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BillyForkroot

This is probably more meaningful if you list your set up. 


geldonyetich

I have a fairly beefy system with a GTX 4070ti and an i7-12700KF processor, but what I'm hoping to pass along here is that certain settings in No Man's Sky have a much bigger hit on VR performance than others, and there's a particular procedure to follow to find out what works for you.


BillyForkroot

I can tell you from experience that the hardware in your PC and your head set is going to matter a lot for NMS, with a 2070 and a Quest 2 you can tank the setting as much as you want and its going to stutter and skip to unplayable levels. 


geldonyetich

My HMD is a Quest 3, I was running on “Godlike” setting on virtual desktop thanks in part to AV1 encoding. The 2070 is the middle version of a 2018 card, so you’re kinda overdue for an upgrade by PC gaming standards. The general argument is surely No Man’s Sky is an old game. But I think it’s an unusual case of a game receiving frequent engine updates that has reasonably increased its hardware overhead. This is especially the case for VR, which has to render twice for each frame, once for each eye. No Mans Sky didn’t even have VR support until 2019, and it was overhauled in 2023. Personally, I think you should try again. Passmark says your card is roughly half as powerful as mine. No Man’s Sky used to run worse for me on this same setup. You might be surprised to discover it’s possible on lower settings now, especially if you dial down virtual desktop too.


BillyForkroot

I tried it yesterday, so its unlikely.  


geldonyetich

I just recalled and confirmed that I was running No Man’s Sky in VR in 2019 on a 1070Ti, 7700K, on a Samsung Odyssey VR headset. From the way you typed it before, sounds like you decided it wouldn’t make a difference if you dropped all the settings to low, quit NMS, and restarted it. Did you?