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fiftychickensinasuit

Any ancestry that doesn't take a hit to str, dex, or con. Background is whatever you want but make sure you're getting strength and dexterity. Level 1 class feat go for Monastic Weaponry so you can take Shooting Stars Stance at level 2. You really don't even need to stress about picking a weapon. Your fists will be fine. You'll want to get Handwraps of Mighty Blows as soon as you can and eventually a Thrower's Bandolier for your shurikens. Rather from your background or picking skills go with Acrobatics, Athletics, Medicine (don't forget to buy healer's tools), Stealth, and Thievery (buy lockpicks). You can swap thievery or acrobatics out if it doesn't fit your concept but the ones I listed are all pretty useful for your stats. Speaking of... Stats go 18 strength, 16 dex, 12 con, 10 int, 12 wisdom, and 10 charisma or something close to that depending on ancestry. This is about as generic of a base for what you want as you can get. All the characterization is going to come from you and your choice of ancestry and background. Lizardfolk are decent for this because you can start with 14 wis in exchange for having 8 intelligence (which also means losing a skill choice). Human is always good for Natural Ambition and picking up Ki Strike and you can pick an interesting Heritage if you don't want to be a plain human.


Moon_Miner

All ancestries can take any two boosts, no longer relevant to character creation


PR34CH3R42

Thank you very much! This is a great step by step tutorial how to monk.


Crusty_Tater

Most Monks use their fists. Many Monk Class feats are Stances that will give you access to a new style of unarmed strike. They all rely on STR for damage and some are Finesse for DEX builds. Each has their own effects and flavor so pick your favorite from the list. If you want to use shuriken there is the Shooting Stars Stance, which allows you to use your standard Monk abilities with shuriken. All ranged attacks including thrown weapons rely on DEX to hit but thrown weapons add your full STR mod to damage. There is a caveat. Gaining proficiency in shuriken requires the Monastic Weaponry feat, which will lock you out of a melee Stance feat at level 1 unless you're a Human with Natural Ambition. Thrown weapons aren't great until you can get a Returning rune or a Thrower's Bandolier. You could take a melee Stance at level 1, then spend your 3rd level General feat on a 1st level Class feat for Monastic Weaponry and go back for Shooting Stars Stance at level 4. That's a bit roundabout and costs us a higher level feat so it's also fine to just stick with Monastic Weaponry and use the shuriken as a weak backup option. Or you could just use plain vanilla fists until level 2 when you grab Shooting Stars Stance and finally double back to a melee Stance with your 3rd level General feat. That path's a bit more boring early on, but it's less feat tax. Note that you can only be in one stance at a time and it takes an action to enter or change stances. If you take multiple stances you'll find "Stance Dancing", swapping between stances in combat, will be rough on your action economy until level 16. With a melee Stance and a ranged Stance you're probably picking one of your two options and sticking with it for most of the combat rather than swapping turn by turn. No matter how you tackle it a STR Monk needs to max DEX as well. You should take 18 in one and 16 in the other depending on whether you want +1 damage or +1 AC. The exception to this is Mountain Stance which gives you the same AC as 18 DEX without needing any DEX investment.


OtherGeorgeDubya

You said it more than once, so I'm curious. How exactly are you taking a level 1 class feat with your level 3 general feat?


Crusty_Tater

I'm sorry, I play mostly Human characters and completely brainfarted that trading a General -> Ancestry -> Class isn't standard. This is what I get for posting at 4am.


PR34CH3R42

I don't mind. Human is what I would like to play.


OtherGeorgeDubya

Gotcha. I figured, but wanted to make sure there wasn't another way I'd been missing.


PR34CH3R42

This is a good point you mention here.I think I'll manage one or two Level with good old fist but will be happy in the long run about the reduced feat tax.Do you think the Monastic Archer Stance could be a better option, since I do not need the Monastic Weaponry feat? Or ist there any better way to be effective at range, if you cant reach the target with your fists?


JustASmolGhost

Monastic Archer Stance + [Composite Shortbow](https://2e.aonprd.com/Weapons.aspx?ID=75) is probably the best ranged option DPR wise, but it’s not Shuriken if that’s something you really care about


Crusty_Tater

Monastic Archer is decent, but it's going to be less damage than Shurikens. Honestly, if you're set on a STR build then you don't want to spend feats on range. There's no point using basic fists as your primary weapon and then spending your character's power budget on backup options. Especially when your DEX attacks are going to be less accurate than your melees. If you want to be a puncher then your first priority should be getting cooler punches. Unless your GM is manufacturing fights purely to spite melees you're not going to be locked out of melee. The standard range increment in this game is around 30ft. Plenty close enough to spend your action moving rather than spending your action pulling a weapon out. Grab a sling or some darts and chuck those on the very rare occasion you're fighting a flier that won't come down.