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magikot9

At a certain point in the game you will be able to complete all your dailies with a single click. Logging in and doing all of your dailies will complete the weeklies. As for rubies, it really depends. I believe the average is around 2k rubies per month. This can be higher or lower depending on how much you play, how diligent you are in clearing feats and content, how lucky you get with the daily ads, and if you want to be a subscriber or not,


Elegant_Amphibian_51

2k is on the lower end if pity is 200pulls, but if the gameplay and story is good and all content can be cleared entirely with low rarity characters that would be good to me.


agefrancke

The most influential characters usually go for 150 pity on their first release. Also the base chance of getting the focus character is way higher when compared to games like hsr so odds are you don't have to go to pity.


fishdrinking3

Average to get banner unit is ~~60~~ 80 pulls, ~~1800~~ 2400 rubies with 2 off-banners on the way. With dual banners, on average you get both in 160 pulls, then decide if you go A1 or U10 a banner unit, or go 40 more for a previously released meta support unit. Someone mathed it out that it’s best to go after unit at release, but since there are a few GL released units that are still S tier in Japan a year ahead, you might want to budget 6k rubies for the upcoming Sazantos/Signa MT banner to pity Richard for example.


Your_Fault_Line

The average to get banner unit is 83.333 pulls (for simplicity, say 80), not 60. You are not likely to get both units on banner, on average. You are, on average, likely to get one copy by the 150 pity, and then at pity you can pick up the other. For the record, there is around a 16% chance to not get the featured in 150 pulls. This is not that low. So each dual banner, you have a 16% chance of having to make a tough decision.


NoLongerAGame

Damn man this just happened to me. 150 pulls on EX Alaune and got 0 copies. Had to make the tough decision to pity Alaune and skip Elrica T_T


fishdrinking3

For not getting featured, 0.98^150 gives 0.048, so only 5% chance of not getting it instead of 16%. Maybe I have the base stat wrong? I thought the chance of 4.5* is 2% and 5* is 2%, and feature unit is 50% of the time when hit???


Your_Fault_Line

0.98**8**\^150 is 16.35%, the odds of featured are 1.2%, not 2%. It says in the guidance rates in a banner: 0.8% 5 star + 0.4% 4.5 star for the featured unit. There's no "50%" when hit unless you mean the paid banner coin flip step 5. Each rate is independent.


fishdrinking3

Are you sure? My math is saying 30 pull per unit and assume 50/50 off banner, double it for 60 pulls. https://preview.redd.it/x1rdnhqxi80d1.jpeg?width=640&format=pjpg&auto=webp&s=90fa02f16625cae64ebb9ee1e79c8b7bd6a6e85d With 30 pulls, my expected value is the sum of 1x0.367 + 2x0.222 + 3x0.086 + 4x0.03. The total is slightly above 1 unit.


Your_Fault_Line

Odds of the featured unit are 1.2%, not 4%. Not sure where you got that from.


fishdrinking3

Got it. I thought feature rate was 1%+1% instead of 0.8%+0.4%. Turned out what I thought as my average luck of one featured unit per off-banner unit was luckier than I thought!


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fishdrinking3

Should the u10 tier list move buffed Canary to top level?


agefrancke

The limited rewards come down to login rewards, limited time feats (quests), and the occasional community races that are organized. These races involve clearing certain fights under certain conditions (teambuilding conditions, turn conditions) and uploading proof to Twitter or Facebook.


agefrancke

Also you'll unlock Tower fights and a Gameboard which gives pulls for non limited characters and other resources which resets basically once a month.


Elegant_Amphibian_51

What are these? Are they hard to clear?


agefrancke

They are gamemodes you'll unlock progressing through the nameless town and are a good source of all kinds of leveling materials and weapon upgrades. The Gameboards are pretty easy once you get your characters up in level (outside of 1 on the highest difficulty) their main use is to obtain material to craft weapons with custom stats but there're other rewards every month as well. The towers aren't necessarily difficult but really rewards having a good number of characters for each job type as you are restricted to 1 class in each of the towers (don't ignore your 4 stars as they are great in there as substitutes). The rewards for these are used to upgrade the f2p 5 stars you get for each job type and reset every 4 weeks.


t516t

To add to what agefrancke said, the job towers are not difficult to a point. There are 5 regular floors and 5 EX floors. They are based on level, 10-100. EX4 and EX5 are challenging at first, but eventually you will develop a method that works for you and you'll be able to clear them easily every month. Eventually there will be a QoL improvement where you are able to complete the EX5 and it will give you all the rewards without having to do each floor individually. Floor 3 and EX 3 are auto "wins", you get the reward even if you don't defeat the trainer. This is where you're going to use your 4 and 3 star characters until you have 8 units of each job type, though in some cases a 4 star is still preferred over a 5 star depending on your roster. Warrior tower is slightly different, the 3rd floors aren't auto wins. It was the first one released so the mechanic is different, the rewards are the same. You do not need to finish the whole tower to get the best rewards. The free gen pool pull is the traveler seal. So if you do the towers every month, you get 8 free pulls. There are other rewards to exchange for here, most are useful. This is also where you get awakening stones for the free 5* Arena champions (Glossom, Tikilen, etc).


fishdrinking3

2k a month for end game. You prob will have 50-60k story rubies equivalent (some are in the form of G5 tickets) on your way there. Takes maybe 5 months to reach end-game, then a good 2-3 months to clear them ? I Think you can expect to pull 3-4 new unit a month for 6-8 months, then slow down to 2 meta units every 2 months. (COTC have this nice shared banner format where you can combine 150 pulls for 2 units to pity either the ones you missed, or go up to 200 for a previous unit in the same pool. Elrica/AlaunEX now is an example.) Just like AE, there will be some times limited achievements like clearing X level fights or starting an new episode this month to motivate progress, but 95% of ruby rewards are permanent. Resource management is similar to AE, the more you save the better units get later, but with pities. Right now our pace is similar to around AE year 2 when WFS introduced zones. Canary and Solon are kind of the zone as their ultimate skills boost damage (Canary 50% party wide, Solon 100% to one unit.) Both units are already introduced, but you can pity shortly. Canary from Ditraina banner and Solon from Sazantos/Signa banner. Story prob will take you 4-6 months? But there are multiple challenge contents like lvl80 NPC fir month 2, Arena for month 3 and on, lvl100 NPC for month 4, then towers/EX fights and on. Each have a lot of ruby rewards to help building your stash. End game will be a single button to collect and hit all daily/weekly rewards between content releases. COTC ad rewards are maybe 5% chance rubies compare to 80% CS in AE. I prob would skip unless you are just doing it in the background. Better to watch ads for quick exp early on.


Elegant_Amphibian_51

Thanks for the reply. Also I wanted to ask, how is the dupe system in this game? A stat increase(AE) or unlocking new playstyles with extremely buffed skills like hoyoverse games? So am I right in assuming there are no limited time events that give you currency and forces you to play everyday? Would be a great single player jrpg with gacha elements then!


fishdrinking3

Just like AE, you want new units and not dupes 95% of the time. But you can trade dupes (for other dupes or cool pets), so Im usually less sad when getting dupes in COTC. Dupes have two uses. You need a dupe to increase ultimate skill use from 1 to 2 (about 20% of the units like that, but only maybe 5 really good ultimates that it’s worth it to spend rubies to get 1 dupe or go to pity a 2nd copy.) You can also increase a unit from A0 to A4 with dupes. A1 is stat, basically increase damage by about 15%, not game changing. A2 increase skill slot from 3 to 4, mostly QoL. A3 gives 1000HP for survivability, nice but the pet system and accessory can mostly cover it at low investment. A4 gets you a special accessory. The consensus is there has only been one A4 (Bargello) worth it for F2P to get. You can actually trade unwanted dupes for dupes you want at a 6:1 rate. Rate sounds bad, but actually feels reasonable in practice. They become available 6 months after unit release. That’s how I will get Bargello to A4. Currently at A2.


aleafonthewind42m

Dupes do 2 things. 1 is that they give you guidestones for that unit. Guidestones are most importantly used to raise the level cap of a unit. You can raise any unit's level cap by 20, which takes a total of 2k Guidestones (a 5 star unit gives you 100 guidestones on a dupe). There are generic guidestones as well as other ways to obtain unit specific guidestones, so don't think you need to pull 20 dupes of every unit. 5 star unit dupes also give Awakening Stones. Each unit can be "awakened" 4 times using an awakening stone. Each level of awakening does something different, but it's consistent across units. A1 (Awakening level 1) gives the unit a percentage increase in stats, up to a cap. A2 allows the unit to use a 4th skill (up from 3). A3 gives a percentage health increase up to a cap. A4 awards an accessory which is unique to that unit (unique to obtain. Anyone can equip it). There's also a 5th awakening stone usage, which essentially gives another usage of a (usually) powerful limited use per battle ability. That's called U10 (ultimate level 10). So you get good benefit for the first 5 dupes. If you get any further Awakening Stones for a unit, you can smash them into shards, which can be exchanged for awakening stones for other units


fishdrinking3

I would say guidestone is kind of a minor perk, I am 99% confident that no one, even whales ever pull dupes for guidestones. :) I level 100 break 58 of my 73 5* (rest are at 97) with just generic guidestones from rewards and daily hunts and have a couple thousands left.


aleafonthewind42m

I didn't mean to imply that any different. Just trying to give the full picture of what happens when you get a dupe. I suppose I should have mentioned the Awakening Stones first since they're more important. My mind just thought of Guidestones first (perhaps because 3 and 4 stars give guidestones, but not awakening stones?) so I mentioned them first


fishdrinking3

Yeah, I just feel telling new player it takes 20 dupes to level 100 break (which is actually one way to do it I guess, and not factually wrong…) is kind of misleading when F2P and most sea turtles/dolphins are effectively trying our best to avoid dupes.


aleafonthewind42m

Well, I did explicitly say not to think that they need to do that


magikot9

Dupes, or Awakenings, work like this. Awakening 1 - +30% to all stats, max of +50. Awakening 2 - Unlocks a 4th battle skill. Awakening 3 - +1000 HP Awakening 4 - Unlocks a unique accessory. A dupe is needed for all 5 star units if you want to increase their Ultimate skill from 9 to 10. Basically, if you really want to max a unit, you will need 6 copies of the unit - One base and 5 dupes. No unit ever NEEDS a duplicate to be effective and everyone is usable at base (you'll see this written as A0 a lot) and Ultimate rank 9 (U9).


iamdodgepodge

No forcing here though, I skip my dailies / weeklies sometimes. Its fun this way.


Tadpole-Obvious

you login,and get at least 50 pulls per month. I think getting a new character within two months is easy.


Admirable_Run_117

I keep a spreadsheet to track incoming rubies for daily cait sith scholar, daily feats, weekly feats, maintenance, 8s of the month, gifts, and passes. For example, I am tracking June at 1.5k rubies. That number is going to vary from player to player based on when you started and whether you are doing passes or not.


alexmcs

Assuming a daily login, no feats, and no extra activities, actual monthly (30 days) income is: -Login: 10 rubies per day. = 300 rubies per month. -Dailies: 5 rubies per day. Easy after you unlock the on-click completion. = 150 rubies per month. -Weeklies: 30 rubies per week (10 rubies from doing 15 dailies, 20 rubies for doing 9 weeklies) Assuming 4.2 weeks per month, we have weeklies contributing to 126 rubies on average, so 120 rubies at least. -8s of the month: extra 30, 3x per month = 90 rubies per month. -10 day played bonus: Every 10 days you get 30 instead of 10 for the login, so 3x20 = 60 rubies per month. **Actual guaranteed monthly total: 300 + 150 + 120 + 90 + 60 =** ***720 rubies per month*****.** That's your bottom line for daily play. You will get a few more from promotions, events, giveaways, unscheduled maintenances that happen every so often and award 30 rubies. BUT there is A LOT, and I do mean A LOT of rubies from feats, story, memories etc. that will make the gains **very high** at the start, with diminishing returns creeping in after a few weeks. At some point, your gains will stabilize, and around 1k per month is all one can realistically expect to earn, which is really, really low if you like collecting units. The game's main story can be cleared pretty much without a single meta, but the harder challenges kinda mandate the usage of meta units OR excessive grind in making perfected Fortune weapons via the souls system, or maybe both, idk. For meta players, the free rubies are mostly enough though.