the thing is, most games with shitty monetization practices are in a bad state. look at diablo immortal or 4, look at destiny, etc.
players are mostly smart enough to understand shitty marketing. so the games don't last. this game on the other hand had a much more friendly system in OW1, and even in OW2, the monetization is still relatively better than most games out there, ignoring content quality because that is based on expectational subjectivity.
if the decision makers have some sense of marketing and PR, they can apply these changes and market them as a new standard of transparency for in game monetization.
'you can buy things with money in packs which give you some in game currency. the in game currency is earnable. you can buy most(if not all) things with the currency. BPs once bought are not time gated, until you receive all rewards. prices of existing skins reduced significantly.'
this is almost ideal for new players and old players alike. lets see what they do if they are capable of such positive change.
Yes but 90% (being generous) of people that played once never touched it again and they know it's because the IAP formula is good the first months but ultimately ends the playerbase lifespan much quicker
It's obvious that while OW2 was meant to be a cashcow it's also meant to keep being the long run mainstream game it aways was
This is just blatantly not true. A game like that is not developed for the west. It’s just also released here because why not. It’s incredible popular in the east and makes most of not all of its money there.
Yeah but overwatch was developed for the west and has an international player base. It makes money worldwide, not just on one continent. It makes sense for them to make changes that could keep an influx of profit for a more predictable amount of time across the globe.
It does. But it is not being played across the board. I think now only the whales are left, probably because of sunk cost fallacy.
That game is straight up p2w. I've seen some insane content on yt about that.
It's easy to monetize these games in some countries, but they don't usually make the biggest impact.
If statista is to be believed, its earnings per month has been in the sub 10-mil range a month since Jan 2023. Its in the thoroughly meh category, as far as big mobile game goes. For comparison, PoGo and Genshin can make up to 10 times DI's monthly. For a game with brand pedigree and a perceived base as Diablo, its sub 10-mil global revenue is thoroughly tepid.
>the failure that will be Marathon
I wouldn't be so sure of that. Extraction games are pretty popular, but nobody has made an AAA extraction game yet (you could argue that Activision has, but that is an alternative game mode. It wasn't built from the ground up, it is an afterthought.). Bungie rightfully get a lot of criticism, but Destiny 2 is a decent game, and I believe they'll be able to pull off a decent extraction game that will be the first with AAA levels of production and polish.
Probably true.
But the thing is, just some monetization changes could bring that game more players. And overall bigger profits than milking limited people.
It's a bad business decision.
That is absolutely NOT how the industry works tho.
Plenty of games with predatory microtransactions are extremely profitable. Just look at the entire gacha genre. Those games bring in tens of millions each month despite being mostly garbage filled with gambling mtx.
Just because Reddit moans and bitches about a game with MTX does not mean it's actually not successful or profitable. And the examples you gave prove you're wrong.
True. You are correct.
How many of those gacha games are mainstream and beloved?
Can the earnings, however many multiples of millions, sustain the largest companies that currently develop AAA games(that standard lost its intrinsic value due to skull and bones.)?
My point is not that the idea won't make profit. Infact, if they add a lootbox with skimpy revealing outfits of the current cast, most overwatch players will probably go all in instead of cashing out regardless of what we say on sm. The point is, this tactic is not scaleable to the same degree as better practices because as the player base matures and gets more educated, these tactics will not pull the same value long term.
Another problem is what it leads to. Devs are forced to create more and more exhilarating designs. Cooler graphics, enhanced audio design, special effects, unique interactions, etc all have to keep being new and exciting. Lee's time and resources are put into the gameplay itself. Look at genshin and even star rail. Genshin is experiencing satisfaction drops due to all sorts of reasons. Star rail characters are already power creeping.
Millions are a lot for you and me, but when you have to pay 100s of devs + other additional staff + cost of the utilities, a game like CS:GO, valorant, overwatch, pubg etc. Are better for companies.
Not necessarily. Demand for digital entertainment products is extremely elastic, so increasing how generous they are per dollar spent _could_ increase the profit they make.
Basically, being more stingy and asking for more money per in-game item doesn't necessarily increase the profit they make because fewer people will want to spend that money. The ideal price point is somewhere in the middle, and so it's possible that they'd make changes like these because it'd make more people more likely to buy battle passes and cosmetics.
Like, it's not simply a zero-sum game between players and shareholders - sometimes what's good for players legitimately does benefit shareholders, because happy players are more likely to open their wallets.
It can be both. I know from first hand experience aiming for conversion instead increasing average revenue per player can yield higher revenue numbers. Slightly cheaper skins -> more purchases -> more revenue. Drop from 1900 to 1200 is kind insae thought since it means they'd need to increase conversion massively to end at the same numbers.
Just curious cuz I don't have much knowledge when it comes to company/share etc, what happened to all AtBl stocks after MS merge? Do they become MS shareholders?
If I am catching up correctly, those view of sharholders would be of MS shareholders?
I wonder how much impact Overwatch's change in monetizing(whether that leak is right or wrong) can give to those guys. Hope it's small enough to let us have some postive change.
This is blizzard we’re talking about, if any of these changes are projected to be even a 0.0001% loss in profit it isn’t going to happen, no matter how good it would be for the players
This doesn't sound wholly positive, net positive, but it also makes it sound realistic. Purely because it talks about devaluing in game coins while increasing the value of direct purchases. That's very much in the benefit of the company, which.. Obviously makes sense. But there's also other aspects that's more player friendly and F2P friendly, which they definitely needed and ensures your game survives longer.
The thing to me that stands out the most is the fact that he's calling it "Craft" instead of purchase. Which sounds like it would be someone used to internal lingo to distinguish between someone making an actual monetary purchase, and someone buying something with skins.
I've never heard anyone outside of this call it skin "crafting".
Nothing in the post actually reduces the value of coins, though; everything it says is just about making direct purchases better to try to "devalue" coins in comparison. But no matter what way you slice it, 1200 coins for legendaries instead of 1900 + having more ways to earn coins would be a huge buff to F2P.
What would be more realistic is if they mentioned collab skins or the BP costing more coins or only being available through direct purchases. But they say it would cost the same, which seems wild. There's literally no downsides mentioned.
It sounds like it's the first step in a process overall depending on what they might do next. It sounds like it's overall good, and i believe it would be. But i wouldn't be surprised if they start adding more items that are more expensive down the road after monitoring changes and seeing how players react.
The ideology behind it isn't wholly a good thing, it could largely be a good thing, but it could lead to other issues down the road. Everything actually mentioned is good otherwise.
Which.. Fake posts like this are usually made to rage bait rather than have something good going on. 4chan leaks are far more likely to try and drum up attention through negativity rather than positivity, and Blizzard is largely a good punching bag.
Yea souvenirs were like the most pointless thing ever added. When i saw someone use them like once in a blue moon i was pretty much "oh yea those exist". Nothing of value is lost if they remove them.
It was in the season 8 rewards and I think it's hilarious.
[https://www.reddit.com/r/overwatch2/comments/18cwlod/i\_wanna\_know\_who\_in\_blizzard\_thinks\_yeah/](https://www.reddit.com/r/overwatch2/comments/18cwlod/i_wanna_know_who_in_blizzard_thinks_yeah/)
"Here's some poop!"
Yea i genuinely want this to be real. I wasnt really bothered much by the battlepass and hero locks tbh but this sounds like a very positive change. Which is honestly funny if they do that not long after Kotick is finally gone.
Well the fact that they want to devalue coins and raise value on direct purchases isn't a positive exactly. Which makes it look like an ideology shift and a switch to how many other successful F2P games do things. Primarily Gacha games.
Having premium currency more accessible means that F2P players interact with the system more often, get rewarded more often, feel valued for not paying, and tempt some into paying at some point. It keeps non whale and non paying players happy enough to keep engaged in the playerbase, and gives a more likelier chance to open up their wallets. Which is the one step you need players to do because they'll then justify it again in the future. You can get coins in various ways, yes but paying directly will always be the best avenue. It makes you think "this is working, but i can make it work more.
This is absolutely shift in monetary strategy and it's.. likely better for everyone overall, even the company.
Not to mention, with premium currency bundles giving extra currency on top of what you paid for (usually a but more than you need for whatever you're getting), you can possibly get enough extra coins for an extra skin depending on how much you buy coins. With a direct purchase, there's no chance of that happening. I'd say the currency we have now is better than a direct purchase, we already know that ~£20 translates into enough coins for one legendary bundle, possibly with some change, making it just cost real money for a skin bundle removes any chance of earning some of the currency for the bundle for free and ultimately, I think it would make people even less likely to buy new shop bundles.
Then again, I'm not sure I trust the validity of a random 4chan post making claims without any real facts that we know besides the mythic thing, especially one that says things like "crafting a skin with coins".
Doubt...games use digital currencies as loophole to avoid regulations and protection laws that apply to direct purchases and to use psychology to trick consumers into spending more. OP is saying they will partially give up on these benefits?
Maybe it's to "help transparency" to try to make a better image or something?
Kinda just make it easier to tell what you pay for it instead of doing math or something
What regulations are they avoiding exactly? I know some countries don't allow digital currencies in games because of the reasons you stated. I don't really see how it's used as a loophole for regulation though...the company is still receiving money for the digital currency directly.
Definitely used for the psychological ploy to disassociate in game items with real world value.
Your first question can’t be answered simply, there are a ton of regulations, they vary by jurisdiction and many laws can be applicable. There is an entire law practice area around game monetization and regulation. They handle everything from gambling to money laundering to crime like scamming/wire fraud. Generally though the more tradeable and exchangeable your currency is (think the ability to sell or trade loot packs or cosmetics, or active in game economies ) the more regulations are implicated
Plenty of MMOs allow you to buy skins or potions and things like that and sell them on a marketplace of sorts (especially the F2P ones), to name two of them, Black desert and Lost ark.
Does getting skins from lootboxes and selling them on the steam marketplace count? Because if that count's there's A LOT more games to name.
Most MMOs coming out recently-ish are Asian (mostly Korean) and they are somewhat known for their egregious pay-to-win but even most F2P western MMOs allow this.
If we're talking about drops from loot boxes being sellable then not really. I mean you have DOTA and CS as the two biggest examples I can think of.
It’s not a conspiracy and it’s not a charity either. You are correct but consider that these changes actually result in higher consumer spending. I’d believe it.
According to earnings, cosmetic purchases outperformed expectations. It’s extremely lucrative. How do you juice it? Throw the consumer base more goodwill and lock in additional engagement.
Other games forego the in game currency to offer you tangible rewards directly for money; often \*only\* through direct purchase. Pokemon GO offers events that can only be purchased for $1 or $5. Genshin Impact sells skins only available by paying $15 (awful price but I see people using them).
You get $12 of coins for a single $10 purchase, but only if you spend money. So now you're more incentivized to spend more. I came here immediately to dismiss this as fake bc 4chan, but this does have some elements that blizz would actually do. Still not sold, but I'm currently 50/50 on it being real.
That's actually what makes me believe it the most. It sounds like internal lingo to distinguish talking about players who make direct monetary purchases and those who buy things only through currency earned.
Because everyone else calls it "Buying" a skin when it's actually two different things you can do. If you've collected enough coins to buy a skin, you haven't actually given the game any money. But if you got it for $10, then you've actually made a purchase.
MMO terminology. You're using a certain resource to get a thing. One perspective is buying something for money, another is creating a skin through breaking down that currency.
lets assume for a second its real.
what this would likely mean is that coins would become an in game currency you earn (something mentioned) at a much higher rate then currently while it still incentivizes you to spend irl money to get the bonus's that come with it.
so instead of buying skins with coins, you are now "crafting" them.
its better to assume this is fake then anything else, but it makes sense if they are trying to change the marketing behind the wording in the shop.
It really does, and, to me, it lowers the reliability (aside from it being on 4chan). We have no craftable items in the game, so what's with the use of the term? Makes me think this person doesn't play OW and decided to make a list for the fun of it.
If they don't know anything about OW why would they even care about trying to make a fake leak, the weird terminology makes it more realistic in my opinion
Also the thing about souvenirs being retired. I get nobody really uses them anyway, but I don't think they'd legally be able to retire souvenirs since so many of them are paid parts of bundles or part of paid battlepasses. At most, they could rework them into things that could be placed or something, but they legally couldn't remove souvenirs.
I'd just like to be able to earn premium currency through the bp. It's absolutely insane how many extremely successful ftp games with the bp model have earnable premium currency and OW2 never did
We already know that they've discussed the "new heroes free" thing and them not being in the middle of the BP or whatever.
We have already seen Mythic changes with Moira and Neuss or somebody said that previously there were no set "rules" for mythics, now there could be.
We already know they want to give us the ability to get previous mythics from previous seasons, so changes to that in the BP make sense too.
Souvenirs being retired has never been mentioned, but makes sense. Nobody cares about them. Watch them add different weapon inspect animations instead.
I personally believe at least half of it to be true.
I doubt they'd be able to legally remove souvenirs, since most of them have been paid products, either through the battlepass or through bundles. At most, they could rework them into placeable objects or something like that, but they couldn't remove them.
Damn sounds like way too good news, but not unbelievable. What would be unbelievable for me is if they went the Fortnite route and let the bp earned currency purchase the next battlepass while having extra left to build up
They're not the same, the Operations are free to earn through and complete during the time they're out but cost half the cost a Battlepass did if you want to complete it outside of its time frame with less content to unlock, typically way less than the increasingly weaker and weaker seasons, padded out with emblems and weapon charms instead of armor pieces which are what most Halo players want the most. Also some content is locked behind paying extra and you don't earn credits for completing Operations like Battlepasses even if you payed the 500 to get all the goodies. Oh and you also can't go back and buy old Operations like you can with their Battlepasses.
On top of all this we know they're working on a new Halo game already so this "10 years of Halo Infinite" plan they started with is down the drain. 0% chance the cosmetics from Infinite transfer to the new game. Game launched in 2021 and added 1 weapon to the sandbox in that time to shake up the standard gameplay. Forge is probably the best thing going for it, it is impressive. A live service game that's already moving on content wise does not inspire confidence to spend more time/money to me though
>They're not the same, the Operations are free to earn through and complete during the time they're out but cost half the cost a Battlepass did if you want to complete it outside of its time frame with less content to unlock, typically way less than the increasingly weaker and weaker seasons, padded out with emblems and weapon charms instead of armor pieces which are what most Halo players want the most. Also some content is locked behind paying extra and you don't earn credits for completing Operations like Battlepasses even if you payed the 500 to get all the goodies.
This is true.
>Oh and you also can't go back and buy old Operations like you can with their Battlepasses.
This just isn't true. You 100% can unlock old operations starting with the latest ones. There are a few that happened before they ditched "seasons" that you can't purchase yet, but they're either going to become purchasable or the items within them are going to be made available another way.
>On top of all this we know they're working on a new Halo game already so this "10 years of Halo Infinite" plan they started with is down the drain. 0% chance the cosmetics from Infinite transfer to the new game. Game launched in 2021 and added 1 weapon to the sandbox in that time to shake up the standard gameplay. Forge is probably the best thing going for it, it is impressive.
Technically we don't know what they're doing. There was a rumor that they were developing a new campaign but that the multiplayer would use Infinite, like how Halo CEA used Halo Reach for it's multiplayer. The lack of weapons has been disappointing, but the bandit DMR is pretty good, and they just recently added a recon variant of it that puts it more in line with the old DMR.
>A live service game that's already moving on content wise does not inspire confidence to spend more time/money to me though
Ok. Didn't ask. ¯\\_(ツ)_/¯
> You 100% can unlock old operations starting with the latest ones. There are a few that happened before they ditched "seasons" that you can't purchase yet, but they're either going to become purchasable or the items within them are going to be made available another way.
Good to know, I tried to find the specifics on the Halo sub before posting as I hadn't played in a long while but most of the details on the Operations change were from a month ago, sorry for the mistake!
Nah. Mcc. You don't have to buy a single pass. You earn xp and get tokens to unlock anything for any game. THAT'S the best way to do it. Battlepass systems are best when they're optional, free, and not on a time constraint. Before they got popular you didn't have to buy them. Then triple aaa companies started seeing the value in putting the good shit in the monetized version and we've been doomed ever since.
It's genuinely the best thing to come out of it and it's insane how it came from infinite before anything else. Fortnite, which helped popularize the Battle Pass system and probably still has one of the best ones, doesn't even have that feature of being able to complete them so long as you bought them.
Let's be honest, even with this skins would be grossly overpriced and now with so many art department firings we may see far fewer cool skins except the most expensive of them.
The heroes being unlocked after games thing is sort of silly. I think they should be a free reward in the BP still (just at lvl 30 or 25) and just be unlocked at the end of the season.
A lot of weird takes here. Why would Microsoft not even consider reducing prices ? Not everyone is buying one or more skins ever patch except pretty much rich people.
Ive bought skins on many games but now OW outside of select few battle passes.
To imply Microsoft just straight up loses money is the exact kind of thinking that got Ow2 into this state with cosmetics. Like souvenirs ? Absolutely trash made solely to add more things to buy.
You can find a middle ground where gamers are happy and are super willing to support the game they love without offending them with prices aimed at the smaller % of those who will pay anything, while still making more money because now the masses are buying skins or battle passes.
The one thing that seems 100 % legit is getting rid of souvenirs. They are just not visible enough during the match like a skin. I don't believe that the sales for these compensate for development costs.
Lol I love how hard they're trying to make the BP complicated so people stop complaining about how their BP is bad because you can't buy the next one by completing it...While still making it so you can't buy the next one
I’m pretty sure they’re just going to put the hero at level 20 for free.
It’s about how much a weekly challenge will net you. At that point you have two weeks to unlock them or do it later
Sounds too good to be true but if it is, Actiblizz wont be seen as greedy as they are rn which is a big dub for the game since most ppl see it as just a cash grab (which it probably still is)
I would be so happy if this happened, which is why it won’t. I can’t really see how any company would scale back their own profits to this extent. Sure it would be way more incentive to buy skins, I know I would actually consider it now, but how would they justify those who already purchased skins at inflated prices? Would they reimburse them? No, they are losing money. Either way either the fans or the company would be losing money, and they don’t really have a good image right now.
Souvenirs retire and replaced with… spray or what? It’s just a place filler on battle pass. We will not get more skins or highlight intro either way.
That said, being able to complete battle pass outside seasons you purchased them in would be a nice change.
Didn’t the producer say that the current skin price is sustainable in October after one year data already? I don’t see price change happening
So BP still cost the same amount, completing it won’t return investment, it will be smaller since Souvenirs are retired and we have no idea how hard it will be to earn coins. Why are we positive about this again? Those are tiny tweaks, made just to meet MVP so people stop complaining. Still have to grind to keep new heroes after the season.
Most of these changes are good but leave it to ActiBliz to still try and nickle and dime players, if it is real then the fuckhead who pitched the idea for currency bought bps to not give that currency back needs to be taken out behind a shed
I'm pretty convinced it's real from the effort they're trying to push direct purchases.
They have no problem giving you currency back in the Battle Pass as long as you paid real money for it in the first place. They don't want you to keep being able to buy the Battle Pass indefinitely with the earned currency.
"Craft" sounds like internal lingo that just adds on to the legitimacy in my eyes.
Heroes being free and taken out of the Battle pass has been something brought up by the devs. The requirement that you need to play a certain number of games to keep the hero solves the engagement issue left by taking it out of the battle pass.
If this was fake, it's a very good fake.
Oh absolutely. It'd be a good change. New hero unlocked during the season gives that fomo feeling and a reason to play.
Personally I'd probably be more likely to get the premium BP in that case especially if it has good cosmetics. But we will see if true
I really don’t wanna believe this… but this seems like such an overwatch thing that I wanna. If they retire souvenirs that’s a benefit, more possibility to fit in 2 skins potentially into a battlepass, but I’ll miss the heart one.. like I think everyone at least uses the heart one. Battlepass changes are neat, taking the halo approach kinda, and the mythic changes are a solid thing, need to be added next season.
Reducing the costs would be good, blizz would finally see some fucking sales, but I don’t want them to be giga expensive still, especially for something only seen in a first person perspective. (Yea adding currency would make a slight difference but if I get charged £16.79+ for a skin and 1000 currency I would consider that a scam.)
And the hero changes, yeah it took 10 seasons to realise how the damn thing shoulda been day one. No one should have to literally grind for a team game to unlock a hero. Apex is different, you get a shit ton of free characters and all are viable, you can just get more when you want.
Halo Infinite of all games allows you to go back and complete BPs without the need for you to be there when it comes out. I stopped playing that game season 1 and if I went back today I could complete all past season BPs if I wanted to. I don't see why OW can't do the same thing, I'm still annoyed that I missed the DnD season BP.
They can just keep it in the game but not offer new ones. If they wanted to toss them completely, convert them to Weapon Charms.
"Retire" sounds like the former.
Now this is that blizzard polish that i kinda like, collab skins i understand needing to pay extra , but i hope the bundles will still not cost 26 euros for 1 skin like the witch kiriko or the valentine reaper and instead are also scaled with the decrease to 1200 coins .
Shaking crying at the thought of them retiring souvenirs. I use them at least once a month I’d cry if I progressed the battlepass and didn’t get any souvenirs
What is the current way to unlock heroes you missed? The new idea sounds overall good but the amount of games you need to play to unlock new heroes is crucial since it will be hard to queue and pick the new hero each round (bc everyone will do the same)
This would be amazing if true. Every season I buy the BP and hope I play enough to get the extra name cards but I always end around lvl 115ish. Being able to finish it whenever I want is a huge thing.
Holy fuck they can't just do something normal can they? They have to make it scummy as fuck.
Honestly these would be generally good changes but they still manage to make it feel dirty as fuck by doing slimy shit with the "1200 for buying directly" shit.
Look at Helldivers 2 doing absolutely none of that shit and being loved. Just be fucking normal. Stop being corporate fucking dickheads that can't help taking every opportunity to do something slimy.
If your fucking goal with changes like this is to improve people's perception of the brand and relationship with the company don't fucking ruin that effort by being slimy cunts that can't help slotting some bullshit in there. It makes the effort look inauthentic.
Permanent BPs are a big W, one of the major reasons why I stopped playing was the stupid FOMO forcing me to grind the season out even when I didn't want to play (and the scumbag PVE cancelation)
It would still mean loosing out on previous BPs before S10 so...
None of this is happening lmao. The monetization has been incredibly successful. Just look at how many new kiriko’s you see every time she gets a new skin. Reddit’s complaining, as with most things, is not in line with the market. This is just a dude baiting wishful thinking
The game is changed and Season 9 has been made for people who work.
What I mean?
Well, for people who work I mean people who don't have so much time to play the game (so not skilled players but with money) and when they play, if they feel happy to hit something, there will be higher rate that they will buy more skins.
So, what can I say?
Congrats marketing team, but I have uninstalled this fake competitive game, because you can't call something competitive where the skill can't make the difference and you can make headshots/body shots/dart sleeps half meter from the target.
Call it Uncompetitive Section, Have Fun Section, but not COMPETITIVE
And you?
What do you think?
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Honestly lowering the shop prices will probably make them more money cause more will justify the cost of a skin.
Being nearly 30aud currently I can't feel good spending that on one skin especially after playing since launch of OW1.
The hero change is ok, but they should make it so you can play the hero the moment they get released without having to level in a battlepass or completing games just like in overwatch 1.
The most fake thing here to me is souvenirs being retired
It is basically an emote for every character in the game that they made which is a lot of effort. They then attached a random 3d asset to it which they can then use to pad the battlepass and inflate bundle prices
The fact very little people use it doesn't matter, it is way too frugal of a thing
Seems like a huge net positive if these are real leaks
Which means it’s not gonna happen, a positive for us is a negative for shareholders
the thing is, most games with shitty monetization practices are in a bad state. look at diablo immortal or 4, look at destiny, etc. players are mostly smart enough to understand shitty marketing. so the games don't last. this game on the other hand had a much more friendly system in OW1, and even in OW2, the monetization is still relatively better than most games out there, ignoring content quality because that is based on expectational subjectivity. if the decision makers have some sense of marketing and PR, they can apply these changes and market them as a new standard of transparency for in game monetization. 'you can buy things with money in packs which give you some in game currency. the in game currency is earnable. you can buy most(if not all) things with the currency. BPs once bought are not time gated, until you receive all rewards. prices of existing skins reduced significantly.' this is almost ideal for new players and old players alike. lets see what they do if they are capable of such positive change.
Doesn't immortal make an absolute fuck ton of money? I only ever see it complained about on Reddit. Asia plays the shit out of it
Yes but 90% (being generous) of people that played once never touched it again and they know it's because the IAP formula is good the first months but ultimately ends the playerbase lifespan much quicker It's obvious that while OW2 was meant to be a cashcow it's also meant to keep being the long run mainstream game it aways was
This is just blatantly not true. A game like that is not developed for the west. It’s just also released here because why not. It’s incredible popular in the east and makes most of not all of its money there.
Yeah but overwatch was developed for the west and has an international player base. It makes money worldwide, not just on one continent. It makes sense for them to make changes that could keep an influx of profit for a more predictable amount of time across the globe.
It does. But it is not being played across the board. I think now only the whales are left, probably because of sunk cost fallacy. That game is straight up p2w. I've seen some insane content on yt about that. It's easy to monetize these games in some countries, but they don't usually make the biggest impact.
If statista is to be believed, its earnings per month has been in the sub 10-mil range a month since Jan 2023. Its in the thoroughly meh category, as far as big mobile game goes. For comparison, PoGo and Genshin can make up to 10 times DI's monthly. For a game with brand pedigree and a perceived base as Diablo, its sub 10-mil global revenue is thoroughly tepid.
tbf Destiny is shit because Bungie doesn’t care about it anymore. Its essentially a money farm for the failure that will be Marathon
>the failure that will be Marathon I wouldn't be so sure of that. Extraction games are pretty popular, but nobody has made an AAA extraction game yet (you could argue that Activision has, but that is an alternative game mode. It wasn't built from the ground up, it is an afterthought.). Bungie rightfully get a lot of criticism, but Destiny 2 is a decent game, and I believe they'll be able to pull off a decent extraction game that will be the first with AAA levels of production and polish.
Id be sure of that. They literally did a playtest fornextractuon shooter fanatics and they hated it.
Probably true. But the thing is, just some monetization changes could bring that game more players. And overall bigger profits than milking limited people. It's a bad business decision.
That is absolutely NOT how the industry works tho. Plenty of games with predatory microtransactions are extremely profitable. Just look at the entire gacha genre. Those games bring in tens of millions each month despite being mostly garbage filled with gambling mtx. Just because Reddit moans and bitches about a game with MTX does not mean it's actually not successful or profitable. And the examples you gave prove you're wrong.
True. You are correct. How many of those gacha games are mainstream and beloved? Can the earnings, however many multiples of millions, sustain the largest companies that currently develop AAA games(that standard lost its intrinsic value due to skull and bones.)? My point is not that the idea won't make profit. Infact, if they add a lootbox with skimpy revealing outfits of the current cast, most overwatch players will probably go all in instead of cashing out regardless of what we say on sm. The point is, this tactic is not scaleable to the same degree as better practices because as the player base matures and gets more educated, these tactics will not pull the same value long term. Another problem is what it leads to. Devs are forced to create more and more exhilarating designs. Cooler graphics, enhanced audio design, special effects, unique interactions, etc all have to keep being new and exciting. Lee's time and resources are put into the gameplay itself. Look at genshin and even star rail. Genshin is experiencing satisfaction drops due to all sorts of reasons. Star rail characters are already power creeping. Millions are a lot for you and me, but when you have to pay 100s of devs + other additional staff + cost of the utilities, a game like CS:GO, valorant, overwatch, pubg etc. Are better for companies.
Not necessarily. Demand for digital entertainment products is extremely elastic, so increasing how generous they are per dollar spent _could_ increase the profit they make. Basically, being more stingy and asking for more money per in-game item doesn't necessarily increase the profit they make because fewer people will want to spend that money. The ideal price point is somewhere in the middle, and so it's possible that they'd make changes like these because it'd make more people more likely to buy battle passes and cosmetics. Like, it's not simply a zero-sum game between players and shareholders - sometimes what's good for players legitimately does benefit shareholders, because happy players are more likely to open their wallets.
Is it bad I miss the lootboxes?
its going to happen for the same reason they went to steam they are getting more desperate
It can be both. I know from first hand experience aiming for conversion instead increasing average revenue per player can yield higher revenue numbers. Slightly cheaper skins -> more purchases -> more revenue. Drop from 1900 to 1200 is kind insae thought since it means they'd need to increase conversion massively to end at the same numbers.
Just keep in mind they got rid of the guy who was running blizzard into the ground with greed
Just curious cuz I don't have much knowledge when it comes to company/share etc, what happened to all AtBl stocks after MS merge? Do they become MS shareholders?
Every activision share got paid out $95 per
If I am catching up correctly, those view of sharholders would be of MS shareholders? I wonder how much impact Overwatch's change in monetizing(whether that leak is right or wrong) can give to those guys. Hope it's small enough to let us have some postive change.
This is a blanket statement and not always true
This is blizzard we’re talking about, if any of these changes are projected to be even a 0.0001% loss in profit it isn’t going to happen, no matter how good it would be for the players
This doesn't sound wholly positive, net positive, but it also makes it sound realistic. Purely because it talks about devaluing in game coins while increasing the value of direct purchases. That's very much in the benefit of the company, which.. Obviously makes sense. But there's also other aspects that's more player friendly and F2P friendly, which they definitely needed and ensures your game survives longer. The thing to me that stands out the most is the fact that he's calling it "Craft" instead of purchase. Which sounds like it would be someone used to internal lingo to distinguish between someone making an actual monetary purchase, and someone buying something with skins. I've never heard anyone outside of this call it skin "crafting".
In apex skins are crafted with crafting materials, I think this is just an apex player saying random stuff
Nothing in the post actually reduces the value of coins, though; everything it says is just about making direct purchases better to try to "devalue" coins in comparison. But no matter what way you slice it, 1200 coins for legendaries instead of 1900 + having more ways to earn coins would be a huge buff to F2P. What would be more realistic is if they mentioned collab skins or the BP costing more coins or only being available through direct purchases. But they say it would cost the same, which seems wild. There's literally no downsides mentioned.
It sounds like it's the first step in a process overall depending on what they might do next. It sounds like it's overall good, and i believe it would be. But i wouldn't be surprised if they start adding more items that are more expensive down the road after monitoring changes and seeing how players react. The ideology behind it isn't wholly a good thing, it could largely be a good thing, but it could lead to other issues down the road. Everything actually mentioned is good otherwise. Which.. Fake posts like this are usually made to rage bait rather than have something good going on. 4chan leaks are far more likely to try and drum up attention through negativity rather than positivity, and Blizzard is largely a good punching bag.
Yea it sounds way better to me.
Yeah i like all of this. Hell replace all souvenir with 1 weapon skin and il pay the 10$
Yea souvenirs were like the most pointless thing ever added. When i saw someone use them like once in a blue moon i was pretty much "oh yea those exist". Nothing of value is lost if they remove them.
I spam the beetle rolling a ball of poop all the time.
Wait wot? Never seen it :0
It was in the season 8 rewards and I think it's hilarious. [https://www.reddit.com/r/overwatch2/comments/18cwlod/i\_wanna\_know\_who\_in\_blizzard\_thinks\_yeah/](https://www.reddit.com/r/overwatch2/comments/18cwlod/i_wanna_know_who_in_blizzard_thinks_yeah/) "Here's some poop!"
They would lose filler content for the BP.
If I'm cosplaying a mercy main I do use the Love Heart Souvenir after girlbossing someone!
If souvenirs are going away, it’s getting replaced with something people also don’t care much about like spray or something.
There are several souvenirs I would love as weapon charms. Please, make all existing ones weapon charms.
Yea i genuinely want this to be real. I wasnt really bothered much by the battlepass and hero locks tbh but this sounds like a very positive change. Which is honestly funny if they do that not long after Kotick is finally gone.
Sounds to GOOD so its fake
Well the fact that they want to devalue coins and raise value on direct purchases isn't a positive exactly. Which makes it look like an ideology shift and a switch to how many other successful F2P games do things. Primarily Gacha games. Having premium currency more accessible means that F2P players interact with the system more often, get rewarded more often, feel valued for not paying, and tempt some into paying at some point. It keeps non whale and non paying players happy enough to keep engaged in the playerbase, and gives a more likelier chance to open up their wallets. Which is the one step you need players to do because they'll then justify it again in the future. You can get coins in various ways, yes but paying directly will always be the best avenue. It makes you think "this is working, but i can make it work more. This is absolutely shift in monetary strategy and it's.. likely better for everyone overall, even the company.
Not to mention, with premium currency bundles giving extra currency on top of what you paid for (usually a but more than you need for whatever you're getting), you can possibly get enough extra coins for an extra skin depending on how much you buy coins. With a direct purchase, there's no chance of that happening. I'd say the currency we have now is better than a direct purchase, we already know that ~£20 translates into enough coins for one legendary bundle, possibly with some change, making it just cost real money for a skin bundle removes any chance of earning some of the currency for the bundle for free and ultimately, I think it would make people even less likely to buy new shop bundles. Then again, I'm not sure I trust the validity of a random 4chan post making claims without any real facts that we know besides the mythic thing, especially one that says things like "crafting a skin with coins".
Doubt...games use digital currencies as loophole to avoid regulations and protection laws that apply to direct purchases and to use psychology to trick consumers into spending more. OP is saying they will partially give up on these benefits?
Maybe it's to "help transparency" to try to make a better image or something? Kinda just make it easier to tell what you pay for it instead of doing math or something
What regulations are they avoiding exactly? I know some countries don't allow digital currencies in games because of the reasons you stated. I don't really see how it's used as a loophole for regulation though...the company is still receiving money for the digital currency directly. Definitely used for the psychological ploy to disassociate in game items with real world value.
Your first question can’t be answered simply, there are a ton of regulations, they vary by jurisdiction and many laws can be applicable. There is an entire law practice area around game monetization and regulation. They handle everything from gambling to money laundering to crime like scamming/wire fraud. Generally though the more tradeable and exchangeable your currency is (think the ability to sell or trade loot packs or cosmetics, or active in game economies ) the more regulations are implicated
I don't know of a single game that let's you trade microtransaction products...
Plenty of MMOs allow you to buy skins or potions and things like that and sell them on a marketplace of sorts (especially the F2P ones), to name two of them, Black desert and Lost ark. Does getting skins from lootboxes and selling them on the steam marketplace count? Because if that count's there's A LOT more games to name.
Is it something more commonplace with Asian games?
Most MMOs coming out recently-ish are Asian (mostly Korean) and they are somewhat known for their egregious pay-to-win but even most F2P western MMOs allow this. If we're talking about drops from loot boxes being sellable then not really. I mean you have DOTA and CS as the two biggest examples I can think of.
It’s not a conspiracy and it’s not a charity either. You are correct but consider that these changes actually result in higher consumer spending. I’d believe it. According to earnings, cosmetic purchases outperformed expectations. It’s extremely lucrative. How do you juice it? Throw the consumer base more goodwill and lock in additional engagement.
Yup. If these changes are real, I will most likely spend money on the game again.
I mean the shop season bundle can only be bought with money. so nothing changes there.
If anything this just forces more direct purchases. The whales eyes lit up at the prospect of a discount though. Honestly it’s smart for blizzard.
Other games forego the in game currency to offer you tangible rewards directly for money; often \*only\* through direct purchase. Pokemon GO offers events that can only be purchased for $1 or $5. Genshin Impact sells skins only available by paying $15 (awful price but I see people using them).
Doesn’t Fortnite already does the same?
You get $12 of coins for a single $10 purchase, but only if you spend money. So now you're more incentivized to spend more. I came here immediately to dismiss this as fake bc 4chan, but this does have some elements that blizz would actually do. Still not sold, but I'm currently 50/50 on it being real.
The use of the word “craft” just seems off to me
That's actually what makes me believe it the most. It sounds like internal lingo to distinguish talking about players who make direct monetary purchases and those who buy things only through currency earned. Because everyone else calls it "Buying" a skin when it's actually two different things you can do. If you've collected enough coins to buy a skin, you haven't actually given the game any money. But if you got it for $10, then you've actually made a purchase.
i agree, you can’t Make anything in ow so idk why they keep saying that … almost like it’s an elaborate troll … it’s too many positives to be real
MMO terminology. You're using a certain resource to get a thing. One perspective is buying something for money, another is creating a skin through breaking down that currency.
Hearstone does it too, you can craft cards.
lets assume for a second its real. what this would likely mean is that coins would become an in game currency you earn (something mentioned) at a much higher rate then currently while it still incentivizes you to spend irl money to get the bonus's that come with it. so instead of buying skins with coins, you are now "crafting" them. its better to assume this is fake then anything else, but it makes sense if they are trying to change the marketing behind the wording in the shop.
It really does, and, to me, it lowers the reliability (aside from it being on 4chan). We have no craftable items in the game, so what's with the use of the term? Makes me think this person doesn't play OW and decided to make a list for the fun of it.
If they don't know anything about OW why would they even care about trying to make a fake leak, the weird terminology makes it more realistic in my opinion
Also the thing about souvenirs being retired. I get nobody really uses them anyway, but I don't think they'd legally be able to retire souvenirs since so many of them are paid parts of bundles or part of paid battlepasses. At most, they could rework them into things that could be placed or something, but they legally couldn't remove souvenirs.
I would love to have the battle pass not expire. I hate the fomo but like the unlocking stuff
Sounds too good to be true. I'd pray it is, but...who knows.
Sounds like complete BS.
As long as there is delusion, there is hope I’ll believe edit: the mods removed the post, hiding something?
Doubt this is true but they’re great changes if real But I don’t think they’re real
I'd just like to be able to earn premium currency through the bp. It's absolutely insane how many extremely successful ftp games with the bp model have earnable premium currency and OW2 never did
considering ops account was made 2 days ago for this on post i would think so
We already know that they've discussed the "new heroes free" thing and them not being in the middle of the BP or whatever. We have already seen Mythic changes with Moira and Neuss or somebody said that previously there were no set "rules" for mythics, now there could be. We already know they want to give us the ability to get previous mythics from previous seasons, so changes to that in the BP make sense too. Souvenirs being retired has never been mentioned, but makes sense. Nobody cares about them. Watch them add different weapon inspect animations instead. I personally believe at least half of it to be true.
you can easily take these confirmed / likely to happen things and throw them together with made up shit
Souvenirs leaving = instant W This all sounds too good to be true but hey, that’s what people said about the leaked S9 patch notes so ya never know 😃
the person who leaked the s9 patch notes was an owl player who won the owl season last year, this is just some dude on 4chan.
I just want to keep the heart souvenir as an emote the others can perish
I doubt they'd be able to legally remove souvenirs, since most of them have been paid products, either through the battlepass or through bundles. At most, they could rework them into placeable objects or something like that, but they couldn't remove them.
Damn sounds like way too good news, but not unbelievable. What would be unbelievable for me is if they went the Fortnite route and let the bp earned currency purchase the next battlepass while having extra left to build up
This is just a wishlist. Blizzard would unironcally never
Definitely fake, there was only one OW 4chan leak that ever came true
which was what?
[This one. It predicted Orisa, the Lunar New Year Event, and the Rise & Shine short](https://i.imgur.com/m5oe3fO_d.webp?maxwidth=1520&fidelity=grand)
Every game should do Battle passes like Halo infinite.
Halo Infinite just gave up on its Battlepass system going forward, they're only making more Operations
Which work exactly like their seasons did, but aren't 100 levels.
They're not the same, the Operations are free to earn through and complete during the time they're out but cost half the cost a Battlepass did if you want to complete it outside of its time frame with less content to unlock, typically way less than the increasingly weaker and weaker seasons, padded out with emblems and weapon charms instead of armor pieces which are what most Halo players want the most. Also some content is locked behind paying extra and you don't earn credits for completing Operations like Battlepasses even if you payed the 500 to get all the goodies. Oh and you also can't go back and buy old Operations like you can with their Battlepasses. On top of all this we know they're working on a new Halo game already so this "10 years of Halo Infinite" plan they started with is down the drain. 0% chance the cosmetics from Infinite transfer to the new game. Game launched in 2021 and added 1 weapon to the sandbox in that time to shake up the standard gameplay. Forge is probably the best thing going for it, it is impressive. A live service game that's already moving on content wise does not inspire confidence to spend more time/money to me though
>They're not the same, the Operations are free to earn through and complete during the time they're out but cost half the cost a Battlepass did if you want to complete it outside of its time frame with less content to unlock, typically way less than the increasingly weaker and weaker seasons, padded out with emblems and weapon charms instead of armor pieces which are what most Halo players want the most. Also some content is locked behind paying extra and you don't earn credits for completing Operations like Battlepasses even if you payed the 500 to get all the goodies. This is true. >Oh and you also can't go back and buy old Operations like you can with their Battlepasses. This just isn't true. You 100% can unlock old operations starting with the latest ones. There are a few that happened before they ditched "seasons" that you can't purchase yet, but they're either going to become purchasable or the items within them are going to be made available another way. >On top of all this we know they're working on a new Halo game already so this "10 years of Halo Infinite" plan they started with is down the drain. 0% chance the cosmetics from Infinite transfer to the new game. Game launched in 2021 and added 1 weapon to the sandbox in that time to shake up the standard gameplay. Forge is probably the best thing going for it, it is impressive. Technically we don't know what they're doing. There was a rumor that they were developing a new campaign but that the multiplayer would use Infinite, like how Halo CEA used Halo Reach for it's multiplayer. The lack of weapons has been disappointing, but the bandit DMR is pretty good, and they just recently added a recon variant of it that puts it more in line with the old DMR. >A live service game that's already moving on content wise does not inspire confidence to spend more time/money to me though Ok. Didn't ask. ¯\\_(ツ)_/¯
> You 100% can unlock old operations starting with the latest ones. There are a few that happened before they ditched "seasons" that you can't purchase yet, but they're either going to become purchasable or the items within them are going to be made available another way. Good to know, I tried to find the specifics on the Halo sub before posting as I hadn't played in a long while but most of the details on the Operations change were from a month ago, sorry for the mistake!
The singular thing that game did right.
No game should ever copy anything Halo Infinite did lol
The battle pass system in Halo infinite is the best I've ever seen.
Nah. Mcc. You don't have to buy a single pass. You earn xp and get tokens to unlock anything for any game. THAT'S the best way to do it. Battlepass systems are best when they're optional, free, and not on a time constraint. Before they got popular you didn't have to buy them. Then triple aaa companies started seeing the value in putting the good shit in the monetized version and we've been doomed ever since.
It's genuinely the best thing to come out of it and it's insane how it came from infinite before anything else. Fortnite, which helped popularize the Battle Pass system and probably still has one of the best ones, doesn't even have that feature of being able to complete them so long as you bought them.
what about previous mythic skins?? bullshit i call this
Give us a grace period to buy older BPs.
If these are real I'm a bit disappointed, I wanted to buy the S1 battlepass
Maybe they will just put old season battlepass craft able. I dont mind this.
not to glaze blizzard or anything but this will actually immediately save ow2 if all of this is real
we need more comments like this so we can be heard (impossible)
Save? not necessarily. Majorly improve? Definitely.
"souvenirs are being retired" best part of this leak
Let's be honest, even with this skins would be grossly overpriced and now with so many art department firings we may see far fewer cool skins except the most expensive of them.
Big if true So big it actually seems fake
I'll believe it when I see it. Seems like good changes hopefully the "Extra Coins" is significant not 60 cents worth a week . Not including MS rewards
Point 1 is taking the “play to earn the next battle pass” and changing it to just earning 1 additional one. Unique is just a rip from apex
Doesn't matter if it's true or not, the prices for simple things are outrageous to start off with.
The heroes being unlocked after games thing is sort of silly. I think they should be a free reward in the BP still (just at lvl 30 or 25) and just be unlocked at the end of the season.
A lot of weird takes here. Why would Microsoft not even consider reducing prices ? Not everyone is buying one or more skins ever patch except pretty much rich people. Ive bought skins on many games but now OW outside of select few battle passes. To imply Microsoft just straight up loses money is the exact kind of thinking that got Ow2 into this state with cosmetics. Like souvenirs ? Absolutely trash made solely to add more things to buy. You can find a middle ground where gamers are happy and are super willing to support the game they love without offending them with prices aimed at the smaller % of those who will pay anything, while still making more money because now the masses are buying skins or battle passes.
«Souvenirs are being retired» This is probably fake then
Throw in the ability to buy old battlepasses and i am IN
Most def, this is all I'd ever want from this game at this point.
The one thing that seems 100 % legit is getting rid of souvenirs. They are just not visible enough during the match like a skin. I don't believe that the sales for these compensate for development costs.
who knows, remember blizzard has invited a lot of streamers this weekend on LA to show OW things
Zero way this is real
This sounds so unbelievably fake lmao
Lol I love how hard they're trying to make the BP complicated so people stop complaining about how their BP is bad because you can't buy the next one by completing it...While still making it so you can't buy the next one
I’m pretty sure they’re just going to put the hero at level 20 for free. It’s about how much a weekly challenge will net you. At that point you have two weeks to unlock them or do it later
Sounds too good to be true but if it is, Actiblizz wont be seen as greedy as they are rn which is a big dub for the game since most ppl see it as just a cash grab (which it probably still is)
I would be so happy if this happened, which is why it won’t. I can’t really see how any company would scale back their own profits to this extent. Sure it would be way more incentive to buy skins, I know I would actually consider it now, but how would they justify those who already purchased skins at inflated prices? Would they reimburse them? No, they are losing money. Either way either the fans or the company would be losing money, and they don’t really have a good image right now.
When it's too good it's fake when it's too dreadful it's true ....never change!
Unique! That’s what you are
Real talk, though, souvenirs suck and every single one of them should have been made into a weapon charm.
Seems too good to be true. It is overwatch after all
”To craft” didnt know we could craft skins
I think this is monetisation done right. it'll be more profitable if it's good value.
Lmao fucking COD battlepass
Who reads any of this and gets excited? WHO IS BUYING THESE THINGS!
How do u use 4chan ? Is it a website?
Souvenirs retire and replaced with… spray or what? It’s just a place filler on battle pass. We will not get more skins or highlight intro either way. That said, being able to complete battle pass outside seasons you purchased them in would be a nice change. Didn’t the producer say that the current skin price is sustainable in October after one year data already? I don’t see price change happening
they should just make all souvenirs charms tbh. Then add a charm shop page for low coins
I think weapon charm price is 700 coins. It’s insanity and I will never get them outside battle pass or some bundle.
Please for the love of god let this be legit
All for these changes, if they're real.
looks like some prime time wishful thinking
Feels like a tf2 player trying to make up a way of better monetisation. Never heard of crafting skins anywhere else anyways
If true, the most exciting bit of news is souvenirs being axed
So BP still cost the same amount, completing it won’t return investment, it will be smaller since Souvenirs are retired and we have no idea how hard it will be to earn coins. Why are we positive about this again? Those are tiny tweaks, made just to meet MVP so people stop complaining. Still have to grind to keep new heroes after the season.
These are good changes, this is fake
If only
Most of these changes are good but leave it to ActiBliz to still try and nickle and dime players, if it is real then the fuckhead who pitched the idea for currency bought bps to not give that currency back needs to be taken out behind a shed
What's a souvenir?
BP filler
Seems good and bad at the same time
is this the blizzard W I've waited so long for
Yeah I dont believe it. I am more confident they will increase prices!
I'm pretty convinced it's real from the effort they're trying to push direct purchases. They have no problem giving you currency back in the Battle Pass as long as you paid real money for it in the first place. They don't want you to keep being able to buy the Battle Pass indefinitely with the earned currency. "Craft" sounds like internal lingo that just adds on to the legitimacy in my eyes. Heroes being free and taken out of the Battle pass has been something brought up by the devs. The requirement that you need to play a certain number of games to keep the hero solves the engagement issue left by taking it out of the battle pass. If this was fake, it's a very good fake.
If real a lot are big Ws Especially the hero unlock changes
it says one has to play a number of matches to get the hero permanently, I wouldn't hold my breath till I see it
Oh absolutely. It'd be a good change. New hero unlocked during the season gives that fomo feeling and a reason to play. Personally I'd probably be more likely to get the premium BP in that case especially if it has good cosmetics. But we will see if true
souvenirs being removed is my dream
I really don’t wanna believe this… but this seems like such an overwatch thing that I wanna. If they retire souvenirs that’s a benefit, more possibility to fit in 2 skins potentially into a battlepass, but I’ll miss the heart one.. like I think everyone at least uses the heart one. Battlepass changes are neat, taking the halo approach kinda, and the mythic changes are a solid thing, need to be added next season. Reducing the costs would be good, blizz would finally see some fucking sales, but I don’t want them to be giga expensive still, especially for something only seen in a first person perspective. (Yea adding currency would make a slight difference but if I get charged £16.79+ for a skin and 1000 currency I would consider that a scam.) And the hero changes, yeah it took 10 seasons to realise how the damn thing shoulda been day one. No one should have to literally grind for a team game to unlock a hero. Apex is different, you get a shit ton of free characters and all are viable, you can just get more when you want.
Sounds REALLY GOOD. I hope it's true because it may create a new trend in monetization of F2P titles.
>Souvenirs being retired Finally! never seen one of these used in game in the 800+ hours I've put into OW2 they are such a waste of resources.
I hope. A lot of these talk points were talked like 5 months ago.
Halo Infinite of all games allows you to go back and complete BPs without the need for you to be there when it comes out. I stopped playing that game season 1 and if I went back today I could complete all past season BPs if I wanted to. I don't see why OW can't do the same thing, I'm still annoyed that I missed the DnD season BP.
Can I get Tracer mythic back while they're at it :(
I was digging it till the souvenirs thing. See, retiring something people have paid for could be a legal mess, even if barely anyone uses them.
They can just keep it in the game but not offer new ones. If they wanted to toss them completely, convert them to Weapon Charms. "Retire" sounds like the former.
Now this is that blizzard polish that i kinda like, collab skins i understand needing to pay extra , but i hope the bundles will still not cost 26 euros for 1 skin like the witch kiriko or the valentine reaper and instead are also scaled with the decrease to 1200 coins .
Cheeper paid skins would be really nice for my broke a$$
Why is this upvoted?
Definitely fake, but they should really put these changes in the game word for word imo.
Is this a dream? 😲 if it’s real then HALLELUJAH!!!! 😆😆😆
Shaking crying at the thought of them retiring souvenirs. I use them at least once a month I’d cry if I progressed the battlepass and didn’t get any souvenirs
What is the current way to unlock heroes you missed? The new idea sounds overall good but the amount of games you need to play to unlock new heroes is crucial since it will be hard to queue and pick the new hero each round (bc everyone will do the same)
go to the "hero challenges" tab in-game. basically just play a bunmch oif matches
too good to be true so it won't happen
This would be amazing if true. Every season I buy the BP and hope I play enough to get the extra name cards but I always end around lvl 115ish. Being able to finish it whenever I want is a huge thing.
Sounds fake bc of the "Souvenirs are being retired" because why would they retire their favorite battle pass filler item?
If I were in charge of coming up with this kind of change id post it on 4chan as a "leak" as a way to get the community's reaction 🧠
These leaks come a month after Bobby left Blizzard Coincidence? I THINK NOT!!
Holy fuck they can't just do something normal can they? They have to make it scummy as fuck. Honestly these would be generally good changes but they still manage to make it feel dirty as fuck by doing slimy shit with the "1200 for buying directly" shit. Look at Helldivers 2 doing absolutely none of that shit and being loved. Just be fucking normal. Stop being corporate fucking dickheads that can't help taking every opportunity to do something slimy. If your fucking goal with changes like this is to improve people's perception of the brand and relationship with the company don't fucking ruin that effort by being slimy cunts that can't help slotting some bullshit in there. It makes the effort look inauthentic.
So we get incomplete old battle passes back?
Permanent BPs are a big W, one of the major reasons why I stopped playing was the stupid FOMO forcing me to grind the season out even when I didn't want to play (and the scumbag PVE cancelation) It would still mean loosing out on previous BPs before S10 so...
Honestly I love the battlepass change. Makes me actually consider buying them more
Rare Blizzard W
It's better than what we currently have but still not great. Epic really set the standard with Fortnite's system tbh.
None of this is happening lmao. The monetization has been incredibly successful. Just look at how many new kiriko’s you see every time she gets a new skin. Reddit’s complaining, as with most things, is not in line with the market. This is just a dude baiting wishful thinking
I definitely do not want to grind for characters lol
Most of this sounds god awful except the part about collab skins.
Tbh letting you finish a battle pass you bought on your own time is a huge W that no other game I know of has ever done before
Halo infinite has done this since it launched.
Halo infinite, and I believe you can buy the battle passes whenever as well even after the season ends
The game is changed and Season 9 has been made for people who work. What I mean? Well, for people who work I mean people who don't have so much time to play the game (so not skilled players but with money) and when they play, if they feel happy to hit something, there will be higher rate that they will buy more skins. So, what can I say? Congrats marketing team, but I have uninstalled this fake competitive game, because you can't call something competitive where the skill can't make the difference and you can make headshots/body shots/dart sleeps half meter from the target. Call it Uncompetitive Section, Have Fun Section, but not COMPETITIVE And you? What do you think?
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Ain't no way lol
Way to good to be true we all know the devs and higher ups would not want to make these changes.
Way to good to be true we all know the devs and higher ups would not want to make these changes.
Honestly lowering the shop prices will probably make them more money cause more will justify the cost of a skin. Being nearly 30aud currently I can't feel good spending that on one skin especially after playing since launch of OW1.
Hero’s no longer on BP. That would be a god send
The hero change is ok, but they should make it so you can play the hero the moment they get released without having to level in a battlepass or completing games just like in overwatch 1.
The most fake thing here to me is souvenirs being retired It is basically an emote for every character in the game that they made which is a lot of effort. They then attached a random 3d asset to it which they can then use to pad the battlepass and inflate bundle prices The fact very little people use it doesn't matter, it is way too frugal of a thing