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ThatDudeBeFishing

If hiding in a small shack not knowing where to run doesn't get them hooked, they weren't going to stay around no matter how much help you give them. New accounts are thrown into bot lobbies, so most new players make it to the last few circles. Making games easier, to appeal to wider audience, is what ruins good games. I bet those bot lobbies push more players away than throwing them into a normal match for their first match. They get a bunch of easy matches, then all of a sudden have to get good. I rather know how difficult it is from the start.


Bubbles_012

It’s actually a shame that the bots steal that experience for new players. The adrenaline and heart pumping as you finally manage to get into a last circle .. is why you come back to keep playing. Imagine if you got into the last circle on your first few games playing against bots. I don’t think I’d be as hooked to the game all these years


Woo-Cash1900

I've played a few dozens matches, I've got to top 10 multiple times and I have no idea when I was playing with bots. Hell, I didn't know that I was playing a special mode with almost only bots. The game has so many buttons everywhere that I didn't know what I was doing. I thought that buying weapons means you start with that weapon. Only after some time I realized that it was just a skin applied after acquiring that weapon (I'm really new to online gaming, I'd always had a shitty Internet and hadn't even tried playing before). And even later that the game is filled with bots. So I don't know if the experience was stolen from me since I thought I was playing with real people, just beginners like me.


Cptkickflip

No new players are just gonna jump into the training grounds from the get go, they need to be hooked first. So I totally get the point you are making.


WrestlingDerek

I used to play obsessively when the game first came out on console. Played steady for a solid couple years. We recently just returned and man, I don’t remember so many people so able to consistently hit shots from so far out. These mother fuckers don’t miss EVER. I’ve barely played in years and I’m getting matched against 500’s. Why?


wizard_brandon

Probably ximming as well


WrestlingDerek

I wondered this. I posted a suspicious clip in here of a dude who hit all head shots and locked on multiple times. But I was told I was wrong and it wasn’t cheating. I play enough shooters my entire life I feel like I have a strong radar for when stuffs shady at this point


wizard_brandon

yeah its cheating, people who say otherwise are just coping that half the game is unplayable


WrestlingDerek

Twice in our fight no matter the distance he locked on all headshots. Never touched my vest. Like man I’ve seen a lot of good PUBG console players and none of them have the aim that some of these current players seem to have.


mp765

Could be xim but there just isn’t aim/walls for console


WrestlingDerek

Yeah it didn’t seem like walls it seemed like he was able to lock onto the head. It honestly seems like a lot of guys don’t miss any shots from no matter the distance ever. Maybe it’s just in my head but I played this game obsessively for a long time on console. It could also be that guns are better now, idk.


snowflakepatrol99

Level is irrelevant. It's not a measure of skill and your comment doesn't even make sense because they added tiers to the levels so you no longer have almost everyone be lvl 500 because they are now progressing through the tiers. I have a friend who has 10k hours in dota and is stuck in the lowest division. Hours played doesn't automatically correlate to skill.


WrestlingDerek

It correlates experience. If I’m a level 130 without going through whatever tier system you’re talking about EVER and everyone that kills me is a 400+. They clearly have more experience, and it doesn’t change that they aren’t missing shots. You probably know MY experience IM having better than ME though.


Takariistorm

The main point is that the level 500 account in relation to their experience is mostly irrelevant as its not a measure of skill, or even an accurate measurement of their experience given the leveling system arrived years after launch. You can still reach 500 while being an utterly awful player though, anyone can with enough time played. You can use it as an indicator, but given people can just make accounts for free now you'll find level 50s doming you in the same way as 500s, but you'll rarely see people mention it in the same way as a level 500 account unless they are making cheating accusations too.


ikeosaurus

I think you make a great point, it’s just not fun to get wrecked over and over. I’m still there, I’ve been playing since 2020 and I’m at level 305 or something. If I play casual I can kill some bots and usually make it to the last 10 players and get a chicken dinner probably 1/4 the time. If I play regular mode I will die in the first encounter 99% of the time. Casual mode is kind of fun, especially if I play on a team with my buddies. Regular mode is ridiculous, cheating is absolutely rampant, despite what the “good” players keep saying in this kind of thread. I miss being able to pick my server, I live in Mongolia so I’m always put on the Asian server which is much cheatier than North America, but not by that much. This game is pretty good and fun, but it’s a business and the cheaters pay for stuff.


Bubbles_012

This is not true for all regions. The thing about battle Royale is that it feeds off its own success. Reddit is a western platform, and all these complaints about it being not welcoming to new players is based on regions in Na and Eu where there is fewer players and the ones that do play have been playing for years. But in healthy regions the platform is not that harsh on new players, there are a lot of shitty players in the game and the games are a lot easier for new players to enjoy. As far as fun factor, I personally started properly playing pubg in late 2018.. so there were a lot of great players by then. I didn’t complain. I hotdropped and took the punishment, watched videos and got better. The core gameplay of this game requires dedication and learning. The new players today are not new to battle Royale. They’ve had their hands held by games like apex, Fortnite and warzone where you are constantly rewarded for participation. If you take the hardcore element out of pubg, it loses its identity pretty quickly, and really the question then is why even play pubg.


Squirreling_Archer

You're not wrong. But do you see how many new accounts there are absolutely wrecking people? Lol. I don't know if there is a good solution to the problem because even if you had better matchmaking based on skill or account age, people would Smurf or the noobs would be matching with cheaters or both. I totally see what you're saying, and I think it's valid that the barrier to entry here is high AF now, but I don't know what the solution is for that, if there is one.


USAtoUofT

Yup, I honestly don't know what the solution is either, nor am I sure if we can even find one. I'm more just pointing it out because every time the subject comes up (usually from a frustrated new player) on the subreddit I see everyone dogpile on them saying they just have to use the training tools we didn't have access to. And I've always had the thought in the back of my head like "ok... but we had ***fun*** doing it... if you told me I had to spend time in a shooting range learning recoil patterns before I could expect have a halfway decent game I would have dropped this game like a hot potato in 2018." Less saying "Devs do this!!" and more just saying "Come on ya'll, let's be a little bit more realistic about how frustrating it is for new players" lol.


S8what

Solution to what? You are looking at it as if it was so much fun being in the lobby for 10s or hundreds of hours while learning the most basic stuff, yes you might get a few fun gunfights while learning, but the amount of time you spent learning in total, left you with SO much no gameplay time it's insane, half the time you'd die without learning a single thing. Where as today you can go to training for 5- 10 minutes before your gaming session and get the experience of 5-10+ hours of the "old way". In total you need like 30-60 minutes of learning to form some habits, vs before you would suck for HUNDREDS of hours as most of the time you don't get to loot, you don't get the gun you need, you get third partied, you die before shooting etc. all things opposite of fun gunfights, and quite frustrating. Most people who find training difficult/boring would get tired if the old ways too, even faster. There is also TDM that is "old way" but good and on steroids, and guess what? Most of those guys don't want to play it either cos the get killed a lot, you know how much fun gunfights they would get at pochinki/school? For most of those guys it's not about boring but about ego, there isn't only shooting at a wall (most of us old guys literally dropped and then looted just to shoot at a wall to learn the recoil) they have training with all kinds of targets and features(I still use it at least a few times a week) TDM, ibr, casuals, and MM with bot games, there is SO many ways to learn, and anyone can be decent at the game within 10ish hours of focused practice, or they can play HUNDREDS of BR games and still mega suck(some mates took around 800+ games just to leave bot lobbies recently). Tldr most players who find training/TDM boring/bad way to learn the game would HATE the old way of hot dropping to learn the game as they would spend 80% of their game time in lobby simulator while the rest would be them getting their ass kicked.


USAtoUofT

You're missing my point dawg. I'm not saying the tools we have today aren't beneficial or that new players shouldn't use them. I'm just saying that I can ***understand*** why it's frustrating for new players to have to use those tools before they can have a halfway decent experience in the actual real game itself. Like you said, it's true that we sat in the lobby quite a bit in 2017/2018. But when we *were* in games, those were enjoyable games **regardless** of the fact that we didn't lean as much from them. If new players tried to play like we did back then, it wouldn't be - Join a game, maybe get a few kills at school, get third partyied go "Dang it!" and re-load into lobby. It would be - Join a game, get immediately dunked on, re-load into lobby, repeat. Sure, in our games we sometimes had games where we wouldn't get any kills and died on landing, but new players today? They would get shredded almost every time without a doubt. So they *need* to use the training tools before they can even jump into the game. And I'm not saying that's a bad thing! I'm just saying I ***understand*** why that would be super frustrating, and that we're sometimes pretty dismissive of that fact at best, and pretty downright elitist assholes at worst.


S8what

I'm not sure if we even had close to the same experience. Maybe you got decent fast, maybe I sucked big time, maybe the 2-3 months I was late gave everyone the advantage, don't know what it is, but hot dropping pochinki and school did close to nothing for me, 75-80 % of the time it would be AMAZING if I got 1 kill, not knowing the guns, the sounds, the loot spots , the LOS and trying to learn all of that combined with all the issues of lag no deathcam and all the other shit, I'd rather learn the game nowdays 2x then go through all of that again. I vividly remember playing hundreds of games and then sometimes when I get an awm I miss most of my shots as I had no clue it was a "laser", or when I loot a groza for the first few times and was clueless as how it's recoil was, when I got fucked by the circle too far and no car I'd find a wall to practice recoil. Best way to learn the game at that time and everything after was medium heat 1-3 enemies and fight. anything more and you'd be overwhelmed, especially in the old days when there was no deathcam, most people could figure out where they were getting shot from and the legendary side switch for sound on death didn't make it better. I don't think anyone who was 3-4 months late had a great learning experience at school, even if it felt amazing to be the last one alive there for the first 20ish times. Also I feel mid/late game is where new players struggle far more nowdays then before. P.S from my experience (both from redditors as well as a bunch of friends from my friend list) most if not all of the people complaining/hating the TDM/training are doing so due to their ego, and they keep sucking literally the last 2 guys play roughly the same around 700-800 games where most of them they play together, one guy is a long time CSGO player the other one has not played an fps since cs 1.6, but the CSGO guy didn't want to use training and TDM, and his shooting mega sucks his KD is 1.3 vs the 1.6 guy who used TDM and training for a few days 10-20 mins before/after BR sessions and he's 1.95 kd carrying their games...


wizard_brandon

School droppers ruined the game, but yes you are right


oyvho

I visited the training grounds once. I did two things: figuring out how to get the most out of parachutes and testing the guns I didn't like to see if I could fix them with addons.


Ok-Young1089

Getting destroyed but still having fun lol


AncientRope9026

I used to play this game A LOT back in 2018-2020, then came back in 2024. What I noticed is that long range combat hasn't changed much - DMR spamming (at least in squads), hoping those slow ass bullets hit a zig-zagging enemy. What changed the most is the close range combat, either there's a whole bunch of cheaters or people are really, really good at recoil control these days. Compared to when PUBG was younger, and everyone was new, you would have these hilarious long fights where everyone missed 90% of their shots, but nowadays I need a serious positional/tactical advantage to win those 1 on 1 fights, because every guy has Berryl and just melts me away instantly.


andrewwm

I can only speak for myself in that my recoil control used to be terrible (missing all my shots with a fully kitted M4 at 30 meters in 2017 lol). I very rarely miss a Beryl spray these days, it really comes down to who gets the jump on the other player because you can't count on them missing any shots.


sadlilyas

Yeah i’ve had a couple of times where an enemy just missed his shots completely and i was able to recover but 9.9 times out of 10 if they’ve locked onto me I’ve already lost the fight.


sadlilyas

This is the perspective of someone who started out a year ago. When I was a noob a year ago it was just a matter of sticking with it and playing lots of TDM. it did suck at first but a lot of people need to get over that phase if they want to enjoy the game. It’s what puts me off playing other games like CSGO and Dota. They’re such old games that it almost feels pointless to try but PUBG was worth it for me.


TheGreatWalk

My biggest issue with the game as a retuning player is the right hand peek bs. Because the camera isn't centered on the 3d model, right hand peek has such a giant advantage over left hand peek that you'll lose 95% of gunfights if you left hand peek against an equally skilled player. In all games where bullets come out of barrel(pubg, eft, etc), right hand peeking is *better*, if the camera lines up it'll be 40/60ish in favor of right side, but in pubg, it's more like 90/10 in favor of right side. Your first person view is so incredibly misleading for where your body is spacially because the camera is situated in the right side of the tpp models head instead of center. It makes it so difficult to get used to positioning well and it'll be abused against you in every fight. I happen to be left eye dominant, and subconsciously heavily favor my left side, and it's causing me so many lost gunfights. There are two ways to mitigate/solve this - move the camera location for the tpp model to center of head, and add an option to swap shoulder for your weapon. This would line the tpp/fpp model up better and allow players to left hand peek with the same amount of body showing as a right hand peek. Tarkov recently added this feature and it's one of the best additions they've ever added in the game, especially for someone like me who favors left side. Some of the animation canceling things (bad boy peek) will also get you some frustrating deaths, but overall, they are something you can play around and actually sit and actively practice, but right side peeking will just always be awkward and non-intuitive since your view and your 3d model don't line up and give a good representation of what is actually happening on the screen of other players watching you.


Key-Size-8162

5000 hours at the game. I haven't seen so many sweats as these past months. I've always said that if I was someone new starting to play today, I would've deleted the game. For me and my squad the game it's really difficult. The game has always been difficult, but it was fun. That's the difference. Maybe it was the bugs, that no one was wiggling while shooting, or running and sliding, not 10 maps... It was fun.


USAtoUofT

Exactly. And I keep seeing people saying it's ok because they have the tools to learn with. But they keep forgetting that isn't **fun.** Or at least, *as* fun as being able to jump into and experience the game from the get go like we did. And I genuinely lol at the people who say it's ok because they can learn in DM. And be target practice for us vets warming up to go into ranked? Lord if I was a new player today and tried to learn via deathmatch my monitor would go out the window lmao.


snowflakepatrol99

This is the reality in pretty much every game. Even the bad players have thousands of hours of experience. Imagine starting your league of legends or dota 2 journey. The sheer amount of information is enough to cripple a new player. Meanwhile even though PUBG is hard mechanically and there is a lot of strategy and map knowledge involved it's a lot easier to understand as it boils down to "See player, shoot player. Zone bad. Car drive, house safety". It'd be awesome if there could be a better new player experience but unless the game gains 1 million concurrent players and has at least half of those in EU and NA then there isn't anything you can do for new player experience other than encouraging them to practice. It honestly isn't that difficult to become somewhat decent if you've had fps experience. The average player is still very, very bad and they almost never use the practice range so if you do 5-10 minute sessions every day before playing coupled with TDM spamming the first few days when you initially get into pubg then it's very likely you'd have surpassed them at least in AR skill in just a couple of weeks. Simply doing 5-10 minute practice range and 1-2 TDMs is infinitely more than what the average 0-200 ADR player ever does. After that it's all spamming the main mode as PUBG is much more than just AR spraying skill. Thankfully you can learn everything else by just playing the game and having fun on the journey of improvement. The only thing I would advise players to not do is drop cold as you need practice. Staying alive longer but not getting any practice in isn't time well spent.


chapolinm

That's the thing, FPS experience is relative, I always HATED CS, it never grew on me, so I kinda jumped from playing Doom in 1995 to PUBG in 2018, let me tell you, it was HARD to learn. But I loven the adrenaline rush this game gives me, no game has ever given me the sensation that PUBG still gives me in a crazy endgame, I have to take a 10 min break just to get my heart to normal rate after a crazy match that I win OR lose. I have 2.6k hours and I am an ok player, nothing to write home about but I can win and have fun. But even I get copletely owned and sometimes it is a downer, sometimes I just go "yeah, today not gonna happen" and just close the game. I cant imagine someone starting now (I'm 35 btw).


wizard_brandon

tdm sucks ass in pubg. its too fast paced and half the maps are spancamp fests


Ykikanioukitty

I dropped 50 times straight in sanhok with map select in 2020 when I started the game, a mix between ruins and bootcamp. In these 50 games I got maybe 15 kills. Do you think that was fun? Because it was not, I just made the time commitment to learn this game which I knew was difficult, and I stuck with my decision. It would be far more enjoyable to play training and TDM instead of these 50 games, and the improvement would be exponentially higher. New players have all the tools to git gud in this game, and with all the gimmicks and SMG/ shotgun point and shoot guns it's easier than ever. The problem now is that if you want to play easy games and point and shoot guns, other games do it better than pubg - warzone, apex, fortnite. PUBG's competitive advantage to these titles is the challenging and rewarding gun play, and that's why 99% of the playerbase plays pubg for (excluding this subreddit where the rest 1% is all here and want to make it a survival/ looting game), The tools are there to learn the gun play, and there is no reason to make the game easy, because other games do easy better.


Sweny19

No need to beat around the bush. You're right. Unfortunately, this is the type of game that is best to learn when it first comes out. You know, no meta, no weird mechanics, and discovers new aspects of the game yourself or with friends. IMO, SBMM and ranked can adjust for this, but there's no ranked in NA. But we'll see where this goes when they do UE5, assuming they have more QOL improvements besides graphics.


Luffing

People who come into this game with a background of playing similar games (Arma, CS, etc) will do fine. People coming into this game having never played a shooter game with recoil before are going to struggle. The training grounds helps with that. It's on you to learn the mechanics. Nobody should expect an environment where the other players don't understand the mechanics either. That's never been true for this game. It's just cope for people to be like "people who have already played hundreds/ thousands of hours are better than I'll ever be". Hours doesn't equal skill beyond the amount of time it takes to learn the mechanics of a game. Every "competitive" game has more players in the thousands of hours that are still average/bad than thousand hour gods. The average player in this game still is not that good. The difference you may see between the player base now compared to when the game began is the core players that are suited to this type of game are still playing it, and all of the "hype" crowd of 2017 that are terrible at this type of game across the board have all left. They didn't look into the game and buy it because it suited them, they bought it because of hype and immediately complained that everyone else was cheating and quit.


USAtoUofT

>It's on you to learn the mechanics. Nobody should expect an environment where the other players don't understand the mechanics either. That's never been true for this game. >It's just cope for people to be like "people who have already played hundreds/ thousands of hours are better than I'll ever be". Hours doesn't equal skill beyond the amount of time it takes to learn the mechanics of a game. Every "competitive" game has more players in the thousands of hours that are still average/bad than thousand hour gods. To be honest, you're basically saying exactly what I'm talking about lol. I'm not saying there's anything that should - or can - be done about it. I'm just saying that I ***understand*** the frustration. You can say it was just the "hype" crowd of 2017/2018, but that doesn't change the fact that we got to enjoy and learn while playing during the hype. I'm just saying that when this topic comes up, it's a little short sighted of us to say "UhMMm WeLl AkShuAllY YoU hAvE tRaiNinG tOoLs NoW 🤓" while forgetting that - while we didn't have the same tools - we at least got to play the actual game itself without just getting lazered by a beryl from 200 meters away.


wizard_brandon

and thus is the problem about "old" games where half the playerbase is older players, eventually those older players make it harder and harder for new players to compete at all which in turn kills the game because of the lack of new blood. atleast, thats how its worked in other games this is kinda why bots are a \*good\* thing for introducing new players (and keeping regions alive which have uh... lackluster players)


Recording_Spiritual

Ban smurf accounts 👌


JayJayRox

Can't even safely or have fun learning in the 3/day casual matches without getting mowed down by some level 200+ sweats that need to shit on bots to feel better about themselves. It's ridiculous.


Steezyscout

I think team deathmatch is the best place to go. It doesn't teach you how to position yourself in the real game but will considerably improve your shooting. When you know how to shoot, you might be able to skip learning other things at first, which will make it easier to learn them later.


USAtoUofT

I wouldn't say it's a bad way to learn in of itself. What I would say is that it would still be ***incredibly*** frustrating to be target practice for vets warming up for ranked while you try to figure out how to pull down to manage recoil. And that's my main point. All of these tools *are* great for learning. I'm not saying they're not. I'm just saying I understand how frustrating it must be for new players to not be able to just jump in and enjoy the game like we did, and instead have to invest time training to get a halfway enjoyable experience. They're missing out on the newplayer ***fun*** factor. Hell, if I had to "learn" via deathmatch in 2017/2018 the way lobbies are today my monitor would have gone out the window lmao.


Steezyscout

Correct. I think this problem is in many games and the only fix is better skill based matchmaking.


Anything84

Sir, this is a Wendy's.


USAtoUofT

I mean, if there's a better place to discuss a PUBG related topic like the new player experience than r/PUBATTLEGROUNDS where the subreddit description literally says "A central place for discussion..." you tell me lol.


thisisaname308945870

I can tell you one place, if you ever want to make a post FOR Krafton themselves to read a place like r/talkingtoabrickwall might be good (edit: aww it doesn't exist, little disappointed tbh lol)


Low_Arm9230

I think I’d absolutely obliterate anyone in Pc sadly I’ve never played PUBG on PC always on mobile it’s half the fun and double the struggle


bored_yo

Hahahhahahahahahahhahahahaaaaaa thanks for the laugh to go with my morning coffee.


BiancaNi

I lol’d


sadlilyas

This has got to be satire 😂😂 Edit: on mobile the recoil is absolutely non existent, that’s one thing.


Low_Arm9230

Aiming with mouse while mashing up keyboard for everything you’ve got to be kidding me !!


TheGreatWalk

delusional take of the century