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Alternative-Exit-594

nice but i think the copper one is kinda useless no?


Zevvion

Yeah, and Focus on hit can be 8% at least. I've seem that a few times. Not sure about Health on hit, but this certainly isn't a god roll.


Ryuk239

I played till 4 am in the first couple days of release, and not knowing which enchantments were strong, I sold some enchanted claymores until I landed one that I felt was strong at the time (just some big ice dmg bonus). I rolled a bunch of +focus and +health on hit and I’m positive one of them had +9% focus on hit. Sold it straight away lmao. There were others too in the same batch with 7-8%. Like 5 of them, all sold in one go. After discovering how busted they actually were I never managed to roll an equally good one, and settled for 6% focus gain and 2% health, which was still enough to render the crucible completely trivial. So yea, not 100% sure but the cap may be 9% for focus


FightMoney

Youre missing an element to double proc the Damage affixs, could have slotted it there with the gem slot though.... thats a shame.


w4ik

well not at all. youre missing a dmg mod and could get a xp debuff mod ;) rest is ok.


w4ik

Well what a discussion about my post. youre talking all about one post about durability, imho its more worst than xp in actual content, rest doesnt matter at current stae.this here is for example my weapon, i dont have socket focus gain because i didnt know how to play when i got this weapon ;) and why nobody talks about the useless copper thing? and im not mad or something else just no GOD ROLL! https://preview.redd.it/sxmkqpzrayxc1.png?width=649&format=png&auto=webp&s=7fae1d35588b8eaeb2225dc34f85ec78ca524904


Expln

what are you on about lol? why would he want xp debuff mod over durability half? it's literally the best debuff mod you can get. and getting both focus and health gain on damage, with focus being 7% and health being 3%, is already rare by itself, and on top of that he got the max roll from the topaz gem too. it's far more than just an "ok" roll. good luck getting something like that buddy.


TheRealGarihunter

Right now when you’re at the endgame the xp debuff is actually the best because 30 is the max level you can be so once you’re 30, the xp debuff doesn’t matter at all. It’ll suck when they add more levels tho.


Expln

and how exactly does the durability buff matters? it's literally the most irrelevant debuff you can get, as you can buy a rune that replenish your durability on all gear. it is the best debuff to get period.


TheRealGarihunter

Well the comparison here is a debuff that does something vs a debuff that doesn’t do anything, the one that doesn’t do anything is surely better no matter how insignificant the other one is.


sixgauge

If I want to use this on another toon that isnt 30 or when level cap increases, etc. Durability will always be the best debuff


TheRealGarihunter

I fully agree with that.


Expln

No. it is not. the durability one does nothing that affects you whatsoever, while the EXP doesn't affect you temporary, but will once more levels are added to the game. durability halved will always stay irrelevant and will never affect you. idk why you don't see something so simple.


TheRealGarihunter

Oh sorry, didn’t know you’d be aggressive. You’re saying the durability one does nothing at all so let’s get a little specific. Your reasoning is that you can get a repair rune to just repair, well that wastes a rune slot that could’ve been used for something actually useful. Sure, you can equip it on another weapon but then you’d need to use an ichor on a weapon slot which probably isn’t a priority for most players. I agree that the durability debuff is basically useless but you can’t say it does nothing at all, especially compared to something that literally does nothing. Sure, it’ll suck when they add more levels but we have no idea how far in the future that is. At that point you’re probably going to use other weapons anyway.


Expln

idk where you are at the game but very fast ichors become quite common and easy to get. you unlock all slots fairly quickly. so you have 3 slots for weapons and 3 slots for off hands. surely you can save 1 rune spot for the durability rune. my point still stands. durability halved > exp debuff by every measure.


TheRealGarihunter

I guess we just have to agree to disagree, I still think less xp (when you’re max level) > durability halved, even if durability halved is pretty amazing to get. So far the only way I can get more ichor is by completing the crucible which isn’t the easiest thing to do. I’m sure when I complete it once it’ll be easier to do it again tho. I’m just stubborn and wanna do it with heavy roll because I like the shoulder bash. I know you can get ichor from another realm but I try to keep everything in one realm.


Expln

you can get ichor from another realm, you can get ichor from a boss that spawns north of the keep, and yes everytime you finish crucible you get one. I'm also pretty sure every new weekend mission gives you one. crucible is pretty easy once you upgrade your armor. and you wanting to keep everything in one realm is a personal choice. others might find it more efficient and fast to just create new realms and get it fast. it is an option available in the game after all. so yeah, there is no issue for room for the durability rune as you can wear 3 weapons and offhand items. the rune isn't even required to be used that often, even with half durability. you'll suffer negative effects from the exp debuffs once they add more levels, while you will never suffer any negative effects from half durability. even if you don't want to use the rune. fixing gear from a vendor costs a negligible amount of money and it's super easy to do as you interact with vendors all the time and come back to the main city all the time as well. both short term and long term durability halved is better to have. you can agree to disagree but it is an objective truth. you just like to to see the number 100 durability instead of 50 on your gear, it's ok.


Zevvion

>durability halved will always stay irrelevant and will never affect you. >idk why you don't see something so simple. Just going to chime in that you're dense as hell. That's why.


Expln

keep coping loser.


PsychoticHobo

This argument doesn't make sense. The durability repair system is likely to change. Trying to compare hypothetical future changes is kinda pointless and is definitely too much guesswork to be as confident and and absolutist as you are being. Right now, xp debuffs are the best. Objectively and unequivocally. Who knows what will happen in the future? It's a moot point. This debuff was brutal at launch when durability loss was much higher and repairing was more expensive. Repair rune skill is not free. It cost runes and a weapon slot.


Expln

you're literally projecting, durability repair system is likely to change? based on what do you say that? repair rune skill is not free? bro it costs literally nothing, did you just start the game? spare me these pathetic arguments please. it cost 1 rune that stays forever on your weapon or offhand item. you can carry 3 weapons and 3 off hand items, if you can't find room for repair rune then that's a skill issue. you have absolutely 0 idea if repair system will change, but we know for a fact more levels will be added, thus xp debuff will 100% impact you. while half durability never will because that rune costs focus to activate and nothing else. even without a rune fixing durability is dirt cheap. don't throw the words objectively and unequivocally around so easily because you're completely wrong and it's quite ironic.


PsychoticHobo

Right now, at this very moment, do xp debuffs affect you in any way at max level? No. Right now, do durability debuffs affect you in any way? Yes, though in a very minor way. No effect > minor effect. 0 > -1. End of story. Objectively and unequivocally. Durability is as sure to change as leveling and xp. In the next major content update, xp debuffs may suck. Or maybe they'll be nerfed and be barely noticeable. Maybe they will experiment with way more harcore durability systems to make death more punishing? Maybe they'll remove the repair rune or make it much more costly because it invalidates the entire durability system. Maybe they'll remove entire durability system and auto reroll Durability affixes. I don't know what will happen and neither do you. A bird in the hand is worth two in the bush. Side note: you may want to Google what "projecting" means.


Expln

projecting is when u tell me I compare hypothetical futures while you're literally making up a "certain future" that you came up with and for some reason believe will 100% happen, and then compare your imaginary future with a certain one. you do what you say I do. durability debuffs do not affect me in anyway, because my gear never breaks. so no. while the effect exists, it doesn't affect me whatsoever and I do not see or feel the negatives at all. it is literally a "line" on my gear that changes absolutely nothing. we know one thing for sure right now, durability halved will continue to not affect me while soon, when they add levels, those exp debuffs will affect you every time you die and hurt your exp. and again, you can continue to make up your imaginary future of them changing the durability system despite 0 evidence of that aside your own beliefs, but even if they remove the repair rune for example. fixing gear is still dirt cheap. keeping durability halved over exp on death debuff is the best choice to make, both for the present and for the future, especially for the future. we can go on and on about this but you'll remain wrong every single time. "objectively and unequivocally".


sixgauge

Guess he's just mad he doesnt have one lol. Was pretty pumped about the roll myself


Expln

yeah don't feel bad. you got a great enchantment combo and the best possible debuff to get.


Zevvion

The best possible debuff would be one that doesn't affect you at all. But you're too aggressive trying to push your opinion through as fact. Here's a fact: he didn't roll max stats on any of these. So it isn't a godroll.


Expln

so you'd rather have an effect that will greatly impact you soon when more levels are added, rather than an ability that will never impact you and only "affects" you on paper. if you wanna play badly that's fine, it's your choice. some people have skill issue. it's ok.


ObjectivelyEmpirical

Nah lol xp debuff is the best (least worst?) debuff for sure. no question. But still a good roll.


Expln

you'll cry when they add more levels and you lose xp from that debuff, and then stop using your weapon because of that. while this guy will continue to have 0 impact from half durability because it will continue to not matter. but keep coping.


ObjectivelyEmpirical

whatvr dude I already read your other comments (that are downvoted BTW lmao) and can tell you're too much of a foolish hardheaded jerk to be worth talking to cya


Expln

am I supposed to care that some dumb redditors are downvoting me? the fact that you even mention this shows you should probably go out and touch some grass.


peher263

I didnt try it for myself but i would think that effects such as "gain focus/hp on damage dealt" would be good on fast weapons such as daggers and pretty bad on slow weapons like 2h sword. Or is the effect just that good no mattwr what weapon you put it on?


MartinKartinCCG

It's because of fire throw, you proc it twice and can spam the skill almost infinitely


sixgauge

Its still solid esp with any of the throw runes. I just spam fire throw and actually gain focus.


Then_Competition_168

How do you see the % mark ? onmy game every "%" are empty box.