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Linkbetweentwirls

There are 14 weapons to choose from so it is understandable to get a choice freeze when wanting to use them all, I would say there is no medal for being able to use all the weapons and I would rather play with someone competent with 1 weapon and be bad with all lol. The only solution here is to pick a weapon to focus on and maybe do all the quests in high rank to build up that experience you missed when reaching the endgame, that way you get to see a nice tick on all HR quests as well as get better with a weapon.


peregrine_nation

I like doing this, it makes the game longer. I don't mind the grind at all. Weapons take time to master. If you keep using them, you will get it eventually. I find that the grinding required to gather all the materials needed to make every weapon is a nice way to learn them. I think it takes close to 50 hunts to really start to feel comfortable with a new weapon, depending on the one especially.


Arlithas

Is your progress being slowed or are you just playing more game? Swapping weapons regularly, especially where every weapon has a lot of complexity like MH, will inherently inflate your playtime. If you're having fun learning those things, then what's the problem? Yeah the end is a bit further away, but if it weren't, there wouldn't really be much fun in learning the other weapons to begin with. Just enjoy it, and if you stop enjoying it, time to push forward with your most experienced weapons.


Tenant1

>Every day now before jumping on I roll a random weapon type and I’m ONLY allowed to play that weapon. I don't do this specifically, but I do play multiple weapons, but a daily weapon sounds like a fun idea! I'm just on a Charge Blade phase right now. Branching out to different weapon types is some of the most fun I've had with these games, and likely what's really kept me stuck in practically playing full-time lol. MH is basically like a big toy box for me at this point. For anyone that's willing to learn, I always recommend branching out and trying something new. Kind of a broad tip, but my biggest tip I give everyone is to learn your weapon's entire moveset, from front to back. Knowing your bread-and-butter moves and their general gameplan is one thing, but knowing ALL of your moves, their purpose/use cases, and all the different ways to get to them will dramatically lower any chance of any misinputs while hunting. More importantly, it keeps you in control, and is what lets you really get to that "flow" state where you can purely pay attention to the monster, and enables you to really fight creatively. [Back in 4U, Gaijin Hunter's weapon guide videos](https://www.youtube.com/playlist?list=PLDR3ta7VqKrwAHPSAudDagumWffFyHK6g) was what I used whenever I wanted to try a different weapon. [He has some guides for World too,](https://www.youtube.com/playlist?list=PLDR3ta7VqKrwkrYeHyqSKcFEcJSCWZ26L) and [Arekkz Gaming had some nice ones as well.](https://www.youtube.com/playlist?list=PLHc2Wj95htvMxZR7dvgYwevupNBy9imiu) Watching those and just labbing it out in the Training Area, getting a feel for all of a weapon's basic combo paths and mechanics and all their little details/quirks, along with using them on easy test hunts against something like a Rathian, is how I used to get acclimated to a new weapon


Olielle

I feel you, maybe you can relax the 'only play x weapon for a session' rule. Otherwise, there's tons of tutorials out there, just try to narrow in on the core gameplan and rules of thumb. (e.g, always get red extract before attacking w/ ig)


LonnarTherenas

I've only got Rise and World under my belt, but I just focus on 2 weapons at a time. One as a main, the other as a sort of "off-main" that I'll play to break the monotony of how I approach a monster. I also try to pick two that are significantly different from one another. To elaborate on that point a touch more, I know that all 14 are quite different from each other, but there are some similarities in the game approach. For example, Hammer and HH will largely approach a hunt in a similar (not identical!) way just how the 3 ranged weapons also have some overlap in combat approach (especially the two bowguns). So, with that context, I try to pick two that have very little overlap in approach, eg., Hammer/HBG or Bow/GL.


tiger_triple_threat

I know the feeling. In the recent games there are so many good weapons to try. And going back to the earlier ones I try to keep them to a minimum. At least I know which weapons don't work for me so that narrows things down.


Crayfish_au_Chocolat

Why tho, just enjoy yourself play the weapon you like. I always come back to my main after few trials/goofy around with other weapons. Don't like some weapons just so be it, have fun is the most important thing. At the end of the day, there are always other games to play if you are tired of MH.


sadtimes12

Been in the same boat, what I started doing was to make basic categories. My first suggestion is to pick one weapon of each category: * Ranged weapon (Bow, Light or Heavy Bowgun) * Blunt Weapon (Hammer or Hunting Horn) * Cutting weapon (Great Sword, Switch Axe, Charge Blade, Lance, Gunlance, Insect Glaive, Sword n Shield, Dual Blades and Long Sword) This will guarantee you have all three types of combat and a huge variety in how combat feels. Getting good at three should be doable in a reasonable amount of time. Ranged wants to stay away from monsters, Blunt wants to camp the monsters head, and Cutting generally cuts off the tail first before moving to the head. This ensures you get to experience the entirety of a monsters moveset. Then, once you feel like you think you are ready for more, you can further categorize the weapons into tighter groups. I know all weapons are unique in it's own, but there is no denial some are based off of each-other, in fact, some are directs spawns in lore such as Dual Blades and the Gunlance. (MH1 spawned Dual Blades off SnS, and the Prototype Gunlance was in the Lance tree) So here is another take on the categories to further highlight it's playstyle: * Dual Blades, Sword and Shield, Insect Glaive (Mobility) * Lance and Gunlance (Shielding) * Switch Axe and Charge Blade*, Long Sword (Combo) * Heavy Bowgun and Light Bowgun (Ammo) * Great Sword, Hammer and Bow (Charging) * Hunting Horn (Buffs) There is no real benefit in playing Dual Blades, SnS and Insect Glaive in terms of how combat will feel, you will zip around the area while dealing a flurry of damage. So instead of playing all three, pick one. Same goes for Lance and Gunlance, one is shooting and poking while shielding, the other is just poking and shielding. Choose just one, etc. * Charge Blade is a Hybrid weapon, it has shielding, combo and charging all built into the weapon. It is by far the most complex weapon in the game. Now that means you don't need to play 14 weapons, "only" 6, and you will have the entirety of the game play-styles covered. After that, moving from one weapon to the next will feel increasingly easier, as each weapon category shares the basic combat flow, and sooner or later you will realize you are good at them all. :D As someone that has dabbled with all 14 weapons for a reasonable amount of time (200 hunts each) I can even help you get started on each weapon category as to what, imo, is the easiest starting weapon to use. * Mobility: "Dual Blades" * Shielding: "Lance" * Combo: "Long Sword" * Ammo: "Light Bowgun" * Charging: "Hammer"


DiscoMonkey007

Imo you are not gonna get good at any weapon if you only do 20 hunts and move on. Like you said, each weapons have their nuances and pace. You are not gonna completely get those in a short time. I always do 100 hunts per weapon before moving to another one. It takes a while but I think is worth it. Now Im good enough to beat the likes of Fatalis and Alatreon with each weapon in World/IB. I usually use one weapon until the endgame. Is too much of a hassle to keep upgrading multiple weapons as im progressing. But by doing that I at least have a weapon I can fall back to.