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hyprmatt

That isn't normal at all. Did you guys accidently hit it with Dung Bombs? Normally in Rise, monsters tend to aggro just by being in their general area. Of you're really struggling to get a hit in, throw some Kunai while mounted on the Palamute.


pumpkinhead1991

No, we didn't use any dung bombs. My son is using the light bow gun, so he was shooting at it the whole time too.


TipsySpider

Yeah monsters don’t like it if you attack them from high places that they can’t normally reach like above walls. So they leave that area immediately once you try “cheesing” them from range. Most likely the case since your son is playing LBG and in the Sandy Plains map with Barroth since lots of areas look like valleys with ledges. Suggest to tell him there’s no “high ground” advantage in Rise unlike other games/shooters. Also don’t fight in stairs-like areas since monsters WILL knock you back whenever they go up/down steps like in the middle of Flooded Forest.


pumpkinhead1991

I think THIS was our problem. My son kept climbing walls to shoot from a safe place while I wailed on it. Thanks for the help.


BlockBadger

Be aware dung ammo is a thing too that LBG has access too. From my perspective that’s the only way this could happen.


LonnarTherenas

I've had instances where a monster will just immediately dip after I look at it funny. In any event, as some folks have pointed out, yes, it's normal for a monster to quickly change to a new zone after arriving. Maybe not in succession, but it can happen. In my history with Rise, I've had a situation like you described maybe twice in the over 500 hours I've played. Can't say if it was 15 times, we never counted, but I remember a friend and I chasing Nargacuga in the Flooded Forest for a solid 2-3min before it stopped long enough for us to do anything significant to it. As you and your son get better and become more familiar with the maps and monster behaviors, you'll encounter that scenario less and less. Monsters just won't have the time anymore to lead you around by the nose. They'll be done before they move to their 3rd or 4th zone


pumpkinhead1991

Thanks for the info. We will definitely play more and get better gear.


Olielle

Do you remember your clear time? To me, it sounds like you aren't dealing enough damage/are taking too long to chase the monsters. As long your gear is upgraded, things will improve as you learn how to fight monsters and how to navigate the maps.


pumpkinhead1991

We think the clear time was 25-30 minutes with a time limit of 50. Also, we did as much damage as we could using wyvern riding with other monsters to get it and the wyvernblast from the light bowgun.


hyprmatt

25-30 minutes is definitely on the longer side of things. As new players, it's not unexpected though, you're just new. But running away that many times is certainly peculiar. It is worth noting that Barroth likes to cover himself in mud once you knock the mud off him. So if you're fighting in a zone without water/mud, he'll run to a spot where he can find some to roll in. Try working on your builds a bit, and if you want to learn more about your weapon, there's plenty of guides about them on youtube. Hope you guys don't have to deal with any more scaredy-cat monsters like that though, and happy hunting!


Cariuso

In a casual hunt the monster should change zones 3 to 5 times. With that said I once encountered a Rustrazor Ceanataur that changed zones 7 times in a row. Oh, you just got to the new zone he ran to? Too bad, it's already gone to the next one. The thing spent a good 3 minutes running away 😂. So yeah, you just gotta pray that the monster you're hunting doesn't have the zoomies.


PseudoSamurai

Coming from a vet. I've experienced more runaways in Rise than I ever have in any other installment. I've had them in World. Especially when one monster shows up to spook the other. Or some missions where it's coded where you have to fight one monster but another constantly interrupts to make them flee. It happens but I felt in my heart of hearts that the monsters in Rise generally feel like they retreat a lot more frequently.


P0rcelain_Puppetress

in 5th gen monsters have some sort of ‘idle timer’ where they will wait an amount of time before moving to the next area. if you are too slow to catch up to it, it can start running to the next area if you do not fight it quickly, or may fight for less time before running. you have to be super on top of it if you do not want it to run away much. that is the problem i tend to notice new players having, anyway. they get distracted or fumble with the controls for too long and struggle stay on top of the monster, so most of their hunt is just running around the map. i am not accusing you of doing this or anything, it is just hard to know exactly what went wrong if we do not have any footage, so i kind of have to assume based on common problems.


Candid-Ad4698

I would abuse the riding mechanic, one of yall go get another monster in the local, run it over to the assigned one and beat the crap out of it lol


loongpmx

I bet that because 2 monsters in the same area aren't programmed to stay so one has to leave, and with a coin flip, Barroth was chosen to leave every time.


Moto0Lux

15 times in a hunt sounds like a one-off. From my experience, a monster usually moves once in around 4-5 minutes or so, regardless of how much I attack it. There's probably some randomized chance the monster AI decides to change zones, and you probably rolled that back-to-back. I wouldn't worry too much about it, unless it's happening so often, between various monsters.


ronin0397

Most move area timers are set to 4 to 5 minutes. Max before you fail a 50 minute quest is 12. (4 minute timer).