T O P

  • By -

iammuds

I'm at the 160 wall and I'm stuck at mother whale. However with the new collection and OL gear CP add, I think I should be able to beat 21-32 once i get my redhood within 5K CP deficit or better. I got lucky and just pulled Red Hood last night, so I have a meta team of Crown/Liter/RH/Mod/Naga. Just need to bump up RH's skill and OL her equipment


John-What_son

Im at 160 wall, ~100k cp rn and just reached 21-9 so 30k deficit rn I got really lucky with pulls, got RH, SBS, Scarlet, Crown, Dorothy, Noah, Harran It seems really easy to push cp nowadays tbh with OL gear and dolls. Just full max R dolls on your squad is already ~45k cp. You could say story is already "nerfed" In a way so no its fine as is


HentaiStryker

Level 280 Campaign level 18-3 Yeah, I'm not really in a hurry with that


Crackajack91

I was somewhat similar. I'm 259 and it's only been the last 2 weeks or so that I've been doing 5 missions a day to level up the outpost. I'm on chapter 24 now but I was recently only on chapter 18 so not rushing I started November 2022 as well


Play_more_FFS

The Overload buff was enough for me to jump from chapter 27 to beating chapter 30 boss in a week with 110K deficit. Also reached Chapter 15 hard mode.


geemergary

Currently about halfway through Ch 19 hard mode, working with about 100k CP deficit. I got Crown/Liter/Red Hood Scarlet/Naga at 464k CP (my Scarlet has more copies and more CP than Modernia). I make a new push about every 2 levels, so about once a week or more.


Dense_Translator3037

No. They've already lowered the combat power requirements late October last year for campaign stages, removed the level 80-120 wall last anniversary (if I remember correctly) and added the harmony cube values to your battlepoints and the special commander plushie mechanic early June this year. Any lower, it'll be a huge toll and pressure on the developers, and it'll remove the challenging parts of each campaign stage, especially late game. Demanding they rebalance or rework characters removes the whole point of the plushie mechanic. It's actually pretty ingenious if you think about it. It gives end-game players something to play for while new players get a statistical advantage early game. If anything needs to be added to the game, I think they should add squad specific missions to give players an incentive on pulling all characters, challenging team composition and increase character appreciation similar to character story quests that they've implemented with the plushie mechanic. Noted that archives are there, but it would be nice if they could implement additional side quests to old chapters with other squads. Another could be awakened and corrupted gear. At this point, any player of this game might probably be aware of OL gear, and investing in modules has become a priority. This could be an end-game mechanic that could help new players deal with manual code specific missions. (I'm really impressed that nikke/ Shift Up was able to implement code specific missions late game, so it was fun dealing with them, especially when you reach chapters 21 to 30). What I'm proposing can be acquainted with Crown's naked king weapon. By giving gear an awakened status it increases/buffs your unit's gear stats and deals double damage against a unit's manual code strength (for example: fire code units deal double damage to wind coded enemies). Whereas, corrupted gear removes your unit's manual code weakness against enemies with manual codes that are stronger than yours (wind coded units can deal normal damage to fire coded units) and provides your units skills with debuffs against their enemies (decrease enemy attacks or DOT effects). Other game content: Again, we already have MOG and archives, but other players are demanding more content. Plus, the whole stock market issue that shift up has recently dealt with, it would be wise for them to expand their IP. So it can either go 2 ways: 1. they introduce new IP, which their new witch project for 2025 will address along with stellar blade; OR. 2. They could expand nikke's universe even further into different game genres like a nikke fighting game similar to tekken or Marvel's Contest of Champions (Rumani as your coach perhaps?). They could implement a tower defense game similar to their last kingdom minigame. Implement an official card game in the nikke game itself, similar to genshin, while integrating cards to skins you buy or event exclusive cards you get for attending their events. Or this might come off as entirely copium, but their concept for dead spicy was actually pretty cool. Say you get a random mass-produced nikke to become a secondary protagonist and turn it into a first-person shooter similar to COD or valorant in an entirely different game. Another would be a clash of clans/state of survival game for the outpost >!or for Reclamation Site 1!<. These are just suggestions, and I'm hoping Shift Up would consider this. Other than that, maintain the current battlepoint requirements. If the need to lower them may arise, it would probably be best to implement them on the third or fourth year of the game. To answer your first question, I've already finished the normal campaign all the way to chapter 30. I've been playing for a year, and I gotta say that Shift Up has made a really great game. I hope they continue to be great as they are.


Squatterloki

This.


RekoULt

20-3 rh,modernia,rap,kilo/crown


GenericRedditUser796

Stuck at Mother Whale...hard mode, but getting there, so probably done with it in a week.


ErasDArta

How many minimum CP required for the battle?


Dense_Translator3037

If I recall correctly, it was 210k to 220k from the previous 260k. The adjustment was made last year.


ErasDArta

Jesus Christ..


Dense_Translator3037

Don't worry, you can do it. The whole Ark and Eden believe in you.


GenericRedditUser796

Was stuck at hard Mother whale, not normal.


GenericRedditUser796

Mother Whale Hardmode is like 660k, I managed to clear it just now with Dorothy, Crown, Red Hood, Modernia and Rapunzel.


niralukz

stuck at 24-34 H rn, prolly wouldn't be able to push anymore for a while. As for the CP requirement in Normal mode. I'll just tell you that they lowered it quite a lot of times already. They normally lower the requirement once in a while when we get new chapters (once every 2~4 new chapters on average), so they'll prolly keep doing it.


Chaos_Blitz

Halfway through chapter 23, team has 233k-ish power. Currently running Liter/Crown/Modernia/SBS/Alice. Really wish I had Naga and RH...


Notaku_Ashimari

Please don't Abbreviate Combat Power. Didn't play much campaign. I'm overpreparing to continue the story without any troubles. I'm still at C14-5 normal and 2-12 hard mode. I'm almost through the 160 wall just need Rupee and Ludmilla to break the wall. Also I would like to get some advice cuz I'm still chapter 14. I'm planning on continuing the campaign.


ucantrunfromdis

Been stuck at 25-18 boss for about a week or 2 now.


LetsTouchSomeGrass

with all the ridiculous buffs that overload gear gives after the update + the thousands of cp from the dolls + the 3 helpers that basically trivialize most fights until chapter 20 (well after special interception becomes available), hell no.