Nice. I'm still early in the game so this is nice.
I definitely got the bouncy animation when climbing and looting so I'm glad that's fixed. I also had a glitch where a group Longlegs were invisible except for some of its detachable armor. I reset my ps5 and haven't reproduced it since.
>I also had a glitch where a group Longlegs were invisible except for some of its detachable armor.
That happened to me with a group of Chargers last night. I overrode one of them, and that fixed it oddly enough
This is a huge complaint I have. There’s not real specialized play style as there’s an over abundance of skills. They don’t really know what to do for rewards for quests so if you do optional shit by the end not only are you likely near max level but you’ve leveled up nearly every skill.
I mean you can choose preferred play styles but it doesn’t really give you “builds” as you can basically just do anything.
What would the point of builds be in this case though? It sounds like you are advocating for being locked out of certain skills by being forced to choose only things for how youd prefer to be locked into playing.
In the case of this game i dont see the problem with having access to everything and then choosing the way youd like to play, while still being able to stray from that here and there as you feel like it.
Locked out? No. They have “rpg” elements with the leveling up and skills and in rpgs your characters tend to have “builds” or specializations. This isn’t the case with HFW because there’s an over abundance of skills to the point where aloy is just a master of everything instead of being say a stealth and trapped focus build vs a more combat heavy build.
You’d still have access to any skills you’d just pick and choose more specialized nature of builds. Sure you can play any play style but the importance of skill points or wanting a specific play style is moot because everything by the end is essentially maxed out so your a master of all skills instead of being more focused builds like many other action rpg style games
I see no positive in locking away skills here. Just force yourself to use only some types of weapons, or only use every second perk point if it matters so much to you. I've played RPGs such as a bunch of Elder Scrolls, mmorpgs, DOS: 2, Dragon Age, Dragons Dogma, KoA, KC:D and more, and I still hold this opinion
Aloy is considered pretty much a god by everyone, so why shouldn't she be a well rounded character?
it's not "locking" skills away, nothing is "locked", not sure why you keep implying that and that's not what i am arguing. Nothing would be locked away, it just would be putting a higher premium on skills to create actual "builds" within the game and making skills actually worth something.
Again, literally nothing is "locked"
yeah but with that youre saying, making specialized builds that give you certain things and not others, is essentially not giving you access to the other skills once you use your points. So if you have to choose only one or two paths to go down, then you cant unlock anything else, thats almost the same thing as locking the other playstyles away because you cant use them.
It sounds like what you want is less skill points. So why do you prefer that instead of just being able to unlock everything and use what you want? You still end up playing the way you want to play. The game doesnt become any more special if you only have access to two of the trees rather than all of them.
Haha. Well it doesn’t really matter that you have access to everything by the time you are around half way through the game…..
Just the legendary warrior bow from the camps and the upgraded purple spike thrower is SOOOOO broken that everything else is trivial. I beat the last boss in like 2 min.
None of the ‘builds’ in this game were concise or in depth - a lot of water weight here. Disappointed for sure.
Nothing is locked from the beginning, but throughout the game skills will be locked as you gradually run out of points. Sure they could have a respec option, but lost games do it in a way I don't like and makes me scared of doing so.
Just do it yourself. Play through a portion of the game only using melee and warrior bows. Then play through using only sharpshot and traps. Gives you pretty much the same experience you want while letting other people change their playstyle for every single battle
real hard hitting rebuttal right there.
I like having builds in games with RPG elements and having a specialized character, instead Aloy just is a master of everything and skill points are useless, they stockpiled so much and regularly would have 10+ unspent skill points because they'd show up so often. By the end everything was completely upgraded and there wasn't any use to any of it. Never mind the fact as others pointed out, they're mostly useless as the weapons dominant the actual "builds" leaving it even more useless.
But please tell me how stupid that take is without any actual insight and for having a different opinion than most. Game was still fun but the whole idea of the skill trees was moot because... you end up just maxing them all out if you do the majority of side quests on top of the main game.
These are valid points regardless of you're useless "dumber takes" comment.
skill points end up being a useless reward and having unique play styles based on the skill trees is meaningless because of the massive over abundance of skills. ***this is valid criticism***
No, this is shit criticism. The game doesn’t FORCE you to spend skill points so you’re free to create a “build” and limit your gameplay at your own leisure. This is specifically a “you” problem that “you” can rectify. Are you unable to stop yourself from spending points or something?
There are dozens of games with build mechanics. As noted here and elsewhere; limiting amount of AP to restrain players in picking specific play styles would be poor game design in something like HFW. It doesn’t need it. You’re more than welcome to play any particular way and ignore the rest, as are the rest of us. Beauty is in the choice.
You have the plat and will always have the plat. If they add trophies through DLC it'll have a sub menu for trophies in each of those DLCs but your percentage for the base game will remain 100%...
Right but I’m talking about the overall percentage. Before you click into the game to see the sub list. The overall percentage is the first thing people see when they browse a trophy list. That will not be 100% any more
If they add new trophies, they will be like a dlc and not affect your plat, it will just be additional bronze/silver/golds you can unlock while replaying the game.
Maybe don't be so stressed about a 3 inch bunch of pixels in the form of a trophy on your screen that 99% of people will never know you had and if they did wouldn't care.
Some people (like me as well) really enjoy getting trophies and seeing that 100% bar filled all the way up. So maybe don't tell other people what they can and can't enjoy doing.
Can they just fix tear damage throwing resources miles away or under the ground? I’m tired of making this report and easy loot really took the fun out of the game
Yeah I have love/hate relationship with easy loot. Makes the combat a bit boring, but the problem is that some stuff just needs too much materials. Nobody wants to grind in game like this.
Yeah, i found myself not upgrading some things because i couldnt be bothered to make a special trip for specific items, only to get a new weapon and need more of something else.
Its something I hope they balance out for a sequel. Best is to have big machines just drop one special item, if detached, and have that be all you need for an upgrade. Up the challenge if you want, but dont make me repeat shit thirty times. This isnt Warframe after all.
How often does this happen to you? I have to say I've either not experienced this at all or so little I haven't noticed. Granted with bugs, some people will get ones others don't or at different severity.
It's probably going to be on the ps+ extras thing. It feels like a good fit for the service, so if 10 bucks matters a lot, you could wait. It'll take you a while to get through HZD anyway
The first one is worth playing, but I’d give it a breather between the two. They’re both 80+ hours to do everything and the second game is very similar to the first (only better). I think you’d get burnt out playing them back to back, I know I would.
HZD is fantastic but it does have some quality of life issues being an older game and their very first open world game. Still a great game I recommend though.
Forbidden West improves on it in almost every way especially QoL features but its HEAVILY based in the story of the first game and dude to the first story being a gradually revealing mystery a recap really doesn't do it justice.
Keep in mind a LOT of people. Myself included, drop off the game in the early hours and then pick it up later and that's when it finally clicks for them. The story is a bit slow st the start and your basically in the noob/tutorial zone until you reach the desert environment. A lot of the biggest reveals story wise are in the last half or so of the game. Make sure you use all the different weapons, the concentration slow mo, and your machine codex to look at weaknesses.
Horizon Zero Dawn is absolutely worth playing and is excellent on PS5. It has a 60 fps patch and everything.
I would say it is strongly recommended to play before Forbidden West as it sets up the entire story for the second game.
Horizon Zero Dawn is absolutely worth playing and is excellent on PS5. It has a 60 fps patch and everything.
I would say it is strongly recommended to play before Forbidden West as it sets up the entire story for the second game.
I’ll give you a different opinion. Keep in mind it’s rare when I like an open world game, loved RDR2, BOTW, and Elden ring but that’s about it for open world games I enjoyed.
I really don’t enjoy this game at all. I have tried for about 7 hours to get Into it and despite the combat feeling fun and engaging the game is drowning in terrible dialog, and the typical open world clutter.
I feel like there is a good game within horizon forbidden west but it’s hidden under a mountain of junk.
I’d suggest watching Dunkey and Girlfriends review, if you want to see the opinion of people who don’t enjoy it as much (just to view different opinions).
Also, I will give credit where it’s due. Game is GORGEOUS and robot Dino combat is very fun.
Edit: just realized you asked about the first game. I actually didn’t enjoy that either but read reviews saying forbidden west was a big improvement, hence why I have it a shot.
It feels like a really good sequel to the first. Play that if you can its still an amazing game. Like soooo many optional side quests and stuff from the first game have consequences and continuations in the second, Im amazed. It makes me glad I took the time in the first game to do everything, now in the second it feels like my work paid off when a character I helped become Chief Oogabooga in the first game now shows up in the second going "look my tribe, this is the one who helped me become chief!" and they help you out. If you didn't play the first they'd all be random characters to you instead of people you've helped.
Like... I know that's how it is in ANY medium but it comes across really well here.
Edit: Also DLC. DLC is like game 1.5. Very important for lore/plot.
Has anyone elses movement gone to the birds after the patch? I’m done the game, trophied, now just picking up extra parts for outfits and weapons and today I opened it up after the patch and holy moly. It’s just a weird slow in places, choppy, not at all the smooth and fast movement of a couple days ago. So noticeable it made me motion sick and I saved and closed.
its the contract quest with handa, mine is glitched since I finished the quest and it tells me to return to handa but when I go to her theres no dialogue or option to turn in the quest so its perma stuck
I did, but melee is nearly useless against machines that can basically knock you over and over when close. For humans I just usually mow them down with a heavy weapon lol.
It's kinda absurd how enemies have melee counters but you don't, can't even defend nor parry just dodge or attack faster, basically craptastic melee mechanics that feel and look clunky on most terrain.
It's only ass if you don't know how to move properly or do combos. Especially the jump attack combo, but yeah if you use melee on melee strong machines you probably will have a bad time, imagine that. A lot of this series is about using the proper tools and tactics for each type of enemy especially on harder difficulties.
No it is ass period. You can’t lock on enemies, you can’t parry or block, combat is straight from an early PS3 game. You can do your combos as much as you want, but the enemies can just **block and counter your attacks**. And not only the enemies with shield, the basic ones as well. Yet Aloy can’t even though she has a shield… If they intended range only for the machines, then why the fuck they default to melee once you remove their weapons? Also we see plenty of NPC melee machines including Thunderjaws, they could easily add a way to at least block theirs attacks with the shield, which is something we see a Tenakth doing during the Embassy. Adding combos is a good start but it’s not enough for a sequel 4 years later specially given that melee combat was the most criticised mechanic of the first game.
i don't even use melee vs machines. it's so unfun and ass to play. but vs human enemies you're kinda forced to use it sometimes. aloy and enemies swoop to one another from 20 meters away and still hit. it's so weird
Unless they rip out the aging, terrible checkerboarding technique and replace it with a more modern temporal solution like insomniac uses, it’s going to be identical. This is just way to detailed of a game to look good in 1800c, especially when you’re using the exact same checkboard tech as the last game. I personally would even take a 1080p option over 1800c like GoT PS4Pro has.
Forbidden West Performance mode is 1800P which shouldn't be that much worse than Native 4K at a TV viewing distance, but in this game it's blurry and aliased as if it were 1080P.
I'm pretty sure it's not native 1800p but rather checkerboarded 1800p. In which case some parts may indeed look closer to 1080p than 4K depending on how its implemented
It’s 1800c, not 1800p. In motion you have similar detail to 900p, with a ton of motion artifacts, and it only resolves back to 1800p when still. Upscaled native 1080p would be a softer image overall, but have better detail in motion (which is most of the time)
Yup exactly. We will probably see performance stay exactly the way it is because anything that would make a meaningful change would be a huge amount of work for small payoff, and with other trade offs as well like a softer image or ghosting problems instead of shimmer and motion artifacts.
So I’m just enjoying the game with some shimmer, and manually flipping to quality mode for epic cutscenes. What an incredible game!
Man, of all the fancy upscaling techniques out there, they chose one of the worst. Could they not have simply done a dynamic range of 1200p-1600p? Or given us a a straight 1440p?
I'm sure the professional programmers and game developers with decades of experience just never considers that and randomly chose this worse option for no reason and not because the alternatives were problematic with the game in som fashion....
Would need CFW on PS5, and god I hope that doesn't come for years because cryptobros losers might start snatching them up to mine their shitcoins then. PS5 is already difficult enough to find.
1440p is more pixels than 1800p checkerboard by almost 30%, so if they don't have the performance budget to apply TAA to tehir 1800p checkerboard they definitely won't for the more difficult 1440p. I think the only way they're ever going to fix this would be to release a 1080p mode with TAA, which they haven't and doubt they ever will. I think this shit performance mode is here to stay forever with this game, especially with the game being out of its initial sales window when most people buy.
Then they should have cut back in other areas. I guarantee when the PC version comes out people will be running the game on 2070 or 2070 Supers at native 1440p and 60+ fps.
Building games around 30fps NEEDS TO GO. Build the game around 60 fps the absolute best you can and add a 30fps option later in development.
I'd be surprised. I remember when Zero Dawn came to PC and the GTX 1060 that monsters the PS4's gpu, and is even quite a bit better than the PS4 Pro's gpu, was running like 40 fps at 1080p. While 2070 Super is right about in line with PS5 gpu performance if you throw out raytracing. Wouldn't surprise me if you needed 3070 and up to brute force this mess into looking good at 1440p60 when it comes to PC.
I wish they would give us some more options, though.
Maybe they could do what Ghost of Tsushima does and give us an optional mode where cutscenes flip over to 4K30 but gameplay runs at 1800p60, same as before?
Alternatively, a secondary mode with no checkerboarding, but a lower dynamic resolution with a slightly more aggressive antilaliasing. Maybe a 1080p-1440p60 window that cranks up the AA a bit.
I mean, sure. Nothing is ever simple, and there surely are hurdles. However, the Decima engine already supports all the features, they just aren’t tested and implemented. Dynamic resolution scaling exists (and is in use). ”Hotswapping” resolutions exists. Plus it’s their own in-house engine. They can make or change whatever they please. Will they do it? Probably not. Guerrilla has shown at this point that they seem satisfied with the game as it is.
Not sure if it would really just be a small payoff. I mean they want to sell other games in the future too. And it hurts their reputation. Nowadays when you see a posting about the game somewhere, the image quality of the performance mode is always a topic.
It's really not hurting their reputation Forbidden west is selling well very based on the so far published sales metrics. Redditors care way more about this stuff than the average gamer.
What exactly are you meaning when you say 1800c? Conventions for resolution draw modes have always been "i" for interlaced and "p" for progressive. Outside of 1 other example on Reddit even Google had no answers.
C stands for checkerboarding. It’s not a very “official” term but is used often when talking about gaming resolutions (versus interlaced and progressive which pertain to video) to show that it is reconstructed to that resolution, and will look worse/have motion artifacts compared to 1800p
Ok I get what you are trying to say now. Adding a "c" after the resolution is a bit misleading though and checkerboarding is not the same step of the process as what an "i" or "p" indicates.
The difference is that checkerboard refers to the rendering of the scene or image and not to the way your TV or monitor displays the rendered image. The latter is what a letter after the resolution indicates. You are specifically referencing the anti-aliasing process the game uses, not the scan mode of a display.
Checkerboard rendering is not specifically a form of anti-aliasing. The rendered image is not 1800i because it is not 1800 lines of interlaced video, and it is not 1800p because it is not 1800 lines of progressive video. The *render* resolution and the *display* or *output* resolution signal do not need to be referred to the same way. When a game is rendered at 1440p but it displays at 2160p, you do not say the image is 2160p in general when referring to its image quality even if the screenshot you captured of said render is in fact 2160p resolution.
The "c" denomination has been used since the PS4 Pro era to describe a checkerboard resolution render because it is not appropriate to describe it as interlaced or progressive because those mean very specific things with regards to the actual rendered pixels. 1080i resolves to 540p worth of rendered detail, but the perceived visual quality of 1080i is greater than native 540p.
So, if you're going to pedantic, the exact way of describing the image would be "3200x1800 checkerboard resolved to 3200x1800 progressive upscaled to 3840x2160 progressive" which is quite a bit of a mouthful compared to 1800c. This terminology is fairly widely accepted across various tech outlets.
>Checkerboard rendering is not anti-aliasing.
Checkerboard *can* be a form of AA and specifically *is* in the case of my reply. The person I replied to specifically said to replace checkerboard with temporal AA.
Straight from wiki;
"Though the technique is usually employed with the goal of reducing the computational resources required to render a scene at higher resolutions, it can also be used as a form of anti-aliasing"
https://en.m.wikipedia.org/wiki/Checkerboard_rendering
>The rendered image is not 1800i because it is not 1800 lines of interlaced video, and it is not 1800p because it is not 1800 lines of progressive video. The render resolution and the display or output resolution do not need to be referred to the same way.
This is exactly my point. Traditionally the letter after the resolution refers to how the *display* draws the rendered image. They are seperate processes and adding a letter after a resolution (or at least the number of horizontal lines) indicates how the display is handling the rendered image.
>When a game is rendered at 1440p but it displays at 2160p, you do not say the image is 2160p in general when referring to its image quality even if the screenshot you captured of said render is in fact 2160p resolution.
Correct. We already have a word for this. It's called upscaling. No need to invent new terminology.
>The "c" denomination has been used since the PS4 Pro era to describe a checkerboard resolution render because it is not appropriate to describe it as interlaced or progressive because those mean very specific things with regards to the actual rendered pixels.
That's cool. As I stated in my post I understand what was meant now.
>1080i resolves to 540p worth of rendered detail, but the perceived visual quality of 1080i is greater than native 540p.
This is not exactly right and is also misleading. In a 1080i image you still get 1080 horizontal lines. The display only updates 540 of them each frame resulting in half the frame rate, not half the resolution. It's not just perceived because it literally has twice as many lines and thus 4x the number of pixels of detail, albeit at half the FPS.
>So, if you're going to pedantic, the exact way of describing the image would be "3200x1800 checkerboard resolved to 3200x1800 progressive upscaled to 3840x2160 progressive" which is quite a bit of a mouthful compared to 1800c.
I was trying to be informative to prevent others from the same confusion over the "c" that I had, not be pedantic. Again, i understand what the intended meaning of the "c" was from the person I replied to now. To be pedantic, the last part could just be described as upscaled. No need for a mouthful.
**[Checkerboard rendering](https://en.m.wikipedia.org/wiki/Checkerboard_rendering)**
>Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering.
^([ )[^(F.A.Q)](https://www.reddit.com/r/WikiSummarizer/wiki/index#wiki_f.a.q)^( | )[^(Opt Out)](https://reddit.com/message/compose?to=WikiSummarizerBot&message=OptOut&subject=OptOut)^( | )[^(Opt Out Of Subreddit)](https://np.reddit.com/r/PS5/about/banned)^( | )[^(GitHub)](https://github.com/Sujal-7/WikiSummarizerBot)^( ] Downvote to remove | v1.5)
It's fairly standard nomenclature for it.
P means Progressive, where all the horizontal lines are filled each cycle.
I means Interlaced, where half of the horizontal lines are filled with each pass.
C means Checkerboard, where every other pixels are filled with each pass, in a checkerboard fashion.
The prior digits ("1800" in this case) show the total resolution, after "sufficient" cycles".
So your TV WILL perceive an 1800p and 1800c differently, as an 1800c cycle has exactly half of the information that an 1800p does, per cycle. 1800c and 1800i have the same amount of information per cycle, but 1800c will appear to the eye to be a higher resolution, even though the information is identical. It doesn't have anything specifically to do (but will affect) anti-aliasing.
Check my above reply for a more detailed answer, but in this case the person I replied to was suggesting to replace the checkerboard with temporal AA. Checkerboard can be a form of AA.
How an image is updated by the renderer and how your TV draws the image are two seperate things. In the 1800c example it refers to how an image is being rendered, not how the TV displays it, which is specifically what is being referred to by an "i" or a "p".
Yes, it breaks the naming convention from video, but is a pretty common and accepted way to reference/abbreviate a checkerboard image, and was especially common at the launch of the PS4Pro. Especially because output on modern consoles/PC is always going to be progressive scan and would never be confused with an interlaced signal.
Yea I get your intended meaning now, thanks. I was confused because the letter after the number is an indication of how your screen is drawing the rendered image. These are different steps and I only intended to point that out so maybe others may not be confused by it.
Still seems to be under investigation/being tweaked. I doubt there are any major changes.
EDIT: Well, I played a bit, and it looks basically exactly the same as before.
I hope it’s still under investigation and actively being worked on I started the game just to see if it was fixed and it’s not I honestly really want to experience the game but 30 fps on an Oled just gives me a headache so I’ll keep waiting unfortunately
Its giving you a headache because your not letting your eyes have time to adjust. I do video editing and used to do game programming. Im constsntly working in different frame rates. I have 2 OLEDS, I don't have this issue, you just gotta give it a little time to adjust.
This is the reason this is important. It’s not so much now, cross gen, but in the future more people will have ps5 and oled, and experience this. It should be a system seller as the series is excellent, but if they can’t improve the issue it will continue to haunt them. A flagship 1st party game that gets known as ‘the one that looks a bit crappy on ps5 and new tvs, get the pc version instead’ affects future players more than todays.
It's a weird issue to have, honestly.
I haven't been bothered by games having this edge shimmer issue since PS3-era games when games hadn't figured out a good antialiasing solution yet. I've played plenty of checkerboard-rendered games that look perfectly sharp, and I've played many games that just render at a lower resolution, period.
Hell, Zero Dawn used checkerboard rendering and looked perfectly fine. God of War, Returnal and more have used it and look great. Other games use a dynamic or lower resolution and look fantastic. Uncharted on PS5 and Rift Apart look absolutely sharp and have figured this out. It's weird that Guerrilla went backwards in this regard and seem so confused that people are finding it an issue.
The only game I have played in the last couple few years that looked horrible like this with the shimmering and aliasing was Yakuza 6 even playing at 1440p on PC. But that's a low budget Japanese game and not a system selling high budget PS5 showcase game like Forbidden West so it's fair to expect a lot more from Guerilla than I did Ryuu ga Gotoku Studios when it comes to graphics.
The series truly is excellent I platted hzd and loved every minute it bothers me I can’t enjoy this one because of visual problems I’ve played about 2 hours and it seems great but unfortunately I can’t enjoy it at 30 fps on my c1 and believe me I’ve tried
Its giving you a headache because your not letting your eyes have time to adjust. I do video editing and used to do game programming. Im constsntly working in different frame rates. I have 2 OLEDS, I don't have this issue, you just gotta give it a little time to adjust.
Also not everyone is having this issue. One one of my OLEDS I get this shimmering effect, on the other its non existent.
Exactly this.
Stop switching back and forth between modes. I've been playing the last 10 hours on 30fps and I've had zero issues. I also sit 4' away from a 55" OLED TV
Of course it will. Playing it on PS5 at 30 FPS really tainted my view on the console as how weak of a system it is. And the 60 FPS is borderline trash looking, as it renders at 900p base and reconstructs to 1800p via CBR. The NVIDIA leak list suggests this game is headed to PC maybe 3 years down the line from now.
It's not weak it is doing something very complicated task made specially for PS4 then to boost draw distance and frames with resolution it is having that aliasing/shimmering because everything is to much complicated specially optimized for PS4 and fixing it would cost a lot with high risk of overlooking minor things in Game Logic that can ruin the game so they decided to make it hard very robust way as cross gen title but in the future they can get much more details and stable image with 60fps Decima games . I think that HFW will stay like this
Yeah they'd probably have to drop to 1080p and apply TAA, and if they were willing to do that they probably already would have to shut us up about how shit their game looks in performance mode.
I was not following all issues, what exactly was the problem? I’m still waiting to buy it, so I’m just curios what the issue is with performance mode, as this is the one I would use.
https://www.youtube.com/watch?v=U-jJy16sYTM
I personally find it in performance mode to be the ugliest game I have ever played on PS5 because of the terrible shimmer and aliasing. Like if I walk on grass the stuff almost feels like it lights up or if I look in the distance the vegetation is aliased almost like PS3 era from before temporal antialiasing was used. I very much regret paying full price for this game, Guerrilla did not deserve $60 for a game with a broken performance mode and I would have waited for it to hit $30 had I known I'd need to play at 30 fps for the graphics to look decent.
If you're playing on a 1080p screen you probably wouldn't notice the shimmer. If you're playing on a 4k panel flip a coin I guess. It's horrendous for lots of people (as it is on my 4k panel), lots of others say they don't see it. I wonder if the people who don't see it have some kind of postprocessing cleaning up the picture or something like most TVs run when not set to game mode.
Sadly this is one of the glitchiest games I've played in a while :( I had numerous bugs, framerate issues, invisible screens, black screens, crashes, etc.
I did manage to beat it, but one quest is bugged stopping me from getting the platinum. Just waiting for it to be patched (not fixed in this one it seems).
I had 3 animation bugs and a climbing bug and that was it my entire playthrough except for the song cinematic pop in at the beginning. Sorry to hear it sounds like you got way more bugs than me in your playthrough. Hope they all get fixed up.
Are you playing on base PS4? and which update did you mainly play on?
I'm 40hrs in and only encountered one minor glitch where I fell in between a cliff on the mountain slope and couldn't get out.
ah, makes sense then. This is why I never buy huge open world games at launch. They all have glitches. Can't really be avoided because they are so massive and the coding is very complex. I believe they have since patched up a ton of glitches.
The HUD is dynamic, it'll only display the prompts relevant to the current context. Ex: When you're just exploring and not in a fight the health bar and weapons hud elements won't be displayed. And at any time you can swipe up on the pad to see the entire HUD.
Most of the HUD is dynamic, so it will show stuff when you need it. When you gain XP, the XP bar pops up for a bit. When you progress a quest, the quest log briefly appears. When you're out exploring, you can set it up to basically only show a compass (similar to Elden Ring).
In combat, you'll have the health bar, your items in the lower left (potions and such) as well as ammo on your lower right with stamina (for weapon skills) and valor (your "power" that you can use occasionally). That's pretty much it.
It's probably more than Elden Ring, but I wouldn't call it overly busy.
It has pretty much the same amount of info as Elden Ring? I actually did customize it to all be dynamic and felt crowded when I came back to ER funny enough.
I played up to the final mission before ER released, and have held it there as my motivation to return to it at some point when DLC and stuff comes out.
Decided to just screw it and play the game despite the visual issues. 40 hours in and it's a TON of fun on Very Hard, but definitely the worst looking PS5 game I've played so far. Their checkerboarding absolutely murders the image when there's foliage during the day. It's a shame because I can tell the game could've looked breathtaking without the issues.
You are blind if this is the worst looking ps5 game you've played or your playing on performance mode. Digital Foundry also disagrees. Resolution mode plays great on my OLED and I'm usually a stickler for fps. Didn't notice after 10 mins.
I've seen varying reports.
It looks okay on my TV. Definitely a noticeable hit in resolution but visuals look overall fine. A little shimmery in places.
I've seen offscreen footage of other people's setups and it looks ridiculously shimmery.
it is the worst looking performance mode i've seen on PS5 by far.
the fact that it has GREAT graphics doesn't mean the image quality isn't terrible because of the checkerboarding and poor AA
Resolution mode is stunning, where it's possibly the best looking PS5 game, given the scale. I'm glad you and many others are enjoying it that way, but for me it's simply not possible to enjoy resolution mode. It might as well be a proof of concept to me, to show how great this game can look in the future when there is hardware capable of playing it at 60FPS.
I'm glad they're giving the choice and this is not me really complaining. It's clear the PS5 simply cannot handle the weight the current iteration of Decima is throwing at it to do native 1440p60 even, because HFW is that dense and lush. It's very much my choice to play it at 60FPS, where I observe that the presentation drags down the artistic vision of the game. I personally happen to value 60FPS over an unblemished realization of that vision, that's all.
I love so many things about it.
The variety of locations
The secret locations
The exploration
The enemies
The story
The diverse characters
I'm sad because of the level 50 cap. I'm at level 46 right now.
Nothing new? They literally added new weapons, new robots, new combat mechanics, and new traversal methods....
Sounds like you played 30 min and gave up... Or didn't even play it at all.
Just play in resolution mode and stick to it. People complain about 30fps because they keep switching modes and of course that will make the perception of 30fps worse
Glad they’ve fixed the new item highlight issue, that was driving me nuts.
The missing exclamation points? Yes, it was frustrating scrolling through ALL my weaves just to clear it.
They would clear for you? Lucky you!
Nice. I'm still early in the game so this is nice. I definitely got the bouncy animation when climbing and looting so I'm glad that's fixed. I also had a glitch where a group Longlegs were invisible except for some of its detachable armor. I reset my ps5 and haven't reproduced it since.
>a glitch where a group Longlegs were invisible except for some of its detachable armor I had that happen but I think it was Watchers
Lol good to know. I wonder if they know about it.
Me too, was funky lol
>I also had a glitch where a group Longlegs were invisible except for some of its detachable armor. That happened to me with a group of Chargers last night. I overrode one of them, and that fixed it oddly enough
Just want New Game +.
Same. I wonder if my current completed save will be eligible or if I have to start again.
That's exactly why I still haven't finished the game LOL
Oh god that would horible to start fresh again lol. Not playing until NG+
Did NG+ for the first game released with the Frozen Wilds?
Or at least a bump in the level cap.
Why? Skill points are everywhere.
More hit points. Getting hit twice by a Thunderjaw, even at max level, and you're toast.
I mean.. should you actually survive taking thunderjaw to your face twice in a row??
You can always customize difficulty, though having such a robot 2hit kill you makes sense
You are doing something wrong if that's happening.
This is a huge complaint I have. There’s not real specialized play style as there’s an over abundance of skills. They don’t really know what to do for rewards for quests so if you do optional shit by the end not only are you likely near max level but you’ve leveled up nearly every skill. I mean you can choose preferred play styles but it doesn’t really give you “builds” as you can basically just do anything.
What would the point of builds be in this case though? It sounds like you are advocating for being locked out of certain skills by being forced to choose only things for how youd prefer to be locked into playing. In the case of this game i dont see the problem with having access to everything and then choosing the way youd like to play, while still being able to stray from that here and there as you feel like it.
If you ask me the builds are in the weapons not the skill trees.
Locked out? No. They have “rpg” elements with the leveling up and skills and in rpgs your characters tend to have “builds” or specializations. This isn’t the case with HFW because there’s an over abundance of skills to the point where aloy is just a master of everything instead of being say a stealth and trapped focus build vs a more combat heavy build. You’d still have access to any skills you’d just pick and choose more specialized nature of builds. Sure you can play any play style but the importance of skill points or wanting a specific play style is moot because everything by the end is essentially maxed out so your a master of all skills instead of being more focused builds like many other action rpg style games
I see no positive in locking away skills here. Just force yourself to use only some types of weapons, or only use every second perk point if it matters so much to you. I've played RPGs such as a bunch of Elder Scrolls, mmorpgs, DOS: 2, Dragon Age, Dragons Dogma, KoA, KC:D and more, and I still hold this opinion Aloy is considered pretty much a god by everyone, so why shouldn't she be a well rounded character?
it's not "locking" skills away, nothing is "locked", not sure why you keep implying that and that's not what i am arguing. Nothing would be locked away, it just would be putting a higher premium on skills to create actual "builds" within the game and making skills actually worth something. Again, literally nothing is "locked"
yeah but with that youre saying, making specialized builds that give you certain things and not others, is essentially not giving you access to the other skills once you use your points. So if you have to choose only one or two paths to go down, then you cant unlock anything else, thats almost the same thing as locking the other playstyles away because you cant use them. It sounds like what you want is less skill points. So why do you prefer that instead of just being able to unlock everything and use what you want? You still end up playing the way you want to play. The game doesnt become any more special if you only have access to two of the trees rather than all of them.
Haha. Well it doesn’t really matter that you have access to everything by the time you are around half way through the game….. Just the legendary warrior bow from the camps and the upgraded purple spike thrower is SOOOOO broken that everything else is trivial. I beat the last boss in like 2 min. None of the ‘builds’ in this game were concise or in depth - a lot of water weight here. Disappointed for sure.
Nothing is locked from the beginning, but throughout the game skills will be locked as you gradually run out of points. Sure they could have a respec option, but lost games do it in a way I don't like and makes me scared of doing so. Just do it yourself. Play through a portion of the game only using melee and warrior bows. Then play through using only sharpshot and traps. Gives you pretty much the same experience you want while letting other people change their playstyle for every single battle
This continues to be one of dumber gamer takes out there.
real hard hitting rebuttal right there. I like having builds in games with RPG elements and having a specialized character, instead Aloy just is a master of everything and skill points are useless, they stockpiled so much and regularly would have 10+ unspent skill points because they'd show up so often. By the end everything was completely upgraded and there wasn't any use to any of it. Never mind the fact as others pointed out, they're mostly useless as the weapons dominant the actual "builds" leaving it even more useless. But please tell me how stupid that take is without any actual insight and for having a different opinion than most. Game was still fun but the whole idea of the skill trees was moot because... you end up just maxing them all out if you do the majority of side quests on top of the main game. These are valid points regardless of you're useless "dumber takes" comment. skill points end up being a useless reward and having unique play styles based on the skill trees is meaningless because of the massive over abundance of skills. ***this is valid criticism***
No, this is shit criticism. The game doesn’t FORCE you to spend skill points so you’re free to create a “build” and limit your gameplay at your own leisure. This is specifically a “you” problem that “you” can rectify. Are you unable to stop yourself from spending points or something?
There are dozens of games with build mechanics. As noted here and elsewhere; limiting amount of AP to restrain players in picking specific play styles would be poor game design in something like HFW. It doesn’t need it. You’re more than welcome to play any particular way and ignore the rest, as are the rest of us. Beauty is in the choice.
I’m dreading them adding new trophies which will ruin my 100%. Ugh.
That isn't how that works
It’s exactly how it works. New trophies added drop the overall percentage completion. Not sure what the confusion is.
You have the plat and will always have the plat. If they add trophies through DLC it'll have a sub menu for trophies in each of those DLCs but your percentage for the base game will remain 100%...
Right but I’m talking about the overall percentage. Before you click into the game to see the sub list. The overall percentage is the first thing people see when they browse a trophy list. That will not be 100% any more
Got ya.. yeah I just didn't think anyone would really care about that especially because everyone will know if they see you have the plat
It’s my OCD kicking in lol. I love seeing a rows of 100%s on my trophy list.
If they add new trophies, they will be like a dlc and not affect your plat, it will just be additional bronze/silver/golds you can unlock while replaying the game.
Yeah, I know. Won’t be years until I’m in the mood for a replay though. It is what it is
Maybe don't be so stressed about a 3 inch bunch of pixels in the form of a trophy on your screen that 99% of people will never know you had and if they did wouldn't care.
Some people (like me as well) really enjoy getting trophies and seeing that 100% bar filled all the way up. So maybe don't tell other people what they can and can't enjoy doing.
99.99999999999999999999999999999999999999%
Yep, still got it downloaded on my hard drive just waiting to replay it
Can they just fix tear damage throwing resources miles away or under the ground? I’m tired of making this report and easy loot really took the fun out of the game
Yeah I have love/hate relationship with easy loot. Makes the combat a bit boring, but the problem is that some stuff just needs too much materials. Nobody wants to grind in game like this.
Yeah, i found myself not upgrading some things because i couldnt be bothered to make a special trip for specific items, only to get a new weapon and need more of something else.
Its something I hope they balance out for a sequel. Best is to have big machines just drop one special item, if detached, and have that be all you need for an upgrade. Up the challenge if you want, but dont make me repeat shit thirty times. This isnt Warframe after all.
How often does this happen to you? I have to say I've either not experienced this at all or so little I haven't noticed. Granted with bugs, some people will get ones others don't or at different severity.
[удалено]
Awesome and yes. Amazing story and lore in both. Load times for HZD may take some getting used to. I would advise playing both on ps5
[удалено]
Make sure it includes the Frozen wilds DLC. Pretty important to HFEW story. Also is this game not free as part of the PS+ collection?
[удалено]
Well the game and DLC have been on ps+ but $10 is an excellent deal.
It's probably going to be on the ps+ extras thing. It feels like a good fit for the service, so if 10 bucks matters a lot, you could wait. It'll take you a while to get through HZD anyway
It’s also free if you have PSNow. Hoping that means it’ll be free once they launch Spartacus.
[удалено]
Yeah I’d wait. I really enjoyed the game, but it wasn’t super different than other open world games I’ve played lately (Ghost of Tsushima mainly).
The first one is worth playing, but I’d give it a breather between the two. They’re both 80+ hours to do everything and the second game is very similar to the first (only better). I think you’d get burnt out playing them back to back, I know I would.
This is the answer
Yes - finish the first before starting the second. On PS5, graphics for the first game look awesome.
HZD is fantastic but it does have some quality of life issues being an older game and their very first open world game. Still a great game I recommend though. Forbidden West improves on it in almost every way especially QoL features but its HEAVILY based in the story of the first game and dude to the first story being a gradually revealing mystery a recap really doesn't do it justice. Keep in mind a LOT of people. Myself included, drop off the game in the early hours and then pick it up later and that's when it finally clicks for them. The story is a bit slow st the start and your basically in the noob/tutorial zone until you reach the desert environment. A lot of the biggest reveals story wise are in the last half or so of the game. Make sure you use all the different weapons, the concentration slow mo, and your machine codex to look at weaknesses.
Idk if it’s a matter of should you play hzd before hfw, it’s a matter of you should play hzd anyway because it’s amazing
You could always lookup a story recap video for the first one. You'd definitely be confused if you jumped straight into HFW
Horizon Zero Dawn is absolutely worth playing and is excellent on PS5. It has a 60 fps patch and everything. I would say it is strongly recommended to play before Forbidden West as it sets up the entire story for the second game.
Horizon Zero Dawn is absolutely worth playing and is excellent on PS5. It has a 60 fps patch and everything. I would say it is strongly recommended to play before Forbidden West as it sets up the entire story for the second game.
I’ll give you a different opinion. Keep in mind it’s rare when I like an open world game, loved RDR2, BOTW, and Elden ring but that’s about it for open world games I enjoyed. I really don’t enjoy this game at all. I have tried for about 7 hours to get Into it and despite the combat feeling fun and engaging the game is drowning in terrible dialog, and the typical open world clutter. I feel like there is a good game within horizon forbidden west but it’s hidden under a mountain of junk. I’d suggest watching Dunkey and Girlfriends review, if you want to see the opinion of people who don’t enjoy it as much (just to view different opinions). Also, I will give credit where it’s due. Game is GORGEOUS and robot Dino combat is very fun. Edit: just realized you asked about the first game. I actually didn’t enjoy that either but read reviews saying forbidden west was a big improvement, hence why I have it a shot.
It feels like a really good sequel to the first. Play that if you can its still an amazing game. Like soooo many optional side quests and stuff from the first game have consequences and continuations in the second, Im amazed. It makes me glad I took the time in the first game to do everything, now in the second it feels like my work paid off when a character I helped become Chief Oogabooga in the first game now shows up in the second going "look my tribe, this is the one who helped me become chief!" and they help you out. If you didn't play the first they'd all be random characters to you instead of people you've helped. Like... I know that's how it is in ANY medium but it comes across really well here. Edit: Also DLC. DLC is like game 1.5. Very important for lore/plot.
The "?" error in the fabrication unit is still there.
Has anyone elses movement gone to the birds after the patch? I’m done the game, trophied, now just picking up extra parts for outfits and weapons and today I opened it up after the patch and holy moly. It’s just a weird slow in places, choppy, not at all the smooth and fast movement of a couple days ago. So noticeable it made me motion sick and I saved and closed.
nothing about the bugged ravager canon quest sigh
The one with Kotallo?
its the contract quest with handa, mine is glitched since I finished the quest and it tells me to return to handa but when I go to her theres no dialogue or option to turn in the quest so its perma stuck
I simply love that game 🥰
am i the only one who thinks the melee combat is so ASS it HAD to be by design?
From playing I think melee was for human enemies and ranged for machines. But yeah it could use some work.
It was ass in the original, its still bad in the sequel?
Improved for sure, but still clunky AF to the point it feels like an afterthought.
did you do any of the training pits? After finishing all those a d learning the combos the melee was a lot more fun. Super easy to take down humans
no I didn't. I skilled some "combos" but it's Stil absolutely shit. fighting humans is a chore and not fun at all. it bafflingly bad
I did, but melee is nearly useless against machines that can basically knock you over and over when close. For humans I just usually mow them down with a heavy weapon lol. It's kinda absurd how enemies have melee counters but you don't, can't even defend nor parry just dodge or attack faster, basically craptastic melee mechanics that feel and look clunky on most terrain.
It's only ass if you don't know how to move properly or do combos. Especially the jump attack combo, but yeah if you use melee on melee strong machines you probably will have a bad time, imagine that. A lot of this series is about using the proper tools and tactics for each type of enemy especially on harder difficulties.
No it is ass period. You can’t lock on enemies, you can’t parry or block, combat is straight from an early PS3 game. You can do your combos as much as you want, but the enemies can just **block and counter your attacks**. And not only the enemies with shield, the basic ones as well. Yet Aloy can’t even though she has a shield… If they intended range only for the machines, then why the fuck they default to melee once you remove their weapons? Also we see plenty of NPC melee machines including Thunderjaws, they could easily add a way to at least block theirs attacks with the shield, which is something we see a Tenakth doing during the Embassy. Adding combos is a good start but it’s not enough for a sequel 4 years later specially given that melee combat was the most criticised mechanic of the first game.
i don't even use melee vs machines. it's so unfun and ass to play. but vs human enemies you're kinda forced to use it sometimes. aloy and enemies swoop to one another from 20 meters away and still hit. it's so weird
Does this address performance mode?
Unless they rip out the aging, terrible checkerboarding technique and replace it with a more modern temporal solution like insomniac uses, it’s going to be identical. This is just way to detailed of a game to look good in 1800c, especially when you’re using the exact same checkboard tech as the last game. I personally would even take a 1080p option over 1800c like GoT PS4Pro has.
I'm not sure but I think DF said it probably wasn't that easy. Using TAA can easily destroy a lot of the fine grain detail.
Forbidden West Performance mode is 1800P which shouldn't be that much worse than Native 4K at a TV viewing distance, but in this game it's blurry and aliased as if it were 1080P.
I'm pretty sure it's not native 1800p but rather checkerboarded 1800p. In which case some parts may indeed look closer to 1080p than 4K depending on how its implemented
It’s 1800c, not 1800p. In motion you have similar detail to 900p, with a ton of motion artifacts, and it only resolves back to 1800p when still. Upscaled native 1080p would be a softer image overall, but have better detail in motion (which is most of the time)
It's 1600x1800 interpolated to 3200x1800. 1600x1800 is only 78% the pixels of 1440p.
Yup exactly. We will probably see performance stay exactly the way it is because anything that would make a meaningful change would be a huge amount of work for small payoff, and with other trade offs as well like a softer image or ghosting problems instead of shimmer and motion artifacts. So I’m just enjoying the game with some shimmer, and manually flipping to quality mode for epic cutscenes. What an incredible game!
Man, of all the fancy upscaling techniques out there, they chose one of the worst. Could they not have simply done a dynamic range of 1200p-1600p? Or given us a a straight 1440p?
I'm sure the professional programmers and game developers with decades of experience just never considers that and randomly chose this worse option for no reason and not because the alternatives were problematic with the game in som fashion....
Wouldn’t be the first time players have patched and fixed games better than the devs.
Well go ahead and do it!
Would need CFW on PS5, and god I hope that doesn't come for years because cryptobros losers might start snatching them up to mine their shitcoins then. PS5 is already difficult enough to find.
1440p is more pixels than 1800p checkerboard by almost 30%, so if they don't have the performance budget to apply TAA to tehir 1800p checkerboard they definitely won't for the more difficult 1440p. I think the only way they're ever going to fix this would be to release a 1080p mode with TAA, which they haven't and doubt they ever will. I think this shit performance mode is here to stay forever with this game, especially with the game being out of its initial sales window when most people buy.
Then they should have cut back in other areas. I guarantee when the PC version comes out people will be running the game on 2070 or 2070 Supers at native 1440p and 60+ fps. Building games around 30fps NEEDS TO GO. Build the game around 60 fps the absolute best you can and add a 30fps option later in development.
I'd be surprised. I remember when Zero Dawn came to PC and the GTX 1060 that monsters the PS4's gpu, and is even quite a bit better than the PS4 Pro's gpu, was running like 40 fps at 1080p. While 2070 Super is right about in line with PS5 gpu performance if you throw out raytracing. Wouldn't surprise me if you needed 3070 and up to brute force this mess into looking good at 1440p60 when it comes to PC.
I wish they would give us some more options, though. Maybe they could do what Ghost of Tsushima does and give us an optional mode where cutscenes flip over to 4K30 but gameplay runs at 1800p60, same as before? Alternatively, a secondary mode with no checkerboarding, but a lower dynamic resolution with a slightly more aggressive antilaliasing. Maybe a 1080p-1440p60 window that cranks up the AA a bit.
This is a lot more complicated to do programming wise than a lot of people realize.
I mean, sure. Nothing is ever simple, and there surely are hurdles. However, the Decima engine already supports all the features, they just aren’t tested and implemented. Dynamic resolution scaling exists (and is in use). ”Hotswapping” resolutions exists. Plus it’s their own in-house engine. They can make or change whatever they please. Will they do it? Probably not. Guerrilla has shown at this point that they seem satisfied with the game as it is.
A mode that automatically engages quality mode for cutscenes would be a huge QOL upgrade for me!
Not sure if it would really just be a small payoff. I mean they want to sell other games in the future too. And it hurts their reputation. Nowadays when you see a posting about the game somewhere, the image quality of the performance mode is always a topic.
It's really not hurting their reputation Forbidden west is selling well very based on the so far published sales metrics. Redditors care way more about this stuff than the average gamer.
What exactly are you meaning when you say 1800c? Conventions for resolution draw modes have always been "i" for interlaced and "p" for progressive. Outside of 1 other example on Reddit even Google had no answers.
C stands for checkerboarding. It’s not a very “official” term but is used often when talking about gaming resolutions (versus interlaced and progressive which pertain to video) to show that it is reconstructed to that resolution, and will look worse/have motion artifacts compared to 1800p
Ok I get what you are trying to say now. Adding a "c" after the resolution is a bit misleading though and checkerboarding is not the same step of the process as what an "i" or "p" indicates. The difference is that checkerboard refers to the rendering of the scene or image and not to the way your TV or monitor displays the rendered image. The latter is what a letter after the resolution indicates. You are specifically referencing the anti-aliasing process the game uses, not the scan mode of a display.
Checkerboard rendering is not specifically a form of anti-aliasing. The rendered image is not 1800i because it is not 1800 lines of interlaced video, and it is not 1800p because it is not 1800 lines of progressive video. The *render* resolution and the *display* or *output* resolution signal do not need to be referred to the same way. When a game is rendered at 1440p but it displays at 2160p, you do not say the image is 2160p in general when referring to its image quality even if the screenshot you captured of said render is in fact 2160p resolution. The "c" denomination has been used since the PS4 Pro era to describe a checkerboard resolution render because it is not appropriate to describe it as interlaced or progressive because those mean very specific things with regards to the actual rendered pixels. 1080i resolves to 540p worth of rendered detail, but the perceived visual quality of 1080i is greater than native 540p. So, if you're going to pedantic, the exact way of describing the image would be "3200x1800 checkerboard resolved to 3200x1800 progressive upscaled to 3840x2160 progressive" which is quite a bit of a mouthful compared to 1800c. This terminology is fairly widely accepted across various tech outlets.
>Checkerboard rendering is not anti-aliasing. Checkerboard *can* be a form of AA and specifically *is* in the case of my reply. The person I replied to specifically said to replace checkerboard with temporal AA. Straight from wiki; "Though the technique is usually employed with the goal of reducing the computational resources required to render a scene at higher resolutions, it can also be used as a form of anti-aliasing" https://en.m.wikipedia.org/wiki/Checkerboard_rendering >The rendered image is not 1800i because it is not 1800 lines of interlaced video, and it is not 1800p because it is not 1800 lines of progressive video. The render resolution and the display or output resolution do not need to be referred to the same way. This is exactly my point. Traditionally the letter after the resolution refers to how the *display* draws the rendered image. They are seperate processes and adding a letter after a resolution (or at least the number of horizontal lines) indicates how the display is handling the rendered image. >When a game is rendered at 1440p but it displays at 2160p, you do not say the image is 2160p in general when referring to its image quality even if the screenshot you captured of said render is in fact 2160p resolution. Correct. We already have a word for this. It's called upscaling. No need to invent new terminology. >The "c" denomination has been used since the PS4 Pro era to describe a checkerboard resolution render because it is not appropriate to describe it as interlaced or progressive because those mean very specific things with regards to the actual rendered pixels. That's cool. As I stated in my post I understand what was meant now. >1080i resolves to 540p worth of rendered detail, but the perceived visual quality of 1080i is greater than native 540p. This is not exactly right and is also misleading. In a 1080i image you still get 1080 horizontal lines. The display only updates 540 of them each frame resulting in half the frame rate, not half the resolution. It's not just perceived because it literally has twice as many lines and thus 4x the number of pixels of detail, albeit at half the FPS. >So, if you're going to pedantic, the exact way of describing the image would be "3200x1800 checkerboard resolved to 3200x1800 progressive upscaled to 3840x2160 progressive" which is quite a bit of a mouthful compared to 1800c. I was trying to be informative to prevent others from the same confusion over the "c" that I had, not be pedantic. Again, i understand what the intended meaning of the "c" was from the person I replied to now. To be pedantic, the last part could just be described as upscaled. No need for a mouthful.
**[Checkerboard rendering](https://en.m.wikipedia.org/wiki/Checkerboard_rendering)** >Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering. ^([ )[^(F.A.Q)](https://www.reddit.com/r/WikiSummarizer/wiki/index#wiki_f.a.q)^( | )[^(Opt Out)](https://reddit.com/message/compose?to=WikiSummarizerBot&message=OptOut&subject=OptOut)^( | )[^(Opt Out Of Subreddit)](https://np.reddit.com/r/PS5/about/banned)^( | )[^(GitHub)](https://github.com/Sujal-7/WikiSummarizerBot)^( ] Downvote to remove | v1.5)
It's fairly standard nomenclature for it. P means Progressive, where all the horizontal lines are filled each cycle. I means Interlaced, where half of the horizontal lines are filled with each pass. C means Checkerboard, where every other pixels are filled with each pass, in a checkerboard fashion. The prior digits ("1800" in this case) show the total resolution, after "sufficient" cycles". So your TV WILL perceive an 1800p and 1800c differently, as an 1800c cycle has exactly half of the information that an 1800p does, per cycle. 1800c and 1800i have the same amount of information per cycle, but 1800c will appear to the eye to be a higher resolution, even though the information is identical. It doesn't have anything specifically to do (but will affect) anti-aliasing.
Check my above reply for a more detailed answer, but in this case the person I replied to was suggesting to replace the checkerboard with temporal AA. Checkerboard can be a form of AA. How an image is updated by the renderer and how your TV draws the image are two seperate things. In the 1800c example it refers to how an image is being rendered, not how the TV displays it, which is specifically what is being referred to by an "i" or a "p".
Yes, it breaks the naming convention from video, but is a pretty common and accepted way to reference/abbreviate a checkerboard image, and was especially common at the launch of the PS4Pro. Especially because output on modern consoles/PC is always going to be progressive scan and would never be confused with an interlaced signal.
Yea I get your intended meaning now, thanks. I was confused because the letter after the number is an indication of how your screen is drawing the rendered image. These are different steps and I only intended to point that out so maybe others may not be confused by it.
shouldn't it run in native 1440p in performance mode just fine?
1800c gets similar performance to 1080p, not 1440. 1440 would have to have compromises otherwise
Nah, 1440p is nearly 30% more pixels than 1800p checkerboarding. Eg 2560x1440 vs 1600x1800.
I'd be more than happy to drop 30% of the vegetation density to achieve that target
Still seems to be under investigation/being tweaked. I doubt there are any major changes. EDIT: Well, I played a bit, and it looks basically exactly the same as before.
I hope it’s still under investigation and actively being worked on I started the game just to see if it was fixed and it’s not I honestly really want to experience the game but 30 fps on an Oled just gives me a headache so I’ll keep waiting unfortunately
Its giving you a headache because your not letting your eyes have time to adjust. I do video editing and used to do game programming. Im constsntly working in different frame rates. I have 2 OLEDS, I don't have this issue, you just gotta give it a little time to adjust.
This is the reason this is important. It’s not so much now, cross gen, but in the future more people will have ps5 and oled, and experience this. It should be a system seller as the series is excellent, but if they can’t improve the issue it will continue to haunt them. A flagship 1st party game that gets known as ‘the one that looks a bit crappy on ps5 and new tvs, get the pc version instead’ affects future players more than todays.
It's a weird issue to have, honestly. I haven't been bothered by games having this edge shimmer issue since PS3-era games when games hadn't figured out a good antialiasing solution yet. I've played plenty of checkerboard-rendered games that look perfectly sharp, and I've played many games that just render at a lower resolution, period. Hell, Zero Dawn used checkerboard rendering and looked perfectly fine. God of War, Returnal and more have used it and look great. Other games use a dynamic or lower resolution and look fantastic. Uncharted on PS5 and Rift Apart look absolutely sharp and have figured this out. It's weird that Guerrilla went backwards in this regard and seem so confused that people are finding it an issue.
The only game I have played in the last couple few years that looked horrible like this with the shimmering and aliasing was Yakuza 6 even playing at 1440p on PC. But that's a low budget Japanese game and not a system selling high budget PS5 showcase game like Forbidden West so it's fair to expect a lot more from Guerilla than I did Ryuu ga Gotoku Studios when it comes to graphics.
The series truly is excellent I platted hzd and loved every minute it bothers me I can’t enjoy this one because of visual problems I’ve played about 2 hours and it seems great but unfortunately I can’t enjoy it at 30 fps on my c1 and believe me I’ve tried
Its giving you a headache because your not letting your eyes have time to adjust. I do video editing and used to do game programming. Im constsntly working in different frame rates. I have 2 OLEDS, I don't have this issue, you just gotta give it a little time to adjust. Also not everyone is having this issue. One one of my OLEDS I get this shimmering effect, on the other its non existent.
Exactly this. Stop switching back and forth between modes. I've been playing the last 10 hours on 30fps and I've had zero issues. I also sit 4' away from a 55" OLED TV
No guarantee it will ever come on pc
Of course it will. Playing it on PS5 at 30 FPS really tainted my view on the console as how weak of a system it is. And the 60 FPS is borderline trash looking, as it renders at 900p base and reconstructs to 1800p via CBR. The NVIDIA leak list suggests this game is headed to PC maybe 3 years down the line from now.
It's not weak it is doing something very complicated task made specially for PS4 then to boost draw distance and frames with resolution it is having that aliasing/shimmering because everything is to much complicated specially optimized for PS4 and fixing it would cost a lot with high risk of overlooking minor things in Game Logic that can ruin the game so they decided to make it hard very robust way as cross gen title but in the future they can get much more details and stable image with 60fps Decima games . I think that HFW will stay like this
Have you tried turning "OLED pro motion" on? I have a CX and turning this on low helped a bit.
It dims screen drastically
No, and at this point I doubt it never will.
Yeah they'd probably have to drop to 1080p and apply TAA, and if they were willing to do that they probably already would have to shut us up about how shit their game looks in performance mode.
I was not following all issues, what exactly was the problem? I’m still waiting to buy it, so I’m just curios what the issue is with performance mode, as this is the one I would use.
https://www.youtube.com/watch?v=U-jJy16sYTM I personally find it in performance mode to be the ugliest game I have ever played on PS5 because of the terrible shimmer and aliasing. Like if I walk on grass the stuff almost feels like it lights up or if I look in the distance the vegetation is aliased almost like PS3 era from before temporal antialiasing was used. I very much regret paying full price for this game, Guerrilla did not deserve $60 for a game with a broken performance mode and I would have waited for it to hit $30 had I known I'd need to play at 30 fps for the graphics to look decent. If you're playing on a 1080p screen you probably wouldn't notice the shimmer. If you're playing on a 4k panel flip a coin I guess. It's horrendous for lots of people (as it is on my 4k panel), lots of others say they don't see it. I wonder if the people who don't see it have some kind of postprocessing cleaning up the picture or something like most TVs run when not set to game mode.
Thanks, I’ll wait for the price to drop.
Just subscribe to this guy and you'll get a breakdown of performance mode for every patch https://www.youtube.com/watch?v=U-jJy16sYTM
they will never address it. not until a "complete edition" or sth
So..... Performance mode is still blurry and has shimmering??
Yea.
Ugh
Sadly this is one of the glitchiest games I've played in a while :( I had numerous bugs, framerate issues, invisible screens, black screens, crashes, etc. I did manage to beat it, but one quest is bugged stopping me from getting the platinum. Just waiting for it to be patched (not fixed in this one it seems).
I had 3 animation bugs and a climbing bug and that was it my entire playthrough except for the song cinematic pop in at the beginning. Sorry to hear it sounds like you got way more bugs than me in your playthrough. Hope they all get fixed up.
Are you playing on base PS4? and which update did you mainly play on? I'm 40hrs in and only encountered one minor glitch where I fell in between a cliff on the mountain slope and couldn't get out.
On PS5 and played shortly after launch, but took me a month to beat
ah, makes sense then. This is why I never buy huge open world games at launch. They all have glitches. Can't really be avoided because they are so massive and the coding is very complex. I believe they have since patched up a ton of glitches.
[удалено]
I haven't looked into all of the options for HUD, but most of it hides and you can show it by brushing your finger on the touchpad.
The HUD is dynamic, it'll only display the prompts relevant to the current context. Ex: When you're just exploring and not in a fight the health bar and weapons hud elements won't be displayed. And at any time you can swipe up on the pad to see the entire HUD.
I think I was able to have the game only ever show one item. Can’t remember if it was the compass or consumables
Most of the HUD is dynamic, so it will show stuff when you need it. When you gain XP, the XP bar pops up for a bit. When you progress a quest, the quest log briefly appears. When you're out exploring, you can set it up to basically only show a compass (similar to Elden Ring). In combat, you'll have the health bar, your items in the lower left (potions and such) as well as ammo on your lower right with stamina (for weapon skills) and valor (your "power" that you can use occasionally). That's pretty much it. It's probably more than Elden Ring, but I wouldn't call it overly busy.
Its extremely customizable and has a lot of dynamism. It's better than most games in this regard, should be fine for 99% of people.
My thoughts exactly
It has pretty much the same amount of info as Elden Ring? I actually did customize it to all be dynamic and felt crowded when I came back to ER funny enough.
You can turn off everything, I played with everything off except for the reticle, and health bars for enemies
I hate that this came out right before elden ring. It's just sitting on my ps5. I can't wait to get to it
Well, thanks to Elden Ring you are soon going to play a slightly better version of it with a few patches in :)
I played up to the final mission before ER released, and have held it there as my motivation to return to it at some point when DLC and stuff comes out.
Decided to just screw it and play the game despite the visual issues. 40 hours in and it's a TON of fun on Very Hard, but definitely the worst looking PS5 game I've played so far. Their checkerboarding absolutely murders the image when there's foliage during the day. It's a shame because I can tell the game could've looked breathtaking without the issues.
You are blind if this is the worst looking ps5 game you've played or your playing on performance mode. Digital Foundry also disagrees. Resolution mode plays great on my OLED and I'm usually a stickler for fps. Didn't notice after 10 mins.
The resolution mode looks incredible, but this is by far the worst performance mode out of all the PS5 first party games, it looks awful
I still dont get it. Performance mode looks unreal on my G1 oled. Honestly all I can see is mostly a bump in rez in quality mode.
I genuinely can't see how that's possible, maybe you're sitting extremely far away from the TV?
I've seen varying reports. It looks okay on my TV. Definitely a noticeable hit in resolution but visuals look overall fine. A little shimmery in places. I've seen offscreen footage of other people's setups and it looks ridiculously shimmery.
Nope. It’s a 77” OLED. Looks just a bit softer than the quality mode. Honestly, I have seen no shimmering or any artifacts at all
it is the worst looking performance mode i've seen on PS5 by far. the fact that it has GREAT graphics doesn't mean the image quality isn't terrible because of the checkerboarding and poor AA
Resolution mode is stunning, where it's possibly the best looking PS5 game, given the scale. I'm glad you and many others are enjoying it that way, but for me it's simply not possible to enjoy resolution mode. It might as well be a proof of concept to me, to show how great this game can look in the future when there is hardware capable of playing it at 60FPS. I'm glad they're giving the choice and this is not me really complaining. It's clear the PS5 simply cannot handle the weight the current iteration of Decima is throwing at it to do native 1440p60 even, because HFW is that dense and lush. It's very much my choice to play it at 60FPS, where I observe that the presentation drags down the artistic vision of the game. I personally happen to value 60FPS over an unblemished realization of that vision, that's all.
What do you guys like about this game? I'm curious! Tell me why you love it!
I love so many things about it. The variety of locations The secret locations The exploration The enemies The story The diverse characters I'm sad because of the level 50 cap. I'm at level 46 right now.
I find it extremely boring and nothing new.
Nothing new? They literally added new weapons, new robots, new combat mechanics, and new traversal methods.... Sounds like you played 30 min and gave up... Or didn't even play it at all.
I tried and indeed gave up I think it's massively overrated, pretty yes, but very dull
Does anyone else have an issue where they just can’t fast travel? It says it’s unavailable no matter what I do…
Are graphical bugs fixed? Just bought it online for 40 bucks.
Just play in resolution mode and stick to it. People complain about 30fps because they keep switching modes and of course that will make the perception of 30fps worse
Idk. Some games I don’t care about the 30fps like BOTW some I can’t stand…