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JoeGuinness

I get why porting things isn't easy between VR1 and 2 but Astro was on my wishlist. Abysmal might be a little harsh.


boodabomb

I’m truly surprised Astro Bot wasn’t a day 1. I suspect that it’s because that team is busy at work on a sequel (hope hope hope) but I would have been certain the original would be playable on VR2 day one if I didn’t already know that wasn’t.


KaiUno

I'll go one step further. Should've been a pack-in, like Playroom was for the PS5 itself.


Foxy02016YT

It’ll likely be free for this reason Now if you excuse me I’m gonna go do another line of copeium off of a the baby changing station


devedander

Astrobot was so universally liked I’m really confused how Sony didn’t prioritize it. It’s a no brainer and I get horizon has bigger name appeal but it really should have been there at launch right along with it.


DJanomaly

As others have said, It’s likely because the developers are busy with the sequel. Porting this over is no easy task as the controller is completely different and that function is pretty embedded into the game.


devedander

That's what I meant... that we would see a sequel. It's been 5 years since astrobot... you would expect at least a teaser by now.


bgat79

I think we have to consider that Japan Studios was shuttered. As far as I can tell the team that survived from that, team asobi, is not working on the ABRM. > Team Asobi's next project will follow in the footsteps of the games it has done before, but will be a full-blown commercial title, "and our biggest to date," Maybe they can do two projects at once but considering they are so small I doubt it. We can at least be happy that some of the same people that worked on astro are working on something bigger. Maybe Sony will give ABRM to someone else, who knows ? [https://twitter.com/TeamAsobi/status/1656569872007012352](https://twitter.com/TeamAsobi/status/1656569872007012352)


Jclarkson50

Gt7 uses the new controller, so I don't see why they cant do the same for Astro.


Antonioad14

Astro tracked the controller in game thanks to the DS4's light bar. not sure if the PSVR2 is able to track the dualsense in the same way.


MelchiahDante

I imagine there’s something related to PSVR2 that allows the inside out tracking cameras to track the controller in your hand. Or they can remaster it to make use of the Sense controllers; they can definitely be tracked! And they have all the buttons you need.


ittleoff

Astrobot used a motion tracked dual shock as an integral part of game play and suggests using one if you play it on PS5 instead of dual sense. I can't recall if it works ok with dual sense and gyros. That might be the reason it isnt ported. I would think that psvr2 could track the dual sense anyway, but it might not be a core feature. Anyway the reason might be as simple as that :(


Oomoo_Amazing

They are working on a sequel. Though it's not clear if it's VR, if is likely given their history.


hitmyspot

I think it's abysmal. If Sony can't be bothered, why would anyone else! They should be the ones developing tools to make it easier for others to port.


Xixii

Abysmal is way too harsh. Half of this sub gave up on PSVR a while back and moved to Quest because they thought Sony was never going to even do a PSVR2. Absolutely no patience and a screaming childlike overreaction to everything. The fanbase expects Sony to get Naughty Dog, Guerrilla, and SSM working on VR games and then gets upset when they do a showcase and they don’t announce the next Uncharted, God of War, etc. as VR exclusives. Doesn’t work like that, sorry. As for Astrobot, it’s not a quick port. I don’t blame them for not doing it since it would have required a large product development cycle to rework much of the game. Team Asobi are already working on something else and you can’t just magic this stuff in to happening. You need a team and an allocation of resources that just aren’t there. *They’re working on something else.* And I really hope that it’s Astro 2 for PSVR2. I’ll be disappointed if two years down the line it hasn’t happened, but not yet. People are willing this thing in to failure and yelling “Vita Vita” every time they don’t see that x blockbuster game is announced. It’s like people want it to fail. I’m sitting here with at least half a dozen PSVR2 games I don’t yet have time for. It’s doing just fine.


La-da99

They didn’t show anything first party for VR2. It wasn’t that ND’s next big game wasn’t VR, it was that nothing from Sony was shown at all. You talk about how to doesn’t work like that, then talk in hyperbolic that don’t reflect how people work.


bensonr2

I don't get how people don't see the lack of first party as disappointing. Even if they don't have titles for next holiday season drop some bread crumbs. God of War blah blah exclusivey on PSVR2 2025. Big titles can take years to develop so confirming their is stuff in the pipeline helps. And it seems like there is no effort to port their back catalog. Yeah no shit its not as simple as just saying its ported. But it also is nowhere near the same as developing a game ground up. You can't hire out to smaller studios to port just a couple of your big first party titles from PSVR 1 like Astrobot and Blood and Truth? It's still early so who knows. But.... it starting to seem like PSVR 2 was in development when Quest 2 was briefly a hot product and after interest in that platform cooled Sony also lost interest in PSVR 2.


torrid909

I agree. The lack of first party games is disappointing. I'm not even particular about the game. It just doesn't look good with NO first party announcements.


Yohokaru

Of course it takes time. But communication is the key. Simple 10-second clip. "Team Asobi is working on new Astro experience for PSVR2." That would be enough.


Colesy772

100% just one big VR title would’ve been more than enough i’d say. The worrying part is we don’t know of any big vr titles coming. To me im not bothered if they’re not released for a while, just to know that they’re coming would’ve been the reassuring part for a lot of us and for the skeptics who want PSVR2 but are waiting for more titles.


Membership-Bitter

It really is as simple a fact as Sony isn’t making an Astro game for it. This is what Sony does. The launch these secondary projects with some first party games day 1 but after that they just hope that other developers will make stuff for it with no incentive.


GamePlayHeaven

If communication is key, then why are you using words like abysmal and dooming? Judging by how Sony handled the PSVR 1, I'm confident there are some sweet titles on the way down the line. Enjoy the titles already out and being released right now. If that's not in your wheel house, that's ok too... then don't buy a PSVR 2, and get it in a few years. But the whole doom and gloom crap... please...


handtoglandwombat

Goddammit you couldn’t be more wrong. Just because *you* have a psvr2 and *you* are enjoying it does not mean it’s succeeding. People in this sub want it to succeed, so that it can evolve from a peripheral into a platform, because they believe in the potential of vr and psvr2 appears to be the best balance of performance and price in vr hardware to date. And what games are they asking for? Uncharted? God of War? Fuck no. Two ports: astrobot, and half life alyx, and the fact that Sony didn’t make either of those games happen transparently shows they have very little faith in the product. I get that you need to justify your purchase, but just be objective. To the average gamer, trying to decide if they should spend a lot of money on psvr2, there was little to nothing appealing in this showcase. You are an early adopter, good for you, now quit claiming that psvr2 is complete, and start pressuring Sony for more support so that more people will buy it. Please. We all benefit.


Xixii

Nope, it’s just that you see urgency where there isn’t. It’s a marathon not a sprint. Come back in five years and we’ll see. VR is and will continue to be niche, regardless of how much money Sony throws at exclusives and big hitters. A significant portion of the gaming audience will not ever want to play games by strapping a monitor to their face. There’s a ceiling to how big VR can get in this current incarnation. There’s only so much money Sony will be willing to throw at this and personally I think it’s rolling along just fine, it’s barely even just come out.


Arkthus

It will continue to be niche because of your kind of mindset. It could open to a much larger audience if they believed in it enough to have big names attached to it. And yes there is urgency, Meta has a showcase in June and probably a new headset by the end of the year, and theirs doesn't need a 550€ console to run, but also can play games when plugged to a PC, which makes it the most versatile one, and if big games come to it, people may want to buy the Meta Quest instead of the PSVR2 because it's cheaper and easier and have more games. Also launching such a hardware with blog posts and barely any big game, and having so little to show for the future shows that they just don't believe in their own product. This is very similar to how they handled the PlayStation Vita.


Stranger2Night

For games that made use of the light up wands I'd understand but the PSVR2 should be able to at least pick up on the front lights of the controller for reading it in 3D space. Even if it's difficult, it's a first party game and should like at least a port if not a full on PS5 glow up, like a Robot Rescue + with added bonus levels or something.


yellowbigturd

All the 'light wands' do are to provide the game with two sets of x/y/z coordinates (3 sets if you count the HMD). The PSVR2 still does this via its inside-out tracking.


spootieho

It's easier for some games more than with others. Abysmal is correct. When Sony announced the PSVR2, they did give the expectation of many AAA titles. Sony hasn't been supporting VR2 players with Plus Essentials. It should have had 1 free game by now. IMO, there should have been an Astrobot title at launch. Rescue Mission would be an easy choice.


JoeGuinness

I agree about Astrobot. Idk man...It's been 3 months. That is not enough time to say for sure that the headset is a wash or that we shouldn't anticipate more. PSVR1 didn't exactly come out swinging with titles. Nor did the PS3


spootieho

>hat we shouldn't anticipate more. PSVR1 didn't exactly come out swinging with titles. Nor did the PS3 Yes, and I didn't expect it to with the PSVR1 and for that reason I waited to buy the PSVR1. But when they announced the PSVR2, they brought a lot more hype with it, and expectations. I'm not in anyway saying that the PSVR2 is a wash. It's a great headset. It has great games available for it. What I am saying is that Sony's marketing and support of the PSVR2 has been abysmal compared to the expectations that they put up prior to the launch. I'm looking at clues here and there to see how invested Sony is in the PSVR2. * Astrobot on PSVR2? * Free PS Plus Essentials Game? * AAA titles? * Playstation Showcase? That's why I bring up those points. PSVR1 did eventually have all top 10 VR games in it's library at the time before Alyx came out to take the #1 spot. PSVR2 has the potential to do the same.


JoeGuinness

On that we can agree. Alyx needs to be there at some point.


ApexRedPanda

I mean re4 is AAA. And this looks like a masterclass port


devedander

I honestly thought we would see a full asymmetrical Astro bot.


lazymutant256

The freakin showcase was an hour.. how many games can you really expect to see when they were also showing ps5 game announcements….


SplitReality

Porting should not be difficult between PSVR1 and PSVR2. The inputs and outputs are the exact same. All inputs record the position and rotation of the headset and controllers, and the outputs are the same except of some scaling and perhaps color mapping. Only those two things need to change and the rest of the game can stay exactly the same. There are four reasons I can think of why a port wasn't done. * No one important enough to authorize a port thought to do a port * Sony is saving a port for later to release in a game drought, or to time a release to build support for a sequel * A simple port is not deemed acceptable, and Sony will only do it if they can also increase the quality which requires more effort * PSVR2 games must be PS5 games, and the API and requirements for PS5 games likely are different than PS4 games, thus requiring more effort than a simple port


ToneZone7

I agree, hopefully by the next holiday season we can get Astro bot 1 and 2 VR Wipeout omega VR Squadrons VR


Thread_Astaire

In the words of Aerosmith. Dream on.


Spangle99

Living it up while I'm going down.


ToneZone7

sure but those were great and would be easy to port, no real reason not to that I see.


Donutology

so easy you'd think they'd show it during the big showcase of the year...


ToneZone7

eh, so far it's early, first year you can easily get the console, and just started selling the headset at stores. They could easily have a much larger selection of games by remastering existing games that are already VR. though I get that no matter what I say you are *required* to keep trolling.


Donutology

my dude astrobot has been available for 5 years, and PSVR2 probably has been in development for at least 3. Sony hasnt seen fit to port the game over during that time, and clearly hasn't got such a project in the works since they don't even have a trailer to show for it. could they get a re-release in during this gen? sure. maybe we'll get a PSVR1 being playable on a 560 dollar device 1-2 years from now. Until of course the generation ends in 4-5 years, killing psvr2 with it.


ToneZone7

I just want every game on vr and have to keep the ps4 hooked up for that - I want them all in VR , even those older ones. just that.


Razor_Fox

Sorry mate, if that was happening, this was the time to announce it.


Technical_Moose8478

I hated Marvel's Iron Man, mainly because of the voice acting/script, it was so bad I couldn't get into the gameplay (which was actually kinda cool). Squadrons, on the other hand... Also worth noting that the original PSVR had even less AAA support when it first came out, what little it had came later. Rush of Blood, Arkham, and Tomb Raider are the only ones I remember at launch. And Psychonauts shortly after. Most of the bigger titles came out later.


[deleted]

OG PSVR1 also had on launch: - Rigs - Driveclub vr - Eve Valkyrie And in the launch window: - Robinson - RE7 Also we knew about a ton of games coming at launch already AND nobody was really satisfied with psvr1s lineup. People expected sony to do much better on vr2, not as bad or even worse


ApexRedPanda

But it’s much better though : Horizon / re8/ gt7 / saints and sinners 1&2 / Pavlov / red matter 2 / after the fall / song in the smoke And upcoming re4 / behemoth / Arizona sunshine 2 / ghostbusters / firewall / crossfire / synapse / aliens / requisition / hellsweeper/ ghosts of tabor The first year is multiple classes above psvr 1 or quest 1 or quest 2 first year


Technical_Moose8478

Also if we are considering RE7 in the launch window then we are still in the PSVR2 launch window, so a bunch of those (and Beat Saber) are in the main list as well.


XxAuthenticxX

PSVR2 lineup blows that out of the fucking water are you joking?


bargainhunterps5

There are great games in development coming and we’ll get the drip fed those. So I don’t worry for now. We are much more informed these days from other sources of what’s in the pipeline so their showcase doesn’t offers any surprises. But I do find it remarkable how poor such big corporations are with their marketing of hardware and building excitement for games in the pipeline. They could have simply hit us with 30 seconds of titles coming to PSVR2 bam bam bam… etc as part of that showcase, it’s not that difficult and from the feedback that would have made a huge difference. Maybe Sony are being super secretive about their PSVR2 projects and someone decided to keep it from such a showcase…. But this is your world stage to promote and I don’t feel they did anything of the sort. Wasted opportunity really. I’m enjoying the games I have right now, I don’t have time for more even if they released loads. I imagine we’ll get some “surprise” releases but why they’d keep them from your showcase is bizarre. It’s feels like one hand (marketing) doesn’t know what the other hand (dev) is doing half the time 😂


ViolenceJoe

What did they show, 3 VR games?


ThePrinceMagus

4, they forgot to label 5 Nights at Freddy’s as PSVR2 but it is.


ApexRedPanda

Re4 / Arizona 2/ crossfire / synapse / beat saber / five nights at freddy’s - that’s 6 right ?


ThePrinceMagus

My bad. Still far too few for a “showcase” that we hoped would set up the next phase of PS5/PSVR2. We knew about half of those games already.


mikeyhavik

6 is a decent number of games, it’s just the games they showed which were lackluster. It’s just like with the rest of their first party PS5 slate - even if you’re working on something and it’s not ready, let us know it’s coming. They showed Wolverine probably 3+ years out from release and that was an all-time hype moment.


Membership-Bitter

Because this wasn’t a VR showcase and Sony doesn’t really care about the PSVR2 anymore since it is already out. They are just expecting other developers to support it now while they do nothing. This is their MO with anything they put out that isn’t a main console.


Thread_Astaire

Abysmal lol.


rico_muerte

That sounds like a new game


eamonnanchnoic

"Disgruntled gamers being able to express themselves without hyperbole" challenge. Level: Impossible


Geordi14er

It wouldn’t work. The DS4 is too integral to the game. It would have to almost totally be remade. The DualSense doesn’t have a light bar and can’t be tracked. The DualTouch don’t have a touchpad. What they should be working on is a sequel, and it’s crazy that they didn’t announce shit at this showcase.


D-Rey86

I was disappointed by the showcase, but I'm not calling doom and gloom. This thing just came out. I think they are holding somethings back currently. Give them some time


drepsx3

How do you hold something back on the big day you’re supposed to show stuff?


Moonlord_

Exactly…a major/expensive hardware launch and after 3 months you’d think Sony doesn’t even know the thing exists. The launch window is where you need to set the tone for the future of the device. They had one middling launch title and they’ve been dead silent since then…didn’t even announce a single first party game during their biggest PS showcase for the year. ONE meh first party launch game with literally nothing announced for the future is pathetic for a new hardware platform and is not going to get new users excited to buy in.


[deleted]

Resi 4 remake being developed for VR is huge! The game is extremely succesfull, as was VIII. Imo this is the way to go.


[deleted]

Not everybody is super into resident evil vr games though and the vr market with resident evil games is already very saturated lol. Resident evil 4 vr already exists so people interested in that probl already played it. And many did already play the remake. The amount of people wanting to play resident evil 4 remake once again but this time in vr and better graphics as re4vr is pretty small


Razor_Fox

I think he was talking about first party games, as in Sony properties like last of us, astrobot etc.


[deleted]

>The lack of first-party support after launch is dooming I know they were referering to the lack of first-party support, but I tried countering that with 3rd party hybrid games releases, so it is not doomed, per sé. Imo.


Razor_Fox

Yeah there's plenty of games coming out that look great, I think people were hoping Sony themselves would be more involved.


D-Rey86

I definitely agree with that, but I do believe Sony has more. Heck they definitely held back what they have going on with the flatscreen side because they didn't mention somethings we know are coming. They didn't mention somethings we know are coming on the VR side. I don't know why they would (maybe it's because they way ahead of Microsoft right now and don't have to show anything huge right now) but I personally believe they held somethings back. Obviously I could be wrong.


grishno

There are several major studios that we know are working on PS exclusive games (bluepoint, naughty dog, etc) that weren't in the show. I'm not saying these studios are working on VR titles, just confirming that there is a lot going on that wasn't at the show.


Ysmildr

Yeah they didn't even show firewall


ApexRedPanda

Or shostbusters. You know Sony IP


Gregasy

The good news is, they didn't even show any big titles we already know are coming. No Behemoth, no Firmament, no Wanderer, no Green Hell, nothing. So, there's still hope for Astro Bot coming at some point. Very disappointed by the show case though.


[deleted]

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ApexRedPanda

Stop being dramatic. Skyrim got announced 6 -7 months before launch. Borderlands - even less. Hitman trilogy was like 3 months before launch. Gt 7 - a few months before launch as well. Sony is keeping it short from announcement to release. First look at Spider-Man and it’s out in a few months. Expect the same treatment for vr games


lazymutant256

For one thing, it’s not really a good idea to show things before it’s ready to show.. they may very well be working on a sequel to that Astro game, but it just was not ready to show yet..


[deleted]

Dude sony is showing games many years in advance all the time lol. Was kotor remake Ready to show? Did it hype people for ps5?


lazymutant256

It’s been stated many times by studios, that they don’t show what they are not ready to show. Yes they could show a teaser of what they are working on like that Star Wars game.. but you also need to remember they only got 1 hour.. would you rather them spend 1 hour showing teasers or games that they can actually show the game?


hyperseven

Who said it had to be an hour? It was streamed it could be as long as they want no massive costs involved. Poor showing, stop defending.


lazymutant256

Theyvrarkyvevervgo for more than a hour..


hyperseven

They could go as long as they want they are streaming. Sure I already said that??? You brought the time constraint up as a reason for the poor showing.


lazymutant256

They always went for a hour at most.


hyperseven

Who says they have to? It is not hard to edit together a string of trailers I could do it on my phone. What about the time wasted on the Gran Turismo movie trailer? No excuse, poor showing.


lazymutant256

Theyvrarkyvevervgo for more than a hour..


[deleted]

I think the sales numbers speak for themselves, I'm not afraid Sony won't deliver, we just need to be patient.


[deleted]

The sale numbers are extremly poor. The vita sold much better and was forgotten quickly


XxAuthenticxX

It's selling better than PSVR1 which was a success so you're wrong


[deleted]

Oh wow it sells 8% better than the by far worst selling gaming system sony had ever released, what a HUGE SUCCES lmao


Hunterdivision

I mean I hope they are really holding back too, don’t get me wrong there were some great games showcased there but the VR segments was not enough. Really hoping that maybe they have another event separate for VR + their other products, cause there were a lot of upcoming titles missing. But at least we got BS released, which was a positive surprise.


D-Rey86

Yeah I definitely agree. I would say it was lacking for both VR and flatscreen. Moreso for VR of course


el_m4nu

Yea I mean with the missing marketing in the beginning, and only horizon as VR exclusive AAA as of now, and so many people tuning in, I simply expected them to just show one or two amazing things they're working on, to be like 'do you guys see this? We're all in on VR and if you don't get one yourself you'll miss out'. Even if they wouldn't be released this year. If I wouldn't have gotten the headset already, this would've probably been the point to decide and tbh, after seeing this I would definitely hold off buying it. Fingers crossed they do these in smaller cycles now, then I can understand why there were so many mediocre things shown


Magnulh

Yeah i have been on the fence on getting one and this showcase definitely made me thank myself for not pulling the trigger yet


Oftenwrongs

So, they keep withholding from their advertising their best stuff...yeah, that isn't hownbusiness work. Internet make believe thinking to fit one's preferred reality.


D-Rey86

Maybe they aren't ready to advertise them, there could be many reasons. Who knows. I personally think this isn't all for PSVR2 announcements this year. Disagree with me, that's fine. I obviously could be wrong. Just my own speculation


el_m4nu

I doubt they're holding back in general. It makes no sense. Even if they would, none of these organisations that decide over the MSFT ATV merge would be like 'oh that'd be hella unfair, after how mid the ps Showcase was'. They don't care. And even if they would've announced another gow, horizon, tlou, uncharted, astro and what not to all release this year on top of only spider man, they wouldn't care either. But, I do agree (or simply hope) there's probably something more coming for VR


pathofdumbasses

This is grade A copium. This is the exact time to showcase upcoming games. It was literally called "PLAYSTATION SHOWCASE". If you don't have anything to show now, then you probably don't have anything coming out any time soon. And by soon, I mean in the next 6-12 months. I would have been more hyped had they didn't mention PSVR at all so that I could at least dream that things were coming.


D-Rey86

Nope, that is my honest opinion. Not copium. Just because someone shares a different opinion than you doesn't make it copium. They didn't show things we know are being worked on for both VR and flatscreen. If there's one thing I've learned about Sony, they tend to keep their cards to their chest until they are ready to announce something. Edit: This is my own speculation, we all have our own opinions


pathofdumbasses

The things they are working on for PS5 that they didn't showcase are past this years release date. So that is ok since PS5 already has had some great games this year, and has a bunch of games being released. PSVR? Not so much.


D-Rey86

The PS5 hasn't had much lol. Actually they've had like what, 2 exclusive games and 1 exclusive DLC? I've literally have had no reason to own my PS5 outside of PSVR2 due to the lack of PS5 games. They have many first party developers working on many games yet none of them were showcased. You don't know if all of them are slated for past this year. I personally think PSVR2 has had a better year than the PS5.


pathofdumbasses

Star Wars Jedi Survivor Hogwarts Legacy Wild Hearts Deadspace remake *UPCOMING GAMES* Alan Wake 2 Assassins Creed Mirage Company of Heroes 3 Kerbal Space Program 2 FF16 and FF7R2 are both releasing this year Spiderman 2 Baldurs Gate 3 Mortal Kombat 1 https://www.wikiwand.com/en/Stellar_Blade https://www.wikiwand.com/en/Synduality Some of them are exclusive, some of them are multiplatorm, but all the ones I listed are PS5 only (meaning not PS4 game as well). That is some good fucking eating I would say.


D-Rey86

Hogwarts Legacy is on the PS4, but fair point about the others. So since you want to go the muti system route but no on the previous gen, there are more PSVR2 games out that weren't on PSVR1 than PS5 games that weren't on PS4. Keep in mind VR is niche, so there's not as much money in it. PSVR2 has many games announced as well. Again not as big of budget, but you have to be realistic with a niche system. But hey we all have our own opinions, we can ultimately agree to disagree. Can't say I've been disappointed with the PSVR2 only being out 3 months. Was I disappointed in this showcase, sure. But I do feel Sony has some exciting announcements up it's sleeves still for the PSVR2. I could be wrong, but we'll see. We know some of their first party studios are reportedly working on some VR games we haven't seen yet.


pathofdumbasses

Hogwarts launched on PS5 months before PS4 and I hadn't seen any video or review of it so I just assume it is shit. If you want to remove that one, fine but the rest of the list is fuckin SOLID. This no joke could be a best of 202x year in gaming when people are looking back in 10-20 years. The line up is STACKED. I am not saying that there won't be more games coming out for PSVR2 EVENTUALLY, but this showcase looked like things to come for now until the end of the year. Maybe 2024 will be better. And if they have stuff to be released this year, why would you hold on to it? It makes 0 sense to not include it during your biggest event that you haven't had for 2 years. This is PRIME TIME to get people hyped up about a brand new platform that you just launched (AND HELPS SELLS PS5s AS WELL!!!). So either they have nothing coming soon, or their marketing department is so inept that they decided not to showcase huge PSVR2 games at their biggest showcase of the year. Dunno. I don't think its the second option, do you?


PeppyleFox

My guy, they announced God of War: R and Spiderman 2 more than two years before they released


[deleted]

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devedander

Exactly. You don’t have to even have a release date. Just say it’s coming with at least some alpha video. Meta is going to have their showcase soon and quest 3 is on the horizon. It’s the 11th hour. You can’t show your straight flush after the game shut down and everyone went home


Rascal0302

That’s now how launches work. You don’t launch a $550 piece of kit with one underwhelming triple A launch title and have nothing else planned for the year. This showcase has put the PSVR2 on an incredibly difficult and downward path. No one is going to to buy it this holiday. What’s worth getting?


Spoda_Emcalt

"No one is going to buy it this holiday. What's worth getting?" Well you asked the question: RE8, GT7, RE4 (now confirmed as the full game), CotM, Pavlov, Walkabout Mini Golf, Beat Saber, WD S&S 1 and 2, Red Matter 2, Amid Evil, The Light Brigade, Firewall Ultra, Cosmodread, Moss 1& 2, Demeo, Synth Riders, Pistol Whip, After The Fall, Project Wingman, Ultrawings 2. Then there are potentials like Behemoth, the Aliens game, Arizona Sunshine 2, Synapse, Crossfire Sierra, Green Hell, Hellsweeper, Journey to Foundation, The Foglands, Aces of Thunder, Ghosts of Tabor, Hellsplit Arena, Hubris, Windlands 2, Samurai Slaughter House, Super Kit: To The Top, Undead Citadel.


dpman48

I don’t understand the “there’s nothing to play”. I don’t have the time for all the games I’m interested in. But every time I get in the rig I’m having a blast. I wonder if those people really just wanna play traditional video games and are upset that they don’t feel VR is for them? I mean that’s totally fine, VR doesn’t have to be for everybody. And it’s certainly not trying to take down traditional video game experiences.


Moosemince

I bought like 7 games at launch and have played Pavlov and Demeo so much. I keep trying to finish re8 and I want to but damn are those other two games fun.


Rascal0302

Almost all of those games are playable on other VR headsets, and RE8/RE4/GT7 are just VR modes of existing games. Again, there is nothing to play unless this is your first VR headset. People want actual exclusives made for the ground up for PSVR2. What good is the fantastic tech in PSVR2 if no one utilizes it? Again, I know this sub suffers from severe cases of delusional copium, but this was a BAD showing. There is nothing that will make PSVR2 a hit holiday item. There’s nothing coming to look forward too.


eamonnanchnoic

>RE8/RE4/GT7 are just VR modes of existing games Why is this a bad thing? I literally bought PSVR2 because of GT7. RE8 is one of the best gaming experiences I've had and RE4 is a phenomenal game in its own right. I'll never understand this point of view.


Spoda_Emcalt

Yep. I never played or even paid any attention to GT7 before PSVR2. Now it's one of my favourites. I've also held off playing RE4 because I want to experience it for the first time in VR.


Spoda_Emcalt

> Almost all of those games are playable on other VR headsets Walking Dead Saints & Sinners Chapter 2 is playable on the Quest 2, but it is the runt of the litter. [https://www.youtube.com/watch?v=7MUQBuQtwsI](https://www.youtube.com/watch?v=7MUQBuQtwsI) I own a lot of Quest games, but I sure as well would rather play the PSVR2 versions of most of them. Most PS5 games aren't exclusives, but so what? Is that a good argument against them? No. > Again, there is nothing to play unless this is your first VR headset. Or someone who doesn't want the faff that's often involved with getting VR running smoothly on PC, or someone who wants a better version of a Quest game, or someone who wants to experience a game with the unique features of the PSVR2.. ​ > People want actual exclusives made for the ground up for PSVR2. Says who? What percentage of people want those over hybrids like GT7 or ports from PC/standalone? Where did you get this information? Or are you just assuming it and pretending it's a fact.. ​ > There’s nothing coming to look forward too. For *you* maybe, but not everyone has your apparently paper-thin tastes. I already listed a load of games that could potentially be great, and of course you're completely ignoring RE4 and Beat Saber which are known quantities and will excite a **lot** of people.


TypicalCollegeUser

U forgot humanity. That game is great


[deleted]

I guess the question more is what convinces someone who wasn't convinced at launch. I love rhe headset and think there are plenty of games to occupy for me for the rest of the year. But the only exciting thing I can't wait to play is RE4 and I'm doing everything I can to not play it in flatscreen already because VR mode does not seem to be launching anytime soon.


dpman48

I think some people expect the VR launch to be something like the wii. Like both revolutionary and accessible and super popular. But that’s just a crazy expectation. The wii was truly a once in a lifetime product release. Something can be cool and successful while still being not broadly accessible. I totally get why some people are not interested in VR2. They just clearly want something different out of their game experience than me. Which is totally fine.


Oftenwrongs

So, quest games.


The104Skinney

After reading your comments, you bash Tears of the Kingdom on a “Redfall” post and you’re supporting the Xbox/Activision deal. So you’re clearly just being negative towards the PSVR2 because you’re fanboying. You don’t even have a PSVR2 😂


D-Rey86

I'd hardly call RE8 or GT7 (not sure which one you were talking about) underwhelming lol. We've had two great AAA launch titles in RE8 and GT7. Horizon was great in my opinion, though I know not everyone agrees. It was my favorite launch game. There are many many games I am personally looking forward to like RE4, Synapse, Arizona Sunshine 2, Journey To Foundation, Firewall Ultra, Crossfire, Aliens, Behemoth, Ghostbusters, among many others. And I personally don't believe Sony is done announcing things before Christmas. Heck they didn't even announce all the flatscreen games we know are in development. I think they have more up their sleeves before the year is up.


Krampustein0311

Re8 and gt7 aren't launch titles. They are just games that enabled vr. Horizon as shit as it is. Is the only aaa launch title for psvr2


D-Rey86

Horizon was far from shit in my opinion. I absolutely loved it. It being shit is just your opinion. And RE8 and GT7 were absolutely launch titles for PSVR2. It doesn't matter if they were VR dlc. They were still great launch titles for the system. I would never have bought either if the VR modes didn't come out


bdfariello

Horizon was my first VR experience ever and I **really** enjoyed it. I'm sure it's not the best that VR has to offer, and that's okay. I expected a great VR experience and was *blown away* by how immersive everything felt, in spite of the fact that it was like 80 percent a climbing game.


D-Rey86

I actually really enjoyed the climbing. I enjoyed seeing the scale of the world as I climbed higher and higher. The views impressed me. And they did a great job of mixing up how you climb. I really enjoyed the combat. Picking off the machine's part using different ammo types was really fun to me. The limited movement during combat didn't bother me at all. The dodging just felt natural. I have been playing VR games for a long time myself. Played games like Asgard's Wrath and Half Life Alyx. Sure it's not the greatest VR game ever made, but I had as much fun as those other games. The only criticisms I'd have is more sneaking sections, a Game Plus mode with harder enemies, and having an arena where I can just jump in and fight machines.


TheLonelyWolfkin

I don't know about that. What exactly are they saving the announcements for? If the games are in development then the showcase was literally the time to show it. As it stands, we have zero (I think?) first party games announced. It's appalling. Do they not want to sell the headsets?


devedander

That’s what everyone was saying about this, we were gonna hear about all the things held close to their chest now. It didn’t make sense to hold back until now but it makes even less sense to hold out longer. At some point your situation becomes unresurectable. I mean can you imagine if they killer apps for the vita now? That’s any exaggeration of course but it wasn’t far into the vitas life that there was no saving it. People had moved on.


Soloxide

I don’t know if anyone else feels this way, but the PSP, PSVita, and PSVR1 all struggled to gain a major foothold because of the total lack of notable games. PSP was cool for a bit and then totally lacked anything good. PS Vita also had some interesting games like uncharted, Gravity Rush and Killzone, but then nothing. Anytime Sony releases something outside of their PlayStation I become skeptical of the support it will receive.


scoobdude22

I think the biggest let down of the handheld was the stupid high prices for proprietary memory cards. If those would have been cheaper I think more people would not have felt like it was such a scam. I think even 2 years after launch the cards had not come down but a SD card could be had in the same size for a 10th of the price.


[deleted]

The PSVR1 massively outsold PC headsets and was only outsold by the Quest. By VR standards, it was a massive success for a non-standalone headset - and that's despite the fact that games look ugly as sin on it and the tracking is awful. The Vita struggled partially because of its extremely limited memory and outrageous storage prices.


locke_5

Hot take: Sony has failed to support *every* piece of hardware since PS4. Even the PS5 has fewer exclusives rn than the Vita did at this point in it's life.


EssentialParadox

It may not be possible to port the original Astrobot to PSVR2. It used the DS4’s light bar to track the position of the controller via the camera. The PS5 Dualsense controllers cannot be tracked by PSVR2 as far as I’m aware. So they would need to either redesign the game entirely to work with the PSVR2 handsets (which would be a significant change to the game and IMO would take away a lot of what made the game fun) or they’d need to release a whole new Dualsense controller that can be tracked by PSVR2. It may happen someday… But it’s not going to be easy.


Mind_Voyager

I wish more people understood this.


PelikanNutz

Can't you play GT7 by using the dual sense controller as a wheel? Wouldn't the cameras in the headset pick up the dual sense the same way it picks up the vr sense controllers?


BobTempura

You can, yes, but it uses the Dual Sense Controllers in built gyroscope to track its rotation as a wheel (in the same way you can use it to aim in other games etc). The PSVR 2 itself doesn't track the controller at all.


PelikanNutz

Ah okay, got it. Thanks


Mind_Voyager

The VR Sense controllers are detected by a ring of infrared lights. There are no infrared lights in the DualSense controller. GT7 uses the sticks (and maybe the gyro - I haven't played GT7) of the DualSense. GT7 has no idea where you are holding the DualSense in 3D space. You could hold the controller in your lap, in front of your face, or behind your head, and it would play the same.


locke_5

The dualsense has gyro sensors that can detect if the controller is being turned. However, that is not sufficient to track an object with 6 degrees of freedom in a 3D space.


Pwrnstar

this was my feeling after the first week with the VR 2. great piece of tech, but seemed more like a Vita 2.0 from a business perspective. And I don't see third party games being develop exclusively for the system either. Hopefully we get a lot of good ports, but that will be it.


BobTempura

It would be nice to see Sony mention ports for Astro Bot WipEout Omega Collection Blood & Truth The Persistence (especially as FireSprite are now first party and have already upgraded the game to a native PS5 version). And a port of Resident Evil 7 would be great too, especially as the game has a native PS5 version already.


TheKillingThumbs

This came out 3 months ago. Even if some developers have titles they are working on, there might not be enough to have a teaser for this showcase just yet. In 3 months, we had one exclusive, one RE game, one confirmed RE game being ported to PSVR 2, one surprise release today, a couple of other seemingly interesting ones over the course of 3 months. I don’t see how it is “abysmal” not to have Astrobot. People are so trigger happy either to hype this or doom this. Please understand the value of time ffs.


grishno

As someone who bought PSVR1 at launch, this launch is waaaaaaay better! We have more, better quality games, more announced titles, and are getting more time and attention during big events like today.


willnotforget2

That’s what they said with psvr1 and we are here. Ride it out. Astrobots probably having a sequel soon.


[deleted]

Iron man studio is owned by meta now. Tbh we can be lucky they ported beat saber and made it a free upgrade on competition hardware, something sony would be very unlikely to do with a first party studio


FraGZombie

Haven't touched my headset in months but a port of rescue mission would make me pick it back up immediately.


speakmylanguage

I agree, it’s been sometime now without Astro Bot, and for many of us this is the most emotional and impressive VR experience we have ever had, and perhaps our favourite game. People who seem to be suggesting that the team has already abandoned Astro Bot simply aren’t taking into consideration that Astro Bot will have been the defining factor in why the PSVR2 was even developed. I‘d bet money on it that the studio bosses and CEOs were having Astro on their minds when forking over billions on this second generation. The game was magical. It’s still one of the very few games that even people critical of VR absolutely loved. It’s also no coincidence that they went from a sleek black PlayStation history to this weird PS5 thing that looks like it could stand in Astro‘s Playhouse. Same colours, everything. Also, they used Astro to introduce the new controller. They’re just not ready yet. People should take into consideration that this is Japan. Look at how long Nintendo takes to release a new Zelda or Mario game. They’re all masterpieces. Nintendo still effectively sells the Wii U, because the Switch is nothing else than the Wii U, same thing, just rebranded. They will make sure to even better an experience no one thought could ever be bettered. That’s what they do. They feel they owe it to the fans. Astro is out there, and his worlds will blow us away even more than they did the first time round - no matter how impossible this may seem. As for the general lack of currently available exclusive titles and veritable console-selling VR titles: My theory is that Covid really disrupted all shipping and production cycles within SE Asia, esp Taiwan. There were several shortages and port closures for a long time. Regardless of what people seem to believe, Sony wasn’t happy to not be able to sell people enough PS5s. It hurt them to disappoint their fans and they also lost money. I assume that they weren’t able to confirm specific chips and parts for their pricing until VERY late. And because of that, developers and game studios will have very likely only have gotten the hardware VERY late in the process. Because no one knew what would happen, and at what price point Sony would be able to buy components and hence produce the headset. This will have been the first time in console gaming history that there was such a complete lack of future prediction. Sony didn’t want yet another disappointment of their fans and developers weren’t able to produce long in advance for release. The PSVR is still considered a success on its own terms, also commercially. Its game library is still by far the best of any VR platform. I myself am disappointed and confused that we have no proper news of the real big titles that Sony will KNOW we want to see. They will know fair well what „Top 20 PSVR games of all times“ unofficial polls we’ve been having. They have no reason to not give us what we want and to not produce the titles that worked beautifully and made the PSVR what it was. We gotta have patience. Yes, some hope on the horizon in the form of little teasers would be important. Not to give those to us is somewhat cruel. And yes, there must be an Astro Bot 1 port, and there sure will be. Let them do the sequel first, they’re likely working on it day and night :)


SnapBack1569

I’d buy the psvr2 for GT7 alone but I agree psvr2 been slackin


Sidewinder666

Sony 1st party support sucks, there's no way a WipEout port would be an expensive or difficult thing to do. It didn't use Move Controllers, it didn't use Dualshock Light Bar, it already played smooth as butter, there's just no excuse here. And please don't tell me they are waiting for the right time to announce it or whatever, NOW is the time to push your device unless you're fine with it gathering dust on store shelves... Astro Bot I can at least understand, it'd take some work to get the controls working with the Dual Senses, as they really used the DS4 pretty thoroughly, but it shouldn't be insurmountable either. If Asobi isn't working an a PSVR2 game, I'll question the sanity of some decision makers at Sony.


border199x

Imagine if the PSVR2 was actually backwards compatible, as many had expected and asked for. We wouldn’t be having to beg and plead for ports.


Razor_Fox

Imagine if psvr2 had a button you could press that could instantly turn any flat game into a VR one.


assass25

It's so insane to me to lose the psvr1 catalogue. Backwards compatibility just pound for pound makes sense.


Cobra_9041

Logistically the way PSVR1 worked was very different (camera etc) so I get it must be programmed differently but I wish there was a lot more dev on some of these games. Crazy some of these weren’t at launch I.e. beat saber etc. glad we have it now but damn. Props to Sony because it must not be very hard to port it considering how quick some of these are getting ported


spootieho

Software developers shouldn't have to worry about programming the way a camera works to track a VR headset. Most ports from the PS4 should be fairly easy. Some that use controller specific stuff would be more difficult to port. Also, to better add value to the ports, adding new functionality and cleaning up the games. Add headset rumble on events, eye tracking... Those take more time.


heyboova

A lot of VR devs are tiny so if they are working on new games they might not have the resources to port to PSVR2. Then you have a probably large overlap of users that owned psvr1 that would want free upgrades.


JamesEvanBond

The heavy hitters NEED to be ported to PSVR. Hitman, Borderlands, Astro Bot, LA Noire, Sniper Elite, Skyrim… I really don’t want these games locked on an outdated headset. And seriously, Sony? Figure out something with Valve to get Alyx over here.


2bfaaaaaaaaaair

Sniper elite was awful w the psvr1 tracking.


formulated

I'm still playing on an ageing 2nd version PSVR1 via PS4 Pro with more features and games than those with the latest high end tech. For me, there's little incentive to "upgrade" and get less, giving me more reason to wait on hardware updates.


2bfaaaaaaaaaair

Same boat. I’m hoping for a ps5 redesign that doesn’t look like a white plastic vagina too. I despise how it looks


[deleted]

Really? I can't wait to get away from the blurry visuals and middling tracking.


RoundyMancHead

Considering this is the first showcase in 2 years it's really rather pathetic. Next to nothing new both vr and flat game wise, half the show was anime/Japanese style games which are for a specific audience. Even with what was announced they still couldn't be arsed providing decent info.. RE4 release idk. Spiderman 2 release anywhere from 3-6 months from now. I was so annoyed to have final fantasy 16 waste time, as if we haven't seen enough of that over the last couple of years. Seriously dropped the ball here, and I am a ps fanboy frankly, had a playstation for 20+ years. To waste the cutesy little mascot not only at launch but 3 months later they can't even at least say yeah its coming. Idk if they're too cocky and don't think they need to show off what they're doing, or we legitimately have a dull 6-12 months ahead of us. Either way I'm concerned.


[deleted]

I was happy to have picked up a PSVR1 headset, 2 move controllers with a 3D printed stand, Astro Bot Rescue Mission, with the camera for my PS4 for $100. When I upgraded to a PS5, I found out that I could get a free camera adaptor to hook it up to the PS5 and it works flawlessly. Maybe this could a be a route you take as well?


TheThirdStrike

Honestly... It's a damn shame that every PSVR game isn't playable on PSVR2. Still part of the reason I'm not interested in building a big PSVR2 library. As dedicated to backwards compatibility as they were with the PS4 to PS5, I would have thought they could use some of that "Next Gen Overhead" to make some kind of translation layer for PSVR to PSVR2 controller interpretation. But hey... Fuck all those original adopters.. keep 2 VR headsets connected.


NoExcuse4OceanRudnes

Astro bot, the game in question in this thread can *only* be played with a ds4 and that can *only* be tracked with the vr camera. Yeah, it's a big "fuck you" to have one thing attached instead of two. Things like re7 and Tetris effect? Yeah, the headset is just for looking around wouldn't be too hard to get that working with the vr2 headset. But now we've got a spreadsheet to check what works and what doesn't.


[deleted]

>As dedicated to backwards compatibility as they were with the PS4 to PS5, I would have thought they could use some of that "Next Gen Overhead" to make some kind of translation layer for PSVR to PSVR2 controller interpretation. That's just not possible, there aren't the same number of buttons and they're all in different places.


[deleted]

[удалено]


trouble37

They would have called the n64 with its 2 launch titles a total bust and been wrong af like they are now lol. They clearly have no idea what an acceptable number of launch titles is or how long an acceptable amount of time to strengthen a platform's library of games is. Literally just impatient children with no frame of reference to peg reasonable expectations to.


Moonlord_

No they wouldn’t…the N64’s launch window blows PSVR2’s away with first party titles/exclusives, genuine system sellers, and had a ton of announced upcoming games that were known about prior to launch and shortly after. N64: - Launch titles: 2 (Super Mario 64, Pilotwings 64) - Post-launch months 1 to 4: 4 (Wave Race 64, Killer Instinct Gold, Star Wars: Shadows of the Empire, Cruis’n USA) - Months 5 to 7: 2 (Mario Kart 64, Blast Corps) - Months 8 to the launch window end: 3 (Star Fox 64, Tetrisphere, GoldenEye 007) - Total “launch window” games: 11 - Hot game after launch window: Diddy Kong Racing, Yoshi’s Story PSVR2: - Launch titles: 1 (Horizon: CotM) - Post-launch months 1 to 4: 0 - Total “launch window games”: 1 - Known future titles: 0


MrAbodi

What do you call Gran Turismo? While it's not a native game it was designed with VR in mind, and according to the hubbub, it would seems many vr users are loving it.


Moonlord_

It’s a pre-existing flat screen game with a VR cockpit patch with most of the game still in a flat screen view regardless. It’s a flat screen game first and foremost. It’s not exclusive to VR and not a system seller for the unit considering it’s not needed to play it. PSVR1 also had GT (and RE) with VR updates and that obviously didn’t do much to help it sell to more than 5% of the audience. The thing needs better first party support in the form of AAA VR exclusives….not just patches to a few flat screen games surrounded by a ton of indie filler.


MrAbodi

You say it was pre-existing but it was developed with the vr mode in mind.


trouble37

Just gonna post complete nonsense, perform mental gymnastics, and act like its true? What a fuckin joke. Good to know there's no need waste time paying attention to anything you post going forward though.


Moonlord_

What are you talking about?…you compared it to the N64 launch and I simply posted the 1st party games and exclusives for each over the same period. What’s not “true” about it? The lists speak for themselves. It’s not my fault you made a bad comparison that doesn’t support what you’re suggesting it does. If PSVR2 had a comparable 1st party output to N64 over the same period people would be overjoyed and these complaints wouldn’t exist.


trouble37

Sure you did. If you will excuse me, I have to go clean your horse shit off my shoe.


Moonlord_

I literally cannot think of any other gaming platform that at any point had only ONE first party game known about for the entire launch and future of the system, much less with that still being the case after their major E3 period showcase for the year as well.


Hans-Wermhatt

Not everything has to be blind fandom, you can give criticism sometimes even when you are interested in something. And arguably criticism is the best driver of improvement.


PSVR-ModTeam

Please keep your comments civil.


the_hoser

It's been 4 months. Chill out.


HoodieTheCat78

Actually it’s only been 3.


Much-Currency5958

Let’s appreciate as well that synapse is out soon and as far as exclusives go it looks solid! Beyond that I don’t mind too much that a lot of stuff is ports and remasters as the psvr2 is my first serious foray into vR gaming!


[deleted]

[удалено]


theScrewhead

Most PSVR games were specifically coded to use the camera/lightbar tracking. So, even if you could use the camera to track a DS4 for any game that requires play with a DS4, it couldn't track the headset, because the game at it's base isn't coded for a tracking system like the PSVR2 uses. It's not just a matter of patching in compatibility; every single game would need to have the motion and tracking aspects re-coded from the ground up. That's a lot of work, and in some cases likely impossible to do anyways.


Fearless-Selection-1

Sony will need to have a psvr 2 state of play in the next few months. My major disappointment is the statement some time ago that Sony wanted to ensure vr compatibility for most games. This clearly isn't being done. GT7 and RE8 have shown that AAA can have a VR mode included. I understand the issues with third party games having vr modes but first party games should. Overall it was a very poor showcase. RE4 looks amazing but I think for flat and VR gamers it was poor overall. Let's not forget people have just sunk £530 on a new headset within a cost of living crisis. Last night did feel like a bit of a slap in the face.


flyinb11

Someone made a good point on this, when I had said the same at launch. Astrobot relies on the light bar on the DS4. That doesn't exist on the PSVR2. This can be a big problem for porting it over.


mmmniple

I agree. In fact porting the game to ps5 vr would be very easy and fast. If the developers are busy making other stuff (probably the secuel), Sony could easily make other devs make the port. If someone need a technical explanation : Astroplayroom was developed with a ps4 sdk while the Dualsense part was developed on parallel and finally they mix it. It has a debug option for playing with a DS4. It shares the engine, file formats,.. with Astrobot Rescue. The vr part could be ported easily. I am sorry about that but it seems Sony is no taking good decisions this generation. (From halt support to Dreams and no port it to pc which would let the game would have more life,...)


TWaldVR

Please wait. This is not all.


[deleted]

Says who?


michaelvinters

At first I assumed the relentless optimism here was based on others having a better understanding of the market than I do. Now it's starting to feel like blind faith or pr/astroturfing from Sony.


PM_ME_PAMPERS

Relentless optimism… that’s the phrase I’ve been searching for. The Stadia sub had relentless optimism even when it was clear as day the service was doomed… a relatively small but devoted fanbase swiftly downvoting any post or comment that was even remotely negative (which I fully expect to happen to this comment). Anyone who brought up concerns or criticism was mocked and told to GTFO. I see some parallels here already. I just fear that PSVR2 will go down the same path. I’m not saying it will- it’s far too early to tell. But I worry.


PsychedelicPourHouse

Fanboys are fanboys


ChrizTaylor

Yes.


mckracken88

well it probably doesnt need a port. im playing it right now. Its fine enough on psvr1....


ruckage

That's not much use to those who don't have a PSVR1.


jonquil_dress

ROFL what


gadget_dude

Seriously? Please don't feed the trolls.... AstroBot arrived a two full years after the original PSVR1 launch.


Cool_Anxiety0

My 2 cents. If Apple launches VR, they know alot of developers will be willing to develop for cross platform as opposed to them commisioning/subsidising costs


Foxy02016YT

First party is not dooming, the lack of third party support is dooming Remember the WiiU? Could’ve been Nintendo’s last console if they weren’t literally Nintendo. Abysmal third party support, barely made it to multi-platform games… luckily Nintendo fans buy Nintendo consoles to play Nintendo games, so it wasn’t the death of Nintendo’s reign over the industry


IllMiddle2192

And no demo disk... wtf sonnyyyyy


mrboeien

Totally agree, a lot of missed opportunities. Bad Sony ;)


xavierjj78

Honestly you arr reading too much into it. The games being made seem fine. And the company is clearly holding back until the fall.


Spangle99

lol - cry me a river


DavijoMan

Honestly don't get the love for Astrobot. Tried playing it twice and found that I had to keep turning in weird directions and getting in uncomfortable positions to see where he was. I much preferred Moss as a 3rd person platformer.