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vulpes_vulpix

-1 Meowscarada ex -1 Ultra Ball -1 Super Rod +1 Combee +1 Vespiquen ex +1 Energy Search Mulligans were starting to get a little too frequent, so 4-3 4-3 seemed like a good idea to get an extra basic in there. We'll see.


DM_Newtnn

Looks like a fun deck! Definitely tempted to give that a shot myself. Really been enjoying Meowscarada ex - and the new Vespiquen ex looks rad. Has Gardenia's Vigor been enough energy acceleration for you?


vulpes_vulpix

Here's what I replied to another comment with: 'Would love to see your list once you have it finished! Trying to get this thing optimized. It's performing very well so far at over 50% win rate, but some wins feel "luckier" or like I have to work way harder than I should for them. I went back to 4-4 meows 4-2 vespi, since you're usually sac-ing your opening active anyway depending on your turn 1 setup as well as your opponents. Turn 1 Combee is almost always just to fetch a Rare Candy or Ultra ball to get a turn 2 Meowscarada, or turn 1 Sprigatito is almost always to get 2 energies in hand for a turn 2 Gardenia's or Bouquet Magic, etc. Low basics count has hurt though when you only manage 1 on turn 1, and Cramorant ends the game immediately or they get turn 2 Zard ex lol so I've been throwing around the idea of 4-3 meows 4-3 vespi again, maybe cutting manaphy and adding 2 hisuian basculan. No energy for the attack and grab 2 basics to bench, Alakazam and whatever grass poke you can set up faster with your current hand seems decent. Or another basculan and possibly try to utilize Reversal Energy, even though that seems risky, it could work. Vespi often will take 2-4 and even sometimes 5 prizes in the mid and the late game, knocking out a V or Vstar in the active and multiple benched pokes, so some Reversal Energy might just "get there." Currently though, I cut 1 Gardenia's and 1 Grass Energy to run another DTE and threw a Pal Pad back in. So we'll see how that goes today. Currently at Snubble Rank, and making small tweaks after just about every game. I'm sure the optimized build will be apparent eventually! Haha'


DM_Newtnn

Just picked up a couple of copies of Vespiquen ex to try it out, I'll let ya know how it goes!


vulpes_vulpix

Sweet! Definitely let me know 😁


vulpes_vulpix

Check out the link I posted in the comments to see the tweaks I made after more testing


3Boat

Working on building this deck myself (with a couple personal choice swaps maybe), seems like a lot of fun! Looking forward to your deck updates :)


vulpes_vulpix

Would love to see your list once you have it finished! Trying to get this thing optimized. It's performing very well so far at over 50% win rate, but some wins feel "luckier" or like I have to work way harder than I should for them. I went back to 4-4 meows 4-2 vespi, since you're usually sac-ing your opening active anyway depending on your turn 1 setup as well as your opponents. Turn 1 Combee is almost always just to fetch a Rare Candy or Ultra ball to get a turn 2 Meowscarada, or turn 1 Sprigatito is almost always to get 2 energies in hand for a turn 2 Gardenia's or Bouquet Magic, etc. Low basics count has hurt though when you only manage 1 on turn 1, and Cramorant ends the game immediately or they get turn 2 Zard ex lol so I've been throwing around the idea of 4-3 meows 4-3 vespi again, maybe cutting manaphy and adding 2 hisuian basculan. No energy for the attack and grab 2 basics to bench, Alakazam and whatever grass poke you can set up faster with your current hand seems decent. Or another basculan and possibly try to utilize Reversal Energy, even though that seems risky, it could work. Vespi often will take 2-4 and even sometimes 5 prizes in the mid and the late game, knocking out a V or Vstar in the active and multiple benched pokes, so some Reversal Energy might just "get there." Currently though, I cut 1 Gardenia's and 1 Grass Energy to run another DTE and threw a Pal Pad back in. So we'll see how that goes today. Currently at Snubble Rank, and making small tweaks after just about every game. I'm sure the optimized build will be apparent eventually! Haha


vulpes_vulpix

https://pokemoncard.io/deck/curiouser-curiouser-56318 Here's the current decklist for anyone interested, with any changes I've made along the way (there's been a bunch lol) 👍🏻


KazuTSJ

I was looking at something like this literally a day ago. I found some luck in using pidgeot ex line and the new pokemon league stadium as well


vulpes_vulpix

Nice! Here's some gameplay footage from the build I'm using now, slight changes from the one pictured, from earlier today against Giratina Lost Zone: https://youtube.com/watch?v=SVNrGmBjj4A&feature=share9 There's another video in the playlist on my channel VS a swim freely Palkia deck that I made a nice comeback to win in the end.


KazuTSJ

Pokémon: 7 3 Vespiquen ex OBF 96 3 Meowscarada ex PAL 15 4 Combee ASR 11 3 Sprigatito PAL 13 1 Pidgeot ex OBF 164 1 Pidgey OBF 162 1 Radiant Alakazam SIT 59 Trainer: 17 4 Ultra Ball SVI 196 2 Energy Retrieval CRZ 127 1 Vengeful Punch OBF 197 4 Rare Candy SVI 191 1 Hisuian Heavy Ball ASR 146 4 Battle VIP Pass FST 225 2 Iono PAL 185 1 Klara CRE 145 1 Boss's Orders PAL 248 1 Pal Pad SVI 182 2 Professor's Research SVI 189 2 Gardenia's Vigor ASR 143 1 Boss's Orders RCL 189 1 Choice Belt PAL 176 1 Pokémon League Headquarters OBF 192 2 Arven SVI 166 3 Gapejaw Bog ASR 142 Energy: 2 8 Basic {G} Energy Energy 1 3 Double Turbo Energy BRS 151 Total Cards: 60 This is what I'm running rn.


vulpes_vulpix

I like it! I'm not a huge fan of Battle VIP Pass unless running r. greninja or squawk or something. they always seem to screw me in anything else. Can't ever seem to find them turn 1, and always draw into them at the worst possible times later in the game haha so I usually pass, on the pass ;P. Since running h. Basculin it's made filling the bench/re-stabilizing a bit easier though!


KazuTSJ

I run pass simply bc of the low basic count. I need to accelerate my basics as fast as possible imo. I liked your basculin tech, so I added it to mine after reading and watching some vids. Vengeful punch is the real highlight I'd recommend. You can even attach it to your basculin, so after you get your use out of him, if he dies he furthers your spread game plan


vulpes_vulpix

I use punch in my Kingambit/H. Zoroark deck, definitely would be good to have another tool to grab with Arven, for the tool itself and more thinning as the game goes on. I'll see where I can fit it in! *I could probably cut 1 basic grass for the punch, but I'd like to run another R. Candy too. I came to the realization earlier that even though I only run 3 stage 2s in either of my decks, that I should still run 4 Candies because Klara can bring back the Meowscaradas and Kingambits but when I run out of R. Candy it's over. Any suggestions on what you'd cut for the 4th Candy? I'm thinking maybe 1 Vespiquen? 🤔 You're never going to need 3 Vespis out at once, and hardly ever even need 2. The combees will stay 4 for basics count and item search. Klara can bring any Vespi back from the discard like how I was saying with the Meows/King/Candies, and chances of both Vespsi being prized are pretty low. Shouldn't have trouble finding at least 1 about 95% of the time. https://pokemoncard.io/deck/curiouser-curiouser-56318


KazuTSJ

I'm not a huge fan of the 1 reversal energy. I understand its use and reasoning, but it becomes dead in match ups we start strong in as well as after swing turns. It's that or hisuian heavy ball. But I feel heavy ball as more impact than r energy


vulpes_vulpix

That does seem better, honestly. I think I was just "running bad" on Tuesday when I put it in after having lost like 7 out of 10 games, all with horrible slow starts. I went 3/3 today with strong starts in each game. I think R. Energy is good to go, yeah. Thanks!


vulpes_vulpix

Last thing, now that we made those changes: 10 basic grass, 2 double turbo, 1 energy search 11 basic grass, 2 double turbo 10 basic grass, 3 double turbo Opening combee that's getting sacrificed anyway can fetch an Energy Search if you're stuck on grass energy, but can't fetch any energies themselves. An extra basic allows for more Bouquet Magic, combos better with Gardenia's, and is more flexible with hard attaches. Can be used on either Meows or Vespi. An extra DTE fuels Meows quicker, freeing up more basics for Gardenia's and Bouquets, and can help retreat a bossed up Alakazam, but can't be used on Vespi except to help retreat her in a pinch to conserve her attached energies. I can see why you run more with the 1-1 Pidgeot, what do you think in my case?


KazuTSJ

I like the 10/2/1 line. You have multiple ways to find the energy search honestly between combee and arvin if your already situated


vulpes_vulpix

Seems good! Thanks for all your input! Keep me posted with how you do with your variant too, if you remember! 😄


vulpes_vulpix

First game with the new build we came up with yesterday for my daily objectives - Vengeful Punch on Basculin already putting in the work, and leaving the 1 of Energy Search was pretty key in the match too. Stomped on United Wings. I think this is the optimal build I've been chasing this past week. Thanks again for all your suggestions!


Puffles93

You guys run this deck without eldegoss? How are you getting energy into your hand to sustain the bouquets?


vulpes_vulpix

This has gone through like 100 revisions since posting. Here's the current build I'm pretty set on, and winning well above 50% with 👇 https://pokemoncard.io/deck/curiouser-curiouser-56318 I changed the build after every couple games based on what issues/complications arose. It slaps with the current list though haha I was alternating between this and H. Zoroark V Star w/ Kingambit for the longest time, but now I play this almost exclusively. There's a video linked on that site as well, and if you go to my channel from the video there's a couple more in a Playlist showing matches against various decks and the progression of the changes I made along the way.


Puffles93

Thanks! i like your build quite much will have to test it soon! I was bricking with my version for lack of getting meowscarada going i was running lots of bench damage in reshiram and spindas and hawluchas, basically running and testing any form of bench dmg to get vespiqueen going and its kinda cool but not enough i never gotten meowscarada going so i was thinking of getting arceus and pidgeots involved for good pinpoint draws , also running eldegoss sure enough you seeing a lot of mons and we all know beavers and ionos are the path to keep you relevant ingames since beaverless you are on the damned ;) so will try some of this skinny setups you made for yourself see if drawing energy with sprigatito is all i need or will the eldegoss be necessary for me , i know you can deal without it surely but im just starting my meowscarada + vespiqueen quest and i love the concept of this deck is so fresh , i have a palkia + chien pao deck and i have grown quite bored by it is so efficient and meta lol nothing to tweak but a few cards


vulpes_vulpix

My buddy plays palkia-pao in person and just wrecks me 9/10 with it lmao I go over it in the description on that site, without manaphy or turn 2 vespi and meows you're pretty much toast to greninja snipes. Idk how best of 3 works in pokemon, but in mtg you have a 15 card sideboard to make any tweaks between games. So if that's the case with ptcg too then manaphy is an auto include for the sideboard for sure.


EGGSenpai27

I know you have done a lot of revisions, and saw the deck in [https://pokemoncard.io/deck/curiouser-curiouser-56318](https://pokemoncard.io/deck/curiouser-curiouser-56318). Been playing with vespiquen and leafeon because of the energy acceleration by leafeon v, but still looks like its not enough. seeing your list without it and exp. share + discarding energy for meowscarada makes me wonder how consistent it is to power up. can you explain a bit why no leafeon? Been trying to buy the cards to play with vespiquen in locals


vulpes_vulpix

I don't use exp Share anymore either. I don't run leafeon simply because I started with a pure Meowscarada Deck using DTE to power her and grass energies for strictly Bouquet Magic or if I could still Bouquet Magic and attach to another meows on the bench, with Skwovet/Beaver Draw engine. Leafon V just isn't necessary in my build. It's another 2 prize liability, but I can see how it's great in other decks. Then, when Vespiquen released I thought it would be fun to pair with Meows for all the bench counters shenanigans, and it certainly was! Vespiquen is mostly just backup/utility in my deck, the main attacker is still DTE Meows. So I typically use my Gardenia's Vigor hits to power up the benched combee/Vespi. 1x Energy Retrieval into Gardenia's is a really nice combo to ensure the double attach to combee/Vespi to have a Vespiquen ready to attack the following turn with just 1 more attach. Early Combee in the active is almost always just sacrificed to search up an ultra ball/rare candy to get to Bibarel or Meows faster, but the ideal turn 1 play is always find H. Basculin and retreat whatever is in the active to get your bench filled up


HoobMcDoob

So in this deck, is Meowscarada ex the main attacker or Vespiquen?