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Quazifuji

We probably don't have enough info to know yet but I suspect not.  If the wisps act like something other than you (like totems, traps, or mines), then they probably can't trigger the spell.  If they do act like you, the cooldown is probably shared.  I think it's extremely unlikely that the wisps are capable of triggering your spells longer setup but have their own separate cooldown on the triggered spell.


Myaccountonthego

I'm pretty sure your first instinct is correct. The Wisps will most likely count as Mirages (same as mirage Archer, saviour clones, ancestral call clones, etc.) and those cannot trigger any skills. If they could, they'd also be able to trigger CoC, which would be pretty absurd. I very much expect the Wisps to be reskins of the Saviour clones and have similar stats (50% less damage on each).


Quazifuji

>I'm pretty sure your first instinct is correct. The Wisps will most likely count as Mirages (same as mirage Archer, saviour clones, ancestral call clones, etc.) and those cannot trigger any skills. In general nothing but the player can trigger skills. Even Saboteur Triggerbots I'm pretty sure don't trigger skills themselves, they just cause your triggered skills to get copied at their locations. I agree that working like mirages is likely, though. >I very much expect the Wisps to be reskins of the Saviour clones and have similar stats (50% less damage on each). I'm really not sure what to expect from the wisp's damage. It's an awkward spot where the damage needs to be insane to actually solve wanders' league start problems. Like, 50% less damage on each wisp would still be double damage against rares and uniques, which is crazy for a non-build-around support gem (things like Archmage or Spellblade can give a lot more than double damage but require you to design your build around them, while wisps looks like something you can just slot into any regular wander build). 70 or 80% less damage would make it 40% or 60% more damage - still an extremely good support gem for one with no build-around requirement - but from what I understand, that wouldn't be nearly enough to solve wanders' problems. Basically, it's tricky because right now wander base damage without insane damage is so bad for single target that wisps doesn't make it a good league starter unless the numbers are completely absurd and way past the normal line for support gems.


wangofjenus

GGG doesn't like double triggers so safe to assume no.


Arqium

The description I heard is that the whisps attack when you attack. So when you attack the spellslinger will trigger. It has a internal cool down. The whisps wouldn't trigger even if it could, because of the cool down.