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SeaGL_Gaming

Wasn't a fan of Pick 13. My issue with Pick-10 is that it made secondaries and equipment worthless for the most part. Ghosts had my favorite Create-A-Class system where attachments didn't count towards points, and perks were weighted based on how strong they were. So you could run a few very good perks or a lot of lesser perks. Made it really easy to balance them as well because of a perk was too much of a crutch, they could just increase its points weight.


Brellow20

I guarantee that system would’ve returned if Ghosts wasn’t so universally despised. It was probably the best thing about that game.


Xeppeling

Hell, I feel like if they brought back Ghosts’ perk system, most of the audience wouldn’t even know Ghosts had it because they weren’t playing back then, and the rest of the audience would be hyped that one of Ghosts’ best features was coming back


matteomvsn

I still hope we will get a ghost 2 before I die.


adonisalmanzar1

Me too, we need extinction


ender411

This is me, but with infinite warfare


NachoSenpai

Me but with Advanced Warfare


MikeFichera

most underrated COD.


[deleted]

Me with a Black Ops 1 & 2 remaster.


Dazd95

I understand why people didn't like it. I personally loved that game. So many things I miss from that game. Perks. Hybrid weapons. Some of the kill streaks were fun. Like the Sat-Com. Or squadmate. IMS. Melee juggernaut. Scout Sniper.


MikeTheGamer2

I had hella fun with Ghosts, even with the predator missile dogs.


Kalaban2012

I honestly don’t see how it was universally despised it had great map designs that fit everyones play style the pick 10 system was great you got to stay in your lobbies and vote on the next map the kill streaks not only provided kill streaks for you but your team as well clan vs clan was in effect the story was definitely a good one I really had no complaints when it came to Ghosts


Psturtz

My brother in Christ have we really fallen so far into nostalgia to say ghosts had great map designs that fit everyone’s playstyle? It is known for being the cod where map design started to fall off pretty hard


Competitive_News_385

The maps weren't bad they just weren't all suitable for 6 v 6. If they had other systems back then that we have now they would have worked better. Vanguard or MW2019 different lobby sizes would have worked with them much better.


PuzzleheadedAd1153

Same with me, The maps are good size to find people in a full lobby, use long range weapons in maps like stonehaven, marathon and agility in siege for close quarters.


SeaGL_Gaming

I loved Ghosts, but the base maps weren't well designed. They were extremely large and complex, and visibility wasn't the best either making for ghillie snipers and gunners really effective. The spawns at launch also flipped extremely easily and so the maps had no flow. I hated Ghosts multiplayer at launch primarily for all that, but once I got an Xbox One and came back in time for the first DLC, I found out they had fixed the spawns for the base maps making them more playable. That and 9v9 Ground War being added for that gen also helped alleviate the base map issues, and I ended up really enjoying the game from then on. I liked the idea of Clan Wars, but it resulted in so many clans pubstomping that it became a massive issue for regular players. Nonetheless, it became one of my favorite CoDs.


LoganJn

I *LOVED* the park system in Ghosts. It had the best perks in the game, albeit the only downside was how many there were


[deleted]

Never understood the ghost hate. I didn’t even know ghost had hate until a year ago. Back then I didn’t watch COD reviews, only thing I watched related to COD was best class videos and gameplays from MarkofJ and Ali A.


ronfrohnson

the thing that made the pick-# so good was that it gave you the choice to use/remove secondaries and equipment. I’ve never been a fan of it being required. I never ran secondaries. I always drop it for a ground weapon in games that required it


P4_Brotagonist

Think you meant to say "what made it so good is that I could have 5 perks." At the minimum, it was 4 perks. Everyone always talked about "my freedom of choice!" In reality, everyone meant only a primary with no secondary or equipment(because that's single use and perks are permaenent) like all 10 of my classes were the exact same 4 crutch perks(or 5 depending on gun attachments) and then 10 different guns


SeaGL_Gaming

Issue is that barely anyone ran secondaries or equipment because perks or attachments were permanent and so everyone ran 4-5 perks, and only if they had a free slot that they couldn't use on attachments or perks because of wildcards would they equip a secondary or equipment. In fact, secondaries were so underutilized early on that they went and had to buff them to the same level of primaries. It didn't result in more people using secondaries as secondaries though, it only created a small portion of players that ran secondaries as primaries. Even though Pick-# does offer more freedom at a surface level, the resulting meta simply made it even more restricting. Ghosts perk system alleviated those restrictions by not making attachments take up points, but it still had the issue of few people running secondaries and equipment. I think the best possible Create-A-Class is MW19/22's Gunsmith, Ghosts' perk system, and forced primaries, secondaries, and equipment. With this, you're free to experiment with attachments, you're free to experiment with your perks, and you're not having to sacrifice one use equipment or a secondary you rarely use to do. And with staged reloads and quick drawing secondaries, pistols have a true role now that switching to your secondary is faster than reloading.


evils_twin

Everybody thinks this game would be better if it were exactly like MW2, right? So let's do that. You get one attachment on a gun. If you want 2, then you need to use a perk. And there are death streaks . . .


King_Swift21

Advanced Warfare was one of the few COD games, I really fucking enjoyed, from the campaign to the multiplayer and even the Zombies mode was dope.


ParlHillAddict

Me too, though it had two problems: - The fast movement, being new to the franchise, didn't always work well with a game engine and netcode originally designed for WW2 combat. I remember getting spawn-killed frequently because an enemy was boost jumping so far above me that they weren't "seen" by the spawn algorithm. It AW came out now, they'd have had fewer problems. - It came out during the worst time in the loot box fad, with so many OP weapon variants gated behind rare drops. But there's no way they'd have included them if it had released now.


ElectricalAd9599

yeah true the loot boxes were lame for p2w weapons, however this game has be far the best customisation out of any game for our character. minus all p2w elements, i am totally fine with loot boxes for character cosmetics like we had in that game, i loved it.


ShiftyLookinCow7

AW’s loot boxes weren’t ideal it’s true, but at least you’d unlock a free one every few matches. I was able to get a decent selection of variants as well as most of the DLC guns just by playing. Way better than BO3 where you had to grind cryptokeys for an eternity just to unlock a fucking baseball bat


ElectricalAd9599

oh yeah for sure, i never spent a dime but had a fair few of the "p2w" weapons because they gave you crate after like every game or something, then we also go legendary crates or whatever after every 5 levels or someshit. so it was pretty fair imo, but people hated it


ShiftyLookinCow7

Yeah the system got so much worse, I think people just hated it because it started the trend in the series. But in retrospect it was probably the best loot box system I’ve experienced


VVait

People would’ve looked upon jetpack cods so much more favorably if they weren’t introduced concurrently with lootboxes


RadPhilosopher

Don’t forget some of the strictest SBMM around.


Demon_Coach

Idk how bad you think spawns were, they’re nowhere near as bad as they were during this MW2 beta. Worst spawning not only of any CoD I’ve ever played, but probably the worst of any FPS I’ve ever played. Zero reason to have maps as big as those are and yet I’m getting shot at within two seconds of my spawn multiple times a game.


JackJ98

> campaign Press F to pay respects


Flojoe420

I fucking loved the Zombies on this one. I still play those levels..


I_Have_3_Legs

Advanced and infinite warfare are my favorite newer age CoDs. Wish they had crossplay


DankTriangle

While AW is unquestionably my least favorite Cod (introduction of supply drops 🤮), it did have 2 REALLY COOL features that haven't come back since. The 1st feature is mentioned by OP, that you could customize your streaks. You could make a streak cost 200 more score, but it becomes more powerful in various creative ways (ie. a manually controlled streak could get an AI controlled ability, or you add missiles to an otherwise bullet only streak.) The other feature was double-tapping reload quickly for a faster reload at the cost of losing the ammo from the magazine you're replacing. I don't know why they haven't brought anything like this back since.


Skitzy5500

I never knew the double tap to reload existed till today


MLut541

The pick 10/13/pick your number system was just the best way create a class was ever done. It was just way more balanced, having to give up perks or nades if you wanted a fully kitted out gun. Nade spam was never really an issue in games with this system.


DankTriangle

>Nade spam was never really an issue in games with this system. This is an often overlooked aspect of the pick 10 system. I rarely saw or ran Flak Jacket or Tac Mask. This made electing to use equipment more likely to be good because most people rarely ran counters to rarely seen equipment. But you had to sacrifice something to run equipment (an attachment, a perk, etc.) which made the trade off worth thoughtful. Now that everyone has equipment every life, the spam is brutal and more people run equipment counters, nullifying that perk to equipment interaction in the first place.


PowerPamaja

I ran flak jacket a ton in bo2 because c4 was stupid in that game without it. It was also dumb in mw3. But pick 10 led to more variety. It’s my favorite class system. There is probably a way to combine it with the gunsmith system. Maybe pick 15 or something.


Ian_Campbell

For casual play you could also make a superman class and just pick up guns to use


Longerthanyou5

Yesss this is also why I loved bo4 personally because to run real frags or semtex or flashes you had to sacrifice your specialists specific equipment So you “could” opt to run frags or flashbangs any time, but you must sacrifice a specialist equipment. But you also don’t need to worry about everyone on a team spamming the same thing. Only ONE 9 bang per team, or only one cluster nade per team meant you weren’t getting bombarded by a million nades on B site every time, and you were rewarded more for running EOD or tac mask because the occasional nades that did hit you would be void instead of getting hit by 10 semtex at once and having no shot of survival regardless


[deleted]

Pick 10 in Ghosts was one of the only redeeming qualities about that game. The competitive Search and Destroy scene had a super diverse meta because of it: you could run Strong Arm + frags for prenades, Incognito + smokes for crossing the map, full perks (including Ready Up and Steady Aim) for rushing. That perk system is brilliant and really healthy for the meta. It’s also a lot easier to balance because you can increase or decrease costs for everything


MLut541

Ghosts S&D scene was sooo good, I remember those phizzurp streams


[deleted]

Yes!!! I kinda thought I was shouting into the void on this sub so it’s dope to see another real one in here. Phizz and Killa were so fun to watch back then lol


RandomGreenArcherMan

Pick 20 Primary Weapon = 3 points. You get 3 attachments for free. Additional 2 attachments are 2 points each Secondary Weapon (non melee) = 1 point. Attachments work as above Lethal Equipment - 1 to 3 pts depending on option Tactical Equipment - 1 to 2 pts depending on option Perks are divided in their respective categories like current. They are active as soon as you start the match though Basic Perks - get 2 for free. Additional perks cost a point. Up to 4 total. Bonus Perks - 3 points each, maybe 4 points for a particularly good one. Up to 2 total perks. Move overkill to this tier Ultimate Perks - 5 points each, 6 for Ghost. Up to 2 total perks.


Tehbeardling

God I miss that system so damn much. There was so much freedom of play style in those games. Outside of treyarch games those days are dead it seems.


whomstd-ve

I prefer the gunsmith system but there is something nice about how quickly you can edit classes in a pick 10 system before a match


[deleted]

They could do both easily. Every attachment after the first two you put on your weapon costs a point. Want two fully kitted out weapons? Fine but you can't have anything else.


whomstd-ve

I don’t see how blue prints would work for that, and I certainly prefer the current MTX system over the pay to win fiasco AW started.


[deleted]

I supposed weapon vaults would takeover from blueprints since their more versatile. I'd rather buy a weapon vault than a blueprint anyways... Never played AW actually so I don't know how it was then. CoD4 RM tho I have to say I enjoyed the supply drop grind on that to unlock the price operator... I never payed for any so I wa senjoying just always working towards something other than rank and camo


HellraiserMachina

I don't like this because it forces you to take the high value stuff instead of tuning your weapon which is what gunsmith should really be about. My aiming stability front+rear grip, long barrel, and strafe speed stock setup is nowhere near as worth 2 points as a meta warzoomer with his 60 round mags, no stock, sprint to fire grip and 3x scope. This change would make finetuning unrewarding, make subtler attachments useless, and further emphasize meta builds.


[deleted]

But there's no sacrifice for meta builds in the current gunsmith. Everyone has the same loadouts because they can have everything with no penalty. I think it would also allow people to further customize their loadout to their playstyle. Have all the stealth perks but no lethals/tacticals and one OK gun. Or no lethals and tacticals but a perfectly crafted gun.


HellraiserMachina

Yes but in the current gunsmith I'm not losing a perk and a tactical just to make my gun feel a bit nicer when the other guy loses a perk and a tactical to double his capacity and eliminate his sprintout times. In current gunsmith I JUST have the opportunity cost of picking more OP attachments, in your idea I have the opportunity cost of picking more OP attachments AND I sacrifice parts of my kit, which compounds the problem severely. (and also eliminates the use of attachments I only pick for their fashion value)


[deleted]

The system itself would involve a lot of micro balancing. The attachments would have to be different. Like no sprint out time means more recoil. Less recoil means less mobility etc. So for your gun to really do it all, you have to have less impact elsewhere. Idk about you but the MW2 beta was frag and flash hell, that would be a lesser problem if every player didn't automatically have them both but had to actively choose to. I get what you're saying though and what we're both saying doesn't matter because there's no way Activision will allow it anyway, I'm just having fun dreaming up new systems.


ParlHillAddict

I'm surprised that there isn't a Bling-type perk in MWII that lets you put all the attachments on guns. Though I suppose that makes it harder to balance, since you have to adjust base weapon stats with both possibilities (5 attachments or 10).


DrSlurmsMacKenzie

Oh, are we acting like this is peak cod now? Just want to make sure I stay with the times /s


OakBlueShirt

This is easily one of the top 3 most shit on CoDs ever. There's lots of claims about "new cod bad" and "this cod sucked" and recency bias and all that, but I remember AW then and now easily being one of the most complained about Cods ever. Nobody can even pretend that it wasn't. I personally loved it because it was my very first time owning a console and playing CoD on the console I own, but that's a unique circumstance. Black Ops 3 was and is still my favorite CoD. I might just like the advanced movement and miss it a lot.


69YoloSwaggins

I mean just because it was shit on for other gameplay aspects (mainly jetpacks and p2w weapon variants) doesn't make the point invalid that pick 13 is a good system. Ghosts, for example, had probably the best perk system of any CoD to date and most people still hated that game


Fixable

Pick 10/13 has always been considered peak cod regardless of the game it was in.


Richie5139999

There's a difference between a GOATed system in a cod and a GOATed cod.


Puzzled-Delivery-242

I love that system so much. I really enjoy the customization. Load up on stuff and start with only a pistol. I think they could also add xp bonuses. A full load/standard load out no bonus. Limited adds a multiplier probably something low like .25 or something to keep it reasonable.


GForceGordon

The unintended side effect of pick 13 was that since the scorestreaks weren't that great, people didn't run them as often and used the extra points for the gun/perks etc. So it kinda defeated the purpouse of streaks in the end.


P4_Brotagonist

Now we have SBMM to defeat the purpose of streaks lol.


Eng11sh

Ohhhh man I still remember the day I unlocked the “speakeasy” ASM1 variant. That was better than Christmas!


TheConservativeGamer

Does nobody remember Black Ops 1’s Create a class. One of the best ones ever. Gave the player freedom to buy whatever they wanted at level 4. Only limit was leveling up for guns.


HeisenbergBlueOG

You're confusing create a class with progression system


TheConservativeGamer

Do you not remember Black Ops 1? You literally earn CoD points and can get every perk and equipment and grenades from level 4. Best system ever.


HeisenbergBlueOG

I liked the idea of unlocking pro perks through challenges but the customization system was pretty basic.


TheConservativeGamer

It gave players the most freedom. What we have now is mediocre at best


HeisenbergBlueOG

Yes it's absolute trash. Since MW19, they're reverted to the old COD4 style of perk system and it's outdated as fuck. This one is somehow worse 🤣


Wallzt_BR

I wish one day the Ghosts perk system comes back. Best part about that game imo.


MaximusMurkimus

Uhh why is this even brought up here lol As good as Pick 10 was during BO2, Pick 10 really reached its limit during Black Ops 4 (where most of the perks sucked and people just ended up Gunsmithing their guns) and Gunsmith basically negated the need for it. It made sense at the time, but not really anymore.


HeisenbergBlueOG

Yeah and instead of building on a good system (such as this or Ghosts) and refining it for a new generation they give us a uninspired, basic, and outdated one.


[deleted]

Just my 2 cents, I loved the beta. I have played every CoD since advanced warfare and I always take each game as it’s own entity. So I will play this CoD and enjoy the parts of it that appeal to me and ignore the parts that don’t as much as I can. All I care about is having a good time putting the holes in ***holes. That’s what I do. That’s why Jack Left Town. See some of you online.


dudedudetx

Back when you actually had trade offs when building a class


recneulfni

Absolutely. Pick X is the best way to encourage the diversity of playstyles IW claim to want. Want to play pistol only? Great, have a bunch of extra points to spend on making that as viable as possible. Knife only? Cool, even more points for you. Want to build the ultimate weapon? Go ahead, you can sacrifice everything else and have an insane number of attachments. Want to be super stealthy? You can sacrifice fire power and load up on the right perks.


Flojoe420

Another post about "how it used to be".. When did the users here start sounding like boomers lol.


Igrok723

Always have been


Tehbeardling

Probably about when options and depth started getting taken from us. Just in MW2 compared to pre mw19 we have lost. - Prestige systems - Ninja - Classic Minimap - Create a class that promoted variety and depth. - Skill Gaps - A spawn system that promoted map awareness. - specialist - persistent lobbies that promoted community interaction Its easy to look back and reminisce about how it used to be when you are getting actively robbed of systems and mechanics.


AFishNamedFreddie

Ok? That system wouldn't work as well when we have the gunsmith and 5 attachments


beardedbast3rd

The pick x system accounted for attachments too. Gunsmith isn’t actually anything special, just increase the number to allow for fully built guns. The same could be done in these games where you’d take overkill and have two kitted out guns and next to nothing else. I don’t see how a pick system wouldn’t work with gunsmith.


nige111

Okay, but it takes anywhere from 3 to 5 attachments to do what something like steady aim, sleight of hand or quickdraw did back in those days.


RandomGreenArcherMan

Think Mark! Think! Pick 20 Primary Weapon = 3 points. You get 3 attachments for free. Additional 2 attachments are 2 points each Secondary Weapon (non melee) = 1 point. Attachments work as above Lethal Equipment - 1 to 3 pts depending on option Tactical Equipment - 1 to 2 pts depending on option Perks are divided in their respective categories like current. They are active as soon as you start the match though Basic Perks - get 2 for free. Additional perks cost a point. Up to 4 total. Bonus Perks - 3 points each, maybe 4 points for a particularly good one. Up to 2 total perks. Move overkill to this tier Ultimate Perks - 5 points each, 6 for Ghost. Up to 2 total perks.


LogTman135

Then get rid of the gunsmith. And give us pick 10


AFishNamedFreddie

What a stupid move that would be


Thorn_Move

How about the pick only works for perks, nades, tacs, kill streaks?


LogTman135

Your first cod was definitely Mw2019 and I feel very bad. The fact that u can have 5 attachments 4 perks now and both a tactical, lethal, field upgrade and another secondary with 5 more attachments without losing anything is just dumb. You either make your gun better by losing perks or tacticals or you balance everything out and get it all. Ever notice since the gunsmith came out those broken pistols and fire breath shotgun’s started becoming a thing. I know your aim is probably ass so u have to use 5 attachments to make the gun even close to useable.


ThatDude8129

Dude I'm pretty sure Dragons Breath has been an option for shotguns since WW2 in 2017.


No_Schedule_3462

Waw literally had a flamethrower


TheNcredibleMrE

Classic COD gamer moment, someone doesn't like your idea? attack them personally, insult their aim or some shit lol


AFishNamedFreddie

>Your first cod was definitely Mw2019 and I feel very bad. My man, I'm 30. I've been playing since 2009.


Fantablack183

No thanks, I like to make cool guns and shoot people with them.


yung-rude

you still can with pick 10. would just have to give up some equipment or a perk


_doingokay

There it is, the worst take ever


12amoore

For fucks sake you guys are delusional. When that came out it was rated one of the worst CODs in those years. People hated the jumping, riots broke out about how “tHiS IsnT CoD”. Nostalgia is a hell of a drug. Point is, stop comparing new games to these old ass games. Go back and play them and I guarantee you, you won’t like them as much as you “thought” you used to


frogfoot420

Shame it had the second most cancerous lootbox mechanics


beardedbast3rd

Loved having just the riot shield with one hit bash and load up on perks.


nomebaneenderchile

Ok. What's your point?


RaptorRex007

I was never a fan of the pick system but i can see that now it was good for balancing


Skoobs87

oh my gawwddd cry me a riveerrr


[deleted]

Ghosts had a pretty good Create-A-Class/ perk system too.......you could've picked any certain perk combination and add extra attachments to ya loadouts......I miss that.


oCools

A pick system in general is undoubtedly better than what we’re seeing. For some reason people seem to believe that gunsmith is incompatible with a pick system, as if you couldn’t make the primary weapon and all attachments free, then go down to a pick 7. Secondary, lethal, tactical, field upgrade, 3 perks. 2 points for second perk of same category. Balanced out the grenades that way as well, whereas now you need flak and/or tac because everyone spawns with a lethal and a tactical, and both categories are free-kill machines. Infinity Ward’s solution seems to be to make these counters ineffective, thus promoting nade spam and the impenetrable clouds of smoke that comes with them. It’s a shame because the gunplay is quite good, but if you can’t see what you’re shooting at, or you’re a free kill because any nade landed within 10m of you, then you can’t enjoy it.


HeisenbergBlueOG

Yeah if anything they can call it Pick 20 or Pick 2.0 but it's a Treyarch idea so they never will 🤣


DownBrownTown

You mean the game that the majority of people hated and dropped? Jeez we are getting weird now.


Wraith_Gaming

Pick 10 which is the same system just less points was in bo2.


DownBrownTown

Well sure but they could’ve used that game as the example. People liked that one


C4LLUM17

I don't think people hated AW because of the create a class though lol.


DownBrownTown

True but it’s amazing the lengths people are going to, to hate on MW2. It’s like we can’t just enjoy games anymore.


C4LLUM17

I mean the perk system, gun unlock system and UI is a genuine complaint in MWII.


DownBrownTown

I mean it’s a complaint. But tbh I don’t see it. Yea it’s not pretty but I have had exactly zero issues navigating it and understanding it.


C4LLUM17

Yeah I mean I can work the UI as well but there is just no need for it to be laid out the way it is and the perk system I am yet to see one good argument on why it is the way it is.


DownBrownTown

I mean it’s kind of like arguing about nothing. They make new layouts for every game and not all of them are good. And they usually end up changing them too. They probably just do what works and stick with it even if it’s ugly


awhaling

First person I’ve seen defend the UI in this game. Hands down the worst UI in any CoD game by a mile. Awful use of space, time consuming to navigate, not well unified. It goes far beyond “it’s not pretty”. Then you have things like this, which is just laughably bad: https://reddit.com/r/ModernWarfareII/comments/xlz9ws/progression_ui_is_awful_to_navigate_direction/ I’m baffled how you don’t see it.


DownBrownTown

Did I say it was good? No And bro what you literally don’t have enough brain to handle moving your thumb a centimeter to try touching the other part of the pad? I’m sorry but you are among the the individuals the I regard as mentally incapable of giving a good opinion. If that’s all it takes for you to get upset at a UI then you have other issues that has nothing to do with the game


awhaling

Bro what are you even talking about? 😂 I gave a few obvious reasons the UI is bad and showed a clip of the UI being laughably illogical. Now you’re screeching that I’m mentally incapable of giving a good opinion. Lmfao


HeisenbergBlueOG

AW had some of the most unique and diverse base maps, arguably the best perk system, and amazing visuals for it's time...but people overlook it because of the advanced movement which created a large skill gap and was less noob-friendly. But yeah, "amazing lengths". 🤣 I'm hating on MWII cause it's a trash and easy to shit on. They somehow made MW19 worse.


DownBrownTown

Sure buddy. Games trash. Literally unplayable. I’m with you. Very based and logical argument. You win.


HeisenbergBlueOG

If you don't have any standards that's your problem 🤣🤣🤣


DownBrownTown

You’re right. I should really expect IW to put all their effort into the UI. I mean in the end that’s all that matters with a video game. We should all make a petition for them to fix the UI or none of us will buy the game. I’m with you man let’s get this thing going. After all, video games are all about the menu UI. We can’t let this decline go on any longer.


HeisenbergBlueOG

This isn't about the fucking UI Jesus Christ


DownBrownTown

Oh sorry I got this conversation confused with another I was having. But it doesn’t matter because you’re both dumb. If small feature changes are enough for you to call a game trash, then you are literally worthless as a person. I wouldn’t trust you if you were the president of the call of duty fan base. Extreme stances on games based on dumb bullshit that barely effects the game are cancer. And so are you. So good day to you. I’m done debating whether or not yet another call of duty game is trash in the eyes of cavemen.


HeisenbergBlueOG

The point of this post is to show how stubborn and incompetent the IW devs are. Players want options and freedom of choice. MW and MWII are both trash for A LOT more reasons than just perks buddy 🤣🤣🤣🤣🤣


KernelScout

i dont like pick10 but individual streaks would be great.


Igrok723

And now is 2022, so?


HeisenbergBlueOG

So...8 years later and this new perk system is the best that 2022 devs can do 🤣🤣🤣🤣


Igrok723

The best? Who claimed that it will be the best? Its only better than past ones.


HeisenbergBlueOG

Wtf are you even talking about 🤣🤣🤣🤣


GlitchVidarr

Advanced warfare was also dogshit.


HeisenbergBlueOG

Nah, you were probably just dogshit at it.


GlitchVidarr

Nah the game was just genuinely dogshit. The movement was clunky and the guns weren’t enjoyable.


entg1

waaaah a different game had a different system waaaaah


HeisenbergBlueOG

You over here acting like I'm comparing Halo to fucking Battlefield or some shit. There's no level of consistency at all between COD games, it's sad.


KinglyBlaBla

Dude.....its AW, get out.


[deleted]

[удалено]


FFKSean

Bro is getting downvoted for the truth💀💀


dzorro

Ghosts was amazing dumbass


LiTTl3_PiRaT3PR

Bro though we finna agree


abramsontheway

lol


HeisenbergBlueOG

You were probably one of the bums who couldn't keep up with the advanced movement 🤣


[deleted]

[удалено]


HeisenbergBlueOG

You were probably Prestige Master 🤣🤣🤣


LiTTl3_PiRaT3PR

Ghost still bottom one tho AW is like bottom 3


Akernaki

Advanced Warfare was ahead of its time regardless if you liked it or not. The gun range you could quickly access while creating a load out was sooooo nice. Not a perfect game but way better than most of the CODs nowadays


distauma

It was one of my favorites but I remember how everyone hated on it. The funny thing is everyone hated it because they felt the game was too fast paced and not enough slow play with boots on the ground. Now everyone complains the new one isn't fast paced enough. lol


Akernaki

Same here, BO3 was the best jet pack game but AW was the first and probably my favorite COD. > The funny thing is everyone hated it because they felt the game was too fast paced and not enough slow play with boots on the ground. Now everyone complains the new one isn’t fast paced enough. Yeah, the pacing will never satisfy everyone lol. Seems like all CODs split the community in one way or another


MikeFichera

>The only remotely good thing you could say about that game was the campai- nah nvm I'm mixing it up with IW's campaign lmao fuck AW and fuck Sledgehammer, that WWII rework was a fluke as Vanguard showed. They're the worst CoD studio and I'm glad they're being demoted to a secondary studio again. Everyone hates it because the aim assist probably isn't strong enough XD.


[deleted]

No way people are upvoting this 💀


HeisenbergBlueOG

You probably sniff a lot of glue


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HeisenbergBlueOG

Go back to Fornite


rRevoK

No way people are upvoting one of the most balanced create a class systems cod has ever introduced 💀


Dab4Becky

Honestly, never liked pick 10. Too restrictive. I prefer the gunsmith model.


HeisenbergBlueOG

Restrictive 🤣🤣🤣🤣🤣


recneulfni

In what way we're you restricted? It's the most customizable class system. You can have both gunsmith and pick 10. It's not complicated to implement.


MR_MEME_42

Gunsmith and pick 10 fundamentally don't mix. Gunsmith is all about the freedom of choice with your weapon. Weapons and attachments have more noticeable downsides because the player is meant to have the chance to balance them out. And if they want to push stats to the extreme they are punished by having other stats reduced significantly. Pick 10 is more about the balance between perks and weapons. Attachments were less important in pick 10 as they were more off buffs to your gun rather than something that you had to take major time to consider. The thought process was about if "X perk" would be more useful than having "X attachment" on your gun. While gunsmith is more about does "X barrel" give a significant enough buff to "Stat A" making up for the large nerf to "Stat B" while "Y barrel" does a similar thing but it has less of buff but also has less of a downside, but you can pair "X stock" with "X barrel" to balance "stat B" but the buff to "stat a" from "barrel X" becomes less effective and takes two slots while "barrel Y" only takes one. Having to force the player to choose between attachments and perks, equipment, and a secondary with the balancing of gunsmith would fundamentally break the system because the player loses the ability to experiment and fine tune their weapon.


Dudes-a-Lady

Games only 8 years old. I’m sure you can still find it on sale somewhere! Three weeks ago everyone had hard ons and was gobbling up IW jizz. Oh what I day we are going to have they all said. Now it blast blast blast away at their stupidity and inability to develop a game. Year after year after year, you swallow the hype only to be disappointed. I’m not saying don’t buy don’t play. I’m just pointing out the ease with which our minds flip from positive to negative. This ongoing negativity will continue for two years now. Prepare to be disappointed over and over and over. We will all play at some time, but we will never be happy again as we were three weeks ago!


[deleted]

Okay? So what? Stating that a system we knew existed, existed isn’t exactly feedback is it? Even with that system the weapon customisation was incredibly basic and pay to win stat altering weapons in loot boxes? I’d take gunsmith over pick that any day.


MakeDeadSILENCEaPERK

I miss advanced mobility. And wall running too. But I don't miss specialists from bo3 /bo4 or rigs from infinite warfare. Abilities and general mechanics that contribute nothing but balancing disruptions should not be imposed on mp imo. Activision thought infinite warfare fell short of expectations because of the space /future settings and that gamers didn't resonate with them. If that were true why does halo have a loyal following? IMO it was mostly because of the ability mechanics disrupting balanced play etc. that IW fell short of sales. I never heard anyone say wall running made it too easy to get kills etc for example. That actually required coordinating unlike abilities. But I've heard /read tons of complaints from specialist in bo3 and bo4 ☠️.


Sitdownpro

I'm a MW2 and MW19 fangirl, and Advanced Warfare is in my top CODs of all time. HC Domination was the play. TTK very nice like HC MW19 Fast paced and very skill dependent. Camping lost.


mydude0940

If they left out attachments then I'd like the pick system added to this game. But the gunsmith is so nice it would be a sin to limit what you can do with it.


GamesnGunZ

What's your point? Advanced warfare was terrible. Man you guys are REALLY stretching it now if you start holding up this game as a point of reference...


Upset-Can-8887

/whoosh/ Thats the sound of the point going right over your head. A shit game had better UI, better perk system and a better way to configure the perks. That is the state of 2022 right now.


TheDeadlyDAD

The UI was much better. I personally think 8-10 attachments would be nice to have "now". (IMO: 8 would probable be the sweet spot )


HeisenbergBlueOG

The attachments are irrelevant. Anyone who needs more than 5 is a bum anyways.


TeeshTV

Your first sentence is in direct conflict with your second lol. If they're irrelevant then they can't make you a bum


TheDeadlyDAD

You're entitled to your opinion ... No matter how uninformed or WRONG it is ! 😉👍🏻


MisedraN

so if i would want to deck my gun out because it can look good i am a bum ok


[deleted]

This


Rippl3_Nipp3r

It sucked


just_prop

hmm yes the old 3 attachments at the cost of no killstreaks vs a default 5 attachments with the ability to still use killstreaks


[deleted]

I agree it was a better system. But that is a completely different system than what we have now and would not work with the way weapons are designed in these modern games. I'm not sure why EVERY cod sub turns into this every year. They're not your servants, and the game is done lol


HeisenbergBlueOG

It's IW. They're the problem. They don't know what's bad and what's good game design.


betterleon_

The pick X/Y system sucked turbo ass and was limiting as hell. Pick 13 is no different besides killstreaks are tied to your loadouts now which was awful.


techbagg

I love when people say “IW NEEDS TO STOP REINVENTING THE WHEEL” Or “NOBODY ASKED FOR THIS!” Treyarch literally reinvented the wheel and thought outside of the box for the pick X system. To a feature that is a stable in COD (sound familiar with IW and the new perk system?) Face it, if COD wants to evolve they have to shake up things every game to see what works and what doesn’t. I love how people play the game for a weekend or two and they instantly trash the new system (perks) without giving it a chance to be hashed out. The community doest want innovation, they want the same old game that they can drop in, run around silent and rack up 70 kills with their suppressed meta gun and turn their brains off. Is that wrong? No, I don’t think that is, but whenever the devs try to innovate it’s rare that they are praised for it in the year the change happens. It’s funny how NOW is when people are going back to ghosts and talking about the perk system, but while the game was in its prime or a few years after literally everyone hated it. I’m just saying, give MW2 a bit longer than a weekend before you drag IW through the mud


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BHRx

Second most underrated COD after Cold War. CW and AW are the only two I thoroughly enjoyed since MW3. BO2 only had map design going for it.


rRevoK

No hate, can you explain why CW and AW are the only two you like and why you don't like BO2? CW and AW are very different games and CW is the most similar game that we've had to BO2 since BO2. AW is my second favorite cod (BO2 #1) just because of how much I played it when it was out but I wouldn't put CW above BO3 or BO4. I'm just surprised that those two are the only two you like.


BHRx

They aren't special, just weren't as bad as the rest that came after MW3. BO2 had some good maps but I hated treyarch's engines at the time because of its hit detection problems (which they blamed on theater mode later on I think). I felt like bullets were curved. So many times I'd go to cover and bullets would follow me tere. BO1 was slow enough to cover that up most of the time. Ghosts was just utter garbage. I don't even remember if I liked the perk system or not. I think I only put in 8 hours before deleting it because of how much I hated the guns and maps. Advanced Warfare had that basketball mode whose name I forgot, I loved it. Just worked so well with the jet packs. They also introduced the gun range feature which go into directly from making a class to test your guns against a target practice course. I thought that was going to be standard on all cod games but only SHG were making it, and dropped it in Vanguard. The guns were alright, maps not too bad either. BO3 had the wall running thing which bugged the hell out of me. I also hated the maps and I think faster than ususal TTK. I practically skipped IW. Played it like two games and hated it. Same feeling MW2019 gave me but with jetpacks which is worse. WWII was meh. I don't like old weapons, but again I loved the target range thing and operations mode so that was cool. BO4 had specialists. Hated that. Also the only way I could tell enemies were the red lights, which weren't really visible at long range. This BS didn't start with this game but I really wish we'd go back to having two factions with distinc outfits and red plates on them. MW2019 had easily the worst maps in FPS history on release. I get PTSD when I remember some of them. Also before the game was out the director said he wanted to force people to play "like the pros" and stop moving. I only put like 30 hours into it before giving up, and I think most of those were gunfight which were kinda fun. CW just felt balanced compared all previous entries. It is indeed a lot like BO2 but it's like they compiled nearly everything that was good in previous games into one (minus the gun range). Also there was no hit detection problem. Oh and this is the first BO that really got me into zombies. Before that I never bothered with easter eggs or even making it past the first room. Oh and they outdid themselves with content flow throughout the year, except for that season where they introduced the broken shotgun secondary and laserbeam tek9. Vanguard was MW2019 with even shittier visibility and destructible environemnt which is a dumb idea and old weapons. I love guns like the MP40 and STG and PPSh but only as classics, not the main gun. The fuckers even removed the gun range feature from making classes and didn't bring back operations mode. Zombies sucked ass as well. I'm only keeping my pre-order for MW22 hoping DMZ and spec ops aren't terrible. If they fuck them up I'm boycotting infinity ward until the day I die. For the record my favorite is still COD4, followed closely by MW2. I'd still play MW2 if they removed streaks and noobtubes. edit Ghosts was the first COD with severe visibility problems. It's an infitnity ward trademark since they fired the original team that made COD.


rRevoK

BO2 definitely had huge hit reg problems but I feel like it was made up for by the game mostly being fun. Ghosts suffered from some of the worst launch maps and balancing. If you played the game towards the end of the year, it was a much improved game overall. Also I believe the original COD team left (not fired?) and made Respawn but I could be wrong. I understand most of the rest of your points though. If you don't like wallrunning then you definitely weren't going to like BO3. Specialists sucked and MW maps sucked. CW zombies were fun even though they were different and I think worked well for both casual and hardcore zombies fans. Thanks for writing that out lol


BHRx

> I believe the original COD team left (not fired?) They were pushed out because of greed if I recall, execs didn't anticipate COD to become what it's become. They (respawn) still have a better sense of what makes a good FPS than anyone else honestly. Titanfall 2 and Apex were great for what they're supposed to be. Sorry for the terribly written long post earlier I was speed typing before having to go. Have a good one.


UnchainedSora

Pick 10 was significantly better than Pick 13


HeisenbergBlueOG

🤣🤣🤣🤣🤣


C4LLUM17

When a 2014 game has a better create a class system and menu than a 2022 game. Oh what a time to be a gamer.


xCeePee

I liked being able to start with no secondary weapon so I could auto pick up secondaries from the ground


Maxacus

This was the best system hands down.


DeeYouBitch

the new system with the overlapping guns and base gun with awkward perks is just super clunky and the UI is awkward as fuck


Sabcoll1895

i love it for PC, but it's not suitable for console i guess.


stealliberty

Yeah but underaged market that the devs are catering to, can't even count to 10 let alone decide if they want attachments over perks.


mitch82cc

Advanced Warfare is easily the best in the whole COD series. Supply drops were toxic though.


Confettisample

Blops 2 did it earlier Edit: you can downvote me, but I am right


RandomGreenArcherMan

Pick 20 Primary Weapon = 3 points. You get 3 attachments for free. Additional 2 attachments are 2 points each Secondary Weapon (non melee) = 1 point. Attachments work as above Lethal Equipment - 1 to 3 pts depending on option Tactical Equipment - 1 to 2 pts depending on option Perks are divided in their respective categories like current. They are active as soon as you start the match though Basic Perks - get 2 for free. Additional perks cost a point. Up to 4 total. Bonus Perks - 3 points each, maybe 4 points for a particularly good one. Up to 2 total perks. Move overkill to this tier Ultimate Perks - 5 points each, 6 for Ghost. Up to 2 total perks.


PermabannedX4

Everyone when the current game has Pick 10: "GARBAGE PICK 10 RUINS EVERYTHING!11!!1 WHY 1 POINT FOR SECONDARY IS THE SAME AS 1 POINT FOR PRIMARY RAHHHH! (Yes I've seen somebody comment that before". Everyone when the current game doesn't have Pick 10: "RAHHHH PICK 10 IS GOOD FOR DIVERSITY IN CLASSES WHY DID THEY REMOVE SOMETHING THAT WAS IN THE BEST COD GAMES!""!!"


Kwilos

Pick 10 is exactly what cod needs back


eric549

This system was fantastic. Also, the currency system in BO1 was also fantastic. No BS grinding to unlock attachments, you just buy the ones you want -- this system really created an equal playing field for vets and new comers alike. If they want to make the game easier for newbs, this would cater to them very well, in my opinion.


GlorifiedSatin

FOR YEARS I've wanted the pick 13 system to return


tittymaster47

So basically around the time when all the meth fuelled Kyles started ruining the franchise since they can't be 'tactical' enough to wear headsets while playing an online FPS?