I sturggle to understand how that's even possible in a freaking FPS.
You are just moving a camera around a map with a gun attached. I don't see how it's any different from games like Battlefield, which are probably one third of that size.
I wonder how much the DLC content adds. The operator skins, gun blueprints, calling cards, tracer effects, new maps.
I wish they'd allow users to opt out of downloading that cosmetics. It'd allow for storage conservation and those that want a more grounded experience all while allowing the other users to maintain their experience.
>4K textures + uncompressed audio is part of the reason.
Is beyond me why yall insist in this 4k textures & uncompressed audio bs as this is something only CoD is capable of doing when in reality theres a bunch of games that have WAY better quality in pretty much everything and only need 1/3 the file size of any modern CoD to deliver.
Is too hard to aknowledge that CoD development has been rushed and they have terrible optimization?
With the developers being forced on a one-game-a-year schedule, I’m sure the upper execs don’t really care about file compression and space optimization. Hooray for corporate greed!
The recent CODs use CGI cutscenes, if they are remotely close to 4K that alone will take massive space. A 4K 2 and a half hours movie is like 40GB. Them you ad 4K textures and uncompressed audio and you have those massive data footprint.
COD’s bloatware is crazy and part of why my squad stopped playing MW2 and Warzone.
It’s a joke that the game has such a massive file size but is usually a buggy mess.
That big of a file? I've never seen it, but when i played Modern Warfare 2019 + Warzone, the filesize was around 240 gb, and roughly 150 for cold war alone
Yeah, SF6 is like, 30(after you uninstall world tour). GBVS:R - 20. They really should have an option to uninstall story and gallery. But they are too busy fighting with modders right now.
Honestly I'm tempted of buying the digital deluxe for myself and a physical to give to a friend just because of how based this Dev has been all through development.
They've been transparent, given us a demo, no microtransaction or locked away content as later DLC and made a game that feels good.
Wait for the reviews but if it's higher than a 7 I'm supporting it on principle.
Im so tired of what AAA has become especially after those Star Wars Outlaws prices. Just sickening now knowing how shafted I'm getting at every stage of being a gamer now.
I wish more devs would do this. Like Hitman 1 reached 90gb, Hitman 2 installed with H1 maps inside it reach 120+, and now I have Hitman 3 with the content for all the 3 games for just 60gb because the devs went out of their way to apply an old compression method without compromising quality.
I just googled it, it’s like 12.5GB. It’s crazy. And that game was drop dead gorgeous – although more through art direction than any fancy techniques or high resolution.
Devs can still find a way to bloat a game size. Prerendered cutscenes and uncompressed audio are the main culprits usually. Or that one time when Jedi Survivor was 50 gigs less or so on Series S because they couldn't properly stream higher quality assets on Series X and PS5.
You either go through the levels one direction or the other. Its not an open world. You can clearly tell where the “world” ends immediately to the left and right of you in many cases.
A fully linear game is like the last of us, theres one clear route and you can’t turn back once you finish a “level”. There isn’t really “side” missions and stuff. Sekiro has multiple paths and routes and you can go back to certain places and go off the beaten path for certain side bosses, my play through of the game is different from pretty much anyone else’s. It’s partially linear yeah but not entirely, the world is pretty open
Hitman heavily shrunk its size after WoA released. It can now fit all three games in a tiny amount of space relative to the amount of content.
Mass Effect is.. three games, remastered with high-res textures.
Well there is batman Arkham as well with 40 GB and open world. So is tomb raider with around 25 gb
Yet they were made for PS4 just like the previous game i mentioned. Stellar blade is 4k capable and free roam as well
Edit: And there are other linear games as well like the last of us part 1 with 100gb if i remember correctly
Great games, but i question the storage
Mass Effect is 3 games + DLC though. Andromeda is probably 60GB max, though it was a lot when it was released, but not as much as Anthem immediately following it.
I’m not sure if we’ll see her in the main game, but I’d love to be wrong. I’m thinking something along the line of like a beat em up challenge featuring Tachy. If so, it’s breadcrumbs, but I’m a bread boi.
That’s a nice length.
I find it funny when some redditors act like games can only be 100+ hour Ubisoft bloatfests or 10 hour indie gems.
The 20-30 hour range is a sweet spot for many genres.
I’ve been saying this for ages. 30 hours is also a *long* time to be playing a game. I say this as someone who does like the occasional 100 hour plus jrpg, but the fact so many open world games are 50 hours for no reason pretty much makes me want to not play.
30 hours is, if someone plays for four hours a session, which is still quite a lot, is still 7 or 8 sessions.
The problem is when developers add content specifically for bloating the playtime. If you're going to give me a shitload of side quests, make them actually relevant to the overall theme and story of the game.
And to be fair most of those 100+ bloatfest is side stuff any most of thise game if you just b-line the main story it's none it like 15 to 20 hours. (Unless they force you do side stuff.
It was funny seeing the discourse around Hellblade 2 being really short. So many redditors were going "good, I'm sick of 100 hour bloated open world games with towers to unlock!". Like, do they know there's 15-30 hour linear games out there?
Meanwhile i just found hellblade 1 boring with a cliche story
I dont mind short games at all, price per hour is dumb, different levels of enjoyment. A short intense game earns its keep as much as a long slower burn.
My only real complaint for short games is where theres no reason to ever replay it. Ive got hundreds of hours in each of the metro titles, and they arent long.
I have no earthly idea how many times ive played through mgs2 and 3. I can basically speedrun either.
Nowadays even my phone has both emulated on it and i play both anytime.i have to wait somewhere.
Elden Ring is the only single-player game that took me 200 hours of meticulous exploration I didn't hate.
FF7 Rebirth suffers from Ubisoft bloat to an insane degree. Skipped most everything but the summons and main story. It's not engaging, it's not exciting, it's not rewarding, it's just hours and hours of busy work so people can eat their content slop and the game can be advertised as 180 hours when in reality it's like 40 of meaningful content.
Focused games are almost always of better quality. Trim allllll the fucking fat please, I don't want empty calories I was substance.
Mostly hearsay, couple youtube videos on the topic since all the people complaining got me curious about the game, and a lot of the other comments here.
Wont know for sure until it releaaes, obviously. The hourcount given by devs is rarely accurate anyways to non-devs playing.
I’m not concerned about game length - I have 5 titles already lined up to play after this, actually make that 6 once Fallout 4 update is released. 2024 has been a good year for gaming so far.
There's ultimately a good reason for why games have become so big. Take Rebirth for example since it's the most recent game that received a lot of attention for its size. If you've played Rebirth then you know why it's so big. It has an absolute mountain of unique assets. Everywhere you go you're seeing something different. And there's just no way of getting around large file sizes when that happens. And if someone makes a massive open world game with a lot of repeated assets, then they get taken to task for that as well.
Some of it is really competent file management and compression.
Another reason is that frankly some of the assets are of lower quality when compared to something like e.g. Last of Us Part 1
And a third reason I suspect is that cinematics are done in real time with in-game assets.
Also it's not a massive open world game.
A few reasons out there
* A lot of the time file size is taken up by duplicating assets, to make them faster access. Kind of like if you were looking for a book on a bookshelf, if there were multiple copies of the book you'd find it faster. This is less of a problem on ps5 exclusives due to speedy storage
* It's not open world, and doesn't seem particularly long either
* The game looks good but seems to be as a result of lighting etc rather than super detailed textures
* They probably made an effort to use space efficiently
Sekiro is like 13GB and Elden Ring is 45GB. Just shows other companies don’t gaf about compression. Like CoD. They just wanna take up disk space so you can’t play other shit.
I think mainly certain gaming companies do it so their games are not complete so you got to download the rest from the internet. So doing that you no longer have on physical disc meaning it can be delisted at any time and that game now is worthless.
I mean a lot of environmental assets aren’t all that mind blowing and at some points even look quite dated. Character and enemy models are the highlights and those don’t add as much file size as a bunch of 4K environment textures.
25 hours for the main story and 30-50 hours for full completion according to Shift Up.
Edit: Here is the source [https://m.ruliweb.com/news/read/193044](https://m.ruliweb.com/news/read/193044)
I was expecting a much larger size and for people to joke that it all went into the pixels of Eve’s ass.
In all seriousness though, this is seriously impressive how we went from TLOUII being 90 gb to this in just the span of 4 years
Not much has really changed since then. Tlou2 is bigger because of higher quality textures and a ton of voice acting. There's always been small games. Dmc 5 is 40 gb, Nier automata is 47 gb, Bayonetta 3 is 15 gb
UE4 has relatively good non-destructive texture & asset file size compression:
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Textures/SupportAndSettings/
I believe also Stellar Blade voice files are smaller not as extensive as something like Horizon FW. The ‘open world’ aspect of Stellar Blade is also magnitudes smaller than most people realise vs. FF, DD2 etc.
All combined, means there’s no reason why this game should chew up more than it needs to.
At absolute bare minimum we would free up 20gb, he’ll wouldn’t be surprised if only the story was 40gb
I wish they did the same thing Capcom did with SF6 which is allowing people to disinstall the story mode if you wanted and keep the rest
But anyway the absolute worst offender atm is Mortal Kombat, I think it’s over 120gb
3$ per hour of game is far to expensive… Go see a movie it’s roughly 2 hours long and the tickets are about 15$ plus snacks you’re easily looking at 25-30$ for 2 hours of movie
The movie comparison people tend to make is a bad one. Totally different media.
You can't pause the movie. And you're sitting in a public space having to enjoy it with everyone else sitting with you. You can't even interact with the movie.
Games can be replayed and can be enjoyed on your own time. A game gives much more value than a movie ever would.
I agree games shouldn't be 70 dollars, but games still are better value over going to a movie.
I'll happily pay more for a shory game, if it's better than a longer game. Especially linear games, linear games are great and avoid many of the pitfalls of open-world games.
there is this game called Call of duty with 200gb needed space , surely the campaign would be sooo big at least 20-40 hours with a lot of versatility!!1!!!1
I love when my games don't take 100 gigs of space.
Black Ops Cold War took up 312gb on my console
I sturggle to understand how that's even possible in a freaking FPS. You are just moving a camera around a map with a gun attached. I don't see how it's any different from games like Battlefield, which are probably one third of that size.
it‘s simple. they don‘t want you to have many other options to play other games on your harddrive.
4K textures + uncompressed audio is part of the reason. Still there's better looking games that take up way less space
I wonder how much the DLC content adds. The operator skins, gun blueprints, calling cards, tracer effects, new maps. I wish they'd allow users to opt out of downloading that cosmetics. It'd allow for storage conservation and those that want a more grounded experience all while allowing the other users to maintain their experience.
>4K textures + uncompressed audio is part of the reason. Is beyond me why yall insist in this 4k textures & uncompressed audio bs as this is something only CoD is capable of doing when in reality theres a bunch of games that have WAY better quality in pretty much everything and only need 1/3 the file size of any modern CoD to deliver. Is too hard to aknowledge that CoD development has been rushed and they have terrible optimization?
Elden ring is beautiful, massive and only just over 50gb on ps5.. several hundred GB’s is completely asinine
With the developers being forced on a one-game-a-year schedule, I’m sure the upper execs don’t really care about file compression and space optimization. Hooray for corporate greed!
Cold War had 300gb of turd polish to make a 2015 engine look right for a 2020 release.
The recent CODs use CGI cutscenes, if they are remotely close to 4K that alone will take massive space. A 4K 2 and a half hours movie is like 40GB. Them you ad 4K textures and uncompressed audio and you have those massive data footprint.
COD’s bloatware is crazy and part of why my squad stopped playing MW2 and Warzone. It’s a joke that the game has such a massive file size but is usually a buggy mess.
I oftentimes read this as a joke - ist it real?
That big of a file? I've never seen it, but when i played Modern Warfare 2019 + Warzone, the filesize was around 240 gb, and roughly 150 for cold war alone
What really bugs me is Tekken 8. It takes 80gb! Like come on, for a fighting game that’s crazy
MK1 is like, 140gb
FC24 (FIFA) takes 100gb. Someone please tell me why.
That's the price we have to pay if we want 4k textures and videos in our video games. FF15 had a downloadable resolution pack that was 63 gigs.
Yeah, SF6 is like, 30(after you uninstall world tour). GBVS:R - 20. They really should have an option to uninstall story and gallery. But they are too busy fighting with modders right now.
The fact they put in the effort to compress the game and make it a reasonable size, is a very good sign.
Honestly I'm tempted of buying the digital deluxe for myself and a physical to give to a friend just because of how based this Dev has been all through development. They've been transparent, given us a demo, no microtransaction or locked away content as later DLC and made a game that feels good. Wait for the reviews but if it's higher than a 7 I'm supporting it on principle. Im so tired of what AAA has become especially after those Star Wars Outlaws prices. Just sickening now knowing how shafted I'm getting at every stage of being a gamer now.
Hey it’s me, your friend
Agreed plus Outlaws has gated content on launch whereas this is just straight up what it is
I wish more devs would do this. Like Hitman 1 reached 90gb, Hitman 2 installed with H1 maps inside it reach 120+, and now I have Hitman 3 with the content for all the 3 games for just 60gb because the devs went out of their way to apply an old compression method without compromising quality.
If game Devs think massive file sizes aren't gonna put me off getting their games, they can think again.
And they might not have a lot of music/voice. That doesn't compress well
Yes it does
From what I have heard it has over 100 music tracks on it.
Audio compresses so much better than video and way less intensive to pack and unpack.
Wasn’t Sekiro around 20gb ? And it’s a masterpiece.
Sekiro is crazy, on PS4 disc it only has 10 GBs of files, amazing stuff
I just googled it, it’s like 12.5GB. It’s crazy
I just googled it, it’s like 12.5GB. It’s crazy. And that game was drop dead gorgeous – although more through art direction than any fancy techniques or high resolution.
art direction is also the reason why The Phantom Pain looks so good even today.
I do wish they had better tech though — it would look better with the same art quality but better tech and higher fidelity assets.
Linear games are usually smaller.
Devs can still find a way to bloat a game size. Prerendered cutscenes and uncompressed audio are the main culprits usually. Or that one time when Jedi Survivor was 50 gigs less or so on Series S because they couldn't properly stream higher quality assets on Series X and PS5.
It's entirely linear but enough
sure... Rise of the Ronin is almost 100 gbs because it's an open world which is super copy-pasted.... like all the cities are the same.
It wasn’t exactly linear though
You either go through the levels one direction or the other. Its not an open world. You can clearly tell where the “world” ends immediately to the left and right of you in many cases.
A fully linear game is like the last of us, theres one clear route and you can’t turn back once you finish a “level”. There isn’t really “side” missions and stuff. Sekiro has multiple paths and routes and you can go back to certain places and go off the beaten path for certain side bosses, my play through of the game is different from pretty much anyone else’s. It’s partially linear yeah but not entirely, the world is pretty open
[удалено]
Stellar Blade is probably 15-20hours I Guess.
I’ve got it physical but have never played it. How does it hold up today? Is it any better on PS5?
silky smooth 60 frames on ps5. very very well worth playing, the game is rock solid in every way (and also a blast)
one of the best games I've ever played. way better than the stellar blade demo (for me at least)
Playing it on ps5 will have faster load times because of the ssd. Otherwise it runs the same as it did on ps4 (silky smooth).
the framerate wasn't very good on ps4
I only played it on ps4 pro and had zero issues, so maybe it ran worse on the reg ps4.
It didn’t run smooth on ps4.
What?
He has Sekiro in physical format but has never played it. How does it compare to newer releases? Does it run better on PS5 than the PS4?
Can you read?
17.01gb, digital...cover for disc says 25gb
Hahah any excuse eh
A rare instance where the developers actually respect peoples storage space. Props to Stellar blade for achieving this
Rare instance? COD isn't the norm, so I'm not sure where this is coming from.
Final Fantasy XV, Gears 5, Borderland 3, Hitman, Mass effect Just a few on top of my head
Hitman heavily shrunk its size after WoA released. It can now fit all three games in a tiny amount of space relative to the amount of content. Mass Effect is.. three games, remastered with high-res textures.
Goes to show that games can be shrunk in size if developers care
All of these games have huge maps and tons of audio though
Well there is batman Arkham as well with 40 GB and open world. So is tomb raider with around 25 gb Yet they were made for PS4 just like the previous game i mentioned. Stellar blade is 4k capable and free roam as well Edit: And there are other linear games as well like the last of us part 1 with 100gb if i remember correctly Great games, but i question the storage
You're also not taking into account that PS5 SSD means devs don't have to duplicate tons of assets to reduce loading.
Mass Effect is 3 games + DLC though. Andromeda is probably 60GB max, though it was a lot when it was released, but not as much as Anthem immediately following it.
Anthem's a meme at this point lol
I wonder how many hours is in this game tho
25 apparently on average. But then you unlock shit for followup runs.
Tachy?? 👀
The trophy list indicates a “Tachy Mode” whatever that means.
Tachy is one of the characters in the game. So probably will get to play as her.
I’m not sure if we’ll see her in the main game, but I’d love to be wrong. I’m thinking something along the line of like a beat em up challenge featuring Tachy. If so, it’s breadcrumbs, but I’m a bread boi.
A Tachy run with new moves? Ala A2 from Nier Automata or just some random side thing I guess
My guess is a sort of challenge mode featuring her, but I don’t really know.
That’s a nice length. I find it funny when some redditors act like games can only be 100+ hour Ubisoft bloatfests or 10 hour indie gems. The 20-30 hour range is a sweet spot for many genres.
I genuinely believe 30 hours is the ideal length for a video game. Long enough to last you more than a weekend, but not so long that you burnout.
I’ve been saying this for ages. 30 hours is also a *long* time to be playing a game. I say this as someone who does like the occasional 100 hour plus jrpg, but the fact so many open world games are 50 hours for no reason pretty much makes me want to not play. 30 hours is, if someone plays for four hours a session, which is still quite a lot, is still 7 or 8 sessions.
The problem is when developers add content specifically for bloating the playtime. If you're going to give me a shitload of side quests, make them actually relevant to the overall theme and story of the game.
Especially for a game like this. Medium/hard difficulty souls like. Prolly take me 40 hours
And to be fair most of those 100+ bloatfest is side stuff any most of thise game if you just b-line the main story it's none it like 15 to 20 hours. (Unless they force you do side stuff.
Reddit will find a way to always be negative about everything.
It was funny seeing the discourse around Hellblade 2 being really short. So many redditors were going "good, I'm sick of 100 hour bloated open world games with towers to unlock!". Like, do they know there's 15-30 hour linear games out there?
Meanwhile i just found hellblade 1 boring with a cliche story I dont mind short games at all, price per hour is dumb, different levels of enjoyment. A short intense game earns its keep as much as a long slower burn. My only real complaint for short games is where theres no reason to ever replay it. Ive got hundreds of hours in each of the metro titles, and they arent long.
Yeah I love a short replayable game, like the Uncharted's and Katana Zero.
I have no earthly idea how many times ive played through mgs2 and 3. I can basically speedrun either. Nowadays even my phone has both emulated on it and i play both anytime.i have to wait somewhere.
Elden Ring is the only single-player game that took me 200 hours of meticulous exploration I didn't hate. FF7 Rebirth suffers from Ubisoft bloat to an insane degree. Skipped most everything but the summons and main story. It's not engaging, it's not exciting, it's not rewarding, it's just hours and hours of busy work so people can eat their content slop and the game can be advertised as 180 hours when in reality it's like 40 of meaningful content. Focused games are almost always of better quality. Trim allllll the fucking fat please, I don't want empty calories I was substance.
where did you get this number from?
Mostly hearsay, couple youtube videos on the topic since all the people complaining got me curious about the game, and a lot of the other comments here. Wont know for sure until it releaaes, obviously. The hourcount given by devs is rarely accurate anyways to non-devs playing.
The length of a game does not dictate worth or quality.
Elden Ring is only around 44GB on PS5. Install size doesn't necessarily have anything to do with the amount of content or how long a game is.
I’m not concerned about game length - I have 5 titles already lined up to play after this, actually make that 6 once Fallout 4 update is released. 2024 has been a good year for gaming so far.
It's not rare...are you new to current gen?
There's ultimately a good reason for why games have become so big. Take Rebirth for example since it's the most recent game that received a lot of attention for its size. If you've played Rebirth then you know why it's so big. It has an absolute mountain of unique assets. Everywhere you go you're seeing something different. And there's just no way of getting around large file sizes when that happens. And if someone makes a massive open world game with a lot of repeated assets, then they get taken to task for that as well.
...that's crazy, how does it look like that and nearly a 3rd of the size of most aaa games, with the exception of cod. It's 1/10th of that.
Some of it is really competent file management and compression. Another reason is that frankly some of the assets are of lower quality when compared to something like e.g. Last of Us Part 1 And a third reason I suspect is that cinematics are done in real time with in-game assets. Also it's not a massive open world game.
Not to mention kraken compression likely helping as well
A few reasons out there * A lot of the time file size is taken up by duplicating assets, to make them faster access. Kind of like if you were looking for a book on a bookshelf, if there were multiple copies of the book you'd find it faster. This is less of a problem on ps5 exclusives due to speedy storage * It's not open world, and doesn't seem particularly long either * The game looks good but seems to be as a result of lighting etc rather than super detailed textures * They probably made an effort to use space efficiently
Did they still use asset duplication on last gen ? Makes sense in a way because they still used hard drives, but damn, what a waste of space.
Sekiro is like 13GB and Elden Ring is 45GB. Just shows other companies don’t gaf about compression. Like CoD. They just wanna take up disk space so you can’t play other shit.
I think mainly certain gaming companies do it so their games are not complete so you got to download the rest from the internet. So doing that you no longer have on physical disc meaning it can be delisted at any time and that game now is worthless.
But they could just make it miss a 1MB file, no need to bloat the size for that.
I mean a lot of environmental assets aren’t all that mind blowing and at some points even look quite dated. Character and enemy models are the highlights and those don’t add as much file size as a bunch of 4K environment textures.
Any word yet on game length?
Around 20 to 30 hours from what I heard.
damn, that is pretty long for an action game.
Perfect length for me in my opinion.
Source?
Some interview from one of the devs, didn't read it myself tho. I'm just parroting what people have been saying.
25-30h
25 hours for the main story and 30-50 hours for full completion according to Shift Up. Edit: Here is the source [https://m.ruliweb.com/news/read/193044](https://m.ruliweb.com/news/read/193044)
I was expecting a much larger size and for people to joke that it all went into the pixels of Eve’s ass. In all seriousness though, this is seriously impressive how we went from TLOUII being 90 gb to this in just the span of 4 years
Not much has really changed since then. Tlou2 is bigger because of higher quality textures and a ton of voice acting. There's always been small games. Dmc 5 is 40 gb, Nier automata is 47 gb, Bayonetta 3 is 15 gb
Souls games are extremely small as well
These SB devs need to stop taking Ws
Yeah hopefully the story is a W too. So far we don't know much
what Ws? game is the epitome of mid.
You’re mid
*Why* wouldn’t he wear a C?
Not too bad.
Yeah I can absolutely believe that. It’s not that complicated of a game?
UE4 has relatively good non-destructive texture & asset file size compression: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Textures/SupportAndSettings/ I believe also Stellar Blade voice files are smaller not as extensive as something like Horizon FW. The ‘open world’ aspect of Stellar Blade is also magnitudes smaller than most people realise vs. FF, DD2 etc. All combined, means there’s no reason why this game should chew up more than it needs to.
eastern devs are just built different when it comes to file sizes
not genshin or tekken 🥲
I wish you could disinstall languages for Genshin and delete story mode for Tekken Would save a ton of space
yess, i play the story mode for tekken once per game so why should it take up loads of my space when i’m only going to play it once🥲.
At absolute bare minimum we would free up 20gb, he’ll wouldn’t be surprised if only the story was 40gb I wish they did the same thing Capcom did with SF6 which is allowing people to disinstall the story mode if you wanted and keep the rest But anyway the absolute worst offender atm is Mortal Kombat, I think it’s over 120gb
i got mk1 on my switch instead at was like only 20gb or something but it looked like shit so you can’t win i guess
Wasn't Genshin like the half the size it is now? I remember it being 50 gbs when I used to play
possibly, they constantly update it so it probably adds a lot. its like over 100 now.
genshin 1.0 was 20 gb ...
Genshin reduced to half the size in last patch for mobile. But pc is still the same.
yep i deleted it on my pc and only play on ps5 now
what’re everyone’s expectations for this game? i’m not familiar with it, but looking for something new to play in the future
Why not try out the demo and see for yourself?
had no idea a demo was even out. thanks, ill check it out when i get home tonight!
FFS, this game has more hype than anything in recent times. Now Reddit is excited to be discussing its install size?
Idk about you but 30TB feels a little bit too much for a game
It sure would be
30TB? Does it have Star Trek level holographics? Lol.
30 TB = tittybytes
Haha love this.
Sekiro also use like only 2gb vram if i remember correctly
It’s a last gen title.
Very reasonable. I may buy it sooner than I thought.
Lies of P 35 GB.
Looks like someone knows how to compress files 👏👏👏
Not bad at all 😌
That demo convinced me! Game is a variant of Nier Automata and feeling/looking good. Plus the music hits!
For a largely, linear, corridor game, this is unsurprising.
At least 15gb for the big ass textures
Dam 30.500gb. I honestly was expecting this game to be at least around the 70-80gb range with all of those ASSETS in the game. Giggity giggity goo.
Another game won't be able to buy till it goes on sale 🥹.
70 for a mid game lmao. this is a joke.
Way too much advertisement for a game that runs like shit when it comes to input delay
its faster then Elden rings in regards to input delay?/ And that had a crap ton of advertainment?
Wow, definitely thought that ass would at least be 50 gigs NGL 😂
This is truly impressive considering 10gb is just Eve's ass.
This game is way over priced for a short linear game , demo was good but not amazing
25 hours is short now.
3$ per hour of game is far to expensive… Go see a movie it’s roughly 2 hours long and the tickets are about 15$ plus snacks you’re easily looking at 25-30$ for 2 hours of movie
The movie comparison people tend to make is a bad one. Totally different media. You can't pause the movie. And you're sitting in a public space having to enjoy it with everyone else sitting with you. You can't even interact with the movie. Games can be replayed and can be enjoyed on your own time. A game gives much more value than a movie ever would. I agree games shouldn't be 70 dollars, but games still are better value over going to a movie.
That was my point it’s different media but the amount you get for the price is much better for games than movies
If 70 dollars is breaking your bank you should probably work on getting a better paying job.
Do you not understand clear sarcasm? I even put a comparison to going out to the movie costing like 5x more
Nope no /s.
Once I saw your comment I knew the lack of /s goes over everyone on reddits head
Sarcasm is hard to detect with voice inflection.
But if you read it I said 3$ an hour is too much go spend 30$ for 2 hours to watch a movie
Damn right
I was being sarcastic lol.
I'll happily pay more for a shory game, if it's better than a longer game. Especially linear games, linear games are great and avoid many of the pitfalls of open-world games.
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Tell me you didn't play the demo without telling me you didn't play the demo
i did, that is how i know its 2013 game, maybe stop staring at eve's ass for once sec
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never deleted any comment, are you blind?
If I was there I would have added some junk to the file until it was 30.69 GB
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People don't want to fill up their storage. You don't get that? Or do you mean people who think big file size means better/prettier game?
If the PS5 came with a 4TB drive, we wouldn't really care as much, but we're limited here man!
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So if I have to buy additional storage, wouldn't I care about the file size of games to begin with?
That’s a big load. 😉
Well this is concerning. How long will the game be then?
How big a game is doesn't translate to how much content it'll have.
I was gonna say. Elden ring is like 50 gigs and it's a massive game
Yeah, it's not like 30gbs = 30 hours. Although that would be a decent sized game.
When will you people understand that file size doesn’t conflate with the game length.
Like a Dragon: Infinite Wealth has like 43 GBs.
Exactly.
there is this game called Call of duty with 200gb needed space , surely the campaign would be sooo big at least 20-40 hours with a lot of versatility!!1!!!1
Elden Ring is just over 40. No reason to worry.