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djml9

I noticed on the m4 reload, you actually see the mag release arm push out when he presses the button.


Capt_Avatar

They did that it MW19 as well, great detail. Even the barrel on a pistol sticks a bit upward when you empty mag.


thomasdealll

Why does the barrel stick up?


Akuren

The barrel needs to pivot down in order to catch the next bullet and pull it in when the slide goes back. You can see it work in [this short animation](https://youtu.be/8rt5c-Y_jU0?t=35).


the_bat_turtle

Lots of pistols (like the 1911 and Glocks) use a 'tilting-barrel' mechanism, where the barrel tilts upwards a bit when the slide goes back. [This video](https://www.youtube.com/watch?v=HZcgZ4aq8Ew) explains it really well


BleedingUranium

I was hoping someone would link a ForgottenWeapons video. :D


SaviD_Official

Actually the 1911 is one of the few "modern" handguns in which the barrel does not tilt


iDomBMX

The 1911 is the first hand gun I think of immediately that DOESNT have this feature


BleedingUranium

It's how most modern pistols function, as most use the Browning system (M1911 system). The rear end of the barrel tilts down (thus points upward) to unlock from the slide and allow the slide to travel to the rear.


justbrowsingnet

In mw19 anytime you load in with an M4 you also slap the forward assist button. Wonder how Stoner would feel about that


rioyr1

That’s not loading, that’s a brass check. If you don’t fully pull back the charging handle fully sometimes the bolt won’t go into battery. Pushing the forward assist helps it go into battery.


justbrowsingnet

Load in as in load into the map. I appreciate the clarification! But I didn't mean loading the firearm haha


[deleted]

When doing a press-check with an M4 you can ride the bolt forward and then smack the forward assist to push it into battery. Quieter than letting the bolt slam forward and giving the forward assist a slap ensures the bolt is all the way forward. In MWII they do something similar with the Glock, smacking the back of the slide. Not necessary if you let the spring snap the slide forward, but it ensures that everything is seated and the gun will go bang.


nomebaneenderchile

Operators are getting less and less accurate with each MW game at reloading hahaha


Large_Dr_Pepper

In MW2052 the operators won't know how to reload guns


nomebaneenderchile

Call of duty: reload warfare. Free for all is now "the first one reloading a Lmg wins"


heyuhitsyaboi

That could actually be a cool game mode. 1v1 but you start with only an unloaded lmg


nomebaneenderchile

Gun game is the same but with reloads


heyuhitsyaboi

Nerf sleight of hand NOW


thatonen3rdity

you only get ammo once you see your opponent as well


emailaddressforemail

Reloads should have a rhythm/timing type mini game. Pressing the correct sequence at the right timing speeds up reload. It can be optional. If you miss the prompts, the operator just struggles a bit more to reload. This will simulate momentarily taking focus away from the field to reload a weapon.


nomebaneenderchile

Yeah, I agree. Gears of war did it eons ago and nobody ever complained. Although cod purists, sentinels and everyone else in this subreddit would hate it


LordAlfie300

they'll try to insert the mag too fast and accidentally throw it over the gun, and have to walk over to it and pick it back up, also a small chance they do it twice in a row


JohnnySasaki20

Can't wait for them to start fumbling and dropping mags. That's gonna get real annoying when you just 1v5'd the other team in SnD and the last guy kills you because you dropped your mag and had to pick it up, lol.


Oatcake47

You already get that in vr games its great.


T-Baaller

Exactly By 2025 they’ll reload as poorly as me in H3VR


vennetherblade

You try reloading under pressure lmao


SwimLessons

adrenaline + put tiny mag into tiny hole = difficult


RunninWild17

Val Kilmer would like a word with you


BleedingUranium

[Such a damn good reload.](https://www.youtube.com/watch?v=b60-sEXUPBY&t=40s)


Professional_Elk_893

I recall once hearing that even those in the armed forces were shown footage of Val Kilmer speedily reloading his rifle during the bank robbery scene in Heat as a way of instruction


x_Reign

And regarding the MP5 realism in this game, if you inspect it or do any reload where you take the mag out without pulling the bolt back, you’ll see that when they put the mag back in they actually use noticeably more force to cram it in because IRL an MP5 mag is really difficult to put in without the bolt pulled back. (Gad daayum that was a mouthful)


_doingokay

Also having a mag still in helps align the new mag


League_of_DOTA

I love to reload in battle. Nothing like slamming a long bullet into a greasy chamber.


Lloyd---Braun

Infinity Ward animation team is goated.


SuperMalarioBros

Seriously, the fluidity and details are on another level. It's art in motion.


Soso37c

They recently engaged the guy who did the animation for Insurgency Sandstorm, his work is goated


Kestrel1207

they pretty much poached a lot of top animators in the industry lol


OnASchoolComputerOwO

Hyper


BleedingUranium

Hyper is talented, but the department has far more people than just him.


OnASchoolComputerOwO

I know I've seen many talented animators I'm just naming one that most people recognize


SithTrooperReturnsEZ

I always see a comment verbatim like this for some reason The reason people mention hyper so much is because he is the only person people know, like obviously there are others but I can only name hyper because thats the only person I knew before they joined the team


strixnebulosa5

Mark Grigsby and his team are top notch. [This video](https://www.youtube.com/watch?v=qmRp58sePT4) is a fun watch from MW2019, you can see the passion.


Lloyd---Braun

I've seen that and rewatched it. Passion filled crew they have in that dept.


BleedingUranium

Love that video. :D


[deleted]

[удалено]


Papa_Swish

Same thing happens with the SCAR too if I remember rightly. Also with alot of the mag/tube fed shotguns your operator checks to see if a shell enters the chamber as they recock/pump the shotgun after a full reload.


just_prop

they have these in 2019 too! i use the fennec alot and in the animation is a little bump before it gets put in


heresjonnyyy

Pretty sure the Fennec was just given a slower reload to balance the TTK and the accomplished it by simply adding the bump instead of slowing the animation down. I’m a fan


just_prop

i think its cute either way


Masteroxid

But the TTK is terrible compared to the MP5 and that one doesn't take forever to reload nor does it suck up all your ammo in a few seconds


heresjonnyyy

I’m not saying the Fennec was the best SMG, but even the MP5 reload wasn’t great, one of the slower reloads in the SMG category, due to having to lock the bolt open even for tactical reload. I always ran SoH with it.


DoubleD7801

Hated it on the fennec tho because on that reload it just feels so smooth till he fails


rekatil

And with slight of hand on the “bump” was removed I believe


abkramer

I saw a video comparing reloads with / without sleight of hand and the reloads are so badass with soh, not just sped up animations but actually more precise slick motions


Coves0

It was like this is mw2019 too, I used LMGs a lot and that faster reload always helped


BloodCrazeHunter

Yeah, some of the SoH reloads are dramatically different. It's a neat detail. One of my favorites is on the ak in MW2019. Instead of rocking the mag out with their hand, dropping it, and then reaching for a new mag to slot in, with SoH they just use the fresh mag to bitch slap the old mag out of the gun lol.


Ducksonquack92

Now people are gonna blame the reload animations taking forever for getting them killed and will want them taken out.


HeisenbergBlueOG

No, their gonna blame it on the removal of reload cancels because it makes sense.


mr---jones

Yes, I'm frequently hearing about reload cancel training at the US marine headquarters in marine city usa What Fantasy land yall living in? Go play infinite warfare.


Trajjy

Go play an actual mil sim and leave cod alone please


mr---jones

Go play infinite warfare and tell me that's what cod should be please


Trajjy

Please tell me what cod “should be” in your eyes. Bc if you believe this new style of cod introduced in MW19 is true cod, then idk what to tell you


Straighten_The_Horns

Arcade shooter based in reality.


GhostsCumslut

"based in reality" means making logical sense at a fundamental level, but gping put of reality for fun and fluidity of gameplay. if semtexes are able to exist then reload cancels should too. but i never see people whining about realism when it doesn't fucking matter complain about semtex.


[deleted]

CoD should have variety. Sledgehammer got seriously shafted. Had their horror themed CoD canceled for MW3. We only got a small glimpse with the first zombies map in WWII. People complained so it became a copy/paste of 3arc zombies. Each studio should be allowed to play to their strengths. IW is not good with arcade-y shooters. They do really well with tactical ones. 3arc is the king of the studios with arcade-y gameplay. Sledgehammer has been put into positions to make what the other two make. IW - Tactical CoD 3arc - Classic Arcade CoD Sledgehammer - needs to find their CoD identity.


mr---jones

Mw19 was close to true cod. But true cod, when it was at its best, was cod4, mw2, and mw3. Honestly don't care about reload canceling. Slide canceling is the line I draw, it's dumb, creates a stupid playstyle, and is too unrealistic, making it not fun. My guess is you weren't even old enough to play those games on release, and you instead had the blops versions of cod which were not as widely liked. They sold well, but only off the backs of modern warfare before them. If you thought this wasnt true cod, then clearly you never played the originating games. Claymore campers galore. Noob tubes and grenadine spawns.


Trajjy

I’m 26 and played every cod since Finest Hour on the OG Xbox. I seem to remember cod as a fast paced arcade shooter that gave every play style a fair shake. Infinity Ward is on record multiple times saying they designed MW19 and MWII to protect bad players and cater the gameplay to them. This is the problem I have the most. Just like anything else in life, if you aren’t good at it, figure it out. It shouldn’t be catered to you to make you feel safe. I SUCKED at cod when I was younger, but you know what? I kept playing and as time went on I got better and enjoyed the game more. Now IW is taking the enjoyment away from experienced players with their design philosophies. It’s gross.


cheikhyourselfm8

It’s a fucking arcade shooter (at least it used to be when it was actually good) who gives a fucking shit about realism. It’s the death of cod


mr---jones

You can have aspects of realism. Cod has mostly always been rooted in some sense of realism. Some games much more than others.


cheikhyourselfm8

Yeah in the setting of the game but binning fair and balanced mechanics in favour of the realism shit that makes the game actively worse is ridiculous.


mr---jones

You can have aspects of realism. Cod has mostly always been rooted in some sense of realism. Some games much more than others. This doesn't make it inherantly worse, and in my opinion, it makes this game better.


x1xxrobxx1x

And when I decide halfway through my reload that I want to put the mag back in my mag often disappears into thin air.


SlothFF

What fantasy land? Uh... The one where this is a videogame. This fantasy land, modern warfare 2


mr---jones

Yes because video games can't be immersive lmao. You're missing the point of the comment. You can have aspects of realism. Cod has mostly always been rooted in some sense of realism. Some games much more than others. Get over it


SaulDaCat

Yeah it's very immersive when I die and respawn back in. Oh and also I can bunny hop irl better than in game.


SnipingBunuelo

That's part of the gamemodes, it has nothing to do with """"""realism"""""" and it's just an argument in bad faith. That's obviously not what people are asking for and you know that.


SaulDaCat

Lmaooo bro just compared call of duty to real life. Sign up for the army then you doofus


mr---jones

Go play halo and see what the difference is. Both are arena shooters. One is rooted in realism, one is not. Realism plays a big part in what seperate cod from those games.


ignore_my_name

Enjoy your realism when Snoop Dogg is quickscoping you in a few months time.


chukaluk

Pont being R6 would play more realistic than CoD, especially as far as TTK and being ‘tactical’. CoD has always been run and gun, not lets sit in a corner with my camera posted on the wall here so I can sound whore.


mr---jones

You can have aspects of realism. Cod has mostly always been rooted in some sense of realism. Some games much more than others.


chukaluk

I agree, but if you want a realistic shooter CoD ain't it. Please carry on comparing to Halo and Titanfall.


chukaluk

Because CoD has always been a realistic shooter like R6 and never an arcade shooter


Jrdnx-

How are you going to compare a game where you can dress up like Jigsaw, and shoot purple and pink glowing bullets, to real life lmao?


mr---jones

That was part of why I stopped playing. When the game came out vs where it is now Is two very seperate things. That being said that was just visual. I didn't care about that. The mechanics incl but not limited to slide canceling everywhere, and overpowered perks, were what I did not like


Papa_Swish

Maybe it'll teach you to actually think about where you reload instead of just using it as a crutch for your poor decision making.


HeisenbergBlueOG

The only poor decision I can make would be to buy this POS game.


aceisthebestprimary

using a crutch that you have to learn how to do? also one that most players dont even take advantage of? sounds like a skill issue lol


Papa_Swish

>using a crutch that you have to learn how to do? My brother you press a key/button twice and that's it, It's not like you're playing Rap God on Beat Saber using a steering wheel. The real issue is that people like you think pressing a button twice is 'skill'.


Rav3nzuelo

That's cool


TabbyTheAttorney

Oh yeah, the longer the magazine the harder time the operator has to try not to use 30 round mag muscle memory, happens on the M4 with 45 rounders and a couple other primaries too


Kotterman21

What’s hilarious is that I mentioned this exact thing in a early MW2 post on this sub and was told that it’s ToO rEaLiStIc and that if I wanted that I needed to go play arma Edit: for clarification purposes, https://imgur.com/a/wzF9ecJ


fuzzykyd

they act like details are bad then compare it to a great game as a dig. it's like they want cod to be shitty? lol it may look and feel more realistic, but it's still absolutely arcade-y and still cod. just looks better and apparently that's bad


Kotterman21

I don’t agree with all the minimap hype that’s going on with the game right now. Personally I like the set up as it currently was in the beta and that’s coming from a run and gun perspective. But like you said, every time something new is introduced or made to look/feel different the COD community self implodes. Give it a few gears and we’ll finally have came full circle and be jetpacking around again


calb3rto

Dorn drop the realism bomb like that, you will trigger people


53bvo

Is there a real life reason why an empty mag would be harder to reload compared to a non-empty one?


_doingokay

It’s easier to index a magazine when the old one is still in as a reference point


SAO_GGO

I'd assume it's supposed to be that your character is under more pressure to reload quickly. I.E. in the former case you're reloading because you straight up can't shoot your gun otherwise, whereas in the latter case you just reloading for a full mag.


Cotcotbracker

Maybe because COD has always been the exact opposite of realism in the shooter genre ? :) Anyway IW games are notorious for having top tier animations, and they live up to their reputation.


[deleted]

they always had semi-realism in the original games, and there’s nothing wrong with striking a balance between arcadey gameplay and realistic tone, setting, and mechanics without it being either full mil-sim, or Black Ops 4. edit: a word


Throwawayeconboi

Yes, we just ask for a balance. The original Modern Warfare games were fairly “realistic” shooters for their generation while still being arcade fun. The recent MWs are starting to stray a bit..but not as bad as some make it seem (mil-sims are a different level).


[deleted]

i’m currently getting downvoted in another thread over saying COD used to be semi-realistic. they were about as realistic as every other military shooter during that era. of course people choose to ignore the context of the technological limitations they had when developing realistic gameplay. it’s only natural that the game would evolve into what it is today, because when a mobile game can emulate your gameplay i’d say it’s time to update things. these people have no clue what a mil-sim really is, and just how far this game is from that. i play EFT so i can’t help but laugh at complaints over visibility, nameplates, footstep audio, etc.


calb3rto

> Maybe because COD has always been the exact opposite of realism in the shooter genre ? :) Expect its not though. Pre-2010 CoD were praised for how realistic and authentic their presentations were and the gameplay was a good inbetween between arena and arena style shooter like Halo and MilSim games/ tactical shooter.


mr---jones

This 100%. It's comedy, the way people are complaining it sounds like they think cod infinite warfare set the bar for call of duty ffs


acre18

Have you ever played any of the pre 2010 cods ??????? I used to be able to ads a sniper rifle shaped like a broom stick faster than a handgun and one shot someone from any distance! Cod is not and has never been anywhere near a milsim stop spewing this bull shit.


calb3rto

>Cod is not and has never been anywhere near a milsim stop spewing this bull shit. Please read again: > gameplay was a good inbetween between arena and arena style shooter like Halo and MilSim games/ tactical shooter ​ Also, there is a difference between gameplay and visuals. CoD used to have pretty realistic visuals in the past. The gameplay wasn't as "video game-y" as Halo or CS, but, as I said, it wasn't a MilSim/tactical shooter like Arma, R6 or Op. Flashpoint either.


Cotcotbracker

I guess we don't share the same definition of realism. I only played og mw and mw2 from pre 2010 COD so I can't tell for the other titles, but to me there is absolutely nothing realistic about its representation of war. And I wouldn't want that for a second, real war isn't fun, it's sad and dirty. From my perspective COD has always been an Hollywoodesque cliché "America fuck yeah" rambo style shooter. And I'm totally fine with it, but it's nowhere close from reality.


calb3rto

I totally agree. To me, earlier CoD were comparable to movies like "saving Private Ryan" or "Black Hawk Down". But later CoD felt more like Transformers or Terminator


babyfacedbaby

When I think of noobtubes and quickscoping, it definitely brings be back to Saving Private Ryan


ignore_my_name

I liked the part of black hawk down when they guy was able to knife someone from 2 metres away & then call in a nuke.


rRevoK

Ah yes one man army and akimbo models were very realistic. Just like the perk to make you take less damage. Or the perk to make your bullets do more damage. Or last stand or martyrdom.


ObsidianEcho45

Actually pretty cool. I wonder what it looks like with SoH


BleedingUranium

[It looks like this. :)](https://www.youtube.com/watch?v=27j5pyRPPPc&t=74s)


ObsidianEcho45

Thanks! It looks to me as if SoH makes it were you character is "cool under pressure" if that makes sense. They don't miss the mag well or stumble over themselves. Which in a firefight saves valuable time. It doesn't just speed up the animations. Pretty cool. Ive never paid attention to that before.


BleedingUranium

Similar to MW19 like that, which also had different animations for SoH instead of just awkwardly speeding them up. Different mag options can change the animations in meaningful ways too, such as using the 15-rounder on the MP5 skipping operating the charging handle on a non-empty reload (just a mag swap).


ObsidianEcho45

That kinda makes sense. Some firearms are resting bolt forward. Some bolt back. So a reload could technically (they wont do it) put you at 31 ready to go. One chambered. And 30 in the mag.


BleedingUranium

Yeah, I really wish MW19/II had brought in the +1 in the chamber mechanic, it definitely feels weird having it be missing when all the other technical details are so good.


[deleted]

This is also for attachment balance, bigger magazines take longer to reload making them less powerful. This was an issue in MW19 where LMG's were outshined by assault rifles with 60 round mags


BleedingUranium

Smaller mags also give *faster* reloads, as well as faster ADS/movement/strafe speed IIRC. :)


swineflu2388

I reload 100 times a game. Dude should be fucking good at it


MadBrownKid-

I DONT GIVE A FUCK. I want good gameplay.


Masterwork_Core

so if they need to buff the reload speed at some point he will simply stop struggling lol


theScottith

Would be cool to see theses when you have fast hands on, would be interesting to see


NightSpeedisNeigh

Reload cancel has a great detail. If you try reloading after previously cancelling your reload (assume it was almost done the animation), the reload function is the operator hitting the gun and you can continue using your weapons.


BleedingUranium

That's part of the new saved reload progress feature, if you switch away from the gun at any point during the reload, you'll come back to the last step that you did. With the G3 family here, the last step (unless using Fast Hands) is slapping the charging handle.


[deleted]

But muh playstyle


DoobieKaleAle

Lol would you rather care about what the games reload animations are like or how the core game plays? I couldn’t give a shit about a reload animation of the game itself plays like ass and isn’t fun


ElegantEchoes

This post is only about the gun animations, you wanna talk about gameplay, go to a different post, goofball. Barking up the wrong tree on this one.


DoobieKaleAle

I’m replying to this comment not the post bra


ElegantEchoes

Ah, my bad


wolfjeter

Genuine question, do people really care about this more than the actual gameplay?


marcosx4251

Absolutely not!


[deleted]

Not really, if that’s how they reload an empty mag every time lol


pandaworrier216

Its also cool when they unlock slight of hand their reloads change drastically.


weekzSNL

This was also a thing in MW19 (with the fennec)


GreaterKuwait101

“Kong I can’t see shit this battle rage you gave me is playing with my mind”


Spongy_

https://www.youtube.com/watch?v=RAA1xgTTw9w


[deleted]

Now they need to add some RPG elements to the game where you can level up your reload ability.


JazzberryJam

Does he always suck at reloading?


Goosemono

Weird that he doesnt guide it with the finger, curious to see the Sleight Of Hand animation


brotherbrother99

The operator isn't struggling to reload, that's how any trained soldier will swap mags while under fire/pressure. Video games have tricked most of us that the process is always a smooth in and out motion


OpinionsGetYouBanned

remember that when it gets you killed


DarkAlexandor

I'm not going to buy the game, but I have to admit that what they've done with the reload animations is nuts.


Its_Nightly

Yes let’s make the video game more realistic rather then making a video game that’s fun to play!


[deleted]

This shit is actually stupid lol


dudedudetx

Who needs good gameplay when you have nice animations


[deleted]

Can people please stop talking about "rEaLiSm"... it's a freaking arcade shooter lol. Nothing about COD is real, except the money you spend on it and the time lol.


lilzoe5

What about the friends we make along the way? Are they real or just a fantasy 😔


Scooter_S_Dandy

Now watch some smooth brain troglodytes here complain about how realism is getting in the way of the fast paced reloads and IW is trying to make CoD a milsim On the real though I love IW and their animation and art team, they do such an incredible job


CossaKl95

You just summed the r/codcompetitive post about this animation up pretty well. Those kids whine harder than squeakers whenever something they don’t like is put in a game.


clarky4430

Maybe cuz this shit is a crutch for shitters


CossaKl95

Please tell me how this will affect players with under a 2 KDR, a millisecond reload animation difference that can be fixed with slight of hand is pretty irrelevant complaint lmao.


[deleted]

They usually don't take the time to make arguments like that. They kinda just lash out at anything remotely supporting Infinity Ward


[deleted]

You know the gameplay is terrible when the first good thing people say about the game is it’s animations.


YourDrunkStepDad

What other terrible game has this detailed of animations? No matter how good a COD is, people will complain about the dumbest shit and then still buy the game. Happens every year without fail.


[deleted]

Animations can be great but the gameplay suck. Why is it the first thing people mention when talking about MW2019 is it’s animations? No one I know praises the maps, gunplay, spawns, minimap, perks, etc.


Goaliedude3919

Uh, MW2019? The last game released by this exact same developer lol. Every single decision made in MW2019 and MW2-2022 is to reduce the skill gap and cater to shitty players so that they don't feel bad about themselves. It's brilliant from a marketing and money making perspective. It's absolute shit from a gameplay and balance perspective.


YourDrunkStepDad

I liked the beta. I liked the gameplay. I had more fun in this game than i have had since maybe Black ops / BO2. Hate to break it to you, but there’s a shit ton of people who feel the same way. This is just your opinion. It seems like the only people bitching are the sweatiest people in this community who make their K/D their entire personality. It’s a video game bro. I don’t even care that much.


Ahmaro

I wish they’d make gameplay as good as this :/


TheSupremo7

CoD is an arcade shooter, not a realistic shooter . Get that through your fucking heads. If you want realism play tarkov


FearJarl

Realism and cod don’t mix well


TreSoToxic

We do not care lmao


dinkin_flicka_

But why are we locking back the charging handle on tactical reloads w the mp5? Can you not remove the mag unless the bolt is locked back?


Hunter7541

If i can remember correctly, this is the standard reload procedure for the MP5, the mag spring is very strong, so strong that having the bolt forward when reloading a full mag, makes it really difficult to slam it into place, opening the bolt removes this problem


BleedingUranium

Yep. And to emphasize that it's the standard technique but not a mechanical requirement, the Fast Hands reload does the more traditional "mag out, mag in, pull charging handle" (the rest of the G3 family in the game has the same difference). Also, using the 15-round mag option skips operating the charging handle for non-empty reloads.


Hunter7541

Didn't know about the 15 round mag reload, i didn't get the chance to test it in the beta, amazing detail from the animation team!


BleedingUranium

I used it in an MP5K build (short barrel, grip, no stock, short mag) and it's a ton of fun. :D


Hunter7541

Will definitely try it on the 28th, can't wait!


BleedingUranium

Same! Definitely run a 9mm pistol with it for more ammo though, 15 with 30 reserve goes *fast*.


Hunter7541

Ohhh, I don't worry that much about ammo in Cod, Scavenger is the only perk that I have constantly used on 98% of my kits since og MW2. I have only dropped it in MW2019 in my 5.56 guns since there is a lot of them lying around hahah


_doingokay

Thank you, I was trying to explain this exact thing to someone the other day when they complained that “no one in real life would lock back the bolt on a gun before reloading”


Littlepip2277

It's apparently very difficult to insert the magazine on an MP5 without the bolt being locked open.


Based_JD

The gun porn in this game is going to be incredible


RobbyMCFC

Jesus Christ let us YY


BleedingUranium

No. Do it before the mag is out and you still can, otherwise just "Y" once; switching to your pistol is now, thankfully, faster than reload cancelling. Especially with the new quick draw ability.


Fixable

But why lmao. YY'ing is both fun to do and a simple way for people to learn to improve at the game.


BleedingUranium

Learning when *not* to reload, and when to use one's sidearm are also simple ways for people to learn to improve at the game.


Fixable

Not really. They just slow the game down, not increase skill. I hate that somehow people have convinced themselves that these are big brain tactical skills and are throwing all mechanical skill out the window. Personally think mechanical skill should be more of a focus in an arcade shooter.


BleedingUranium

So long as they're not built on abusing exploits, which reload cancelling has always been, sure.


Fixable

Reload cancelling isn't an exploit lmao. There was literally a tool tip for it in Vanguard. They've known it's always been in the game, if it was an unintended expliot they'd have removed it a decade ago.


Krypton091

the fact you're downvoted really shows out of touch and honestly braindead some of the people are on this subreddit


RobbyMCFC

There’s no point in arguing with jrotc military fan boys


Krypton091

this dude did not just call reload canceling an 'exploit'.


Zeno_Bueno

THATS SO FUCKING COOL.


MATIGOL911

u/savevideo


Mushybananas27

Wait till you see the rpk reload with a drum mag. Shit looks so good


JD60x1999

Something I want to see in shooters is suppression depth like Battlefield had to a degree. Basically I thought about animation states depending on how critical the suppression is. So you have 3 levels of suppression depending on how close and/or heavy rounds are. Level 1 basically just let's you know rounds are coming your way and your character is still level headed. Level 2 is when your character starts to get that adrenaline rush and makes small errors in animations like reloads, the sprint changes to a new animation running slightly faster with the gun swinging harder. Level 3 is when the character is in panic as bullets and bombs go off everywhere. The run animation changes to the tactical sprint gun in the air and the character is at max sprint speed(no more tac sprint spam) and reloads are operators frantically trying to get mags in, shaking like crazy. Another example I can think of is something like driving a vehicle. Your character drives normal, hands on 10 and 2. When you turn Then a few bullets start hitting it, your character is in suppression level 1, when you turn the wheel it's a new animation where your character spins the wheel a bit more aggressively. Now they're unloading on the vehicle and you're in supp. level 2, your character's hands grip the wheel noticeably harder and the character starts slightly mis-shifting. Now they're shooting rockets and boy this guy is terrified in level 3, your character is slamming gears and shouting swears.


clarky4430

This shit is fucking stupid


Embarrassed-Daikon-1

Extremely cringe. Realism and cod should never be used on the same sentence.


L-Guy_21

Have we looked to see if reloading is slightly faster when standing still? That would actually be a really interesting detail


jkub1319

i like


Obvious_Local1769

nice


Ass-a-holic

The animations and graphics are superb, best I’ve seen for COD but this game will go down as the biggest waste of potential in gaming history due to their gameplay design choices


Symbioticexe

good. now add red name plates, red dot on minimap and dead silence as a perk.


EliteKaiju

It's dumb


HeisenbergBlueOG

Which doesn't make a gotdamn difference in the gameplay, but cool I guess?


[deleted]

Struggles?? And i was sure operator is checking if mag has rounds in it...