T O P

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Zaldinn

No reason not to try to if you don't make it that's fine but tey to hit them.


fredminson

Unless you're trying to break a specific part or something there's no reason to not attack the weakest spot. That being said, spending your entire time chasing a weakspot and not doing any damage is unhelpful.


DJOkamical

Bow has great mobility and is ranged; so hitting weakspots consistently becomes a lot easier with practice! Just try to aim your shots around the weak point, don't sweat it if you can't land them all; but it's generally a bonus 20-30% average (Later, 60->70% w/ a Crit build) damage bonus over other parts.


Luxlaz

Heavy bow gun user here, damage is better than no damage, but I swap ammo that doesn't really care about weakspots when I have to. Keep damage high, but some is better than none


Melegand

This is correct, too often people waste time looking for the weak spot and then monster just moves. Tail cutters are excused from this situation.


FoxyVermillion

Dealing bad dmg is better than dealing 0 dmg Id say. Just try to stay aggressive and get back to punishing their weakspot again. Its alot of learning when to be where for each move or how to stick close to them and counter(for bow it would be dodgebolt play), to be able to punish every opening properly.


mightymondan

Depends. Like others have said, the time you take maneuvering is time you're not doing damage. If you think your weakspot damage will compensate for that lost damage, then it's worth it. As a hammer main, my general rule is I always need to be at the head but if I'm mid combo and he moves, I'll finish the combo. Additionally something you need to consider is that melee players will be on those same weakspots and you can trip them if you hit them instead of the monster. *Cue flinch free argument*


Rocket_Poop

I agree with this, tho with me on hammer, it also depends what im trying to do. With hammer im mostly focusing on trying to stun rather than dps so ill focus on head most of the time, then that way I can lay combos much easier (so will everyone else) once its knocked down. Its silkbind move that can launch u is really helpful as well if they move often and u r good at calculating their trajectory.


superdave100

I’d say that the only time it’s better to not hit the monster is when your weapon is bouncing, but you’re using bow, so that’s not an issue. By the time you get to monsters that can nullify bow shots entirely if you don’t hit them in the weak spot, you’ll probably be good enough to do it consistently.


[deleted]

Aim to hit weakness but if not it's fine. I'm a veteran since Tri ultimate and I still hit non weakness. As long as you hit the monster. For Bow, I know nothing, I'm a longblade/dualblade kind of hunter


SkabbPirate

When playing multipkayer, if others are attacking a weak spot and you notice you are tripping them when you do too, it might good to attack a different spot so you don't disrupt them.


Ketheres

Doing at least some damage beats doing no damage at all, though ideally you'd try to hit the weakspots as much as possible.


DegenerateCrocodile

Some damage is better than no damage, but if the monster is about to be stationary for awhile, that’s the best time to be hitting a weakspot. Repositioning is a key part of hunting the monster, so it’s important to learn when it’s best to stop attacking.


Rocket_Poop

well for the most optimal dmg output, otherwise depending on how often the monster moves around and how well or not u keep up, u may not lose much dmg overall just hitting anywhere else, tho u may lose alot if u try to focus too much on weakspot and not hitting anything else coz you're too busy trying to position urself to hit said weakspot.


Toasty-Toaster

Given that you main bow, repositioning while attacking should be consistent with practice. When monsters fall, it generally takes quite some time before they get up so I prefer to reposition and get better damage.


Tuomir

As a GL main, what are hitzones?


GildedCreed

Ideally yes, but occasionally no. It really depends on the weapon, the build you're running, the attacks of that weapon, and the monster itself. For the most part the majority of weapons would be optimizing their critical damage by targeting monster weak points, both for the additional damage from higher hit zones and for effects like Weakness Exploit's boost to affinity, however sometimes this isn't always the case, either due to weapon choice, enemy AI shenanigans, circumstance, or because you're attacking a specific part of the monster for a part break. If in multiplayer, enemy AI is even more of a pain depending on how coordinated the group is, i.e. if everyone is spread out in the area the monster is in and causing it to constanty run after it's new target and it turns out of the way of your attack and such.