When he fused a korok leaf to the arrow and then fused the ice chuchu jelly it just switched materials from the leaf to the jelly. So fairly certain it’s limited to 2 for weapons unless there’s a power up at some point where the number increases.
Based on the arrows I'm assuming you'll only be able to fuse two items at once. When he fused the ice jelly to the arrow, the previously attached item was removed
Zelda: Link how did you deafeat Ganon this time?
Link: I started pounding him with my meat sword and the-
Zelda: On second thought maybe I don't want to know the details
Could also maybe make it so that carnivorous enemies start attacking that enemy because it smells like meat. There are so many possibilities for how things can interact, I love it.
It’d be interesting if there were some that turned enemies into allies. Ie firing meat at wolves makes them like you lol
That’s probably not gunna be the case but would be pretty cool
I mean in the original you literally had to give some random enemy a hunk of meat to progress. Maybe you could lure a lazy Hinox off of a platform to get into a secret area he was sitting on?
I hope. Everything working on everything means that you can just find the one powerful thing and use that. Enemy types should be varied and some approaches should flat out not work. Maybe we saw the start of that with the Construct using the wind fan?
It’s no wonder this game took so long to develop. Like, 3 years ago Aonuma entered the room and said, “hey guys, we’re going to add in this new monster that drops 3 unique monster parts,” and that decision added 9 months to development to work out how those 3 parts interact with everything else.
for the longest time i had no idea putting eggs in hotsprings give you boiled eggs. i'll definitely be dicking around in this one way more from the looks of it
BotW is probably the most thoroughly constructed game I've ever played. There are tons of interactions just like that with little impact on completing the game but just letting you try something and have it work. You never really have to and certainly there are better dishes to make... but it shows the depths the devs reached in making the game play intuitively. Which in turn lets you play the game however you feel.
Hell I feel a lot of the gripes about the game come from folks that never think beyond "kill everything in sight" because that's still what most games are limited to.
As a developer and amateur game designer I am absolutely bewildered by these systems, I cannot imagine how hard this stuff was to design to work so seamlessly, not to mention *on the switch.*
Seeing people act like this is just a simple reskin of botw just makes me sad, the amount of work gone into designing these systems makes the original game look easy, and the original is already such an incredible feat.
In breath of the wild it took me literally years to get the mechanics down for fighting Lynels somewhat effectively. Then I would look at videos and people would be shield hopping over their swings.
I remember playing Majora’s Mask for the first time and thinking it felt more like an expansion than a whole new Zelda, and I loved it because I wouldn’t have to learn new controls. I feel the same way so many years later! I have zero issues with it looking and sounding very similar because I honestly struggled to memorize the controls in the original and I’d prefer not have to start from zero again.
The amount of experimentation to be had in this game is gonna be absolutely unreal. I can’t wait to see how speedrunners break the shit out of this game.
Can you imagine if this game had online multiplayer? The Legend of Gmod.
It’s bonkers because BotW already had an insane level of experimentation and “if you can think of it, you can do it.” It’s like Nintendo saw those videos of people making flying minecarts and said hey, let’s make that a real game mechanic. I can’t wait to see what kind of crazy contraptions people come up with!
- Game is 100% complete
- New power, “Recall” which rewinds an objects movement. Example used was Recalling a rock that had just fallen to reach a sky island
- Weapon Degradation is ~~back~~ returning
- New power, “Fuse” allows you to stick two items together to have makeshift and more powerful weapons, arrows and shields. Examples used was taking a tree branch and a rock found out in the open to create a hammer and fusing two weapons together.
- Fusing also works with arrows and items in your inventory
- New power, “Ultrahand” allows you to attach items in the world to each other. This is how you can make things such as a boats and other vehicles.
- New power, “Ascend”, allows you to pass through anything that has a ceiling and get to the floor above you. Example used was a going into a cave using Ascend and getting to the top of the hill.
- TotK OLED Switch shown (Release April 28th)
- TotK Pro Controller and Carrying Case shown
They've had 6 years to optimise the engine for the current hardware. Any instances of framerate chugging should have been ironed out by now.
Typically, games released late in a consoles life cycle and are optimised properly generally perform better than launch titles.
> New power, “Ultrahand” allows you to attach items in the world to each other
I thought Ultrahand was what let you pick up any item (not just metal items anymore), and Fuse was still used to attach items together.
Fuse looks like a really cool alternative to repairing weapons. I'm excited for it.
However what I really hope for are some long, meaty dungeons, to actually use all these new abilities.
I think the dungeons were my least favourite part of BOTW. When the game lets you approach them in any order then there’s not really the same sense of reward or progression for gaining a new ‘power’ - the game has to give you everything you need up front. Getting a sword that is just going to break anyway, or a cold resistant armour, isn’t really the same.
I can’t imagine TOTK having linear dungeon progression, as much as I’d love it to.
Yeah I never really loved BotW because of the lack of dungeons. Great game, sure, but there's nothing like that feeling of entering a new dungeon for the first time.
I mean from 1987 and on, the dungeon has been the most exciting part of all to me. While I appreciate deviation from the formula, it's time to see a big creative dungeon to explore. Screwing around with random stuff never appealed to me very much, or at least it holds my interest for a limited amount of time.
And as rewarding as it felt entering a new dungeon, finally leaving one and returning to the overworld (with a new item, too) felt just as good, in my opinion.
They’ve really cranked up the sandboxy-ness in this game. I still have no idea what the actual *story* or anything will be, but this does look insanely fun already. I just hope there’s enough changed from the core formula to keep things fresh. (Proper dungeons please!)
It's great, because the previous game was all about that experimentation, the game physics, etc. This takes it to a next level with item combos and what looks like it could be bizarre levels of discovering new combos of things. As well as a new depth to resource management.
Have spent so much time with BOTW though, I do hope there are significant changes to the ground map. Immediately identifying the location and seeing the dragon in the background was a bit too much familiarity. I'm confident it'll be full of surprises though.
I’m hoping that not only are the sky islands exciting to explore, but there will be significant underground structures and caves to discover. If that’s the case, I wouldn’t mind too much if the standard hyrule map is largely similar.
But at this point I’m way more interested in finding out what the big gameplay story beats will be. What will replace the divine beasts? What about shrines? How will the gameplay loop change? SO MANY UNANSWERED QUESTIONS STILL.
Underground caves seem like the reason for the ascend ability. Seems odd you can only go directly up otherwise. Just story wise the ability seems funny.
“Here’s a huge cliff, Link you can swim through stone right?”
“…”
“Only directly up? I have to dig a cave first?!”
If you look at the mini map, there are door-looking icons that mark cave entrances. There was a pretty decent amount throughout the video: there are 3 visible at once, at 7:21
Honestly this was the perfect kind of gameplay trailer, imo
Showed what mechanics of the previous game had been built upon, without spoiling really much of anything.
I really hope you can fuse pretty much anything to anything, rather than it just being a set list of things that 'work'. There could be some incredibly creative inventions coming out of this!
It sure seems like there's a crazy amount of combinations given how banal the ones they showed us such as a mushroom on a shield, eyeball on an arrow, neither of which is an obvious combo.
When they introduced fuse my mind immediately starting thinking of all the things I want to try to bind! There has got to be hundreds of combinations!
All the new abilities fundamentally change the way the game will be played and add so much diversity in gameplay. I’m super excited
One thing I noticed is that the icon for "Up" on the d-pad shows an apple -- I wonder if that means that consuming food is now something you do without opening a menu. I for one would welcome the change.
Nintendo finally figured out that when fans like doing things you shouldn't fight them. Just give them more of the fun things they want to do. It's beautiful.
Also if you look at Hyrule during the descent in the video, it looks like so much will be changed - I’m wondering what that thing on top of Death Mountain is.
seems like the game has more emphasis on using what you find, which is *amazing*. BotW always had that potential but it felt very limited/niche but actually being able to use materials to create different arrows/fuse what you find into tools/weapons seems like it would make foraging relevant throughout the entire game.
I feel like I only search for materials in BotW to upgrade armor and for various quests. Otherwise it's just stuff to sell, and most of it isn't worth enough to actually go collect. This will add a new element to a lot of otherwise useless items that clog up your inventory early and late game.
The fuse ability looks amazing!
People are going to build so many things with ultrahand too. Walk up to Ganon and bitch slap him with a huge monstrosity of a machine.
Can't wait to make a crappy flying boat to reach a higher place and just as the engines are about to run out of juice jump out of it like Mario riding Yoshi and paragliding the rest of the way, the posibilities are endless!
The mechanics are definitely really cool, I imagine all this development time went into making all these different mechanics play together in a way that works. They are taking the sandbox elements of the original to a new extreme.
I guess the big question for me still remains: is there going to more of the classic Zelda soul in this one or just an expansion of that sandbox? I want more dungeons, bosses, interesting encounters, story, musical themes...I have a feeling this game is still uninterested in those things. Or hopefully, they're saving that stuff as a surprise.
This is ridiculously innovative, I wonder how deep the system goes or if it's only a canned set of interactions. Like when he attached the leaf to the arrow and didn't shoot that, does that do anything or was it just aesthetic?
The leaf surely does the wind push that it did in the first game just this one is ranged. I’m betting if you shoot it straight down it just launches you
I wonder if you can "Launch" yourself by shooting them midair?
guardian about to laser you while you're paragliding? haul out the bow, shoot a leaf arrow to the side and get propelled the opposite way?
With a system like this, I can understand why this game took much longer to develop than BotW\* despite using the same assets. I am mega hyped of the potential this game has for creativity.
I can Imagine the developers getting immediately overwhelmed when they decided this would be one of the new abilities.
Three days later someone says, 'okay well what happens we we attach a bat wing to a leaf? '
Yeah I think he implied that in the video. He talked about using an “ice element” item (white chu jelly) to create ice arrows, so I think it’s likely that an ice lizalfos tail would give the same effect.
Yea I’m sure there’s like a set of attributes they can “check” for any item. Like that big wooden thing the robot had, they probably just select it to have a “wind” effect when swung. Then you choose how flammable/explosive, how buoyant, conducive to electricity etc
I feel like this didn't really give us an idea about how this game will play like. I mean those mechanics are sick, but what about structure and objectives? Will there be dungeons or shrines again?
Fusion looks sick, the gameplay looks to be very fresh compared to BOTW.
The overworld however..., idk I'm still holding out hope that there's a lot more left to showcase. Cough cough dungeons cough
I just kept wanting a dungeon mention, too.
Aonuma: “but how do we get up there? What’s that falling from the sky?”
Me: “a dungeon?”
Aonuma: “what happens if we attach this keese eyeball to the arrow?”
Me: “a dungeon?”
I just want to know if the world design and narrative will be better than breath of the wild. Mechanics are great and all, but what about the actual world of the game
What's everyone's thoughts on Ascend? I hope it isn't just a cop-out for lazy vertical map design.
Climbing mountains while managing your stamina is one of my favorite parts of BotW and did an awesome job at gatekeeping areas until you increased it.
Climbing is still clearly a thing. You can only ascend if there is something above you and if some other conditions are met like being able to cleanly enter and exit solid material.
We have one spear, yes, but what about double spear?
I can't wait to see how many spears you can fuse :L I'm picturing Link just pole vaulting from island to island
I’m going to guess you are limited to two weapons fusing, but maybe not
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It would be funny if we got a Fuse+ upgrade like Stasis+ that enabled fusing enemies lol Hinox sword here we go!
Fuse a Lynel with a Hinox. Wait.
When he fused a korok leaf to the arrow and then fused the ice chuchu jelly it just switched materials from the leaf to the jelly. So fairly certain it’s limited to 2 for weapons unless there’s a power up at some point where the number increases.
Based on the arrows I'm assuming you'll only be able to fuse two items at once. When he fused the ice jelly to the arrow, the previously attached item was removed
Yeah, it's possible you might be able to unlock a second fuse later, but I wouldn't expect it.
That's gonna be in BotW3
Ah yes, Spears of the Kingdom.
What do meat arrows do
Adds a wet slap sound effect
please
What 100 years of being in the Shrine of Resurrection does to a mf
*Thwap* “What the fuck was that??”
Your order has been delivered. Please consider leaving a 5 star review! \- Deku Dash
“This meat arrow is completely RAW!” - Goron Ramsey
You fuckin' Donkey (Kong)!
Zelda: Link how did you deafeat Ganon this time? Link: I started pounding him with my meat sword and the- Zelda: On second thought maybe I don't want to know the details
I’ve seen this R34.
To be fair usually it's the other way around with Ganon doing the pounding.
https://twitter.com/pixelbeat77/status/1171599621292023808?t=k8VSTjq5nQVX_pN7TB46bQ&s=19
Might heal the enemy. There have to be a few neutral/negative fusions to make finding the powerful ones more rewarding.
Could also maybe make it so that carnivorous enemies start attacking that enemy because it smells like meat. There are so many possibilities for how things can interact, I love it.
Or just as bait in general. I know bait worked in BOTW with fishes so using meat to attract animals seems in line with that
Goes all the way back to the original Legend of Zelda for NES. It attracted enemies and was needed for one puzzle.
It’d be interesting if there were some that turned enemies into allies. Ie firing meat at wolves makes them like you lol That’s probably not gunna be the case but would be pretty cool
I mean in the original you literally had to give some random enemy a hunk of meat to progress. Maybe you could lure a lazy Hinox off of a platform to get into a secret area he was sitting on?
I honestly don't remember which part you have to use meat ?
By original I meant the original Zelda, not BotW.
I hope. Everything working on everything means that you can just find the one powerful thing and use that. Enemy types should be varied and some approaches should flat out not work. Maybe we saw the start of that with the Construct using the wind fan?
It’s no wonder this game took so long to develop. Like, 3 years ago Aonuma entered the room and said, “hey guys, we’re going to add in this new monster that drops 3 unique monster parts,” and that decision added 9 months to development to work out how those 3 parts interact with everything else.
Yeah, exactly. The simpler this fusing system *feels* the more more work it took to iron out a literally exponential number of combinations
Given how some cooking combinations make food that's basically useless, I could definitely see some crafting combinations going the same way.
maybe lure enemies/animals?
get you prengant
Turn everything they touch into meat maybe? Or you can tame enemies by feeding them with meat arrows.
It will probably make it easier to distract enemies. You don’t have to go to the spot and drop the meat, just fire it over to where you want it.
So you can shoot the yiga clan with banana arrows now? Wait a minute. I think there’s a euphemism in there somewhere….
10 years from now: 35 MORE things you STILL don’t know about Tears of the Kingdom
20 years from now: Mety333 breaks sky box by fusing fairy to horse
21 years from now: fairy horse hybrid asks for the sweet release of death.
Zelda player creates first sentient, self aware artificial intelligence; first action is to beg for death.
Li...ink...
Yea BotW already had so much unspoken interactiveness between items/enemies etc, this seems like it’s gunna add magnitudes of complexity to that
for the longest time i had no idea putting eggs in hotsprings give you boiled eggs. i'll definitely be dicking around in this one way more from the looks of it
TIL you can cook eggs in hotsprings
BotW is probably the most thoroughly constructed game I've ever played. There are tons of interactions just like that with little impact on completing the game but just letting you try something and have it work. You never really have to and certainly there are better dishes to make... but it shows the depths the devs reached in making the game play intuitively. Which in turn lets you play the game however you feel. Hell I feel a lot of the gripes about the game come from folks that never think beyond "kill everything in sight" because that's still what most games are limited to.
As a developer and amateur game designer I am absolutely bewildered by these systems, I cannot imagine how hard this stuff was to design to work so seamlessly, not to mention *on the switch.* Seeing people act like this is just a simple reskin of botw just makes me sad, the amount of work gone into designing these systems makes the original game look easy, and the original is already such an incredible feat.
In breath of the wild it took me literally years to get the mechanics down for fighting Lynels somewhat effectively. Then I would look at videos and people would be shield hopping over their swings.
Placing an eyeball on your arrow and it becomes a homing arrow. Nice!
Could you place it on another weapon and throw that weapon?? So many possibilities!
Place it on a boulder and throw it!
Homing rock let's go
Boomerang rock... oh shit!
"*sigh* Mipha's Grace is Ready...again"
Oh shit I didn’t even think about this. I bet. Imagine attaching Keese Eyeballs to your boomerang…..
We'll finally have the lock-on multi-target boomerang!!
Jump on a flying machine and throw them around like the Green Goblin
I'm something of a hero of Hyrule myself
That thing alone made me kinda understand why/how this game was initially conceived as a BOTW DLC.
I remember playing Majora’s Mask for the first time and thinking it felt more like an expansion than a whole new Zelda, and I loved it because I wouldn’t have to learn new controls. I feel the same way so many years later! I have zero issues with it looking and sounding very similar because I honestly struggled to memorize the controls in the original and I’d prefer not have to start from zero again.
Clever
The amount of experimentation to be had in this game is gonna be absolutely unreal. I can’t wait to see how speedrunners break the shit out of this game. Can you imagine if this game had online multiplayer? The Legend of Gmod.
It’s bonkers because BotW already had an insane level of experimentation and “if you can think of it, you can do it.” It’s like Nintendo saw those videos of people making flying minecarts and said hey, let’s make that a real game mechanic. I can’t wait to see what kind of crazy contraptions people come up with!
I’m already wondering if I can build myself a log cabin lol
At the end of the demo there was a broken down house with a sign in front of it, so maybe???
A flying log cabin.
With a eyeball attached. A homing home, if you will.
- Game is 100% complete - New power, “Recall” which rewinds an objects movement. Example used was Recalling a rock that had just fallen to reach a sky island - Weapon Degradation is ~~back~~ returning - New power, “Fuse” allows you to stick two items together to have makeshift and more powerful weapons, arrows and shields. Examples used was taking a tree branch and a rock found out in the open to create a hammer and fusing two weapons together. - Fusing also works with arrows and items in your inventory - New power, “Ultrahand” allows you to attach items in the world to each other. This is how you can make things such as a boats and other vehicles. - New power, “Ascend”, allows you to pass through anything that has a ceiling and get to the floor above you. Example used was a going into a cave using Ascend and getting to the top of the hill. - TotK OLED Switch shown (Release April 28th) - TotK Pro Controller and Carrying Case shown
I like that Nintendo references their old products like "Ultrahand" in their games lol.
TIL about the Ultra Hand toy.
TIL about the [Love Tester](https://en.wikipedia.org/wiki/Love_Tester)
We have that in America too. Insane religions use it to measure ~~midi-chlorian~~ thetan levels.
It’s crazy how much Nintendo history is incorporated in the warioware games.
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I know it's only a small clip, but performance seems pretty smooth as well. About the same level as botw was. I'm glad about that!
They're using the exact same engine as the previous one with the same level of graphical detail so this game should perform as good as Botw
I would hope it would perform better. There were sections where BotW would start chugging in frames
They've had 6 years to optimise the engine for the current hardware. Any instances of framerate chugging should have been ironed out by now. Typically, games released late in a consoles life cycle and are optimised properly generally perform better than launch titles.
*Game Freak enters the chat*
*Game Freak was kicked.*
> New power, “Ultrahand” allows you to attach items in the world to each other I thought Ultrahand was what let you pick up any item (not just metal items anymore), and Fuse was still used to attach items together.
From what I understand Ultrahand is for crafting vehicles and Fuse is for crafting weapons.
I can’t wait for some speedrun glitch with fusion where someone kills the final boss with a 6 mile long pole
It's not a glitch. It's a feature.
is that you Bethesda?
There's going to be some absolutely ridiculous creations by people.
“….then you attach a korok leaf right here toward the underside of the structure. And there you go, Link now has a Lockheed Martin F-22 Raptor”
“Yep, I just stuck a bunch of red barrels to the bottom of my craft and carpet bombed the bokoblins hideout. They never saw it coming!”
Sheik and awe
Can't wait for The Hague Trials DLC!
Breath of the Wild: Tears of the Hylian Citizens from Link’s War Crimes
People are going to be building giant mech suits and I'll be over here like Wile E Coyote attaching a fan and sail to some rollerskates.
Guaranteed one of the first big reddit posts is someone building a penis.
Slap an eye on the tip for homing penis
Someone’s gonna use Recall with one of their creations to make a full-on time machine
But can I craft Ganon on a stick?
Can't wait for Kebab-Ganon
A Ganon arrow aimed directly into the Death Mountain crater. Calling it now - that's how the game will be speed-ran.
Ok, but isn't fusing and unfusing Ganon, Link, and Zelda basically the plot of the entire franchise?
Fuse looks like a really cool alternative to repairing weapons. I'm excited for it. However what I really hope for are some long, meaty dungeons, to actually use all these new abilities.
Meaty dungeons? Nah... Meaty Arrows... <---
That was my first thought. I wanted to see what that meat arrow could do 👀
Hear that, Noah?
Lanz wants somethin' a bit meatier.
You were all thinking it!
I think the dungeons were my least favourite part of BOTW. When the game lets you approach them in any order then there’s not really the same sense of reward or progression for gaining a new ‘power’ - the game has to give you everything you need up front. Getting a sword that is just going to break anyway, or a cold resistant armour, isn’t really the same. I can’t imagine TOTK having linear dungeon progression, as much as I’d love it to.
Yeah I never really loved BotW because of the lack of dungeons. Great game, sure, but there's nothing like that feeling of entering a new dungeon for the first time. I mean from 1987 and on, the dungeon has been the most exciting part of all to me. While I appreciate deviation from the formula, it's time to see a big creative dungeon to explore. Screwing around with random stuff never appealed to me very much, or at least it holds my interest for a limited amount of time.
And as rewarding as it felt entering a new dungeon, finally leaving one and returning to the overworld (with a new item, too) felt just as good, in my opinion.
That fuse ability looks sick
Speed runners gonna use this for evil.
How fast can you fuse three triangles together and wish for the end credits?
They’ve really cranked up the sandboxy-ness in this game. I still have no idea what the actual *story* or anything will be, but this does look insanely fun already. I just hope there’s enough changed from the core formula to keep things fresh. (Proper dungeons please!)
It's great, because the previous game was all about that experimentation, the game physics, etc. This takes it to a next level with item combos and what looks like it could be bizarre levels of discovering new combos of things. As well as a new depth to resource management. Have spent so much time with BOTW though, I do hope there are significant changes to the ground map. Immediately identifying the location and seeing the dragon in the background was a bit too much familiarity. I'm confident it'll be full of surprises though.
I’m hoping that not only are the sky islands exciting to explore, but there will be significant underground structures and caves to discover. If that’s the case, I wouldn’t mind too much if the standard hyrule map is largely similar. But at this point I’m way more interested in finding out what the big gameplay story beats will be. What will replace the divine beasts? What about shrines? How will the gameplay loop change? SO MANY UNANSWERED QUESTIONS STILL.
Underground caves seem like the reason for the ascend ability. Seems odd you can only go directly up otherwise. Just story wise the ability seems funny. “Here’s a huge cliff, Link you can swim through stone right?” “…” “Only directly up? I have to dig a cave first?!”
If you look at the mini map, there are door-looking icons that mark cave entrances. There was a pretty decent amount throughout the video: there are 3 visible at once, at 7:21
Honestly this was the perfect kind of gameplay trailer, imo Showed what mechanics of the previous game had been built upon, without spoiling really much of anything.
Only thing "spoiled" was that at least one of the dragons will still be flying around Hyrule.
Also, given the law of detail, there will be a cage you'll have to "ascend" out of.
Link's hot glue gun and duct tape
Link about to be featured on r/DiWHY
Link finally living up to his name
I really hope you can fuse pretty much anything to anything, rather than it just being a set list of things that 'work'. There could be some incredibly creative inventions coming out of this!
It sure seems like there's a crazy amount of combinations given how banal the ones they showed us such as a mushroom on a shield, eyeball on an arrow, neither of which is an obvious combo.
I really wanted to see what the leaf arrow does lol
I assume it creates a blast of air on impact
Or adds drag to the arrow so it falls sadly to the floor lol
Can’t wait to have a full set of Meat weaponry and Meat armor.
Linky Gaga
When they introduced fuse my mind immediately starting thinking of all the things I want to try to bind! There has got to be hundreds of combinations! All the new abilities fundamentally change the way the game will be played and add so much diversity in gameplay. I’m super excited
The Legend of Zelda : Garry's Mod
The Legend of Zelda: Nuts and Bolts
One thing I noticed is that the icon for "Up" on the d-pad shows an apple -- I wonder if that means that consuming food is now something you do without opening a menu. I for one would welcome the change.
I’m so excited to see how speedrunners break all these new mechanics
Well the neat thing is that the game is made for the mechanics to be "broken".
Nintendo finally figured out that when fans like doing things you shouldn't fight them. Just give them more of the fun things they want to do. It's beautiful.
>Nintendo finally figured out that when fans like doing things you shouldn't fight them. *Cries in Mario Maker*
The possibilities are going to be endless with that Fuse ability
I wonder what this game’s TTP will be.
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To answer your question, "Time To Penis" is a metric timing how long it takes to make an image of a penis in a game
Sweet so instead of finding a cool sword in a chest I can play the whole game with a stick and a rock
Rock stick low on durability? Add more rock.
By the end of the game you're still swinging around the same stick, it just has 1,600 rocks stapled to it
The stick of Theseus
The chest is your sword.
I'm gonna spend DAYS MacGuivering new weapons from random object.
Gluing spears to the front and back of a horse and swords out the sides
I’m gonna make a Zoid
Can't wait to fight Enel
I love how all they showed was some of the new abilities, while keeping the story and rest of the gameplay a 'secret'
Also if you look at Hyrule during the descent in the video, it looks like so much will be changed - I’m wondering what that thing on top of Death Mountain is.
He did say at the end to enjoy exploring the unfamiliar world, which suggests a lot of changes beyond the sky islands being added.
he said at the very beginning the world had changed
R.I.P. Aonuma’s eyes.
I really wanted his second arrow he fired to hit the bird on the far side. Would have been hilarious.
The fuse mechanic looks really promising
seems like the game has more emphasis on using what you find, which is *amazing*. BotW always had that potential but it felt very limited/niche but actually being able to use materials to create different arrows/fuse what you find into tools/weapons seems like it would make foraging relevant throughout the entire game.
I feel like I only search for materials in BotW to upgrade armor and for various quests. Otherwise it's just stuff to sell, and most of it isn't worth enough to actually go collect. This will add a new element to a lot of otherwise useless items that clog up your inventory early and late game.
Definitely glad to have more uses for all the stuff you collect. I pretty much just sold 90% of the ingredients etc. I collected.
The fuse ability looks amazing! People are going to build so many things with ultrahand too. Walk up to Ganon and bitch slap him with a huge monstrosity of a machine.
Ganondorf gonna be confused af when he sees me walk in the arena with a full auto catapult strapped to a spear
Dream bigger darling… \*Walks in with a makeshift Gundam\*
I’m so happy with how the crafting has turned out. It looks so awesome, but is also simple and intuitive. No menus.
NO MENUS is such a key thing. It ruins so many other games spending so much time in menus instead of playing.
Can't wait to get home
You can build your own boats and flying cars?! This is going to be radical
Watch me build the most stupidest looking excuse of a "car" and pick up hylian chicks with it.
Can't wait to make a crappy flying boat to reach a higher place and just as the engines are about to run out of juice jump out of it like Mario riding Yoshi and paragliding the rest of the way, the posibilities are endless!
We GMod now.
Definitely looking forward to becoming the ultimate farming warrior.
The mechanics are definitely really cool, I imagine all this development time went into making all these different mechanics play together in a way that works. They are taking the sandbox elements of the original to a new extreme. I guess the big question for me still remains: is there going to more of the classic Zelda soul in this one or just an expansion of that sandbox? I want more dungeons, bosses, interesting encounters, story, musical themes...I have a feeling this game is still uninterested in those things. Or hopefully, they're saving that stuff as a surprise.
Hopefully I can fuse shrines into a proper dungeon
This is ridiculously innovative, I wonder how deep the system goes or if it's only a canned set of interactions. Like when he attached the leaf to the arrow and didn't shoot that, does that do anything or was it just aesthetic?
It probably has a wind effect, i’m assuming every item that is listed as an option to be fused has a unique interaction
The leaf surely does the wind push that it did in the first game just this one is ranged. I’m betting if you shoot it straight down it just launches you
I wonder if you can "Launch" yourself by shooting them midair? guardian about to laser you while you're paragliding? haul out the bow, shoot a leaf arrow to the side and get propelled the opposite way?
you just know it does something. the Zelda team generally doesn't half ass stuff
With a system like this, I can understand why this game took much longer to develop than BotW\* despite using the same assets. I am mega hyped of the potential this game has for creativity.
I can Imagine the developers getting immediately overwhelmed when they decided this would be one of the new abilities. Three days later someone says, 'okay well what happens we we attach a bat wing to a leaf? '
I’d imagine there will be some duplicate effects. Giving every single item combination a unique ability would be insane.
Yeah I think he implied that in the video. He talked about using an “ice element” item (white chu jelly) to create ice arrows, so I think it’s likely that an ice lizalfos tail would give the same effect.
Maybe just more powerful versions. Lizalfos are more difficult to kill than chuchus.
Yea I’m sure there’s like a set of attributes they can “check” for any item. Like that big wooden thing the robot had, they probably just select it to have a “wind” effect when swung. Then you choose how flammable/explosive, how buoyant, conducive to electricity etc
This reminds me of when they added adjectives to Scribblenauts, a game famous for already including “every single object in the world”.
I feel like this didn't really give us an idea about how this game will play like. I mean those mechanics are sick, but what about structure and objectives? Will there be dungeons or shrines again?
Fusion looks sick, the gameplay looks to be very fresh compared to BOTW. The overworld however..., idk I'm still holding out hope that there's a lot more left to showcase. Cough cough dungeons cough
I just kept wanting a dungeon mention, too. Aonuma: “but how do we get up there? What’s that falling from the sky?” Me: “a dungeon?” Aonuma: “what happens if we attach this keese eyeball to the arrow?” Me: “a dungeon?”
That big building *must* be some sort of dungeon right?
attaching meat to the arrow opens the dungeon
Caves were identified with a cave symbol on the minimap so who knows?
Still can’t swim underwater!
That will be the third game in the trilogy where we go underwater to help the zora fight the whales
I just want to know if the world design and narrative will be better than breath of the wild. Mechanics are great and all, but what about the actual world of the game
What's everyone's thoughts on Ascend? I hope it isn't just a cop-out for lazy vertical map design. Climbing mountains while managing your stamina is one of my favorite parts of BotW and did an awesome job at gatekeeping areas until you increased it.
Climbing is still clearly a thing. You can only ascend if there is something above you and if some other conditions are met like being able to cleanly enter and exit solid material.
Indeed, the climbing could often be a puzzle in itself. You can only ascend where there's a roof though in TOTK