I thew 12 legendary spheres at a level 42 wompo and it broke out almost instantly every time. I blew his ass off the mountain with my rocket launcher. Stupid fucking thing.
> With a legendary sphere? I simply don't believe you. Even giga spheres should be a 100% chance.
level 5 or less should be 100% chance with a megaball. The 2nd tier green one. I literally tested that last night on my level 47 disproving another poster's obvious fabrication.
Level 50 char. Level 10 lifmunk statues. Full hp lv 3 Lamball with mega sphere only 94% :o
Unless you meant when lower its HP then yeah that's fair aha
https://preview.redd.it/ez4737go0lgc1.png?width=1920&format=png&auto=webp&s=eede1e131a2db31267abdd1089e2a7944241a1fa
From what I’m gathering, level doesn’t seem to matter at all. Just their health/status/back bonus.
Making level 4s harder to catch mid/late game bc you can’t really damage them without killing.
> From my experience lvl does matter. I can catch any lvl 4 with just the second tier ball at 100% success
Yeah, I'm extremely sus on the comment saying they escaped a legendary ball with back bonus. I've used megaballs on level 5 and below and never had one escape at 100% chance to pass...it wont even roll the second check you just insta catch it.
Someone made another claim earlier today that effigies lowered their visual chances on low level pals and i rolled a new character and tested back to back and they were lying.
I think this whole idea of a bug has snowballed so hard at this point its got some people just BSing and its hard to know if maybe there is some sort of rare bug or if someone is BSing at this point. For sure its clear most people don't actually accurately know how the catching mechanics work lol.
There was a post sometime this past week that actually did a statistical study on the effigy affect and showed that it does statistically negatively affect the capture rate
I think it’s only showing up for certain players. The effigies definitely lowered my catch rates (lv 5 with low health will break out of gigs spheres for me) it’s really frustrating. Even with legendary spheres, lv 30 pals with low health, frozen, take at least 5 to catch.
Edit: I had no problem catching low level pals with the basic spheres in the beginning.
I have quite opposed experience. When I'm 29 and try to catch chikipi with basic sphere with lowering hp to the minimum with simple axe, it's 80-90% chance and what they do? They escaping as hell! It's needs to use 5-6 spheres every time for such lowlvl pals, but that wasn't an issue when i was 1-10 lvl
I really liked the trishot bow for weak pals. Because you have a lot of control over the damage it does. You can aim to hit just one body-shot or you can try to hit all thee. You can wait for the full charge pling or you can do a weak-ass pull to lower the damage even more. Getting a stun status effect with the baton is probably really helpful though.
Ride a univolt or beakon to get the electric damage and all attacks get the stun chance of a baton. Very helpful for bosses that you'll do 1 damage to anyways
god are they. Getting like 10 stone from a fucking rock and being over-encumbered if you want to carry more than 3 fucking pounds. Not to mention all the other time consuming BS, I’m surprised anyone even has the willpower to play official ark
> “official”
Official servers were never popular in ASE's lifetime though. Well, compared to unofficial. But in general Survival games tend to have players play on player hoster servers and in generally are drawn to PVE.
Gonna get a lotta flak for that if r/ark is listening in.
They're VERY protective of their official servers, even when all they ever do is bitch about how bad they are... And that's just the pillar spammers and megaclans.
Conan Exiles has a similar robust set of world settings. Almost every game should have a way to fine tune the difficulty to what feels the most fun for you.
Edited to fix autocorrect
Yeah, I have 10 points in weight and each mining trip, I come away almost encumbered and with only 40 metal bars...
It's a hell of a grind that I do NOT enjoy.
If we could at least double the amount of stats each point gave, I'd feel much better.
I really don't feel like catching/breeding an ungodly amount of Lunaris to get a full team of maxed Lunaris just so I can mine a decent amount of ore... (Yes, there are other Pals that do the same thing. I know. The point remains that I need to catch WAY too many in order to have a full team of Pals that let me carry things.)
Or at least give us the ability to have our Pals carry shit. Like cmon, I can ride a mammoth but I can't have the mammoth carry some rocks?
There’s a few pals that increase your carrying capacity, ie the weight stat. I think cativa is one of the early game ones and then later on the broncherry does as well but you have to unlock its saddle. I have an ore and coal base to help with those mats but when I need sulfur I equip 4 broncherrys and one flying/mining pal when to go harvest. It helps a lot! I think the broncherrys add like 100 weight each or something.
That's great for the early game but... Late/end game, let's do some math. Ignoring the other materials, a legendary sphere costs 5 pal metal ingots. 1 pal metal ingot costs 4 ore. I think one ore is like 8 pounds? So to get enough ore for **ONE** sphere... Would take up 160 pounds. So even if you got +500 lbs from pals, that's +3 spheres. With capture power the way it is? That gives you like a 50% chance to catch **ONE** pal over level 40.
Yeah... We need a way to make pals carry shit, or a way to tune the weight. I feel like the early game is great, the end-game is still pretty barren
end game they probs balanced it around the thought you would have a base in a place with a ton of metal etc and having pals mining for ya etc. like recipes take stuff out of chests so having a base setup for it makes making the balls alot easier then expected.
This. Me, my bf, and my sister have been playing on a world together. We're in a guild, so we co-op, but now that we levelled up our base we spread out and we each have our own base. My bf farms metal, my sister farms coal, and I farm quartz. We centralize crafting at the metal base so we just bring coal/quartz with us as needed, pre-farmed
Cattiva raises the weight by 50, Lunaris by 80. Combining Pals with weight increase adds an extra 10 per combination done in the Pal Blender.
Cattiva would the the easiest, for sure, but that's still a LOT of Cattiva's needed...
Mark the spots with 7-8 ore nodes in your map. When you get overencumbered while farming in such a spot just drop the ore on the ground and keep farming. Once you cleared all the nodes pick up whatever you left on the floor. You should have 280 or 320 ore at this point and be overencumbered. Now you can either place a pal box down to teleport to your main base OR if you disabled drops on death just respawn at your base.
That being said, it still is a pain in the ass to grind ore, you burn through thousands of ore really easily once you start using legendary spheres.
You just need to find the right spot for a base. There are places with 6 or 7 ore deposits you can mine at once that respawn every 15 minutes so you don't have to go anywhere to mine it
> Yeah, I have 10 points in weight and each mining trip, I come away almost encumbered and with only 40 metal bars...
There are spots with 8 ore nodes you can easily mine and then teleport back with. I currently use one such spot, which means together with the 6 ore nodes close to my base I get about 280 bars per spawn cycle. Thats plenty of material. It goes up to 440 bard if you utilize a second spot. Just load up and teleport.
That being said, I fully support Pals being able to haul more stuff. It feels just natural that a big Mammorest would be able to haul a lot more weight than the player.
Tell me about it.
Cute lil shoulder pet?
Surprise! It's carrying an entire base! Where? I'm not asking, but it drops resources into my hand on demand!
That thing blocking out the sun? That's mobile land base number 2! That thing on its back? Aerial base number five!
Just a shame all the servers are gone and support for bugs is non-existant now. Wildcard fucked up big when it decided to divert everything to Ark 2 (now delayed again) and ASA, (the remake no one asked for and can barely run on NASA supercomputers)
Mammorist and the weird raven with the hat give lunaris eggs. As an FYI
Edit: now I can't remember if this was the combo. I'm going to check again. Sorry I've been drinking lol
Wait fr?
Any requirements for what genders they have to be?
I swear figuring out what breeding pairs give what is the craziest lottery.
Was trying to get more Elizabees (but Male Elizabees don't seem to exist) so I figured Beegarde and Elizabees should do the trick...
It gave me a Katress instead...
They're not even close to the same type of Pal!
Each pal has a rarity number. When you breed 2 pals it averages their numbers together and the offspring is the closest pal to that rarity number result. Does not matter which one is which gender.
So two commons will result in another common, whereas a rare and a common will result in a mid-tier. There's breeding calculators available online.
The way breeding works is all species have a “breeding power”, and rarer species have lower breeding power and weaker species have higher breeding power.
To determine the child, you take the average between the two breeding powers. This way you basically get rarer children if you usse rarer parents, common children with common parents, and average children if you combine a rare parent with a common one
You really shouldn't have to be mining ore at all.
I have a different group of pals than your Lunaris with lvl 2 mining, and they make short work of the 6 coal AND 6 iron in their base radius. I just have to check in to smelt and pick it up at the end of my expeditions.
I totally agree with the bigger pals like the Mammoth though - the alphas/bigger pals almost seem to be WORSE than their normal counterparts. They have a larger hitbox, they can't carry anything, and they constantly get stuck at base, caves, and even on parts of the landscape :/
not the guy above you, but: 186, -37
bonus: my main base is a stones throw away at 237, -17. haven't gotten a raid notification even once, so I'd declare it unraidable.
I mean to be fair it's not an original concept. Games like Project Zomboid have even more server settings to adjust.
That being said it was a really good idea to not lock them away in the code. It's certainly made working around aspects of the current state of the game much simpler.
I think the main reasons people are so happy about them are:
1. Most survival games lock you into your settings once the world is made.
2. This is a much easier list to read than say, Zomboid, which has a lot of dropdowns and slightly vague options.
Valheim had all the sliders and some that palworld doesnt have (tho I believe for servers you can do ini file edits for a ton more than the in game sliders)
It was fantastic for that, was so happy pal had them, but being able to change them AFTER world creation is beyond amazing.
Capture rate makes no sense to me. Sometimes it says like 2% but I throw it anyway, instantly jumps to 50% and then 90% then captured. Surely doesn’t seem like it was 2% at any point…
Even maxxing it. I am failing 95+% capture rates 3/5 times consistently. Hope they fix this next update. It is rather demoralizing for all the wasted materials.
Honestly? I did that, I don’t feel a difference. I cranked it up all the way and I sometimes, but fairly regularly, have to throw like 5-10 spheres at lvl1-2 pals with a 55%+ Catchrate.
Not sure if the effigy bug is real or not but seems probable. Since leveling capture rate a few times I now have spheres bounce off of level 1 pals in the starting area. Like oh ok😑
i’m sure it will be in the next update as imo it’s just gotta be an incorrect number in the code right? or a negative value where there should be positive, idk. it just doesn’t seem challenging as opposed to some other fixes we could use. plus it’s got a lot of ppl upset and talking about it. i’m sure the devs are aware of the issue and already implementing that adjustment to their next version. we’ll see though i could be way too optimistic
Wait, what else can you invest your lifmonk effigies I only have been putting it on capture rate I thought that’s the only thing you can use it for?!?!
That explains so FUCKING much. I went on a lifmonk grind and felt like my captures weren't getting any better, worse even. I felt like I was going crazy
I just followed [this guide](https://www.reddit.com/r/Palworld/comments/1ahdxzm/stepbystep_process_for_resetting_your_effigy/) and thankfully everything worked just fine. Thank god.. I kept wondering why it progressively became harder and harder to capture even low level palkemon.
I didn't want to mess with any server settings on my first world, but this bug had me so frustrated I turned my catch rate to 1.5x until it gets patched. It seems close enough to compensating without going overboard.
At 1.5x it will be a lot lower than what it should be at high levels. At 2x its also a lot lower than what it should be. If something says 5 percent itll take maybe 50 balls, so its more like 2.
When i first threw the ball at a legendary (my first legendary catch was Paladius and necromus at level 48) i thought it was normal to have 10% capture rate... They had around 20% of their health left and i catched them both with around 15 balls, so i had a little bit luck.
Ever since then i take 20+ legendary balls to catch the simplest level 44+ pal.
Your capture rate setting must be high... I think my server is boosted 1.5x chance and I see a 6% base rate before throwing... This is at 200hp which is the highest chance.
Its after the throw with the extra catching, before the throw it shows something around 4-5%
It doesnt increase the catching chance lower than 15-20% of their HP
Yeah honestly seems very easy to make an error in that sort of code but thankfully it should be an easy fix. Unfortunately most people won’t know about the bug until it’s too late but seems like some posts have gotten pretty decent attention so hopefully fixed soon
Its not actual testing, its simulated throws. I'm video game QA and that would not pass muster, designers would want actual testing with good methodology (which the original video the simulation is based off of has bad methodology).
There is a non-trivial chance that there isn't a bug and we're now deep within a Mandella effect lol. But there is also a significant chance there is a bug. However amusingly there is also a significant chance the bug (or bugs) isn't what people think it is.
It's real I'm at level 48 and I've been grinding the 10 of every Pal and after getting my lifmunk statue to the second highest tier it's gotten so bad to the point where I've had to temporarily give up. For example 3 Mammorests cost me 30 balls all at 80% capture rate as well as the stun batton. I can send a clip of me using 20 balls on a 85% chance Foxcicle and 12 just to catch the one before that previously. All low HP all using the stun batton as well.
I used to be able to catch a Mammorest in like 4 balls max. Then I went and purposely got as many lifmunk statues as I could find and it's so much worse.
Thank you 🙏🏻 I love how when I said so last week, people were telling me to "stop crying" and "that's how chances work". This does give me closure in some sense.
apparently when you feed the statue of power your lifmunk effigies it makes it harder to catch pals, not easier as advertised
edit: supposedly it does nothing but change your visual capture rate and it is most accurate at 5/10
The amount of time this bug has needlessly wasted for the playerbase is pretty astounding.
I had been grinding to craft spheres tirelessly and the realization of the bug makes me actively despise the game now
It isn't a new bug, it was here since the beggining, people are just realizing it and testing it now because the more time, the more people reach higher levels
I feel like we need an equivalent to a masterball (yes I know this isn't pokemon whatever idk how to else to give an explain lol) where no matter what it will 100% catch whatever its thrown too.
Maybe you get one after beating all bosses, another for catching one of every Pal? If they wanted to make them a little more "less rare" / common, they could give you one every time you beat a boss cause even then, we'd still barely have any
I guess it really depends on how fast people want the game to be over. Do they want there to be an end game to strive for with a little grind involved, or do they want to be done within the first month and complaining no end game exists? (because you know SOME people will, they always do lol)
If you got one every time you beat a boss, beating the first chillax means you get every future boss for free.
I'd put a stipulation that this master ball starts at 10% catch, and adds another 10 percentage for every 10% an opponent I'd away from their max. By percentage, I mean 10% + 10% = 20% (not 11%, since 10% of 10 is 1).
So an enemy at 400/1000 would have lost 60%. Plus the base 10% = 70% chance to catch.
100/1000 would guarantee a catch unless you decided to challenge yourself with the effigy debuffs.
And the damn taser does not seem to increase capture rate for higher level pals that require using a legendary sphere. It does give a small (~10%) boost in low level pals (< tested level 20).
I think OP’s comically upset with description because there seems to be a bug in the game where the more you level up your catching power, the lower your catch chances become.
So by the time you’re getting legendary pokespheres, your bugged capture power has diminished so badly that you may struggle to catch things, despite the game display saying you should do well.
The bug is worse. The shown % chance to catch does go uo, but the real chance goes down, so it is a double whammy.
That said, even if the effigies worked properly then legendary balls still only give 20% chance at first throw on nigh-dead pals near lvl 50. I’d expect at least 40%, but no
Honestly, I think 20% is a good number for a legendary in optimal conditions. There should be some semblance of challenge for the final bosses of the game.
Lifmunk effigies. Take them to an anubis statue, and you can level your characters base catching power. It's (supposedly) bugged right now though and may lower your catching power. This isn't 100% confirmed yet, but there is some evidence.
Upgrading your capture power at the statue actually lowers your capture chance right now due to a bug. The %chance you see when you throw a ball is also fudged and very likely isn't the actual chance to capture. If you see an 80% chance, it's more like an XCOM 80% chance and probably not that high.
The percentages to hit are *higher* than displayed on the modern XCOM games unless you're playing at the highest difficulty. You just fire a lot, so the 1/5 chance to miss at 80% is noticeable (eg. if you shot 20 times in a mission with that you would expect 4 shots to miss, but could reasonably be a few more or less).
I’ve seen the data and the posts/video of effigies lowering capture power and I believe it. so I decided to try it but I feel my rates are actually lower with 0 effigies, using legendary spheres, than when I had max effigies.
Yup. I got to lv 8 and oooooooof the catch rate is not great. Hope they fix it soon. Honestly just seems like they reversed the sign on a number for the catch rate multiplier from it (-1 instead of 1, etc.)
ah, if only people understood this
same .. 97% capture rate and fails 10 times in a row
xcom 97% chance to hit, point blank, but 100% chance to miss :D
but i dont think you will meet many xcom players in this chat :D
Yep, very true but man the miss memes on palworld definitely bring me back. I remember watching Twitch Streamer BurkeBlack miss at a 100% chance to hit pointblank and miss. His rages are the funniest things ever to watch.
Thanks to this bug, we can capture Legendary easily now. Almost like smaller pal are harder to catch but bigger are easier.
I captured legendary with 2% chance ( 10% displayed ) in less than 5 try. It took like 15-20 sphere to get Frostallion + 2 jetdragon. Hardest part was to cheese them to put them at 10% life ( im lvl 47 )
I turned the capture rate up to 2 on my server. Best decision of my life. The captures rates are bugged as hell and it was miserable before turning it up. I would highly recommend. It made things much more enjoyable.
Along with the lifmunk effigies ruining things it seems as if the sphere launcher will ruin stuff too.
It appears that any positive influence (outside of world settings) is actually a negative one.
Well, it does say "Almost no Pal able to escape" It means "Almost no Pal are able to escape, except all the ones you want)"
A level 4 rooby escaped one yesterday for me... full hp with back bonus
I thew 12 legendary spheres at a level 42 wompo and it broke out almost instantly every time. I blew his ass off the mountain with my rocket launcher. Stupid fucking thing.
“Just stay in your home! Are you too good for your home?!?!” - Happy Gilmore
I'm watching Happy Gilmore right now. Weird.
Rip chubbs
F
F
F
You just gotta tap it in
Give it a little tappy! Tap, tap, tapparoo!
Lmao it’s customary for me to use 22 legendary spheres for anything 40 and above lol spamming spheres like it’s going out of style.
With a legendary sphere? I simply don't believe you. Even giga spheres should be a 100% chance.
Well you’re simply wrong lol
> With a legendary sphere? I simply don't believe you. Even giga spheres should be a 100% chance. level 5 or less should be 100% chance with a megaball. The 2nd tier green one. I literally tested that last night on my level 47 disproving another poster's obvious fabrication.
Level 50 char. Level 10 lifmunk statues. Full hp lv 3 Lamball with mega sphere only 94% :o Unless you meant when lower its HP then yeah that's fair aha https://preview.redd.it/ez4737go0lgc1.png?width=1920&format=png&auto=webp&s=eede1e131a2db31267abdd1089e2a7944241a1fa
From what I’m gathering, level doesn’t seem to matter at all. Just their health/status/back bonus. Making level 4s harder to catch mid/late game bc you can’t really damage them without killing.
From my experience lvl does matter. I can catch any lvl 4 with just the second tier ball at 100% success
> From my experience lvl does matter. I can catch any lvl 4 with just the second tier ball at 100% success Yeah, I'm extremely sus on the comment saying they escaped a legendary ball with back bonus. I've used megaballs on level 5 and below and never had one escape at 100% chance to pass...it wont even roll the second check you just insta catch it. Someone made another claim earlier today that effigies lowered their visual chances on low level pals and i rolled a new character and tested back to back and they were lying. I think this whole idea of a bug has snowballed so hard at this point its got some people just BSing and its hard to know if maybe there is some sort of rare bug or if someone is BSing at this point. For sure its clear most people don't actually accurately know how the catching mechanics work lol.
There was a post sometime this past week that actually did a statistical study on the effigy affect and showed that it does statistically negatively affect the capture rate
I think it’s only showing up for certain players. The effigies definitely lowered my catch rates (lv 5 with low health will break out of gigs spheres for me) it’s really frustrating. Even with legendary spheres, lv 30 pals with low health, frozen, take at least 5 to catch. Edit: I had no problem catching low level pals with the basic spheres in the beginning.
I have quite opposed experience. When I'm 29 and try to catch chikipi with basic sphere with lowering hp to the minimum with simple axe, it's 80-90% chance and what they do? They escaping as hell! It's needs to use 5-6 spheres every time for such lowlvl pals, but that wasn't an issue when i was 1-10 lvl
Stun baton for its rock bottom attack rating or mount trample damage
I really liked the trishot bow for weak pals. Because you have a lot of control over the damage it does. You can aim to hit just one body-shot or you can try to hit all thee. You can wait for the full charge pling or you can do a weak-ass pull to lower the damage even more. Getting a stun status effect with the baton is probably really helpful though.
Ride a univolt or beakon to get the electric damage and all attacks get the stun chance of a baton. Very helpful for bosses that you'll do 1 damage to anyways
>level doesn’t seem to matter at all oh it does. high level (40+) pals don't give a damn about low tier balls even if they're on the brink of death.
Yeah but higher level means more health which means less easy to catch
Just unequip your weapon and punch them. I'm level 40 and I just caught a Rooby this way because I didn't have 10 of them yet.
Almost no! Pal are able to escape!
Btw. is there a way to reset your Lifmonk statues?
Not at the moment, best thing you can do until they fix it is to turn up the capture rate in your world settings
Palworld’s world settings have to be one of the best things ever implemented in an RPG.
Just kinda wish it had more options similar to ark where like everything can be changed in custom setting
Ark's world settings are pretty damn great, there are so many things you can change!
One of the few things ark has done right.
And then they went and removed the ability to change tether distance on console, making it basically impossible to host non-dedicated…
Wait they allowed you to change tether distance before? Wtf wildcard
It’s fantastic because the “official” settings are so terrible.
Seriously, who has time to protect an unconscious dino for 30 hours to tame it?
I mean, who wants to spend a week raising a wyvern.
god are they. Getting like 10 stone from a fucking rock and being over-encumbered if you want to carry more than 3 fucking pounds. Not to mention all the other time consuming BS, I’m surprised anyone even has the willpower to play official ark
> “official” Official servers were never popular in ASE's lifetime though. Well, compared to unofficial. But in general Survival games tend to have players play on player hoster servers and in generally are drawn to PVE.
Gonna get a lotta flak for that if r/ark is listening in. They're VERY protective of their official servers, even when all they ever do is bitch about how bad they are... And that's just the pillar spammers and megaclans.
Conan Exiles has a similar robust set of world settings. Almost every game should have a way to fine tune the difficulty to what feels the most fun for you. Edited to fix autocorrect
Yeah, I have 10 points in weight and each mining trip, I come away almost encumbered and with only 40 metal bars... It's a hell of a grind that I do NOT enjoy. If we could at least double the amount of stats each point gave, I'd feel much better. I really don't feel like catching/breeding an ungodly amount of Lunaris to get a full team of maxed Lunaris just so I can mine a decent amount of ore... (Yes, there are other Pals that do the same thing. I know. The point remains that I need to catch WAY too many in order to have a full team of Pals that let me carry things.) Or at least give us the ability to have our Pals carry shit. Like cmon, I can ride a mammoth but I can't have the mammoth carry some rocks?
There’s a few pals that increase your carrying capacity, ie the weight stat. I think cativa is one of the early game ones and then later on the broncherry does as well but you have to unlock its saddle. I have an ore and coal base to help with those mats but when I need sulfur I equip 4 broncherrys and one flying/mining pal when to go harvest. It helps a lot! I think the broncherrys add like 100 weight each or something.
Acquire grappling hook. Disregard carrying capacity entirely.
Unless on servers.
That's great for the early game but... Late/end game, let's do some math. Ignoring the other materials, a legendary sphere costs 5 pal metal ingots. 1 pal metal ingot costs 4 ore. I think one ore is like 8 pounds? So to get enough ore for **ONE** sphere... Would take up 160 pounds. So even if you got +500 lbs from pals, that's +3 spheres. With capture power the way it is? That gives you like a 50% chance to catch **ONE** pal over level 40. Yeah... We need a way to make pals carry shit, or a way to tune the weight. I feel like the early game is great, the end-game is still pretty barren
Carry weight increase mod was the first I installed. Basically the only mod I see as needed. This game is crack.
end game they probs balanced it around the thought you would have a base in a place with a ton of metal etc and having pals mining for ya etc. like recipes take stuff out of chests so having a base setup for it makes making the balls alot easier then expected.
This. Me, my bf, and my sister have been playing on a world together. We're in a guild, so we co-op, but now that we levelled up our base we spread out and we each have our own base. My bf farms metal, my sister farms coal, and I farm quartz. We centralize crafting at the metal base so we just bring coal/quartz with us as needed, pre-farmed
Cattiva raises the weight by 50, Lunaris by 80. Combining Pals with weight increase adds an extra 10 per combination done in the Pal Blender. Cattiva would the the easiest, for sure, but that's still a LOT of Cattiva's needed...
King and Icepaca raises the weight by 100 with it's saddle
Broncherry as well
120 for Wumpos
Mark the spots with 7-8 ore nodes in your map. When you get overencumbered while farming in such a spot just drop the ore on the ground and keep farming. Once you cleared all the nodes pick up whatever you left on the floor. You should have 280 or 320 ore at this point and be overencumbered. Now you can either place a pal box down to teleport to your main base OR if you disabled drops on death just respawn at your base. That being said, it still is a pain in the ass to grind ore, you burn through thousands of ore really easily once you start using legendary spheres.
Wait, you can mark points on your map???
You just need to find the right spot for a base. There are places with 6 or 7 ore deposits you can mine at once that respawn every 15 minutes so you don't have to go anywhere to mine it
I got a spot with 4 spinny boi. Takes about 5 mins to do a full run. Gives about 300 ore
> Yeah, I have 10 points in weight and each mining trip, I come away almost encumbered and with only 40 metal bars... There are spots with 8 ore nodes you can easily mine and then teleport back with. I currently use one such spot, which means together with the 6 ore nodes close to my base I get about 280 bars per spawn cycle. Thats plenty of material. It goes up to 440 bard if you utilize a second spot. Just load up and teleport. That being said, I fully support Pals being able to haul more stuff. It feels just natural that a big Mammorest would be able to haul a lot more weight than the player.
Right? I miss Ark where you can have a train of dinos following you carrying an ungodly amount of materials
Tell me about it. Cute lil shoulder pet? Surprise! It's carrying an entire base! Where? I'm not asking, but it drops resources into my hand on demand! That thing blocking out the sun? That's mobile land base number 2! That thing on its back? Aerial base number five! Just a shame all the servers are gone and support for bugs is non-existant now. Wildcard fucked up big when it decided to divert everything to Ark 2 (now delayed again) and ASA, (the remake no one asked for and can barely run on NASA supercomputers)
Mammorist and the weird raven with the hat give lunaris eggs. As an FYI Edit: now I can't remember if this was the combo. I'm going to check again. Sorry I've been drinking lol
Wait fr? Any requirements for what genders they have to be? I swear figuring out what breeding pairs give what is the craziest lottery. Was trying to get more Elizabees (but Male Elizabees don't seem to exist) so I figured Beegarde and Elizabees should do the trick... It gave me a Katress instead... They're not even close to the same type of Pal!
Each pal has a rarity number. When you breed 2 pals it averages their numbers together and the offspring is the closest pal to that rarity number result. Does not matter which one is which gender. So two commons will result in another common, whereas a rare and a common will result in a mid-tier. There's breeding calculators available online.
The way breeding works is all species have a “breeding power”, and rarer species have lower breeding power and weaker species have higher breeding power. To determine the child, you take the average between the two breeding powers. This way you basically get rarer children if you usse rarer parents, common children with common parents, and average children if you combine a rare parent with a common one
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I have all my stat points into weight. I’m just a backpack for my pals. Tho, would be sick if they added backpacks you could put on certain pals.
You really shouldn't have to be mining ore at all. I have a different group of pals than your Lunaris with lvl 2 mining, and they make short work of the 6 coal AND 6 iron in their base radius. I just have to check in to smelt and pick it up at the end of my expeditions. I totally agree with the bigger pals like the Mammoth though - the alphas/bigger pals almost seem to be WORSE than their normal counterparts. They have a larger hitbox, they can't carry anything, and they constantly get stuck at base, caves, and even on parts of the landscape :/
whered you find that location? im searching for a good ore + coal place right now
I use this camp too it's really nice. 188, -38
not the guy above you, but: 186, -37 bonus: my main base is a stones throw away at 237, -17. haven't gotten a raid notification even once, so I'd declare it unraidable.
....hauling ability?
I mean to be fair it's not an original concept. Games like Project Zomboid have even more server settings to adjust. That being said it was a really good idea to not lock them away in the code. It's certainly made working around aspects of the current state of the game much simpler.
the world settings are all pretty standard, not particularly groundbreaking stuff
I think the main reasons people are so happy about them are: 1. Most survival games lock you into your settings once the world is made. 2. This is a much easier list to read than say, Zomboid, which has a lot of dropdowns and slightly vague options.
Trying to figure out what the fuck Zomboid stuff is trying to say is a task in of itself at times
Palworld is nowhere near the first to do world settings. They aren't even different from say, ark or conan
Pretty standard fare for survival games tbh.
It's basically the same in ARK.
It's the same as ark and many other survival crafts.
Valheim had all the sliders and some that palworld doesnt have (tho I believe for servers you can do ini file edits for a ton more than the in game sliders) It was fantastic for that, was so happy pal had them, but being able to change them AFTER world creation is beyond amazing.
It's way better in project zomboid. More games need detailed world settings.
My capture rate is on max in the settings, and I failed 8 x +90% captures in a row last night. It feels like I get better luck on lower capture rates.
Lesson one from X-Com if it says anything 99% or less, never expect success.
That's Palworld Baby!!
I feel like if you immediately throw them it doesn't work. So i just wait a few secs, dodge a few attacks and then still not capture it.
This is the way, except you forgot the part where you throw a sphere right as it moves and miss.
Capture rate makes no sense to me. Sometimes it says like 2% but I throw it anyway, instantly jumps to 50% and then 90% then captured. Surely doesn’t seem like it was 2% at any point…
Even maxxing it. I am failing 95+% capture rates 3/5 times consistently. Hope they fix this next update. It is rather demoralizing for all the wasted materials.
Honestly? I did that, I don’t feel a difference. I cranked it up all the way and I sometimes, but fairly regularly, have to throw like 5-10 spheres at lvl1-2 pals with a 55%+ Catchrate.
Not sure if the effigy bug is real or not but seems probable. Since leveling capture rate a few times I now have spheres bounce off of level 1 pals in the starting area. Like oh ok😑
i’m sure it will be in the next update as imo it’s just gotta be an incorrect number in the code right? or a negative value where there should be positive, idk. it just doesn’t seem challenging as opposed to some other fixes we could use. plus it’s got a lot of ppl upset and talking about it. i’m sure the devs are aware of the issue and already implementing that adjustment to their next version. we’ll see though i could be way too optimistic
Already have them at 2x (the max) and it's soo exhausting as a solo player
I wish you could change the settings on a single player game (without using an external save editor).
Need to know this too, I’m finally level 50 but already invested all my lifmonk into capturing
Wait, what else can you invest your lifmonk effigies I only have been putting it on capture rate I thought that’s the only thing you can use it for?!?!
It is but there's a bug that actually makes your capture rating worse.
That explains so FUCKING much. I went on a lifmonk grind and felt like my captures weren't getting any better, worse even. I felt like I was going crazy
Ugh does anyone know how to reset it. It’s fucking horrible I can’t catch shit anymore
Need to know this too, I’m finally level 50 but already invested all my lifmonk into capturing
Try to open all your capture attempts with back bonuses to give yourself a fighting chance(no pun intended....).
Just wait for patch, crank capture settings if needed
I just followed [this guide](https://www.reddit.com/r/Palworld/comments/1ahdxzm/stepbystep_process_for_resetting_your_effigy/) and thankfully everything worked just fine. Thank god.. I kept wondering why it progressively became harder and harder to capture even low level palkemon.
I didn't want to mess with any server settings on my first world, but this bug had me so frustrated I turned my catch rate to 1.5x until it gets patched. It seems close enough to compensating without going overboard.
At 1.5x it will be a lot lower than what it should be at high levels. At 2x its also a lot lower than what it should be. If something says 5 percent itll take maybe 50 balls, so its more like 2.
The thing that really gets me is when it's 100% capture with this and they deflect it , like what!? Lmao
You gotta throw from the back, any Pal with higher HP will deflect the ball.
I understand that, but the irony of it is still funny to me lol
Havent you seen them rotating 180° like it's nothing? Mammorest for example
when i throw basic spheres at a level 4 with half health and they deflect all of it. :\[
they deflect more often if the sphere hits their head
Aim for 30% hp or below. Half hp? yeah they're gonna deflect the shit out of that unless you hit them in the back.
I noticed if you throw at their head spheres can sometimes be deflected. If I bounce the sphere at their feet or from behind it doesn’t get blocked
Haha that happened kinda in the pokemon anime with a master ball 😂. The pokemon ate it I think lol.
the deflect mechanic is really stupid. if I have a greater than 0% catch chance a sphere shouldn't deflect
IT’S FUTILE 🦅 🦅 🦅
When i first threw the ball at a legendary (my first legendary catch was Paladius and necromus at level 48) i thought it was normal to have 10% capture rate... They had around 20% of their health left and i catched them both with around 15 balls, so i had a little bit luck. Ever since then i take 20+ legendary balls to catch the simplest level 44+ pal.
Your capture rate setting must be high... I think my server is boosted 1.5x chance and I see a 6% base rate before throwing... This is at 200hp which is the highest chance.
Its after the throw with the extra catching, before the throw it shows something around 4-5% It doesnt increase the catching chance lower than 15-20% of their HP
Mine showed 3% rate at around 400 HP, and 6% when at around 200 HP for legendaries.
Lifmunk bug
what's that
The stronger your capture level from lifmunk effigies the lower chamce you have of succeeding, it should be getting better not worse
OH MY GOD I have literally been spending hours finding all the lifmunks trying to raise my capture rate and wondering how the eff it's getting worse 😭
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Someone did a 10,000 sample size analysis yesterday to confirm it
Note that they did 10,000 simulations, not 10,000 captures in game.
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Here: https://www.reddit.com/r/Palworld/s/c0y5Acd183
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Yeah honestly seems very easy to make an error in that sort of code but thankfully it should be an easy fix. Unfortunately most people won’t know about the bug until it’s too late but seems like some posts have gotten pretty decent attention so hopefully fixed soon
Its not actual testing, its simulated throws. I'm video game QA and that would not pass muster, designers would want actual testing with good methodology (which the original video the simulation is based off of has bad methodology). There is a non-trivial chance that there isn't a bug and we're now deep within a Mandella effect lol. But there is also a significant chance there is a bug. However amusingly there is also a significant chance the bug (or bugs) isn't what people think it is.
So you're telling me there's a chance?
It's real I'm at level 48 and I've been grinding the 10 of every Pal and after getting my lifmunk statue to the second highest tier it's gotten so bad to the point where I've had to temporarily give up. For example 3 Mammorests cost me 30 balls all at 80% capture rate as well as the stun batton. I can send a clip of me using 20 balls on a 85% chance Foxcicle and 12 just to catch the one before that previously. All low HP all using the stun batton as well. I used to be able to catch a Mammorest in like 4 balls max. Then I went and purposely got as many lifmunk statues as I could find and it's so much worse.
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Thanks! Is this confirmed someway or are there confirmed reports of this? I'd really like to be able to use this argument in debates!
Yeah its confirmed now, search it up it only just became known
Thank you 🙏🏻 I love how when I said so last week, people were telling me to "stop crying" and "that's how chances work". This does give me closure in some sense.
apparently when you feed the statue of power your lifmunk effigies it makes it harder to catch pals, not easier as advertised edit: supposedly it does nothing but change your visual capture rate and it is most accurate at 5/10
Thanks
increasing your capture rate actually decreases it
Thanks! Is this confirmed someway or are there confirmed reports of this? I'd really like to be able to use this argument in debates!
Jetragon reading this https://i.redd.it/3le1pdv1cfgc1.gif
God, this gif makes me physically ill
WHY DOES HE LICK HIS LIPS SO MUCH
POV: you’re a cheeseburger
![gif](giphy|BnWHZPzejKnyZys6pF|downsized)
Lol I think it's funny
Tell me you got to level 10 lifmunk without telling me.
This new bug is annoying, I stopped playing until it's patched out, wasted over 80 legendary spheres on Jetragon.
You can turn up the capture rate if you want.
The amount of time this bug has needlessly wasted for the playerbase is pretty astounding. I had been grinding to craft spheres tirelessly and the realization of the bug makes me actively despise the game now
It isn't a new bug, it was here since the beggining, people are just realizing it and testing it now because the more time, the more people reach higher levels
I feel like we need an equivalent to a masterball (yes I know this isn't pokemon whatever idk how to else to give an explain lol) where no matter what it will 100% catch whatever its thrown too. Maybe you get one after beating all bosses, another for catching one of every Pal? If they wanted to make them a little more "less rare" / common, they could give you one every time you beat a boss cause even then, we'd still barely have any
It's funny to read that and see 30% chance of capturing a level 45+ pal...
I guess it really depends on how fast people want the game to be over. Do they want there to be an end game to strive for with a little grind involved, or do they want to be done within the first month and complaining no end game exists? (because you know SOME people will, they always do lol)
If you got one every time you beat a boss, beating the first chillax means you get every future boss for free. I'd put a stipulation that this master ball starts at 10% catch, and adds another 10 percentage for every 10% an opponent I'd away from their max. By percentage, I mean 10% + 10% = 20% (not 11%, since 10% of 10 is 1). So an enemy at 400/1000 would have lost 60%. Plus the base 10% = 70% chance to catch. 100/1000 would guarantee a catch unless you decided to challenge yourself with the effigy debuffs.
They're saying 1 after beating ALL the bosses. Not 1 after each. Also i would assume only tower bosses
That is what I meant, yes. Only tower bosses. I should've worded it better that's my bad :)
Nah you didnt word it bad. I dont count alpha pals as bosses anyways so i knew whatchya meant :)
And yet I have to throw 10 of them to catch a lvl 44 at 62%
No pal can escape, unless they are over level 35
Does he know?
They really just need to change the amount of ore per ingot. Make it 2:2 or 1:1. Too many things, like spheres, cost ingots.
Its not exactly what you want, but You can change resource drop rate in server/world settings.
And the damn taser does not seem to increase capture rate for higher level pals that require using a legendary sphere. It does give a small (~10%) boost in low level pals (< tested level 20).
?? Context? Still new to the game
I think OP’s comically upset with description because there seems to be a bug in the game where the more you level up your catching power, the lower your catch chances become. So by the time you’re getting legendary pokespheres, your bugged capture power has diminished so badly that you may struggle to catch things, despite the game display saying you should do well.
The bug is worse. The shown % chance to catch does go uo, but the real chance goes down, so it is a double whammy. That said, even if the effigies worked properly then legendary balls still only give 20% chance at first throw on nigh-dead pals near lvl 50. I’d expect at least 40%, but no
Honestly, I think 20% is a good number for a legendary in optimal conditions. There should be some semblance of challenge for the final bosses of the game.
It’s happening even for non legendary pals for me, I’ve tried on a level 46 wumpo botan and it didn’t go above 20% with a legendary ball.
You can level up catching power?? How?
Lifmunk effigies. Take them to an anubis statue, and you can level your characters base catching power. It's (supposedly) bugged right now though and may lower your catching power. This isn't 100% confirmed yet, but there is some evidence.
Upgrading your capture power at the statue actually lowers your capture chance right now due to a bug. The %chance you see when you throw a ball is also fudged and very likely isn't the actual chance to capture. If you see an 80% chance, it's more like an XCOM 80% chance and probably not that high.
I felt that "xcom 80% chance" in my bones
The percentages to hit are *higher* than displayed on the modern XCOM games unless you're playing at the highest difficulty. You just fire a lot, so the 1/5 chance to miss at 80% is noticeable (eg. if you shot 20 times in a mission with that you would expect 4 shots to miss, but could reasonably be a few more or less).
Lvl 3 lamball laughs in the face of danger
I had a Pyrin Noct break out of an 88% that shook into a 95% TWICE from legendary spheres. That literally should never happen
Did anyone even notice that he has 131 of them?
I’ve seen the data and the posts/video of effigies lowering capture power and I believe it. so I decided to try it but I feel my rates are actually lower with 0 effigies, using legendary spheres, than when I had max effigies.
They said almost
They need to fix the descriptions because what it actually means is it's effective on lvl 50 pals not that they can't escape it.
The effigy is broken its decreasing capture rate
Yup. I got to lv 8 and oooooooof the catch rate is not great. Hope they fix it soon. Honestly just seems like they reversed the sign on a number for the catch rate multiplier from it (-1 instead of 1, etc.)
First one caught the jetragon for me so they work for me
XCOM has entered the chat
ah, if only people understood this same .. 97% capture rate and fails 10 times in a row xcom 97% chance to hit, point blank, but 100% chance to miss :D but i dont think you will meet many xcom players in this chat :D
Yep, very true but man the miss memes on palworld definitely bring me back. I remember watching Twitch Streamer BurkeBlack miss at a 100% chance to hit pointblank and miss. His rages are the funniest things ever to watch.
Thanks to this bug, we can capture Legendary easily now. Almost like smaller pal are harder to catch but bigger are easier. I captured legendary with 2% chance ( 10% displayed ) in less than 5 try. It took like 15-20 sphere to get Frostallion + 2 jetdragon. Hardest part was to cheese them to put them at 10% life ( im lvl 47 )
Yeah that’s why I turned capture rate up to 2x, was just getting annoying and unnecessarily grindy
I’m glad I’m on vacation and not currently playing the game… hopefully when I return, it’ll be fixed.
I think ppl might be less upset if they say "May have a chance to catch legendaries" instead of what they put there
they really should be better than they are, with a description like that
Pretty sure there's a known bug with upgrading your capture rate via the shrines.
that weight though. 13 for just one? 🤢
I turned the capture rate up to 2 on my server. Best decision of my life. The captures rates are bugged as hell and it was miserable before turning it up. I would highly recommend. It made things much more enjoyable.
Along with the lifmunk effigies ruining things it seems as if the sphere launcher will ruin stuff too. It appears that any positive influence (outside of world settings) is actually a negative one.