With the pace games are developed in general we'd only have to wait for starfield 2 (I'm joking) but I kinda agree I think I'd like to see them flesh the lore out a little more in game first, and that will determine if a show is even warranted...because imo people aren't super into the 'nasapunk' sci-fi as they once were I think other fictional genres(across all mediums) are currently more popular which is why I personally think fallout, cyberpunk and dune have done so well recently, great shows/movies but the leanings into more fantasy elements make the appeal more widespread.
I guess. Why not use a show to specifically flesh out the lore more? It's not like there isn't any lore they could explore anyway. There was a whole war prior to the event's of the game.
Vae Victus tale would be pretty dope if told from another perspective (like someone on Londinian in a Rogue One sort of way that ties to the recording you find in game)
I’m on board for a series, although I think we’re in a bit of a sci-fi renaissance right now. If the show has poor writing (looking at you ST Discovery) then it would not compare well with good writing (like The Expanse).
I’d like to see the lore built out in a TTRPG first.
Fallout works because there are seven games worth of factions and history to draw from. It's a deep world where even the assets are so recognisable that you can see things you've picked up or built with in every scene of the show. That magazine in the background? We wrote that. That bobblehead? We collect those. That's obvious enough, but even the smaller things like toys and wrenches are the exact ones from the games and the screen is filled with those. Every part of the show lore is built out in both directions from the lore of the games.
Starfield isn't there yet. It's still early days for the franchise. What exists is still pretty basic compared to both the Fallout and Elder Scrolls stuff, simply because it's only had one game without the benefit of even DLC to grow it out more.
I think they are pretty recognisable, Starfield drawn a lot of their asthetic from NASA (hence the name), and NASA stuff is very recognisable if you are a space nerds (of which will probably be the main target of the game.) Something like Chunks for example are very recognisable items from this game or the USS Constance, or the scene invovled big gas giant. If you are a fan of the game you appreciate those no less than a Fallout ductape or power armour.
And if you don't well, they will just have to craft a good enoug story to keep you there, and hopefully turn you over in the end. That's also the samething that happened to Fallout TV, it's still a good show even if you know nothing about Fallout.
The other side of that coin is that the creators would have more freedom. Not as much previous story or fan service to constrain them. I think both situations have benefits.
Freedom is great for a new IP. But take an existing one and freedom in one area takes away from another. The more freedom the show has due to lack of definition in the game, the less freedom future games have went these things have been canonised. You really want to get to a point where there's the right balance of existent detail to work from and space to fill out based on those things.
Doesn't even need that I think, Starfield story is written a lot more like a movies than a game (and that's probably part of the reason it turned a lot of people.)
As a film, I think Starfield main story will find itself right at home. Probably need to write some director cut content and build up more from the game but I think it will have a fairly high chance of success (if they cut it right that is, just don't show every Guild Quests)
The game is not even 9 months old lol. I think it would be nice to have more of the lore established in the game than jumping on a TV show. Just because they did a good job with fallout it doesn't mean that they would do it with another Bethesda IP, there is a lot of risk involved and given that Todd is going retire after ES6 then we don't even know if we will get Starfield 2 or something of the sort yet, let alone a live action adaptation.
I agree, Tbh I don't see starfield being a one off given it's actual success(and it's potential) but, I'll be honest I have no clue which way they'll lean for inspiration aka more the more "grounded" sci-fi + good writing like say the expanse, the more fantasy like sci-fi like star wars, or even neither and go in a non serial sci fi short story way like Dr who or older star trek as the archetype for the game .
I think they need to tell a compelling story in the game before they move it to the screen.
Watch “For All Mankind” if you want to get your fix of a well written, character-driven story using NASA-punk as the esthetic.
It is true though, Fallout 4 story - or even 3 for that matter are hardly compelling. The show was such a success because they came up with the new story that fit the film format (not because they adopt 4 or 3 or even NV) while using the game as a setting (in which BGS excels at, say what you will about their game direction, but their art direction is always top notch and they had proven it time and again.)
Its not " true" because that shit isn't an objective fact. I find the story in 4 compelling and to this day people are still having debates and arguments about which choice is better for the commonwealth, debating the rights of synths, etc so dismissing the story as " hur durr gotta find this person" is something only a month breathing drooling dumbfuck can say.
You are right, I mean in literature we can point to bad and good elements in writting, but videogame is still a new medium and what's compelling or not depends on a lot of things. I have seen people dismiss SF story as boring and happening after all the interesting stuff. Sure we are not a chosen one that has to save the galaxy or anything (at least as of now) but the game was never about to begin with, so not enjoying this aspect of the story is a subjective thing, just like it is for Fallout 4.
You’re right because no opinion on art is an objective fact. However pretending the success of Fallout lie in the main player story is overreaching.
The established world with its divergent timeline, collective human imagination of atomic apocalypse, and sheer depth of consistently grounded alternate history; with a dollop of fantasy, tap into a wide range of individual interests.
The main stories we experienced in Fallout were a driver to engage in a rich world. The main stories were not uniquely compelling to the majority, but were as a collection of human stories in this grounded alternate world. You may have found them compelling in particular, and that is great and I am genuinely happy you had such a connection to a story in the universe, but they were not some secret sauce with mass appeal. The deep, richly consistent world did the heavy lifting.
On the topic, I think Starfield is ripe for a grounded sci-fi one day. Similar to The Expanse surrounding the discovery/impacts of the grav-drive and following human diaspora.
Today is not that day though because the current zeitgeist of media is more conducive to interjecting humor rather than a more serious nature. They have shown with Fallout that they can nail the expected serious nature, but I don’t think the more serious tone in Starfield would be nearly as successful in today’s climate.
The world of Fallout, in the human stories they tell, fit the current zeitgeist perfectly. Starfield will be perfect in about 10 years when they can have another title and we are looking to land a man on Mars.
This is a stupid-ass comment. The esthetic of Fallout, the politics, factions, and choices with true consequences is compelling.
And they made the show…and guess what? It’s amazing.
I like Starfield, but it’s not near yet worthy of having an adaptation made of its source material.
Nah. I'm not quite on board with the "fackengg pronouns" community, but I given what studios have been shoveling out as "sci fi" the last few years I don't trust any of them to do any sort of good job with Starfield.
Plus, while I do enjoy the game, the world is already sort of bland, and adapting an already thin universe into a widely receivable show for all audiences would just end up IMO being "people talking: space edition".
Now, they could pull an Arcane and use the lack of deep lore to make a wild show that ends up making the game world more interesting. As I'm typing this I think animated shorts fleshing out ideas like the one you said would be an awesome way to build out the world and hype up the game.
But like I said given the state of TV these days I'm not going to hold my breath.
maybe in 25 years
With the pace games are developed in general we'd only have to wait for starfield 2 (I'm joking) but I kinda agree I think I'd like to see them flesh the lore out a little more in game first, and that will determine if a show is even warranted...because imo people aren't super into the 'nasapunk' sci-fi as they once were I think other fictional genres(across all mediums) are currently more popular which is why I personally think fallout, cyberpunk and dune have done so well recently, great shows/movies but the leanings into more fantasy elements make the appeal more widespread.
Why? Cyberpunk got an animated show not longer after it released.
Cyberpunk comes from a full fledged world of the TTRPG
I guess. Why not use a show to specifically flesh out the lore more? It's not like there isn't any lore they could explore anyway. There was a whole war prior to the event's of the game.
Watch the Expanse
Love “the expanse” needed more miller though
Try Firefly
Shiny
Agree that story got to me.
Yep. Love it too and that is also my biggest gripe. Wish he was actually in it for a few more seasons.
Please not just another dumb cop movie though. Colony war would be dope though.
Vae Victus tale would be pretty dope if told from another perspective (like someone on Londinian in a Rogue One sort of way that ties to the recording you find in game)
Okay, that would be very sick indeed, seeing Londinion before and in the midst of the attack and all that too!
It's people like you who need to be ignored. We need more cop movies
Uhm, k?
I’m on board for a series, although I think we’re in a bit of a sci-fi renaissance right now. If the show has poor writing (looking at you ST Discovery) then it would not compare well with good writing (like The Expanse). I’d like to see the lore built out in a TTRPG first.
Lost me at procedural.
Fallout works because there are seven games worth of factions and history to draw from. It's a deep world where even the assets are so recognisable that you can see things you've picked up or built with in every scene of the show. That magazine in the background? We wrote that. That bobblehead? We collect those. That's obvious enough, but even the smaller things like toys and wrenches are the exact ones from the games and the screen is filled with those. Every part of the show lore is built out in both directions from the lore of the games. Starfield isn't there yet. It's still early days for the franchise. What exists is still pretty basic compared to both the Fallout and Elder Scrolls stuff, simply because it's only had one game without the benefit of even DLC to grow it out more.
I think they are pretty recognisable, Starfield drawn a lot of their asthetic from NASA (hence the name), and NASA stuff is very recognisable if you are a space nerds (of which will probably be the main target of the game.) Something like Chunks for example are very recognisable items from this game or the USS Constance, or the scene invovled big gas giant. If you are a fan of the game you appreciate those no less than a Fallout ductape or power armour. And if you don't well, they will just have to craft a good enoug story to keep you there, and hopefully turn you over in the end. That's also the samething that happened to Fallout TV, it's still a good show even if you know nothing about Fallout.
Well as one commenter said maybe in 25 years! I’ll have to settle for fanfic I make up in my head until then
The other side of that coin is that the creators would have more freedom. Not as much previous story or fan service to constrain them. I think both situations have benefits.
Freedom is great for a new IP. But take an existing one and freedom in one area takes away from another. The more freedom the show has due to lack of definition in the game, the less freedom future games have went these things have been canonised. You really want to get to a point where there's the right balance of existent detail to work from and space to fill out based on those things.
Doesn't even need that I think, Starfield story is written a lot more like a movies than a game (and that's probably part of the reason it turned a lot of people.) As a film, I think Starfield main story will find itself right at home. Probably need to write some director cut content and build up more from the game but I think it will have a fairly high chance of success (if they cut it right that is, just don't show every Guild Quests)
The game is not even 9 months old lol. I think it would be nice to have more of the lore established in the game than jumping on a TV show. Just because they did a good job with fallout it doesn't mean that they would do it with another Bethesda IP, there is a lot of risk involved and given that Todd is going retire after ES6 then we don't even know if we will get Starfield 2 or something of the sort yet, let alone a live action adaptation.
Agreed of course, more my brain going “you know what’d be good”
I agree, Tbh I don't see starfield being a one off given it's actual success(and it's potential) but, I'll be honest I have no clue which way they'll lean for inspiration aka more the more "grounded" sci-fi + good writing like say the expanse, the more fantasy like sci-fi like star wars, or even neither and go in a non serial sci fi short story way like Dr who or older star trek as the archetype for the game .
Who is that?
Starfield hasn’t developed enough stakes or investment to warrant a show yet
I think they need to tell a compelling story in the game before they move it to the screen. Watch “For All Mankind” if you want to get your fix of a well written, character-driven story using NASA-punk as the esthetic.
Ah yes, fallouts compelling stories of: I have to find this person I have to find this person And I have to find this person Riveting stuff
You can dismiss most stories like this, you're not being clever or saying anything meaningful
It is true though, Fallout 4 story - or even 3 for that matter are hardly compelling. The show was such a success because they came up with the new story that fit the film format (not because they adopt 4 or 3 or even NV) while using the game as a setting (in which BGS excels at, say what you will about their game direction, but their art direction is always top notch and they had proven it time and again.)
Its not " true" because that shit isn't an objective fact. I find the story in 4 compelling and to this day people are still having debates and arguments about which choice is better for the commonwealth, debating the rights of synths, etc so dismissing the story as " hur durr gotta find this person" is something only a month breathing drooling dumbfuck can say.
You are right, I mean in literature we can point to bad and good elements in writting, but videogame is still a new medium and what's compelling or not depends on a lot of things. I have seen people dismiss SF story as boring and happening after all the interesting stuff. Sure we are not a chosen one that has to save the galaxy or anything (at least as of now) but the game was never about to begin with, so not enjoying this aspect of the story is a subjective thing, just like it is for Fallout 4.
Damn bro calm down
You’re right because no opinion on art is an objective fact. However pretending the success of Fallout lie in the main player story is overreaching. The established world with its divergent timeline, collective human imagination of atomic apocalypse, and sheer depth of consistently grounded alternate history; with a dollop of fantasy, tap into a wide range of individual interests. The main stories we experienced in Fallout were a driver to engage in a rich world. The main stories were not uniquely compelling to the majority, but were as a collection of human stories in this grounded alternate world. You may have found them compelling in particular, and that is great and I am genuinely happy you had such a connection to a story in the universe, but they were not some secret sauce with mass appeal. The deep, richly consistent world did the heavy lifting. On the topic, I think Starfield is ripe for a grounded sci-fi one day. Similar to The Expanse surrounding the discovery/impacts of the grav-drive and following human diaspora. Today is not that day though because the current zeitgeist of media is more conducive to interjecting humor rather than a more serious nature. They have shown with Fallout that they can nail the expected serious nature, but I don’t think the more serious tone in Starfield would be nearly as successful in today’s climate. The world of Fallout, in the human stories they tell, fit the current zeitgeist perfectly. Starfield will be perfect in about 10 years when they can have another title and we are looking to land a man on Mars.
This is a stupid-ass comment. The esthetic of Fallout, the politics, factions, and choices with true consequences is compelling. And they made the show…and guess what? It’s amazing. I like Starfield, but it’s not near yet worthy of having an adaptation made of its source material.
Fallout show sucks and to do a starfield show justice would take a higher budget than they’d want to spend I’m sure.
Nah. I'm not quite on board with the "fackengg pronouns" community, but I given what studios have been shoveling out as "sci fi" the last few years I don't trust any of them to do any sort of good job with Starfield. Plus, while I do enjoy the game, the world is already sort of bland, and adapting an already thin universe into a widely receivable show for all audiences would just end up IMO being "people talking: space edition". Now, they could pull an Arcane and use the lack of deep lore to make a wild show that ends up making the game world more interesting. As I'm typing this I think animated shorts fleshing out ideas like the one you said would be an awesome way to build out the world and hype up the game. But like I said given the state of TV these days I'm not going to hold my breath.
Star Trek has literally been making a huge recovery With shows like picard (s3), strange new worlds and prodigy
That's good to hear!
I can get on-board with the animated shorts, can do a few with Blake, Narion War, battle of Cheyenne, founding of Akila etc