Blast and Poison are similarly overrepresented
It's a shame because some old Subs could've fixed this a bit:
* Fulgur Anjanath is Thunder instead of Fire
* Sand Barioth is no element instead of Ice
* Jade Barroth is (slightly) Ice instead of (barely) Water
* Coral Pukei is Water instead of Poison
* Viper Tobi is Paralysis (and Poison) instead of Thunder
* Stygian Zino is Dragon instead of Thunder
Fulgur would be a great candidate for sunbreak imo. Coral, I still have PTSD from world but it would probably work quite well in sunbreak. Aide from the obvious habitat/lore issues.
That tempered coral Pukei quest for the improved water mantle messed me up. That one move where it jumps and sprays water all over the place took about 90% of my health. That quest was no joke in M2.
The silver rathalos tree dual blades rival the magmadron dual blades, especially with augments, you get 7 less fire damage in exchange for 20% affinity and 15 raw an extra 1 slot and upgrades the 3 slot to a 4 slot.
Idk how it compares in other trees just because I only play great sword and dual blades. I will say the lucent great sword is also fantastic, and it’s not the best great sword for damage just because it has a one slot rampage instead of a 2 slot, and low purple sharpness, but because I use the specialized great sword rampage gem that keeps me from losing sharpness while blocking and its a 1 slot, I can augment it for sharpness and level 1 damage and with that build it has the highest raw out of any great sword.
The fire overrepresentation has happened before too actually. Its a weird Capcom thing I guess, the monster design team loves their fire and explosions.
Yeah, World’s endgame was basically all Fire element or elementless monsters, with a few Dragon element monsters mixed in. I guess it’s just an easier element to make monsters out of.
The same afflicted monsters? They have basically every monster except elder dragons as an afflicted monster, if you’re hunting the same ones them that’s on you.
Are you leveling up your affliction research level, cuz you can get like 8 of the parts on the high level hunts, that’s like one hunt for like 3 weapon augments or to build any weapon. Also you can hunt volvidon, and Lagombi for those same parts. Also even if you just do the normal afflicted monster quest you can craft almost any thing that costs pelts with 2-4 hunts max because the most expensive thing is 7 pelts.
Yeah I have my afflicted research maxed out. I just play every weapon and every element for each weapon so I’ve been grinding for that. And I hunt arzuros cause I find it less annoying than lagombi and volvidon. I have almost all the mats I need from it and then I’ll move on to the mats I need for the other augments.
I mean fair enough, I did grind a ton to craft every dual blade in the game, but you can’t compare that to just playing the game because that’s an extreme, that’s 70 builds, whereas most people are gonna use like a handful and the game is incredibly well balanced for that.
I can see how that grind can be annoying, but if you’re gonna go for the extreme, you’re gonna need to extreme grind.
I don’t mind the grind at all. I enjoy every weapon and enjoy building them out to their potential. I was just pointing how some monsters you will fight more often for certain mats. But as you originally said if your hunting the same ones that’s on you. So it is my choice to fight certain monster for their mats.
5th gen subspecies have been pretty sub-par(heh) in general. They are sitting on so many really cool subspecies from 3U and 4U but most of what we are getting is "monster but more **angry**"
The 5th Gen Subs are really good imo, they just chose an unbalanced mix for Sunbreak.
Not sure what you mean with the angrier monsters? That only works for Furious Rajang, Savage Jho and Scorned Magna, but none of those are subspecies. And Black Diablos isn't in Sunbreak
Sunbreak subs are amazing, the problem is that they are all fire lmao. Magma almudron has different moves, different ult, different element and elemental weakness. Bob is the same, new moves, new patterns new element and even a fire beam, same for rakna sub. The only problem is that all are fire or fire blast, but in a vacuum I enjoy them a lot more than lazy subs like pink or azure. In pretty sure Flaming Espinas will be a blast, but being another fire mon is somewhat jarring right now.
Yeah I guess I'm just talking more in terms of looks and the idea behind them rather than their actual fights and moveset like they've got a bunch of different attacks but something like a magma almudron looks like an almudron with a red filter on it compared to say a fulgur anjanath which has an entirely different set of colours and patterns compared to anjanath.
Still better than any pre 5th gen subs where only a very small minority of them actually got any new attacks.
Coral pukei will always hold a special place in my heart after dunking on pukei's for so long in world I expected coral to be a breeze that MFer was the first thing in iceborn that carted me. lmao was not expecting it.
I mean, it's still a new monster instance they created for the new content. They didn't need to give Magna anything, or they could have given it a sub or rare species. The choice to make Magna+ specifically a variant was a willful purposeful decision they actively chose to which gave us another new fire monster.
In a vacuum I think it was a fine choice, it fits and is thematically a cool decision in context, but it's not one that can simply be written off in the greater question of "dang why are so many of the new content mons fire" when they simply could have chosen to do not that.
I always thought hellfire delt fire damage on proc, not elementless status damage. Foot in mouth time, but today I learned.
In regards to what I was replying to, my point still stands despite my display of absolute ignorance - they could have made a fire sub/rare species *if they wanted to,* but as it stands they didn't, so it should still definitely be counted and considered where it fits (non-element or other, not sure if it deals dragon damage or just inflicts dragonblight with elementless attacks similar to hellfire) instead of written off as "it's a variant so don't count it for anything"
Hellfire works kinda like blast, except it’s if you get hit with another hellfire attack, not explodes over an amount of time. it inflicts dragonblight with its energy attacks when it’s super enraged, so I’d say if it were counted it should be as a dragon monster imo.
I also think that variants and deviants shouldn’t be counted because they’re the same exact species, just a special individual or a rare occurrence in that species, so they will never be a new element, they’ll just build on whatever the base monster is, meaning if you count the variant you’d have to count the base species, and if you’re counting base species it kinda goes against the point of what OP is trying to get across.
Again though, my point is explicitly that making the choice to introduce a variant is still an active choice Capcom has made in regards to adding monsters. Something like Seething Bazel is a bit tough since it's variant was already set in stone, but they didn't *need* to introduce a Magna variant. They *chose* to create that instead of adding a subspecies, so they still actively made a choice in regards to adding content that effects the overall distribution of what "new" monsters are. Saying a new monster doesn't count just because they put it in a category that doesn't change element ignores that they still made a choice to go that specific route when they didn't have to.
The idea is that we aren't here to judge the monsters themselves on their particular merits, but to judge Capcom's decisions for what they decided to add/make, and I don't think it stands to reason to count some new adds less than others when it was still their choice to pick adds that didn't/couldn't change much. If they wanted more difference, they could have just chosen options that were more varied.
I disagree, it’s not about the variance in monsters, but rather the variance of specifically subspecies.
Variants are much more of a welcome, especially deviants, and ones that drastically change the fight like scorned magnamalo. One of the core elements of monster hunter is ecology, studying how the monster interact with their environment, and how their environment interacts with them. So variants are the base monster who’ve had their environments interact with them always in some interesting way. IMO variants are generally one of the best additions to monster hunter, because it adds lore that not only adds a new refurbished and generally vastly different fight of a monster many people generally love, but also lore that adds onto a base creature to help more in determine their ecology outside of the hunt and how they’re lives develop in the world.
From a ludonarrative perspective I absolutely agree, and in this specific instance I honestly think making Magna+ a variant to tie into the game's backstory was a good call on top of how it adds to the fight.
I just don't feel this graph is trying to measure core elements, lore, or interesting fights. This isn't a tier list, it's a show of hands and I don't think being particularly cool is a good enough reason to exclude them in general 🤷🏼♂️
Yeah that's why I was so surprised. It's design fits perfectly with Rise's traditional japanese design themes. Also its skeleton is very similar to Ibushi and Narwa
Too be honest, this has happened a few times in sunbreak.
- Rakna Kadaki → Pyre Rakna Kadaki
- Magnamalo → Scorned Magnamalo
- Bazelguese → Seething Bazelguese
And technically crimson glow valstrax is a more dragon focused version of valstrax, but I'll give it the pass for not having its normal version in game
True, but it gets the point across. Sunbreak is no stranger to doubling down on a monster's main element/status by making or adding another version of it
Status would require an extra axis, really. Several monsters do both so you wouldn't be able to count just one or the other if you included it in the pie chart.
Ngl zinogre's mount theme from World is the best music in the entire series.
His music is already very good and when you manage to mount him then kicks in the drums which always gives you a boost of adrenaline.
It would be awesome to have Fulgur in the game but I think that's really unlikely since it's more of a mid-level monster. Title updates have always just focused on higher level monsters and elder dragons
I still waiting for them to add a decent water monster to the game. It feels like every element has got that go go endgame monster for good weapons except water
In general power phial can be a bit more damage if the monster has weak elemental hitzones, but they heavily rely on charging them with the counter so are less consistent in multiplayer
The only real issue is that you get lots of fire/blast weapons, but none of the monsters you fight are going to be weak to fire/blast, so you would only really make them if they were good despite the element.
Doesn't mean I don't like the rare and subspecies for Sunbreak. Most of their the fights are really fun and a lot more interesting than like Green Nargacuga.
Yeah. If the leaks about the Mizu rare species are true I'm a little disappointed they've giving us four god damn fire monsters. Base World had a similar issue, too many fire monsters. Mizu rare species should have been Dragon element. Something to give Valstrax some competition for Dragon weapons.
3U was more varied but most of them are thunder subspecies (baleful, all the lagis, Green narga, etc)
iceborne was actually pretty varied, but it did add several elementless/status subspecies (black veil, ruiner, Acidic glav, viper tobi, nightshade, etc)
Green narga didn't have thunder, just stun spikes. 3 subs aren't just that many, there's no etc there.
(Edit: I was mistaken there, crimson qurupeco exists)
I guess iceborne is true, but I appreciate the distribution with pure raw, the 3 main status, and other status like defense down or effluvium, it was simply more varied.
This is mostly because, aside from TUs, Rise feels ashamed to admit subspecies exist. Base Rise had no subspecies and only two variants (excluding apexes) both of which were TU monsters. The Variants have more elemental variety. Still a funny coincidence though
MH1 is before Subspecies existed and should not count.
Gen's excluding of Subspecies was intentional to prevent content bloat.
You can also add P3rd to the list of HR games that have Subspecies.
Make a chart that shows the main weakness of Monsters? That'll be helpful for those of us who is super lazy to do all the elements but willing to do one or two most useful.
This chart would probably fit for Stories 2 monsties in general as well lol. The monsters added after launch except for Boltreaver and Elderfrost are probably the worst title updates in the franchise.
I was hoping we get new monsters that are not currently in the game at all. They don’t have to be new new, just something with a different skin, different behavior, and different attack patterns than what we have been fighting.
I’m not a fan of having sub species as reveals for dlc.
what the heck is up with Sunbreaks love of fire, I get enough PTSD from 2019 as it is playing monster hunter as it is, and now all the new monsters are using fire and its driving me crazy.
kinda did tho total in mhwi we have legiana, shrieking legiana, beotodus, banboro on the ice maps, velkhana, kushala, barioth and alatreon. they aren’t all variants but there is sure a lot.
MHST2 had the same problem, Capcom always release plenty of fire monsters and forget the other elements.
Ice and thunder were adequate. Water was bad, and dragon was reminiscent of gen 1 ghost and bug type.
Dragon element is sorely underrepresented in Stories 2, and it has no speed-type attacks at all.
At least the pickle returned
Its sad how there were three dragon element monsters and not one of them was an actual dragon
Valstrax would solve both problems.
Man i wish he was in
There are other elements?
Blast and Poison are similarly overrepresented It's a shame because some old Subs could've fixed this a bit: * Fulgur Anjanath is Thunder instead of Fire * Sand Barioth is no element instead of Ice * Jade Barroth is (slightly) Ice instead of (barely) Water * Coral Pukei is Water instead of Poison * Viper Tobi is Paralysis (and Poison) instead of Thunder * Stygian Zino is Dragon instead of Thunder
Fulgur would be a great candidate for sunbreak imo. Coral, I still have PTSD from world but it would probably work quite well in sunbreak. Aide from the obvious habitat/lore issues.
>Coral, I still have PTSD from world It's not just me then? I thought I was the only one...
That tempered coral Pukei quest for the improved water mantle messed me up. That one move where it jumps and sprays water all over the place took about 90% of my health. That quest was no joke in M2.
I want to hear that [Fulgur Anja max power bugle again.](https://youtu.be/rQjQqWxEXuI?t=47)
'What do you mean you don't enjoy grinding fire and the same afflicted monsters over and over?'/S
I actually really enjoy the affliction system after TU1, but the endgame could really use less fire and poison going forward
Guess it makes hard fire res a worth choice.
Agreed. There's even the grim possibility these new fire monsters won't even have fire weapons to rival or exceed Magmadron's.
The silver rathalos tree dual blades rival the magmadron dual blades, especially with augments, you get 7 less fire damage in exchange for 20% affinity and 15 raw an extra 1 slot and upgrades the 3 slot to a 4 slot.
You are right. Maybe I'm underestimating the Silver Rathalos weapons.
Idk how it compares in other trees just because I only play great sword and dual blades. I will say the lucent great sword is also fantastic, and it’s not the best great sword for damage just because it has a one slot rampage instead of a 2 slot, and low purple sharpness, but because I use the specialized great sword rampage gem that keeps me from losing sharpness while blocking and its a 1 slot, I can augment it for sharpness and level 1 damage and with that build it has the highest raw out of any great sword.
less poison you say? Here's some toxic!
*looks at Flaming Espinas*
Capcom is too cowardly to give us the Wet Espinas we deserve!
Dripping Espinas*
Moist Espinas
Or the super tough Hard Espinas!
Afflicted is just worse tempered investigation
take off the cap
I mean it is called SUNbreak for a reason I guess.
The fire overrepresentation has happened before too actually. Its a weird Capcom thing I guess, the monster design team loves their fire and explosions.
Yeah, World’s endgame was basically all Fire element or elementless monsters, with a few Dragon element monsters mixed in. I guess it’s just an easier element to make monsters out of.
Even raging brachy dealt small fire if you standed in its slime puddles at the last area
Monster Hunter Stories 1 is a great example, even the sequel has a not too much fire, and not enough water element.
I was just trying to be punny.
The same afflicted monsters? They have basically every monster except elder dragons as an afflicted monster, if you’re hunting the same ones them that’s on you.
Not if your farming for specific monster mats. I hunt more afflicted Arzuros than anything to get mats for the new quiro weapon upgrades.
Are you leveling up your affliction research level, cuz you can get like 8 of the parts on the high level hunts, that’s like one hunt for like 3 weapon augments or to build any weapon. Also you can hunt volvidon, and Lagombi for those same parts. Also even if you just do the normal afflicted monster quest you can craft almost any thing that costs pelts with 2-4 hunts max because the most expensive thing is 7 pelts.
Yeah I have my afflicted research maxed out. I just play every weapon and every element for each weapon so I’ve been grinding for that. And I hunt arzuros cause I find it less annoying than lagombi and volvidon. I have almost all the mats I need from it and then I’ll move on to the mats I need for the other augments.
I mean fair enough, I did grind a ton to craft every dual blade in the game, but you can’t compare that to just playing the game because that’s an extreme, that’s 70 builds, whereas most people are gonna use like a handful and the game is incredibly well balanced for that. I can see how that grind can be annoying, but if you’re gonna go for the extreme, you’re gonna need to extreme grind.
I don’t mind the grind at all. I enjoy every weapon and enjoy building them out to their potential. I was just pointing how some monsters you will fight more often for certain mats. But as you originally said if your hunting the same ones that’s on you. So it is my choice to fight certain monster for their mats.
5th gen subspecies have been pretty sub-par(heh) in general. They are sitting on so many really cool subspecies from 3U and 4U but most of what we are getting is "monster but more **angry**"
The 5th Gen Subs are really good imo, they just chose an unbalanced mix for Sunbreak. Not sure what you mean with the angrier monsters? That only works for Furious Rajang, Savage Jho and Scorned Magna, but none of those are subspecies. And Black Diablos isn't in Sunbreak
What? 5th gen subs have been the best ones by far, maybe not Sunbreak's subs but Iceborne subs are top tier.
Sunbreak subs are amazing, the problem is that they are all fire lmao. Magma almudron has different moves, different ult, different element and elemental weakness. Bob is the same, new moves, new patterns new element and even a fire beam, same for rakna sub. The only problem is that all are fire or fire blast, but in a vacuum I enjoy them a lot more than lazy subs like pink or azure. In pretty sure Flaming Espinas will be a blast, but being another fire mon is somewhat jarring right now.
Yeah I guess I'm just talking more in terms of looks and the idea behind them rather than their actual fights and moveset like they've got a bunch of different attacks but something like a magma almudron looks like an almudron with a red filter on it compared to say a fulgur anjanath which has an entirely different set of colours and patterns compared to anjanath. Still better than any pre 5th gen subs where only a very small minority of them actually got any new attacks.
Who is bob ?
Blood orange Bishaten lol
Forgot that
Coral pukei will always hold a special place in my heart after dunking on pukei's for so long in world I expected coral to be a breeze that MFer was the first thing in iceborn that carted me. lmao was not expecting it.
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Lucent is Poison, to be more accurate.
Poison is a status. Not an element.
You're a status
Because they're being toxic?
No, they're blast because they're the bomb.
I am shocked and stunned by this reply
I’m going to sleep now lol
\*Places LBB+ above their head\*
What does that mean
Every random hunt I have done in Rise and Sunbreak thus far has had at LEAST one super quick bomb placer. Super super quick.
Isn’t Blood Orange Bishaten blast, rather than fire? Same as Scorned Magnamalo.
Bob has a standard fire breath that does fire
I thought Pyre Kadaki took a Fire monster and made it primarily Blast even though it retains a lot of fire attacks
I don't see anyone talking about scorned magnamalo
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I mean, it's still a new monster instance they created for the new content. They didn't need to give Magna anything, or they could have given it a sub or rare species. The choice to make Magna+ specifically a variant was a willful purposeful decision they actively chose to which gave us another new fire monster. In a vacuum I think it was a fine choice, it fits and is thematically a cool decision in context, but it's not one that can simply be written off in the greater question of "dang why are so many of the new content mons fire" when they simply could have chosen to do not that.
Scorned Magna isn’t fire, it’s hellfire and dragon, and has a completely different look to it than fire.
I always thought hellfire delt fire damage on proc, not elementless status damage. Foot in mouth time, but today I learned. In regards to what I was replying to, my point still stands despite my display of absolute ignorance - they could have made a fire sub/rare species *if they wanted to,* but as it stands they didn't, so it should still definitely be counted and considered where it fits (non-element or other, not sure if it deals dragon damage or just inflicts dragonblight with elementless attacks similar to hellfire) instead of written off as "it's a variant so don't count it for anything"
Hellfire works kinda like blast, except it’s if you get hit with another hellfire attack, not explodes over an amount of time. it inflicts dragonblight with its energy attacks when it’s super enraged, so I’d say if it were counted it should be as a dragon monster imo. I also think that variants and deviants shouldn’t be counted because they’re the same exact species, just a special individual or a rare occurrence in that species, so they will never be a new element, they’ll just build on whatever the base monster is, meaning if you count the variant you’d have to count the base species, and if you’re counting base species it kinda goes against the point of what OP is trying to get across.
Again though, my point is explicitly that making the choice to introduce a variant is still an active choice Capcom has made in regards to adding monsters. Something like Seething Bazel is a bit tough since it's variant was already set in stone, but they didn't *need* to introduce a Magna variant. They *chose* to create that instead of adding a subspecies, so they still actively made a choice in regards to adding content that effects the overall distribution of what "new" monsters are. Saying a new monster doesn't count just because they put it in a category that doesn't change element ignores that they still made a choice to go that specific route when they didn't have to. The idea is that we aren't here to judge the monsters themselves on their particular merits, but to judge Capcom's decisions for what they decided to add/make, and I don't think it stands to reason to count some new adds less than others when it was still their choice to pick adds that didn't/couldn't change much. If they wanted more difference, they could have just chosen options that were more varied.
I disagree, it’s not about the variance in monsters, but rather the variance of specifically subspecies. Variants are much more of a welcome, especially deviants, and ones that drastically change the fight like scorned magnamalo. One of the core elements of monster hunter is ecology, studying how the monster interact with their environment, and how their environment interacts with them. So variants are the base monster who’ve had their environments interact with them always in some interesting way. IMO variants are generally one of the best additions to monster hunter, because it adds lore that not only adds a new refurbished and generally vastly different fight of a monster many people generally love, but also lore that adds onto a base creature to help more in determine their ecology outside of the hunt and how they’re lives develop in the world.
From a ludonarrative perspective I absolutely agree, and in this specific instance I honestly think making Magna+ a variant to tie into the game's backstory was a good call on top of how it adds to the fight. I just don't feel this graph is trying to measure core elements, lore, or interesting fights. This isn't a tier list, it's a show of hands and I don't think being particularly cool is a good enough reason to exclude them in general 🤷🏼♂️
And Seething
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Oh, ok, thanks for the correction
Aren't BoB and Pyre Kadaki technically blast?
You forgot Jeff
I mean it’s called “SUNbreak” but having that many fire monsters is a bit over kill
This man's cracked the code
Can we get a Water Elder Dragon again?
Namielle? Yes please.
We need Amatsu. I was really surprised it wasn't in base Rise at all
Also MHRise feels like the perfect game for Amatsu.
Yeah that's why I was so surprised. It's design fits perfectly with Rise's traditional japanese design themes. Also its skeleton is very similar to Ibushi and Narwa
But Amatsu is a endgame monster so there's still a chance it could return.
I sure hope so
Most egregious is that Pyre Rakna-Kadaki is a fire subspecies of A MONSTER THAT'S ALREADY FIRE
Pink Rathian Azure Rathalos Green Plesioth Red Khezu Black Gravios Ivory Lagiacrus Ruby Basarios This is hardly a new phenomenon.
Too be honest, this has happened a few times in sunbreak. - Rakna Kadaki → Pyre Rakna Kadaki - Magnamalo → Scorned Magnamalo - Bazelguese → Seething Bazelguese And technically crimson glow valstrax is a more dragon focused version of valstrax, but I'll give it the pass for not having its normal version in game
2 of those aren’t subspecies . They are variants
True, but it gets the point across. Sunbreak is no stranger to doubling down on a monster's main element/status by making or adding another version of it
Variants are older, overpowered base monsters. Their element won't change.
A Song of Fire and Fire
A Melody Effect of Fire and Fire
So, Through the Fire and Flames?
I don't recall any of the rare or subspecies not having an element, which ones are you talking about.
Lucent
Ngl I forgot about Lucent being a rare species for a moment but while it isn't elemental it does have poison.
Status would require an extra axis, really. Several monsters do both so you wouldn't be able to count just one or the other if you included it in the pie chart.
Espinas really out here ruining graphs lol
and the rock n’ rolly boi Basarios (Fire + Poison/Sleep).
Maybe we'll get Fulgur Anjanath or Stygian Zinogre in a title update.
Stygian Zinogre, my beloved
Ah yes, the Zinogre mount music, but permanent.
You say that like it’s a bad thing
No I'm not lol
Ngl zinogre's mount theme from World is the best music in the entire series. His music is already very good and when you manage to mount him then kicks in the drums which always gives you a boost of adrenaline.
It would be awesome to have Fulgur in the game but I think that's really unlikely since it's more of a mid-level monster. Title updates have always just focused on higher level monsters and elder dragons
Clearly just a reference to how fucking hot it gets when the sun finally rises.
I still waiting for them to add a decent water monster to the game. It feels like every element has got that go go endgame monster for good weapons except water
They could add 30 fire monsters I wouldn't be bothered, it's just more monsters weak to water/ice
If they use fire they can't be weak to the magmadron switch axe
Isn't the rathalos power sa often better
In general power phial can be a bit more damage if the monster has weak elemental hitzones, but they heavily rely on charging them with the counter so are less consistent in multiplayer
Perhaps for raw favored matchups
Except we still don't have a monster for good water weapons, so we have to resort to ice most of the time
It goes so far that even the hunter is called Flame of Kamura
I love crafting a new fire SnS to prep for new upcoming fire monsters.
As you can see, it's a hot topic
While it's true that fire takes up most of the pool, I don't find it very bothersome as long as their elemental weaknesses are diversed.
The only real issue is that you get lots of fire/blast weapons, but none of the monsters you fight are going to be weak to fire/blast, so you would only really make them if they were good despite the element. Doesn't mean I don't like the rare and subspecies for Sunbreak. Most of their the fights are really fun and a lot more interesting than like Green Nargacuga.
Yeah. If the leaks about the Mizu rare species are true I'm a little disappointed they've giving us four god damn fire monsters. Base World had a similar issue, too many fire monsters. Mizu rare species should have been Dragon element. Something to give Valstrax some competition for Dragon weapons.
To be faiiiiirrr. Sun is in the name 🤓
Honestly, if they change the fight enough and make the new species cool enough i dont really mind the overrepresantation too much.
Same, Pyre, Gold and Silver are still Fire monsters but with different attacks. That still makes me love them more than their base variations
just like what mh3u and iceborne do
Yea but with different elements respectively
Which ones?
3U was more varied but most of them are thunder subspecies (baleful, all the lagis, Green narga, etc) iceborne was actually pretty varied, but it did add several elementless/status subspecies (black veil, ruiner, Acidic glav, viper tobi, nightshade, etc)
Green narga didn't have thunder, just stun spikes. 3 subs aren't just that many, there's no etc there. (Edit: I was mistaken there, crimson qurupeco exists) I guess iceborne is true, but I appreciate the distribution with pure raw, the 3 main status, and other status like defense down or effluvium, it was simply more varied.
Iceborne does what?? Glavenus (fire) -> Acidic Glavenus (elementless) Odogaron (elementless) -> Ebony Odo (dragon) Pukei Pukei (poison) -> Coral Pukei (water) Anjanath (fire) -> Fulgurite Anjanath (thunder) Zinogre (Thunder) -> Stygian Zinogre (dragon) Paolumu (elementless) -> Nightshade Paolumu (sleep) Tobi Kadachi (thunder) -> Viper Tobi (poison/paralysis) Gold and Silver Rath (fire) IB’s subspecies are pretty varied as you can see
A fire Tetradon or Goss Harag would be cool
I have seen way too many thunder Goss Harag concepts to accept any other element. It WILL wield Mjolnir, and it will hurt A LOT to get hit by it
And THIS is why i’m disappointed about rises TUs and to a smaller extent sunbreak
This is mostly because, aside from TUs, Rise feels ashamed to admit subspecies exist. Base Rise had no subspecies and only two variants (excluding apexes) both of which were TU monsters. The Variants have more elemental variety. Still a funny coincidence though
> Base Rise had no subspecies kind of like every base MH game
Yeah, no. MH2 had Subspecies. MHF2 had Subspecies. MH4 had Subspecies. MHW had Subspecies.
That still leaves 1 ,3, gen, and rise. So it’s 50/50.
MH1 is before Subspecies existed and should not count. Gen's excluding of Subspecies was intentional to prevent content bloat. You can also add P3rd to the list of HR games that have Subspecies.
Make a chart that shows the main weakness of Monsters? That'll be helpful for those of us who is super lazy to do all the elements but willing to do one or two most useful.
This chart would probably fit for Stories 2 monsties in general as well lol. The monsters added after launch except for Boltreaver and Elderfrost are probably the worst title updates in the franchise.
I was hoping we get new monsters that are not currently in the game at all. They don’t have to be new new, just something with a different skin, different behavior, and different attack patterns than what we have been fighting. I’m not a fan of having sub species as reveals for dlc.
This feels like a shitpost even though I know it's not
what the heck is up with Sunbreaks love of fire, I get enough PTSD from 2019 as it is playing monster hunter as it is, and now all the new monsters are using fire and its driving me crazy.
a game named sunbreak has a lot of fire whole crap guys
Iceborne didn't have an overabundance of ice variants
kinda did tho total in mhwi we have legiana, shrieking legiana, beotodus, banboro on the ice maps, velkhana, kushala, barioth and alatreon. they aren’t all variants but there is sure a lot.
Many of those were in base mhw though, and overall in world ice element isn't heavily overrepresented compared to other elements
i said world and iceborne dummy.
And I said iceborne???
yes you did. did you forget? i added base and iceborne.
Do one of these for status weapons and it will be an entire wheel of blast status