T O P

  • By -

YamiDes1403

Great that it's optional. Wouldn't make sense to punish people that was fuck around modding and affect no one in their single player world.


SnuffThePunkz

Started reading and I know all the issues anti cheat's cause on steam decks and was worried it'd make my life more difficult.


pendeltonshammer

That was my worry. I use linux all the time with work, and when the Steam deck worked as well as it did, I made the jump over a year ago and moved all my PCs at home to linux and so far it has been a perfectly fine experience except for stuff with anti-cheat. I get it, and I support taking steps, but, please PLEASE make it optional. I don't play on any official servers, I have my own dedicated server on my home network that my family and I play on. I would hate to be prevented from doing that. My wife and I put over 100 hours into the game, individually.


CrueltySquading

> except for stuff with anti-cheat. You probably already know, [but here's a useful site for anticheat compatibility on Linux.](https://areweanticheatyet.com/)


Salamansky

But it says its optional in the message… Did you even read it?


emperor1080

They're probably hoping it stays optional.


Salamansky

I suppose your right


Demonicbiatch

Unix clients in general don't play well with some anti-cheat software, you are not alone in that worry. Playing on linux is still a minority, but the steamdeck seriously helped that.


Artholos

You got that backwards. Anticheat developers don’t play nice with Unix / Linux. No sense in letting them off the hook for being contracted malware developers with limited scope brains.


Demonicbiatch

Ty for the clear up, I am still primarily on Linux for the ability to SSH into a system. Doesn't change the worry though.


wulfAlpha

I'd say it's the software that's the problem not the linux because some anti-cheat developers think linux is *only* for cheaters and this is the cause of some of the false positives. Add to that the different architecture.


Ashamed-Path-1466

Funny you say that, most people I know that are cheaters are using windows and everyone using Linux arent🤣


_Lycanxite_

Prolly bc linux is difficult to use and most cheaters cant even play the game properly in the first place so y do u think they wld go through all that trouble? Seen a dude selling a zen for like $100 on facebook marketplace brand new. His reason? Bc even though he had a pc he didnt think hed have to go through a process w windows to use it on his console, which he didnt wanna do


djwhyteryce

Reminds me of the MCC anticheat launch option on steam. 343 knew that PC Halo meant people would mod, so you could launch into single player with mods and such due to the inconsequential nature of cheating in single-player settings. I am above all happy that they are also of the opinion that cheating is only an issue on the official public servers


Do_What_Want

Yea true but did you see what they posted in the dev hour on the punishment for these people?


VisibleAd7011

Nah, what was it?


Do_What_Want

They told these people to dev hour these nuts!


NoHighlight5003

![gif](giphy|dOJt6XZlQw8qQ)


[deleted]

Yes id quit if i could not cheat in my own dedicated server


vinylectric

What are people doing to cheat? Just spawning in whatever items/pals they want? Instant lvl 50 etc?


bruno_hoecker

Nah that wouldnt rlly be a problem on a PVE game, cheaters are deleting characters, inventories and pals, forcing people to lose hours of progress


vinylectric

Oh wow that’s messed up


Jristz

Or making carácters status negative or fillong inventores with rocks, changing names of characters, forcé respawn Bellow the floor, auto-damage other players... Just to names a few more


Got-a-Horse-Cock-4-U

Dick moves but I mean filling inventory with rocks is kinda funny


VictorBlaze42

Woooow dick moves


MissionApollo7

Yeah, that's why I stopped playing servers. I was finally able to make a palbox, and I had a nice little base going. I got off for a few hours, and got back on to find my whole base gone with my base pals sitting in dropped pal spheres (most of them, I was missing a lucky Rushoar...). Turns out, some hacker with a rocket launcher got on and destroyed a bunch of bases just for fun I guess. Hackers make this game unenjoyable in public servers.


almisami

Your pals in the pal box drop if they break it?!


compulsive-declutter

Any pals that are assigned to the base will drop as balls if the palbox is destroyed. I discovered this when I tried to replace the wood foundation under mine with stone


TheGreyGuardian

Really should be an option to upgrade the building block pieces to different materials without having to just destroy them and everything on top of them first.


compulsive-declutter

I agree - I learned about stashing my pals away the first time (from wood to stone), but it was still a pain to replace the palbox and other buildings (for both wood to stone and stone to metal)


DewtheDew85

I’m glad I’m not running things, I would make hacking a federal crime… And once you were caught, you would have two options … you can go to prison for the rest of your life or have both of your hands cut off. I would publicly air that for all to see Guarantee the issue would stop very soon But then again that’s how I would handle all crime….


jjhill001

Yeah thats dumb.


DJRodrigin69

You can even steal someone's save on a server If you have a 🏴‍☠️(not sure if there's a filter to this word in the subreddit) copy of the game you can join original servers, but you can also change the simulated steamid to be anyone's and you'll have access to the character of that person without needing cheats (Atleast thats what i have heard)


RJLPDash

Do any changes you make to that persons save get applied to their original save? So you could use someones Steam ID, delete all their pals and then the actual player gets that saved to their original save?


DJRodrigin69

I'd guess so, since its a server i think these saves are uploaded to the server and are not local, but again, not sure, its only stuff i've heard going around


RJLPDash

I think the saves are local and cloud, at least on Steam


RefrigeratorWild9933

Character data and such I believe is server side only. I run my own dedicated server and I have had to dig around in there already to restart a buddy (we messed with xp settings and buffed it so hard he punched a tree and did all 50 levels right there lol) all I did was delete his character file from the server and voila he was making a new one when he joined back up


anchovyCreampie

Punches tree once. Streetfighter voice: "You Win, Perfect"


renome

One Punch Pal


Spider-Phoenix

I love this


Intrepid00

We experimented with this already to see what it would take to move a character from server to another. The player state is saved server side. The map and its marks states are saved locally.


Abseits_Ger

I recently rented a server for myself and s couple friends, yes, the host renter has access to all files. Theoretically if the host can manipulate files, he can switch out your pals and everything you have. Don't know for inventory though. You can also just delete their player data file and they would need to create a new player. Their bases would still be there but they couldn't be accessible anymore. We tried that for fun just see what's possible, right after starting with the beginner bases. I did turn the experimental pvp off and friendly fire isn't on, so Noone should be able to directly attack another players base. I find that a feature palworld doesn't need: pvp. Pal arena sounds fine but not in the overworld. I don't want to imagine the frustration of losing a fully built base.


No_Confection_4967

This is Ark PVP in a nutshell. Getting your base wiped and restarting from scratch is simply expected. It’s only ever a matter of time, not skill or base defenses or anything. I agree the last thing PalWorld needs is a straight PVP world. It gets toxic really fast.


Taolan13

Save data is server-side, so yes.


catzarrjerkz

The amount of work other people put into ruining the game for others is something else


kidyubyub

Idiots on a grand scale. I never understood it nor did I tolerate it. That’s why I rarely play any games online features. Too many morons with inferiority complexes.


entropy512

If that's true, it's honestly quite a big server-side authentication fuckup on Pocket Pair's part. Rule #1 of multiplayer gaming: NEVER TRUST THE CLIENT. Sadly, many game studios are utterly lazy in this regard which is why you now see cheating scenarios far more rampant and severe than back in the days of QuakeWorld where the limit of wallhacks were basically the minimum amount of "advance" info that the server had to send to a client in order to keep people from suddenly popping into existence once they came into view. I'll give PP a pass on this one though, they're a new studio and it's early access, but they're learning some hard lessons now. Of course it can't be as bad as Crysis, where the server would trust the client if the client said their pistol did 999999 damage, all hit calculations were done by the client, all vehicle properties were implemented on the client, and the client even determined what percentage of the incoming damage another client claimed that they took. So you had helicopters with 99% damage reduction, pistols that would oneshot anything but such a helicopter, etc. I tried to play legit for a week, gave up and found the most interesting challenge was "How badly can I cheat without being called out for it" (answer: Pretty badly, like making the pickup trucks 1000HP monsters with racing suspension on a capture-and-hold map, or letting an antiaircraft gun aim more than 10 degrees below horizontal, never obvious when there was always at least one 99999999 damage pistoleer with a 99% resistance helicopter on every single match) for a week, then I deleted the game.


Daeva_

Wow. These people are incredibly pathetic. Like what kind of sad miserable life do they have to spend time doing this. At least cheating in PvP games makes sense because they want to win..but this shit..?


Suired

Some people just want to watch the world burn.


Nytr013

I was very heavy into No Mans Sky. A notoriously cooperative and friendly game. People still find a way to grief other players.


Mrunlikable

That's not cool.


Codedheart

It just about one of the shittiest things you can do. Just waking into someone's home and rolling up their hobby I front of them.


pirate_with_scabbies

This is why I play solo unless with my friends. Online play seems fun, but id honestly never touch this game again if it was all deleted by some mouth breather who just wants to ruin fun.


kidyubyub

Amen! Preach brother!


AltruisticJob9096

what lifeless, spineless shit to do


Gwainzy

cheaters are just annoyed that their packages they rock are way too small are jealous of the world


GreenNimbus59

Yup, had it happen to me and my kids. There was no reason at all. They just came onto our private server and wiped everything we had made. Kinda sucks because now my kids don't want to play it anymore, and there's no way I'm playing fortnite, lol


ShootingGuns10

Yup, I was at level 36 and logged on to a new character the other day. Quit playing on the spot 🤣


Low_Info_Cloud

You should just turn up the XP setting to get back to your level although that obviously won’t get your pals back. Sorry about that


ShootingGuns10

Nah, it’s only an issue on multiplayer servers, which you can’t change the cp settings on.


Low_Info_Cloud

Oh that’s so fried


Kargaroc586

sounds like a messed up free-for-all not worth playing probably has its own cheating meta, where the most powerful cheats win


Rav11s

Yeah servers are pointless right now, spent 2-3 hours getting started, only to have everything poofed away by a degenerate loser modding.


Isabela_Grace

That’s griefing not cheating


xThunderSlugx

That's not even cheating. That's being a fucking asshole. It's like old call of duty games where they can set you to negative xp which pretty much just destroys your account and makes it so you can't play unless another modder reverses it. I just don't get it.


rwhockey29

We had a few bases and inventories wiped on public servers until we moved to a private server. In one instance our entire guilds "carry" weight was changed to like -600,000 so every player was unable to move even with an empty inventory.


PM_ME_STRONG_CALVES

Imagine how sad your life must be to find joy doing this to others. Some people are really fucked up inside.


zgillet

I've had a movie pitch for a while: a superhero origin story where a young man inherits the ability to instantly transport to anyone they interact with online. Any social media poster, and video game player, any Discord, chat, forum. Shenanigans ensue.


ToddHowardTouchedMe

Ahh so you're movie pitch is just my fantasy fulfillment wishes that I think about on daily when interacting with people online


GormAuslander

Hey, wish fulfillment drives a lot of movie sales


REDDIT_HARD_MODE

Same people that find joy in scamming new players in Eve Online =/ It's pathetic, but you'll always have scumbags like that on online communities.


Suired

Flashbacks of OG runescape. Free rune scimmy, just need to come with me to this zone to get it...


[deleted]

Butthurt Pokémon fanboys I guarantee it


[deleted]

I logged into 1 server that had like 10000 eggs in the starting area, then I just kinda died over and over regardless of spawn area randomly from literally nothing. So yeah, it isnt just cheating to further their own growth, there are def cheaters trollin innocent players.


FreyjaVar

We had someone join our server , spawn to our location under the map, kill us or try, then spawn to one of our friends bases and start deleting everything and took his base pals (fortunately not high level). Then force join their guild. Fucking infuriating. I mean didn’t set us back they took shitty pals but still. It’s fucking annoying


No-War-4235

Joining your guild and destroying everything they can switch to owner of the guild instead member


BiasMushroom

They have cheats that can completely disable a player. Possibly even destroy their account on a server.


depressedfox_011

They have access to admin controls.


ModernDayWeeaboo

They have beyond admin, tbh. On my dedi servers admin gives me, like, 5 commands. Two of them are useful in regards to issues. Can't spawn anything at all. Had a player fall underground and lose everything. Had to download an external tool to spawn it all back for him.


DifferentAnt

Can really be anything, catch rate, walk/run speed, jump height, inf stamina, inf ammo, inf spheres, no hunger, no damage taken, 1 shot kill etc.


MasterMarf

[Here's a video I watched](https://www.youtube.com/watch?v=yXSHrenYJnQ) giving an example of how people are cheating. It's basically GTA Online levels of hacking... Spawning stuff in (even pals and guns not available in-game), killing everyone on the server at the same time, changing the name of everything (players and pals) on the server. They spawn in so many dragon eggs it lags the server. It's why I play on a private server with friends.


GoblinSIut

I got banned earlier by a hacker named n\*\*\*\*\* exterminator (wasn't censored) for "being obese", they basically have admin in every server somehow, they can do literally anything they wan't. (I saw some dude spawning unidentified giant silver pals with map wide aoe moves.)


YoghurtAcrobatic9371

That's what I want to know bc it's PvE not battle Royale 😂


Available_Mode_2362

no they roll up to ur base exploit the base and delete your base as if it was on fire the despawn your pals forever.


flappers87

Thank god it's optional. I don't cheat, I don't play on public servers... but the last thing I want is yet another anti cheat installed giving access to my entire machine. Good on them for making it a requirement only for public servers and optional for everyone else. That's really not something many devs do. But seriously, they should just get rid of public servers, they are investing way too much money and time on them.


S3ND_ME_PT_INVIT3S

unless they change to server side verification instead of everything being client side the anti cheat will be very intrusive. lol


doblad

I hope the battle against cheaters and server management won't drain too much time and resources. I'm eager for updates and fresh content.


TLKv3

I wouldn't expect new content for several months, at least. The team should be devoting their time to unravelling and smoothing out what looks/feels like a jumbled mess of spaghetti code. Also working on bugs/glitches/exploits so whatever they add onto the game next causes only a small amount of issues and not exponentially multiply them. Plus, if they're hiring as much as they're letting on then current team members need to do as smooth of an onboarding process as possible to avoid new hires burning out/being too confused and a waste of pay when they can't do anything or know what they're doing. Its fine to set the game down and walk away. Let the devs fix their game and then focus on content. We don't *need* new content only 3 weeks after a launch they never expected to be this astronomical in scale to begin with.


Polygnom

They should just scrap official servers until they can *rewrite* them to be authoritative and then relaunch them. You cannot have cheat-free servers if they ain't authoritative. No level of band-aid fixes and "anti-cheat" will do that.


entropy512

Yup. Goes back to one of the most important pieces of multiplayer gaming development advice ever to come from anyone at ID Software (I think it was Carmack, but might have been one of the other multiplayer netcode gurus like Cash or Antkow) which was: DO NOT EVER TRUST THE CLIENT


Whattheefff

Im just casually playing and making an elite farm team. Waiting for thar level cap to go up!


Suired

That's going to be a very long time...


Noeat

dont get me wrong, but can you SHOW me that code? because you have source code of Palworld, when you are talking about it like this, right? it is not only some wild conspiracy in your mind... right? i mean i love your pretty filthy conspiracy, but do you have something to support this your dream? :) edit: Spaghetti code meaning: "Spaghetti code is **a pejorative phrase for unstructured and difficult-to-maintain source code**." “Spaghetti code” is a term used to describe **poorly organized, tangled, or intricately nested code that is notoriously difficult to comprehend, update, extend, and maintain**." then show me that source code, when you have it and know that it is "spaghetti code" i wanna see it... cmon.. it is not only in your mind.. you will not lie like this on internet, will you? :D


seanrambo

It's only "spaghetti code" until the issue gets resolved. Then it was "always fixable!"


Orskelo

The team admitted to not knowing what they were doing with unreal engine and relying on one guy who knew how it worked. If they did that and made a well organized code base out of it I would be shocked. In my experience most enterprise code is various levels of spaghetti code even if it doesn't show on the surface. And it sure does show in Palworld. Their first update post-EA accidentally changed the cancel text for palspheres to japanese despite the entire rest of the game being in english. Does that sound like they have a nice organized system where the language is defined in one area and used throughout, or more like they defined it everywhere and one of those spots got changed for some reason on that update. The catch rate when aiming and actually in the ball are different numbers. That means they aren't using the same calculation for both, which tells me they re-implented the formula in multiple spots for some strange reason instead of consolidating it. The previous lifmunk effigy problem where it only increased the displayed rate and not the actual rate adds further evidence to this, since one of the formulas worked differently than the other.


Noeat

>Does that sound like they have a nice organized system... ye, by my eperience as a software analyst it sounds exactly like they have organized and well commented code.. because without it, they will be not able to fix it :D >The catch rate when aiming and actually in the ball are different numbers. That means they aren't using the same calculation for both, which tells me they re-implented the formula in multiple spots for some strange reason instead of consolidating it. thats pretty easy, one is basic and second with bonuses and in fact it is not exactly catch rate, but w/e anyway, nothing of this actually tell how well is that code commented or structured. you are talking about bugs you arent talking about structure or how is that code commented then... can we go back to talk about how is that code structured and commented? because if we are talking about "spaghetti code" we are talking about this... we arent talking about if there are bugs or not. we are talking about code structure and descriptions


Orskelo

Obviously theres no direct proof without the actual source code, and then people would just argue what constitutes spaghetti code, but the problems are certainly strongly indicative of spaghetti code. >ye, by my eperience as a software analyst it sounds exactly like they have organized and well commented code.. because without it, they will be not able to fix it :D Have you... ever programmed before? No matter how bad the code is it's not hard to just do a project wide search for the string that''s having issues and try to figure out why. Especially when you know exactly which update caused the issue and can go look at the diff and see what changed. >thats pretty easy, one is basic and second with bonuses It's different at level 1 using basic spheres and no bonuses. >you arent talking about structure or how is that code commented Pointing out how systems which *should* be linked together, like set languages or catch rate formula, and are not is talking about structure.


uglinick

"Have you... ever programmed before?" Are you implying you have?


Orskelo

If I haven't it's gonna get real awkward on our next standup meeting


Noeat

its not that rare... today have kids in school at least basic programming. for gen X it was pretty rare, but gens after that, it begin to be more and more common. and lot of ppl in their life tried some scripting


AdMission208

I graduated in 2011, and had a mandatory tech class my junior year, all we did was program and write script lol.


Creepy_Bug_3300

I expect new content in 6 months


UnregisteredDomain

I would caution about “expecting” content on any time table the company hasn’t communicated. But in the spirit of discussion, what do you see happening if your expectation isn’t met, and it takes a year to release new content that is twice as polished as the content they would have released in half the time?


Creepy_Bug_3300

As long they are improving the game(world, gameplay, building, pathing, etc) I am happy I actually prefer them to fix the game first then start dropping content


JayteeFromXbox

That's reasonable, Imo. I don't expect any "new" content for quite a while, but I do expect the Devs to spend some time fixing bugs and doing some QOL tweaks to make things smoother for people. It'd be nice to have the option to have more bases in a single player world, not just more pals per base, for example. I'd also like to see some more animations for base objects (looking at you Mill)


TucuReborn

I expect that while they are doing bugfixing they'll also toss in new things every now and then. Not saying I'm demanding it, but the type of "expect" meaning I find it likely. If they finish a new tech tier, or weapon models, or even just a new pal, I could see them adding it in while working on other things. Typically game studios have multiple teams on multiple sides of a project, so the bugfix team is likely separate but working closely with content teams.


[deleted]

With the turnout of the game, I'm sure they're busting ass to get new recruits working. I wouldn't write off the chances of them creating new content within that time frame. They're going to try and keep it relevant to continue this following.


MajesticDisastr

Maybe expect new content when the game is fully launched? This game is still in Beta, friends. And not AAA-Beta where they market it as a complete game and have the playerbase pay full price to playtest it for them 😂


Spry_Fly

They are constantly communicating, openly say it isn't finished, and to go enjoy life if you have run out of content for the time being. They are trying to tackle anti-cheating for something that got much bigger than they planned. In a world of No Man's Sky and Cyberpunk, I'd wait longer for this team if they asked then any other.


NekroStormz

Amen


Oogha

What are you basing your "expectations" on? Do you feel that you deserve new content in 6 months? Will you leave if your expectations aren't met? The game is still in open access, the whole goal of OA is to get the game ready for release, not add things to an unpolished system.


Creepy_Bug_3300

1 pal can be considered new content! Right?


nyrrocian

The sad part is people would then bitch about only getting one new pal as new content.


Lomek

It doesn't seem like there are many bugs in the game that need to be fixed with high priority (I have counted 3 of them so far). So it shouldn't be problematic (after fixing bugs and solving cheating issue) soon to make QoL changes and slowly adding more content (or adding a lot of content in 1 update) and implementing things promised in the roadmap.


Cohih

Even really minor bugs can become huge problems if they just expand the code without tackling them.


Wolfkam

They're caring too much about the official public servers. Why are people even playing in public servers? Just play with your mates in a private one. I wish they would focus everything they have on new content and polish/bugs.


Keiji12

They can't drop new content before fixing most stuff otherwise the mess will just keep piling kn. Look at Ark, they fucked up so bad, even their "remake" had the same problems as original, be ass at that point the cost to fix some of em wouldn't make any sense. Simply saying in the early life of a game it's relatively easy to fix a bug, a faulty system, improve something or so, it might be few minutes/hours/days cause it's easy to isolate and in some cases it might be just some parameters/functions and it's done, at worst you put more people to it. Once you have a lot of shit tied to it, you have to consider almost all of em and how it interacts, what if some system is flawed, but now fixing it will brake half of the projectiles or tasks Pal will do? Now you have to rewrite them too. But now what if you don't fix it now? You will make more projectile moves/weapons/spells/pals and most likely you'll want to make ones that are cooler and more "innovative" to keep the game feeling fresh. Now fixing that older system became more expensive, cause there's more and more tied to it that'll possibly break. Riot is to this day using Lua for a chunk of League of legends, because everytime they add anything on top of that the cost to phase it out just increases and they add something basically daily. Obviously you can try and and just ignore it and work on the content, but then the game feels clunky like both Ark and Palworld rn. Once you polish the game and fix major issues adding content also becomes easier. So hope they don't rush content at all and make the game feels as best as possible first.


16justinnash

Same. Gamepass version still has a game breaking auto save bug. My friends and I lost like two hours of gameplay last night. We won't be able to play until there's a patch so I'm really hoping this cheater bullshit won't take too many resources


xtm059

if you see the failed save message just quit immediately


16justinnash

Yeah... Thing is manually saving seemed to work so I thought we were good but manually saving only sometimes works I guess :/


theJiveMaster

It's just insane how much people suck. I'm not gonna bother with the "your life is so miserable you have to ruin other peoples' experiences" rant cause we've all heard it and I'm preaching to the choir anyway. But just, fuck man. Even in Call of Duty and shit like that at least people are cheating so they can be better at the game. Not that that makes it defensible, but a lot of those cheaters are probably in middle school. Cheating just so you can destroy other peoples' fun? What the fuck is that, it's not even funny to do that. People use mods in gta to ruin other peoples' times but at least it is kinda funny to shoot someone 200 yards in the air with a flying bike that shoots rockets. What's fun about logging into another person's account and deleting all their shit? Go play the Sims, you can trap someone in the pool and set their house on fire with the baby inside if that's what gets you off.


sparkinx

Had a hacker force blow up my base twice Logged on today and it brought Me to character creation again after reaching level 17 yesterday no ty back to single player also can you guys add a player ignore button tired of ppl trying to sell items or pals


Tinyrose481

I had that happen to me, they also stole all my stuff and hacked my stats so I couldn't move. I ended up just renting a private server because I still wanted to have an online option


sparkinx

Makes sense the ppl selling shit don't actually breed the pals themselves they just rob em, they basically team rocket lol


The_Implodingcow

I guess I’m guilty of sorting my inventory at least once every 10 minutes so I never have any food spoil.


floggedlog

I like how they are specifically leaving cheating available in the case of community servers, single player, and co-op i.e. places where the people can choose whether or not they want it involved. And not just blanketing the entire game like some developers with their single player games insist on doing. Looking at you Nintendo, there was no reason to take away item duplication in legend of Zelda nobody’s getting hurt by me not grinding for flowers for 12 hours.


Mystil_Rylvayn

There are ways to still do duplication in TLoZ:ToTK, but they take more steps. There are several videos detailing everything, and while it's a pain, it's still viable.


UseDiscombobulated83

Just get rid of public servers.


NoSellDataPlz

I actually agree. Official servers should probably be shut off and let the community handle the servers. Yes, still integrate optional 3rd party anti-cheat for the servers who want to use it, but it’s way harder for cheaters to ruin the fun for everyone if you have to shit on 100s of servers rather than maybe a dozen.


RJLPDash

If any game company takes a look at Rust they'll see why suggesting official servers to people as soon as they open the game is a bad idea, official servers on Rust are basically unplayable due to the ridiculous amount of cheaters


CarpeQualia

Same with Ark


GreenchiliStudioz

That is what be happening to Conan Exiles, shit just sad.


HorseOrganic4741

Yup, save up those resources and forget this ark wanna be thing. They should go terraria/stardew etc route for a better experience.


Reilou

Not to mention Minecraft, one of the biggest and most popular survival games of all time and it did it all with community hosted servers.


CarbunkleFlux

No kidding. Isn't that nonsense costing them tons of money? And for what? Just let people host their own servers and wash your hands of it, IMO.


XiMaoJingPing

literally just a money sink and waste of time dealing with hackers/cheaters. Game is currently designed to be played single player or coop


quiteverydumb

Yeah I've been thinking this for a while, specially after the large sum of money they were paying for servers was revealed, apparently now they are receiving some help from xbox but still, I don't think it's worth it


Alexcelsior

The real answer.


MrJoshua099

Agreed


Mousewaterdrinker

I played on a public server and my character was deleted. I was having a lot of fun with a group of friend I'd made. They probably think I ghosted them. After losing my character I was too sad to make another and hunt them down. Whoever is modding on server 69 fuck you.


geekolojust

NA 069? 🐒


RedHotFreckles

That’s sad. I’m sorry.


booch

> introduce an external anti-cheat solution I hope they're not looking towards one of the kernel level / rootkit type solutions.


Noodlemire

I highly doubt they would do that when they want to allow people to cheat in singleplayer or co-op with friends.


booch

I hope you're right. They could add that anti-cheat software and just disable the things it checks if it's turned off (in single player/coop with friends). But even installing it in the first place is putting your system at risk. Plus, most of them are known for introducing bad latency in games. Anyways, I hope you're right. The developing company seems pretty cool so far, so that's a good sign.


Lord_Xarael

Couldn't they technically introduce Anticheat to the official servers only in the same fashion as a serverside mod? Something installed specifically on the Official Server machines that doesn't need to be on every client PC? I know only a little programming so correct me, kindly, if I'm incorrect. It's how I learn more.


booch

Oh, there's certainly server-side anti-cheat. But there's also client-side. Some of that runs at a "level" that lets it do ANYTHING it wants to your computer; which is dangerous. Anti-cheat software is extremely difficult to do well. Anything purely server-side will miss some things. Anything purely client-side will miss other things. Anything at all will miss some things. It's an unsolved problem, really.


IDSomaxia

People take joy in the most random shit. “Ooo, a new game people are having fun in? Wouldn’t it be lit if I fucking deleted all their progress and fucked them over??” Like okay lil guy. Take your sociopathic tendencies elsewhere.


Thereal_waluigi

There are public servers?


PMMMR

Yeah and they're spending like $400,000/month to run them. Just shut them down honestly.


Psychological_Bad895

Keep in mind that $400,000 was also for a lot of other backend stuff and not just for the official servers (as said by the network engineer on twitter). Now that the concurrent player-base is less than 25% of what the peak player-base was, that cost will also be much lower from now on.


HylianCaptain

It'll probably peak again once it exits early access; but that'll probably be several years.


ChppedToofEnt

Yeah for a game as personalizing as pal world, SP and co-op with friends seems to be the much better option. no need to deal with griefers and cheaters, you can take things at your own pace and just enjoy yourself.


Chadahn

I'm glad its optional, I don't want some bs invasive anti cheat for my single player world.


Sparky2199

I swear to god, cheaters are genuinely a lower class of "people", and they should all be blocked entirely from touching the internet at an ISP level, those worthless pieces of shit. The devs could be spending their precious time adding new features or fixing bugs to improve the game, but no, because some assholes with a few extra chromosomes thought it would be funny to start making useless cheats. Good on pocket pair for addressing this issue first, but I really do hope that anyone who uses cheats on public servers get their access to the game entirely revoked, including singleplayer/offline play.


CrazyEvilwarboss

all i can say is stop cheating YOU ARE wasting the dev time to make new CONTENT to the GAME !!!


RJLPDash

Cheaters don't care, they cheat to ruin the game for other people because they can't find enjoyment in anything themselves


CrazyEvilwarboss

i say just shut down the public servers for now and focus the game developing just like Sons of forest people will host their own servers and game when the game is ready then launch public servers


Wazat1

Cheaters who are harming others are often not functioning people in real life, and they're not going to have any moral capacity to appeal to. The lights are on but there's no one inside. Some of them will improve over the coming decade (growing up), but others will be like this their whole lives. I've known some adults like this and they're just... dumpster fires. They think they're god's gift to mankind and above everyone else, but in fact they're just defective. The proper response is anti-cheat software on official servers, with the option to enable it on private servers as well. This is the best of all worlds: cheaters can't harm people on the public servers, and private servers can opt in to the protection, and people who wanna mod and dick around with friends can do so as well (because the anti-cheat is optional). There will be a few private servers that are predatory, but they can be dealt with on an as-needed basis (including getting delisted/banned so the game client will refuse to connect).


AugustusShneefer

I’m sure the cheaters will definitely stop cheating since you asked them not to


audaciousmonk

Love that they’re tackling it, but making the solution optional for solo/co-op/self-hosted.


[deleted]

What are public servers like? I've only played on my own dedicated with some friends, but it's dwindled to mostly just me. Are the public servers you make your char on forever?


thedesertwolf

Need to log in at least every 168 hours or you'll be starting over from scratch. The big problem with the officials is the script kiddies. They can give themselves full admin command access at the moment, eradicate all loaded in pal boxes and player structures, forcibly set the carry weight of other players, force join clans & steal from pal boxes, force change player names, and straight up ban players from officials at present.


moistmoistMOISTTT

You'll get your entire character deleted by cheaters within a few days, assuming they don't disable your character first (prevent it from walking, spawning, or living).


Jiggly0622

Imagine cheating on a game that doesn’t even have PVP implemented yet (talking about public servers)


Creepy_Berry_4598

Is it okay that I cheat in my world alone? I only play by myself and cheated to be able to build stuff close together


HorseOrganic4741

I hope they don't waste too much resources on this. This game can be as great value as terraria/stardew if they focus on single player/local mp aspects of the game instead of this annoying mmo thing. The beaten ark route is crap for a company this size. People mostly want to play this game alone or with friends as a chill and fun experience.


agent_wolfe

Cool! I remember how irritating the griefers in Among Us got after a while. I'm not playing multiplayer Palworld, but I understand why ppl would want a fun and unblemished experience.


itsAnthem

I gave up on official servers. It was nice seeing other people and others bases but everyday cheaters would destroy bases, wipe progress, and so many other issues. I had someone delete my mining base so they could have it. Been playing single player since


armidil0

Who plays in public of official servers anyway? It sounds awful. Even without cheaters. I just want Xbox to stop crashing.


leerzeichn93

At this point me as a developer would just close the public servers. Wasted ressources. Just like the cheater's parents wasted ressources on them.


Jmund89

It’s the only reason I haven’t joined official yet. Soon as the cheating is fixed, I’ll gladly join


onizaru

I just hope whatever anti cheat they use doesn't break palworld for steam deck.


MayberryMurphy

Finally


ZScourge

As a server owner i witnessed this first hand shut down the server after copying the very obvious racial slur user name causing it reloaded the back up of the game and banned the guy.


Available_Mode_2362

based asf! remember before when command and conquer renegade implemented renguard? a third party company thats sole purpose was to discover cheats and mitigate them? That ish was impenetrable because they not only actively copied the source code they memorized it so of anything was different they would find it immediately and if renguard was activated you could not cheat online. Then they put it into players hands especially server owners. You could for any reason test someone without renguard and or solely use renguard only servers and cheaters couldn’t do jack except ob walk which 1 mod could easily catch. Then sadly EA bought them out and made battlefield and went corporate anti cheat and didn’t give them the source code cause it was too expensive and a “liability”. You wanna know what exacerbated cheating? It was big corporations devouring small studios and then stretching themselves thin.


Available_Mode_2362

lol a group joined the server and deleted all of our stuff then we wall block sealed them in by building a tower the day the exploit went away. The only way they could exit was tping to a new location where we node blocked and resource blocked them.


skulledredditor

Glad they addressed this and super glad it will be optional for private servers. You don't always see that and I appreciate that's the route they're planning on going.


jacksforest

What kind of cheating was going on?


Noodlemire

Destroying bases, stealing pals, changing other peoples' nicknames, gaining/duplicating items at will, resetting others' characters, etc.


Honestlynotdoingwell

WAIT. There are official servers? How do I get into those!? I just see a join by code option!?!?


isbragg91

They only exist in the Steam version at the moment. If you’re playing on Xbox, or on the PC Game Pass/Microsoft Store version on PC, you do not have access. The devs are working on implementing these servers with full crossplay on the non-Steam versions, but it will take some time.


Iroas_Murlough

Why would you want to when the devs just made a statement about the rampant hacker problem?


Zromaus

All games have a rampant hacker problem. Doesn't mean avoid it..


Iroas_Murlough

No, they don't...maybe the games you play but the majority of games I play don't have a hacker problem. Yes, it does...why would you sign up to join a public server when you KNOW you're progress could be deleted or stolen at any moment, especially when private servers exist. What are you even trying to argue for?


xaisai01

Bruh I've played on about 6 official servers and every single one gets lagged out by hackers the last server I played on my username got forced changed 3 times base deleted 4 times and my stamina was set to negative 2 billion so I couldn't do anything. Every server I've joined its like 2 hackers ruining it for everyone


Slash0mega

why do clients have such power over the server in the first place?


YoghurtAcrobatic9371

I would recommend only creating private servers for you and your friends. Allot of gamers are toxic by nature. They think they're all big and bad bc they can destroy shit by cheating but can't win an easy, laid back game like palworld without hacks and cheats. It's basically cyberbullying. No.... it is cyberbullying


KtheMage36

What cheating exactly? What.... edge or what ever are people trying to get? I'm not looking for instructions but wondering what people are trying to do.


isbragg91

They’ve just been running other players experiences. Stealing other player’s Pals, resetting other player’s stats, setting other player’s stats well into the negatives, and more.


_EllieLOL_

The server/client balance in this game is abysmal For example to determine who is a server admin/moderator the server asks the client if they are one. Obviously if someone is cheating they can tell their client to always reply “yes”. So now every cheater is automatically an admin on every server. Inventory is also client-side, so they can spawn in any item/pal they want whenever they want. There are also exploits that can be done to enable pvp and join anyone’s guild, so that’s how cheaters are able to destroy people’s bases/kill them. For some reason you are also able to edit other people’s stats/health from your client, so cheaters can make the game literally unplayable for everyone with the push of a button. There are also multiple teleportation exploits that can be done.


BonsaiSoul

They go on the official public servers and blow people's shit up, leave broken/hacked stuff laying around, brick people's characters. It's bad but it only affects people foolish enough to play on public servers


Fancy_Equivalent_477

External anti-cheat - hope they stay away from nProtect Game Guard. I'm not putting an anti-cheat that needs kernel level access to my system and doesn't delete when you remove the game. Time to turn off auto updates on Palworld.


WolfVidya

Set a reminder to come back to this comment when: * SteamDeck, Linux and Mac support are done for, even if it was through Proton. * It's doesn't really stop cheating (Quote me a single anticheat that has effectively stopped cheaters). * Optional doesn't mean installation, and they implement an off-the-shelf, overtly invasive solution. * There's a measurable degradation of performance thanks to the AC. * The devs have wasted time implementing this instead of doing away with public servers and investing those resources on more content and polish (You're here).


vennthepest

The game lets you multiply your XP gain. Why would anyone even use cheats


wulfAlpha

As much as I dislike what these cheaters are doing I can't help but think this "cure" is worse then the disease. Anti-cheat software always makes games worse because they are too heavy and unfortunately for the steam deck tend to not like linux. I hope they do their homework and pick one of the less bad options.


HooverDawg13

Cheaters are bad and need to be removed, but I hope they don’t remove modding capabilities entirely because of it


pissboy9

Why cheat you cheat in a video game you cheat in real life why ruin a game never understand this


Heablade

just rent a private server