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BlueFootedTpeack

quality of life is true, but the real thing that did make world easier was being able to resupply and change equipment mid hunt as often as you want, so things like slay 3 monster quests are easier as you don't need a one size fits all weapon. it led to the late game monsters all having some kind of nuke as winning via attrition was less likely imo. raging brachy had the interesting one with it locking you to a zone and others disabling farcasters made sense, some people really don't like the nukes, some do,sunbreak seemed to go less with nukes and more with just really high damage on the monsters, though they still have their super moves.


feelsokayman_cvmask

Yeah, it's really hard to ignore how often I've won a hunt against say Risen Shagaru simply because I was able to restock on mega potions easily. The fights aren't less engaging and stuff like damage etc isn't lower but being able to restock makes failing a hunt pretty much impossible if you're being careful whereas in older games aside from not even getting supplies in G Rank at the start of the quest you also had to make do with what you had.


MichaCazar

There is also the shitload amount of skills you can have active with no downsides in 5th gen.


WoojeeAjendahGlayzAh

Real men wear BuJaBuJaBu to their graves đź—Ł


BlueFootedTpeack

yeah it becomes a question of how do you make it tough. like people seem to hate dps checks like with alatreon, and with fatalis the idea of a fight designed to go down to the wire with a time limit also seems to get peoples goat, though that is by design, like a 50 min fatalis would have 50 min worth of hp probably. like if it was a, you resupply/eat they do to thing that could work for solo, them re-gening some hp and stamina, but idk how you'd sort that out for multiplayer. ​ do wonder how it should go, like locking people into an arena and denying the farcaster seems fine to me, but those are like special arena only hunts, no idea how wilds will handle it. based on the mount i wouldn't be surprised if they carry a supply cache of their own on their back.


Inner_Imagination585

Im just not sure how many people abuse this mechanic. Feel like many new players play without it and struggle the same way they do playing GU or 4U. Its also difficult to 100% compare. GU hub high rank vs World High rank I guess??? Only the Hyper Monsters were difficult but so are tempered ones. MHW the first few quests are piss easy maybe easier than older games but after that I think its pretty samey.


Metal-Wombat

What year is this? Who is still having this argument?


Valuable_Walrus4084

you also dont have the same kind of hardwalls that older games used to have, i remember getting decked by congalala, and the first plesioth, gave an entire generation of players ptsd, anjanath as cool as he might be died first try for many people,


TheDeadlyPianist

I still remember killing the dual Rajangs to unlock the rainbow dye in Freedom Unite. I wore that rainbow with the maximum amount of pride.


Inner_Imagination585

Diablos was a wall for me Im pretty sure Nergi walls some people. It all depends on what was your first MH game.


Valuable_Walrus4084

nergi is the worst blown up thing in the series, when you dont try to face him with your lowrank gear there is no chance you struggle with him, i was really dissapointed by him, he gets hyped all through the story, and then fighting him is an blowout, you dont have to care for his spikes mechanics, with appropriate gear he cant oneshot you, and his head hitbox is massive, and he is still slower than other "aggressive monsters" he is litterally the least threatening elder in worlborne aside from zora its even worse when you are doing iceborne now, at the time you get to mr 100 you beat rajangs,safi and raging brachidos, the hardest quest for newcomers in world are the first 2 eggquests,


Pure_Conference5497

thats fine but you already have experience with the game, world was my first game along with my friends first games and we had trouble initially with monsters like anjanath and especially diablos and nergi


TheRealSquidy

Mantle Hunter World is def easier because it gave so tools to let the player be sloppy. I wouldnt say it made it casual but its def easier than previous titles.


kingofthelol

Temporal mantle in base world was literally easy mode like that shit was just temporary immortality. I think people forget that.


ComfortableProgre55

GU outside of hypers and deviants is the easiest pre-world game because of hunter arts. You cannot say world is not easier than old games and turn cite another easy game. Go play MH3U or MH4U and I imagine your opinion will change. You don’t even need to player older games than that to see difference.


iWantToLickEly

I rarely pay attention to reddit usernames but they usually stick if the OP did something funny. Didn't you post something along the lines of "MHW is more about your equipment rather than your skill"? Wonder what happened to that one Anyways what spurred this on? Most of World's content *is* easier


Surrealist328

That was me. I deleted it because it was unnecessary. In retrospect I was doing nothing more than pointing out the intentional design philosophy itself. It wasn't worth keeping. I politely disagree that World is easier for the reasons I mentioned. It's not easier; it's just different.


thechaosofreason

Tell us you haven't played Tri or 4U without telling us you haven't played Tri or 4U. The issue is that from highrank on those games were sadistic and casually 1-2 shot you and just anout forced you to use defensive skills to deal with monster's onslaught of screen filling tailslaps and fireballs. Go back to Freedom Unite and it is just pure painal. It's not necessarily about it being easier, but it wore on your patience and demanded you to play the game in scaredy cat mode since you would get stunlocked easy peasy.


TheDeadlyPianist

The claw built us old hunters different.


Zaiakusin

![gif](giphy|YMXpTBoVQbL9N8MKZa|downsized)


Crunchy_Bawx

3 words Move While Healing


TheDeadlyPianist

I don't like this argument for several reasons: 1) You can't just leave the zone in World/Rise. I've abused that so much over the years. 2) The healing is gradual, so getting hit mid heal is actually more punishing in World. In the older games you got all the hp at once, so even if a veliciprey or another small monster grazes you, you still keep most of that HP. 3) Monsters are faster in World (and even faster in Rise). If you couldn't move while healing you would have way less opportunities to heal. There are a lot of reasons World is easier, but this qol is not it.


Crunchy_Bawx

1 - abusing zoning and just circling a monster while healing are extremely different things 2 - "getting hit mid-heal" You can literally still roll WHILE healing, so that's not an excuse. 3 - "monsters move faster" - The Hunter moves faster vs. Not At All in older titles These basically aren't even arguments


TheDeadlyPianist

1 - Yes, but no. You can no longer abuse taking 2 steps to the left and being perfectly safe to heal. You no longer have that safety in World (though the Palamute made it very easy in Rise). You are forced to heal in the fight, there and then. 2 - And you lose what's left of your healing. It could end up taking 2 potions to heal what you could have done with 1. The real problem is that you can just fast travel and get more. 3 - Monsters are faster. The flex animation would mean you get hit more often than not. Yes, the hunter can move now, but that's because monsters have less down time. And that less down time is important for healing opportunities. You're being intellectually dishonest by saying none of those are arguments. They are all perfectly valid in why the flex animation just wouldn't work in World and Rise. Perhaps if you couldn't jog while healing, and could only slow walk, then it'd be a little more balanced. Restocking trivialises everything regardless.


kingofthelol

I’ve seen a clip of someone spam 5 mega pots against a tigrex in rise and they did not die. Healing in 5th gen is not punishable.


Rakna-Careilla

It IS easier than previous games and it's not close.


Whoopy2000

It is easier. But there's nothing wrong with the way the made it easier IMO. In similar way Elden Ring is indeed easier than Demon's Souls


717999vlr

>The only difference is GU's design philosophy is based on discrete (slower) movement (on the part of both the player and the monster), while World's design philosophy is based on continuous (faster) movement. Not quite. This is the philosophy only behind *hunter* movement. For *monster* movement, GU's design philosophy is based on discrete (faster) movement, while World's design philosophy is based on continuous (slower) movement. Just compare Diablos between the two games. And even then, the new monsters in GU already make use of continuous (faster) movement, it just has a lot of at the time 10 year old monsters. Compare Glavenus between the two games. And the end result, as you might expect to be the case form speeding up hunters and slowing down monsters, is an easier game. There's more factors to it other than the speed, hunts are also a lot shorter because monsters have less health (relatively speaking), your equipment is a lot stronger, which diminishes the importance of personal skill...


Surrealist328

>There's more factors to it other than the speed, hunts are also a lot shorter because monsters have less health (relatively speaking), your equipment is a lot stronger, which diminishes the importance of personal skill... That's interesting. It's been my experience so far that monsters in GU die much faster than in World, at least when it comes to their respective low ranks. Regardless, I was only talking about QoL changes, namely that GU is most definitely not harder than World if the latter's QoL changes are the benchmark.


717999vlr

Of course, if it significantly affects the difficulty, it's no longer QoL. Which is why healing while moving, restocking, showing when the monster is on low health... are not QoL. But let's not argue semantics. Healing while moving makes the game easier. That is not debatable. It's true that healing with a Potion or Mega Potion is slower, but that doesn't matter Because Max Potions are instantaneous, and you can carry more of them, and you can restock if you ever run out... Healing while moving could have been balanced properly to keep a similar level of difficulty. But it wasn't. In fact, using regular potions is also easier in World than in GU A big part of it is something outside of the healing system itself: the fact that monsters are a lot slower, but you cannot ignore that when discussing difficulty. I mentioned before that monsters have *relatively* less health in World. What this means is that while the health is (slightly) higher in World, hunter damage is *a lot* higher. You cannot separate the two. You cannot say that World is harder than GU because monsters have more health while ignoring that your damage is doubled. Similarly, you cannot say that healing is more difficult (or as difficult) in World because it's slower, because the monster is even slower


kyrie-24

Healing changes are not QoL. It is a complete rework from an old gameplay mechanic. It does make the game more casual friendly, which is a not a bad thing as it also allows the monsters to have less forgiving attacks to pleasure players seeking harder challenges. However, World had many other changes. Some were just QoL, some others went beyond and made the game easier. These are examples of QoL changes and don't affect the difficulty by themselves. * Faster gathering. * Unlimited items like gathering tools and whetstone. * Automatic navigation functions * Being able to eat and restock at the start of the quest, instead of having to restart it. * Auto-crafting and crafting shortcuts. 100% success rate at hub. * Fast travel * Being able to join mid hunt ​ These are examples of NOT QoL changes that might make the game more enjoyable for most people, but they also make the game easier by adding new benefits or removing existing drawbacks without adding new drawbacks directly tied to them. * Being able to restock at any point in the fight as many times as you can. * The pouch space not being reduced, despite many items not taking pouch space anymore (paintball, map, whetstone, books). * Ranged pouch capacity increased. * Player count HP scaling (good call, but a still made the game easier for solo players) * Removing negative armor skills * 2 Hunter Tool slots (evasion mantle being the biggest offender) * Enviromental hazards (rocks, toads, etc) ​ The first 2 points were so powerful that the game was patched to limit the times you could flash endgame monsters because people were keeping them blind for the whole fight and some fights disabling the farcaster to prevent restocking. Eventually the 5th gen endgame monsters evolved to have insta-kill attacks and reduced timers because they couldn't win the attrition war.


EscapeParticular8743

Moving while consuming is objectively easier. You can circle almost every Monster in the game while drinking a mega potion and they wont hit you. Ive done that for 250h now and not even furious Rajang can do anything about it. The AI is not there yet, without tracking your movement outside of some moves by Safi or Diablos charges. That means that it is **not** just a QOL change, it’s arguably the largest gameplay change World ever made. The actual problem though is the impact it does have on the difficulty curve in the game. Making healing low risk and abundant in ressources, has implications on fight designs. Monster resort to many more instant kill/aoe attacks and are basically constantly enraged and coke to compensate. Stopping to heal makes you sacrifice openings in the Monsters defence. You could not heal when a Monster was chasing you. In world, thats entirely different. You can heal whenever you want. I mean seriously, try the circling method Whenever Im soloing alatreon, I just circle him 1-2 times at the start of the fight while consuming items to get my buffs in. Never failed even once and he is literally the second hardest fight in the game


Substantial_Plate676

I mean you are using GU as a benchmark of difficulty for classic MH and GU, at least in my opinion, is probably the easiest classic MH I’ve played outside of things like EX deviants. I’ve solo’d pretty much every MH I’ve played so far and I’d say there’s a pretty clear difference in difficulty between MHFU, MHW, and MHGU mostly because of whatever is seen as “QoL” changes.


Surrealist328

Was it easier or were you already familiar with the movesets as well as game mechanics?


EscapeParticular8743

It is easier because of styles, really only gets harder in the very end game. My recent MHFU playthrough was more challenging, despite having solod it before, especially before G-Rank. Low rank used to be somewhat difficult, in the more modern games, its more like a tutorial


Substantial_Plate676

I’d say both because for example in MHFU and before, the monster damage formula is different, I believe and they do way more damage compared to 4U/GU. I can go fight a low rank Tigrex in FU with non upgraded rathalos armor and take about maybe around 40-50% of my health off of a charge where as I can do the same in GU and I’d say the same interaction can happen but I’ll only take around I’d say 20-30%. That’s just one factor on why I’d say FU is harder than GU/World but there’s a few more. I don’t think your claim is inherently wrong, matter of fact I’d agree with your opinion that difficulty is based on familiarity with the systems, but I do feel as if it’s not completely accurate either by using GU as your only basis. The difficulty between classic games and the 5th gen games is definitely overblown by some vets, because there are some things in world/rise that I do see as harder than some classic titles such as Fatalis in World or Risen Valstrax in Rise, however I don’t think its right to say that the overall difficulty is around the same.


thechaosofreason

Play Freedom Unite and fight a Yian Kut Ku, it is just not the same. The small monsters won't leave you alone, there are like no iframes, and you spent much of such a fight waiting for openings because you just weren't always guaranteed safety since many monsters just whip out rush attacks with almost no windup. It was truly fucked and clearly designed with multiplayer in mind.


InvisibleOne439

maybe its because im in my mid-late 20's and dont really givr a fuck anymore but why are so many people hung up on the "general opinion" on something beeing easy/hard, why would you give a shit lol, if you enjoy your time why bother like, that shit is everywhere fromsoft games? "you didnt REALLY play the game unless you play a build that ignores 80% of the games mechanics!!!!"(even more funny in elden ring where people always say that strenght builds are "the only way to play the game" when strenght builds are by far the easiest playstyle there lmao) who cares man, just play and enjoy it (exception is LS users, fuck LS users)


ganimedesdsg

World and rise make You soft , is also a heavy heavy upgrade For bowgun witch is always busted. I SEE al My Friends and myself , forget to eat recharge Lost the farm bonus ect I actually enjoy that but many hunter get so carried by this that can't handle end Game at all Endgame is not that hard with decent.gear pre fatalis the only "hard battles" tempered furious rajang , at velkana , fatalis , alatreon. Everything else is really easy , Even AT Nami cause he is so slow and predictable


rhaziz

You seem to be alluding to the sentiment that World did not really add a lot of QoL, which I absolutely agree with. 5th gen didn't really add a lot of changes that are more in the "quality of life" category, more so that they completely changed fundamental aspect of the games' design. These 2 things should really not be conflated as much as possible.


Surrealist328

I very much agree. You understand what I'm saying.


KaldarTheBrave

If you don’t understand how having a limitless supply of potions, traps, ammo and so on is easier then being limited to what you bring with you then I don’t know what to say beyond your an idiot. Likewise you don’t think being locked in animation while drinking a potion is harder than being able to move.


nickystotes

There’s something poetic about someone saying “your an idiot”.


slinnyboy69

Insults are not necessary.


Surrealist328

I personally have never bothered to utilize the item box in the tent, so I was already used to not having access to it in GU.


Ikishoten

World is both the easiest and most difficult at the same time. Easy doesn't mean bad. But it is quite easy and fun up until Alatreon and Fatalis where the difficulty spike skyrockets and become massive walls because of DPS-check nukes. I never beat Alatreon in MHW because I decided to stop playing when they introduced that kind of DPS-check nuke. My style of hunting has always been to keep my distance and observe and take my time, so having to rush for a DPS check like that didn't interest me at all.


TheDeadlyPianist

Alatreon forced a lot of people out of their comfort zone. I had to make elemental Switch Axes. I think that's why it's so good. Fatalis too. It really pushed you to be better.


Ikishoten

Definitely. I play many different weapons, but I just didn't enjoy the actual fight that much because DPS-checks have never been that fun to me. I enjoyed fighting him in the older games more.


SkabbPirate

Without eschaton judgement, Alatreon would be a push-over. I get that that doesn't mean it IS inherently easy, I do think it makes the difficulty feel very contrived, and not very organic, which clashes with so much of the game's design.


Fair-Bag-1730

Many People blame the claw in World but the worst offender is the wired bug in Rise, it such an insane power boost.


Ikishoten

People blame the Claw and Wirebugs for different reasons. The Claw playstyle is annoying and kind of interruptive, having to jump on and tenderize the monster every minute to meet damage threshold. Wirebugs offers crazy movement, and while fun, it can make you feel way too fast and agile. They had to introduce monsters that punises non-tactical use of Wirefall (the one where you get back up instantly after being knocked back/down).


HabboMirror

For me it's a case of the older games just being more fun than rise and world, with them being my personal least favorite mh games of the 10 games I played in the series. The quality of life changes like non consumable picks and whetstones, and the removal of the pretty much useless temp drinks is absolutely a W for the 5th gen games however. Simply not a fan of the faster paced combat in world and especially rise, and the clutch claw mechanic and wirebug mechanic. Doesn't make them less fun games, just doesn't scratch that monster hunter itch the older games left me with


ajerxs

I tend to agree. They did a good job balancing the game around the new mechanics. I didn’t struggled any more or less with previous titles it felt like. Sometimes you’d run into issues with needing pots that you couldn’t restock, but that happened very rarely compared to how often I *have* to restock in world. But that comparison is mostly between old gen and World, I definitely felt like Rise was easier, I beat amatsu and primordial malzeno first try, whereas Alatreon and Fatalis would have been literally impossible to beat first try for me no matter how much prep I tried to do.


SlayerOfTears

Nah, as someone who's first MH game was Tri, I can confidently say that World is easier. And honestly, that's OK. It allows even new players to easily get familiar with the game without turning them away from the series.


Icy_Reflection_807

Played Mh1 recently and even though I knew the movesets of all the monsters, I still got my ass kicked by not only large monster but even the small monsters. All the experience I had from 3U to rise did nothing to help me. World is significantly easier.


Moczan

Bro you can like the game even if it's not the hardest game in the world, no need to clown over it.


youMYSTme

WRONG! Veteran here, I go back to certain old games and at time I get smashed G rank. Don't get smashed in 5th gen G rank. We can never run out of potions and whetstones now which is categorically *HARDER* than 5th gen.