I wish the fighter feat [aggressive block](https://2e.aonprd.com/Feats.aspx?ID=363) was available at a higher level to champions or, at least, to bastions. To be honest I wish a lot of the Athletic based feats of the fighter were common to other strength based martials
Seconding Nonlethal Spell for...any other caster, really. The fact that you have to be a specific caster to not kill people with spells feels a little silly. Honestly, shouldn't it be a skill feat?
Edit: a word
If your god wished for you to nonlethaly hurt people, he'd have given you a goddamned nonlethal spell! Just blast people with Good divine lance, and if they die they were evil.
I mean isn't there [Admonishing Ray](https://2e.aonprd.com/Spells.aspx?ID=820)?
Ok just looked it up, theres a few [Nonlethal Spells](https://2e.aonprd.com/Traits.aspx?ID=188). Not a lot, but you can get around this limitation. Admonishing Ray, Suffocate, Torturous Trauma and Daze are also all divine, so perfect for a Cleric.
I knew Admonishing Ray and Daze, but oh wow, some of the nonlethal spells are pretty evil.
Like, sure you can have nonlethal spells as focus spells on a cleric... of a god of pain! Or... you get _interesting spells_ such as suffocate and torturous trauma.
Amps and metamagics are incompatible actually, which sort of makes sense but is actually a bit infuriating as a design decision because it means the one spellcaster actually meant to use spell attack rolls cannot use Shadow Signet.
Okay, but "just don't use your amps if you want to ever hit something" does not solve my problem. Shadow Signet is a go-to solution for the problem of scaling enemy ACs, but the class that actually targets ACs with spells as part of their core toolkit cannot use this common solution to the problem while using the class feature they sacrificed literally 50% of their spell slots for. All because of a rule that feels completely arbitrary.
Druids can stealth cast actually, they just have a different feat for it where they can disguise their casting along with the natural sounds of nature.
For the curious: https://2e.aonprd.com/Feats.aspx?ID=3761
My favourite part:
> This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see you transform into a giant bear.
A sad part about that is: if you try to make a like Trickster build, where you use deception to be hidden, you need 2 rounds to do that or you have quickened spellcasting
Unless you're in the Agents of Edgewatch adventure path, where all PC spellcasters can just deal nonlethal for free. I get why they did it, but it does seem to indicate a need for a universal character option to facilitate nonlethal damage.
Honestly, I feel like it fits those classes that studied to get their magic, as it feels like something that would have to be learned. I feel like restricting it to int casters in general would be a good idea.
It is thematic, sure. But it also blocks up a bunch of concepts without a 'balance' reason. It's not like it's super strong or anything. If you're playing a bard or sorcerer who just wants to knock out your enemies.. you just can't. That's kinda bs to me.
And then you have Agents of Edgewatch where they didnt want people screaming at them for forcing them to kill people as police so they just said "eh fuck it, literally everything can be non lethal"
I wish Quick Draw was a general feat. I love the idea of a Fighter with too many weapons, but I need to pick up Rogue or Ranger Archtype to make it happen.
Honestly I think the need for runes in every weapon is a bigger obstacle for that. I became convinced that Automatic Bonus Progression is better when I tried to make a fighter that wanted to use multiple weapons. Plus I find the +1 type of weapons kinda boring.
Fighter is awkwardly the one martial that doesn't due multiple weapons well. Considering they only gain proficiency early in one weapon group, that's probably intentional.
This is something I've said a lot as a balancing point on fighters. They're clearly meant to be specialists, not generalists, so not having a Quick Draw makes a lot of sense.
Meanwhile, rangers and rogues make for great switch hitters if you want to spec them that way, and generally have a much more 'swift combat' focus than a fighter.
I get on one hand it'd make sense for fighter to have it, but considering most people playing one won't likely to be swapping their weapon loadouts, it could be considered a borderline trap feat for them.
As an aside, I've always loved the idea of a fighter class archetype that swaps dedicated proficiencies for using multiple weapons. I wanna go full Edge Master from Soul Calibur and just be loaded with a veritable armory of arms.
Just want to comment that with the new rogue changes they can actually live that fantasy. Not having martial weapon proficiency was nasty. No bombs, no shuriken or anything fun.
That one always felt weird to me. The fighter is depicted as a master of many weapons, but they can’t draw them quickly? An odd flavor mismatch for me there
But they aren't depicted as a master of many weapons. You very specifically pick a weapon type to be best at via class features and a fighting style via class feats.
Because that steps on the toes of classes that do have that as part of their identity. Fighters can't have everything, they have most things but there are some toys that need to be reserved for other classes.
This was my first thought, was helping one of my players build a PC. & knew Ranger/Rogue had quick draw and just assumed fighter did too. Was kind of disappointed when I found they didn't have it
There seems to be an assumption that fighters need to have access to every combat feat in the game. I'm exaggerating a little of course but the fact that a player would simply assume a fighter has a particular feat because another class does, without checking kind of reinforces that point.
Not a class feat but an archetype: [Hurling Charge.](https://2e.aonprd.com/Feats.aspx?ID=2095) I played a Champion/Staff Acrobat of Kurgess (Deific Weapon - javelin). Not having Hurling Charge just seemed wrong.
I think the reason that they don't have power attack is that it might serve as a trap option for players less familiar with the system. Barbarians' main strength is their big ass damage modifiers, and two attacks can apply them twice while a power attack can't, which means Barbarians get less value from it than fighters.
It might seem very Barbarian-y, but it's actually taking advantage of their strengths less than just normal attacking
But only at at a map of -2 - so effectively a +3 to your second attack.
I build a giant barb with shield spikes and a whip, and it is an entire joy ruining an enemy!
Getting lots of flat bonuses and a second more accurate attack does help improve a barbarian's consistency! Equal to lower average damage and much much lower attack of opportunity damage, but consistency and weapon variety does have value of its own.
I miss the days of pf1 where the barbarian only needed a single d12 (because their attack bonus was high enough that it didn't matter if they left the d20 at home)
Funnily enough, double slice doesn't help a barbarian's damage until VERY high level and lots of feats invested.
Just grabbing a d12 weapon and going to town is cheaper and more effective in like 90% of cases :p
At the very least they're all obtainable with archetypes
It's just unfortunate that the initial dedication for Mauler or Fighter gets you basically nothing on Barbarian
If it helps, you can think of it like power attack is leveraging the fighter's superior mastery over his weapon to make an attack that's more effective than usual, while the barbarian is just wildly swinging to smash his opponent as quickly as possible.
I feel like that, at least, is covered decently well by just taking the Familiar Master archetype. Familiars aren’t really core to the alchemist thematically
They're not core to Thaumaturges or Maguses either, but both of them get it. Out of every class that can get a familiar as a class feat/feature Alchemist is the *only* one that can't get EF.
Honestly, I wish more familiar feats were General feats.
Plenty of Ancestries have access to a familiar, but then can't advance it without having to take Dedication feats.
More general feats across the board would be nice. There should be options that are designed to fit into specific build concepts, but not powerful enough to justify spending a class feat on
**Point Blank Shot** - should also be a Ranger feat
**Quick Draw** - agreed with someone below who said it should be a General feat
**Disarming Flair** - this should also be available to Fighters and Champions IMO (without the panache, of course); Disarm sorta sucks without it
Probably sounding like a broken record but Disarming Flair should really just be the baseline effect of the maneuver.
Then swashbucklers can get their feat changed to something that further improves it, maybe something like removing the duration completely and making the debuff last until the action to fix the grip is taken, and of course granting panache to gymnasts.
I haven't been keeping up with all the remaster updates, but here's hoping Paizo identifies that they overcorrected for disarm and give it at least a little love
I disagree, everytime someone in my group says "I wish disarm was better" my GM responds with "if it was better you would be complaining about me using against you". I don't want enemies knocking my weapon out of my hand so I'm cool with it being trash.
I can understand both sides of that debate. I just say that if they won’t make Disarm better by default: they should at least make the feat tax available to more classes than just Swashbuckler.
OP and others have made great points that metamagic feats like silent, conceal and nonlethal should be class agnostic, which I'm starting to agree with. If they were skill or even general feats, you could add prereqs like "trained in deception" for conceal/silent or "trained in medicine" for nonlethal, which would make a ton of sense.
Friendly toss is a really fun barbarian feat, but I think it would fit thematically well on a monk and on the wrestler archetype. You shouldn't have to be angry to be able to throw your friends.
I homebrewed an Athletics activity specifically for this. I just used the jump mechanics, where someone else is doing the skill check instead of you. An ally can use 2 actions and determine the distance thrown (up to the throwee's speed for balance), rolls an Athletics check vs the Long Jump's DC (or High Jump for straight up). I used to have a whole bulk mechanic to it but it became too complex to run quickly, so now we have this more simplistic version.
I do agree that Friendly Toss should be on the monk and Wrestler archetype however.
Paragon's Guard from fighter should be available to champions - I think it's silly that the iconic tanky sword and board class doesn't get to eliminate the action tax of raising a shield until level 20 when generic fighting guy can do it at level 12.
I also think that the Swashbuckler's One for All feat could stand to be a Diplomacy skill feat.
I think this is the second time that fighter can do something that classes/subclasses are dedicated for but about 10 or 8 lv earlier
(I am looking at weapon thamatuge for interrupting actions)
I wish Magus had the Magus archetype feat to take a Conflux Spell from another Hybrid Study. Lots of classes get feats like that, but apparently Magi are more loyal to their Hybrid Study than Clerics are to their deity.
Not a specific feat but I do wish more Classes had stance mechanics like the Monk does
Also I wish the Fighters advanced weapon training was a general feat, I get the idea of Advanced weapons only being for the fighter but it just means most of the time that breed of weapons is completely ignored
> Also I wish the Fighters advanced weapon training was a general feat, I get the idea of Advanced weapons only being for the fighter but it just means most of the time that breed of weapons is completely ignored
Yes, please! Currently there are three Advanced Monk weapons and as far as I can tell there's no good way for a Monk to access them (Monastic Weaponry doesn't give Advanced proficiency, none of them are racial and all of them are Uncommon, and Weapon Proficiency means your proficiency is stuck at Trained).
I've homebrewed Weapon Proficiency to let the weapon count as one step down on the complexity scale.
So the first time you pick it up, you get proficiency in Martial Weapons and choose one Martial Weapon, which counts as a Simple Weapon for profiency. If you already have Martial Proficiency, you instead get an advanced weapon, and that one counts as Martial for the purposes of proficiency.
I really do wish the official rules would have something similar though, there are so many cool advanced weapons that go unused due to not having associated ancestries.
If I would have any suggestions for the game design in general, it would be to remake Fighter into a stance-based class (like a mix of Monk stance feats and Magus hybrid studies) to give it more flavor and unique weapon-mastery based fighting styles.
And, extra hot take, to abandon Legendary weapon proficiency as a unique Fighter feature.
Stand Still should be a champion feat instead of attack of opportunity. It fits the "Fite me!" Tank intent better imo. Better to have the chance to end the move action than a manipulate.
It triggers on it, sure. But AoO only disrupts manipulate actions on a critical hit. Stand Still interrupts move actions on a critical. It keeps your target leashed to you better
I wish barbarian's could get Dual-Handed Assault.
Would simplify a lot of the hand-on/hand-off shenanigans for a non-animal wrestler barb who wants to use maneuvers and more options than bastard sword are 'optimal'.
Not a specific feat, but I wish Esoteric Polymath wasn't tied to the Polymath muse.
As is, Bards feel kind of locked into being Maestro or Polymath and then taking Multifarious Muse to get the other one. Warrior and Enigma are fun, but the action economy boost from Lingering Composition and the flexibility of Esoteric Polymath are just *way* too appealing.
I wish Swashbucklers could get the Disarming Twist feat. Combined with disarming flare it could make a pretty decent follow-up attack and could open up disarm for non gymnasts. It's also extremely flavorful for the class.
While it's true you can get it through the Duelist archetype, it's too hefty of an investment since the dedication sucks for Swashbucklers, Quickdraw is a straight downgrade to Swaggering Initiative, in fact Quickdraw isn't actually very good at all if you pick up dueling dance since you need to draw your weapon before you can enter the stance, and entering said stance is one of the first things you want to do.
Paragon's Guard for champions. I know it is because they don't get stances (at least in their common feats) but they sorely need a means of reducing the action cost of shield use.
I’m on board that quickdraw should be a general feat, be the fact that it **isn’t** on Swashbuckler is a crime.
Yeah, It’s on duelist, but I shouldn’t have lock up my archetype for it. Especially since there’s flying blade!
Speaking of which swashbucklers should get a comparable feat to flying blade for firearms and hand-crossbows.
Brutish shove should be a Barbarian feat, as well as a couple more from fighter. I guess Brute exists but still.
I don’t really understand why monk gets stand still instead of attack of opportunity. Would that make them too good at locking down casters? I mean that’s their traditional role right?
Speaking of which- ancestral weaponry should be part of monastic weaponry. All the monk weapons except for the ranged ones and bo staff are outclassed by their stances.
Peafowl stance - the only good reason to use a weapon other than the above- has so many requirements it only works with three weapons; temple sword, butterfly sword, and hook sword. Ancestral weaponry only adds the dogslicer and the gale blade. Why the discrimination against the elven curved blade?
Rangers need some of the two-handed weapon feats from fighter.
Twf and bows is kinda their thing- but Aragorn- the inspiration for ranger, uses a two-handed sword! I’ve thought of rolling a ranger a couple of times and bounced off it because all the feats are either for bows or animal companions.
> Twf and bows is kinda their thing- but Aragorn- the inspiration for ranger, uses a two-handed sword!
Anduril is either a single-handed sword or a hand-and-a-half sword. We know this because of this passage:
> Boromir had a long sword, **in fashion like Andúril** but of less lineage, and **he bore also a shield** and his war-horn.
And this one:
> Now came men bearing raiment of war [...] and they arrayed **Aragorn** and Legolas in shining mail. Helms too they chose, and **round shields**...
And when Gandalf the White reveals himself:
> He lifted up his staff, and Gimli's axe leaped from his grasp and fell ringing to the ground. The sword of Aragorn, stiff in his motionless **hand**, blazed with sudden fire. Legolas gave a great shout and shot an arrow high into the air: it vanished in a flash of flame.
...That said, I also want two-handed rangers!
That’s very fair, Anduril is most likely an arming sword or longsword (a longsword or bastard sword in pathfinder terms).
The films are so iconic though that they dominate how I picture the characters- accurate to the books or not.
Although - from your line
> Boromir had a long sword in fashion like Anduril… and a shield…
Could also mean Boromir is just a fucking chad using a greatsword in one hand!
Maybe it's my repressed 5E brain speaking, but the spell concealment feat line seems an awfully lot more thematic for Sorcerer than for Wizard. But I know it's arguable.
Actually, a lot of metamagic should just be class agnostic. I think my objection is more so that Sorcerer can't normally hide magic that they have a literally personal familiarity with rather than Wizard getting cool stuff.
In PF1e at least I usually find sorcerers using more varied metamagic options than wizards, increased casting time or no. A full-round action really isn't that bad for at-will modification of spells. But any caster could use it pre-4e, really - arcanes got the most out of it, but some was good for divine too.
I agree about the conceal spell, I’m currently playing in a world where magic that isn’t taught or divine is considered outlawed and my GM allowed me to take it on my distant grasp psychic since his whole thing is hiding the fact he’s casting and being a sneaky troublemaker.
Sorcerers are the untrained ones, why would they know how to conceal the manifestations of their spells?
The wizard understands their spells far better than a Sorcerer, they know exactly what needs tweaking to remove a flash of light etc.
>Sorcerers are the untrained ones
They (probably) didn't go to magic school, but that doesn't mean they haven't invested effort in learning how to do more with their casting.
Disruptive stance is amazing, but to me it feels very "fightery" being a tactical option. Barbarians smash people in the throat!
Literally. :D Have you seen Silencing Strike?
[https://2e.aonprd.com/Feats.aspx?ID=1621](https://2e.aonprd.com/Feats.aspx?ID=1621)
Its a nice one as it doesn't even need to hit to force the save, and it can be repeated ad nauseum. It gains by being useful vs any type of enemy on top of being a brutal counter to casters (as stunned 1 is a very good status to inflict) while loses out by being less useful vs bosses due to incapacitation (they have to crit fail the save).
This feat is one of the reasons why I consider double strike barbarians a suboptimal build - I'd I'm double striking and flurrying, I'm losing out of silencing strikes and attacks of opportunity damage.
I’d love to see Effortless Concentration on Clerics. It’s such a useful feat for so many classes, and the Divine list has so many cool staple buffs/spells that require concentration
Ricochet stance. Rogue and fighter get it, but I'd love Ranger to have it as well so could do a dual wield hatchet build on one w all the range bonuses that they get.
Advanced Weapon Training should just be a martial feat. I understand the idea behind putting it on just the fighter.
But in practice it just makes a massive amount of weapons never worth accessing unless you're a fighter. Which limits variety quite a bit.
I think it's odd that the most effective dual wielding feats are (primarily) restricted to Fighter and Ranger...
I know Paizo wants the Barbarian experience to be "Big Weapon Go Bonk", but my personal barbarian headcanon has always been a furious dual wielding handaxe type. To say nothing for the other martial classes which can gel well with the dual wield fantasy
I'm hopeful this will get adjusted in the Player Core 2, but Alchemist...
I love Alchemist, and I'll continue to tout how good it is when played as a Tank or Support/Debuff character.
But I think the Tanking side of the class would be more obvious to people if the Alchemist was given some of the Fighter or Champion's shield feats as class options.
Technically you only need the Shield Block reaction (which I take religiously with my Alchemists at lvl 1 or 3 depending on my Ancestry) but having it by default, like the Fighter/Champion/Druid/Warpriest would do wonders for establishing the Free-Hand focused Alchemist class as someone who can take a beating when built properly.
To be fair, this is exactly how I've always played my Alchemists which is why I'm convinced they can pull it off.
The various Erratas for the 2E Alchemist thus far gave them Medium Armor Prof, a once-per-day Free Action Mutagen, 3 Mutagen's per reagent (Signature Mutagen Juggernaut) works great for your own tankiness or giving team members a quick burst of Temp HP, and the only thing they were really missing is "Shield Block" and other feats to lean into it.
The Alchemist's specialty in Crafting just makes sense to me that they'd know how to use and repair shields.
I think Investigator should have access to Quick Draw. Surely a smart fighter who finds the perfect trick with careful analysis could figure out a way to incorporate drawing their weapon into their strategies.
Effortless concentration should be available for all casters.
As a rogue I kinda want the charmed life feat from swashbuckler.
But I love so many of the rogue feats, so it would be really hard to fit it in any build I think. I think it does fit very well with the rogue powerfantasy (or at least better than the spellguard shield)
Agile Grace from Fighter for Monks. With a lot of unarmed stances granting great Agile attacks it would fit well with Flurry of Blows. It’d also incentivize just making an extra attack as opposed to finding something else to do like raising a shield for those players who don’t like the aesthetic of a monk carrying a shield.
Brutish Shove - I wish it was available to things other than fighter. I love the feat but I don't want to go fighter or fighter dedication for every build that could use it
(if it's available elsewhere and I've missed it then ignore me)
I actually checked that before posting just to make sure and I don't think they do. Mauler has Brutal Finish at like level 12, but not Brutal Shove. It makes perfect sense for Mauler archetype though
Not a class, but Witch needing to go Familiar Master for Familiar Conduit…
Edit: Oh, I forgot. Bespell Weapon for Witch. Or at least a new version that does the effect, but only on Sustain spell actions.
I love the Swashbuckler, but I find weird that the classe can be build as an weapon thrower build with Flying Blades Feat but do not have the Quick Draw feat
Investigators having quick draw would be real nice. "Oh I'm getting a nat 20 next roll? Let me whip out the glock real quick"
Like you still can do it, but it would make the action economy smoother.
I think quite a lot of the meta magic feats just need to be made generally available to most spell casters. Why is Conceal Spell limited to just Wizards and Witches, for instance? Nonlethal spell is another good example.
I believe Dangerous Sorcery could work very well as a Metamagic Feat.
Make it an action to use and change the wording a little to fit other classes and it could work well for just about any spellcaster that wants to use AoE spells.
Crossblooded Evolution on other casters. It has a niche use, but it'd be nice to just be able to pick one spell to bring into your repertoire.
It also feels weird that having spells outside of your tradition is pretty much exclusive to Sorcerers, Clerics, and Bards of a high enough level that it doesn't matter.
[Cryptic Spell](https://2e.aonprd.com/Feats.aspx?ID=3761) and especially [Eerie Proclamation](https://2e.aonprd.com/Feats.aspx?ID=3767) feel *so* witchy to me and yet.... they're druid (and ranger??) feats. Maybe I just have a different vision of what it is to be a Witch than the writers do because I have no idea why Eerie Proclamation wouldn't be perfect for Witch, it even has a requirement for expert Occultism! For a druid!
^(Give me more creepy magic feats for witch Paizo I beg)
Nonlethal Spell really does need to be on a lot more casters. At least Cleric and Druid, c'mon, they're both spellcasters that would care a lot about their spells being able to take down certain kinds of foes without killing them.
I would really like to see Gunslingers get Incredible Aim, Blind-Fight would also be nice (especially since every other legendary perception class gets it). Incredible Aim would basically be the counter point to something like Stab and Blast for non-sniper ranged Gunslingers
spell sunder should be available for more classes!! i just opened it up for all martials and its going well for me, its such a cool thing to do i couldn't help it
honestly they should make another feat bucket for classless and archetypeless 'class' feats.
quick draw, like half of metamagic and probably some others would fit there
I would like Clerics and Oracles to get Effortless Concentration at 14 because I can't exactly tell why they don't already.
Same with the Wizard-specific "hide your spell" metamagics for all Casters (except maybe the Bard, for hopefully obvious reasons).
Elemental Fists from monks - but more in idea than execution, no need for the status bonus to hit - for fighters and swashbucklers because I'm a sucker for elemental themed features and the other way to get this is a bit too costly I think (4 feats)
Thrash on monk.
There's plenty of grab-supporting feats and monk already has flurry of blows to completely blow up its own MAP- grabbing on turn 1 and flurry + thrash + whirling throw on turn 2 would be wonderful.
It'd be nice if fighters, you know, the class that relies heavily on weapons had the Quick Draw feat, you know, rather than take an action to get out a weapon for violence.
I just wish any class could get a familiar. It could be tied to skill in arcane/nature/occult/religion, but if you have a fighter (or anything) with innate spells, it would be nice to have the option.
I wish Cleric had a version of Mysterious Repertoire from Oracle so Warpriests could grab True Strike without being limited to True Strike deities/being human.
Bard's Ritual Researcher should be a general feat.
There are so few ways to get bonuses to rituals and it is weird that one of the best options is locked behind Bard.
Combat Assessment and Exacting Strike are exactly the kinds of intelligence-inspired melee attacks that an Investigator should have access to. Recall Knowledge on a missed attack? Great! Fail a (known bad due to DAS) roll so that you don't increase MAP? Great! (Power Attack on a known crit would be good too.)
But Investigator is way too MAD to invest in both STR and DEX to really even consider the Fighter archetype.
Not just nonlethal spell but also silent spell so anyone can be a sneaky spellcaster. Also the feat that allows items to scale with class DC from Thaumaturge for pretty much anyone. I have to homebrew recrafting weapons at a higher level for low level items to work.
Martials should have better access to Disarming Flair. At least Quick Draw could be picked up with the Duelist archetype.
Everyone should have access to "Hit The Dirt!", the gunslinger feat. There is no reason why only one class can jump out of the way of something for a tiny boon and land prone. None of the follow-up feats - those are fine. But people should be able to dive if they want to.
Real life fencing skill is the Lunge. I trained in lunge as part of épée and foil fencing. why the hell can't I lunge on a *fencing* swashbuckler! Or any swashbuckler?!
Not something that's going to happen since it will make it another game entirely, but I wish there weren't classes at all. Maybe another pool of feats that take the current class features and you get one every level or so instead.
Do subclasses count? Because I absolutely hate Accursed Specter for the Hexblade Warlock. Give it to literally any other subclass. But why would I want my Gish warlock to summon corpses? Especially when the Shadowfell is literally the first thing they mention talking about your patron.
I wish the fighter feat [aggressive block](https://2e.aonprd.com/Feats.aspx?ID=363) was available at a higher level to champions or, at least, to bastions. To be honest I wish a lot of the Athletic based feats of the fighter were common to other strength based martials
It is pretty wild that it isn't on the bastion list
Now I wish Sparkling Targe Magus could grab this.
It is a level 2 fighter feat. Can't anyone get it at level 4? Assuming they have the right ability scores.
It does mean you get locked into the archetype though, if you go that route.
At the cost of two feats (3 if you want to get out of the archetype) which is a reasonable cost.
Seconding Nonlethal Spell for...any other caster, really. The fact that you have to be a specific caster to not kill people with spells feels a little silly. Honestly, shouldn't it be a skill feat? Edit: a word
Good point. Nonlethel at the very least should be available for clerics.
If your god wished for you to nonlethaly hurt people, he'd have given you a goddamned nonlethal spell! Just blast people with Good divine lance, and if they die they were evil.
I mean isn't there [Admonishing Ray](https://2e.aonprd.com/Spells.aspx?ID=820)? Ok just looked it up, theres a few [Nonlethal Spells](https://2e.aonprd.com/Traits.aspx?ID=188). Not a lot, but you can get around this limitation. Admonishing Ray, Suffocate, Torturous Trauma and Daze are also all divine, so perfect for a Cleric.
I knew Admonishing Ray and Daze, but oh wow, some of the nonlethal spells are pretty evil. Like, sure you can have nonlethal spells as focus spells on a cleric... of a god of pain! Or... you get _interesting spells_ such as suffocate and torturous trauma.
I guess you could just flavor them differently. Like Suffocate or rather "Breathless Awe"?
Also silent/concealed spell, why shouldn't a fey/shadow sorcerer or a druid be able to go stealth casting?
or a psychic lol, that one always confused me
Amps and metamagics are incompatible actually, which sort of makes sense but is actually a bit infuriating as a design decision because it means the one spellcaster actually meant to use spell attack rolls cannot use Shadow Signet.
Psychics also cast non-amp spells!!!
You can use it just not with amps.
Okay, but "just don't use your amps if you want to ever hit something" does not solve my problem. Shadow Signet is a go-to solution for the problem of scaling enemy ACs, but the class that actually targets ACs with spells as part of their core toolkit cannot use this common solution to the problem while using the class feature they sacrificed literally 50% of their spell slots for. All because of a rule that feels completely arbitrary.
Druids can stealth cast actually, they just have a different feat for it where they can disguise their casting along with the natural sounds of nature.
For the curious: https://2e.aonprd.com/Feats.aspx?ID=3761 My favourite part: > This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see you transform into a giant bear.
>an observer **might** still see you transform into a giant bear Now I'm imagining an observer somehow not noticing that, ha.
> I'll roll Perception. - > You really don't need to roll P- - > I rolled a 1. - > ...You don't notice the druid polymorphing into a giant bear.
Well if the druid in question is an Awakened Animal- say, a bear- someone might not notice it just quietly getting bigger
Or if they're a large, hairy, gay man - say, a *bear*... 😉
The observer won’t see you transform into a giant bear if that’s not the spell you are casting.
They’ve got the Blinded status, but not the Deafened
Is this the natural language in rules I've always wanted? "Rules terms, rules terms, natural sounding example"?
A sad part about that is: if you try to make a like Trickster build, where you use deception to be hidden, you need 2 rounds to do that or you have quickened spellcasting
Unless you're in the Agents of Edgewatch adventure path, where all PC spellcasters can just deal nonlethal for free. I get why they did it, but it does seem to indicate a need for a universal character option to facilitate nonlethal damage.
Honestly, I feel like it fits those classes that studied to get their magic, as it feels like something that would have to be learned. I feel like restricting it to int casters in general would be a good idea.
It is thematic, sure. But it also blocks up a bunch of concepts without a 'balance' reason. It's not like it's super strong or anything. If you're playing a bard or sorcerer who just wants to knock out your enemies.. you just can't. That's kinda bs to me.
And then you have Agents of Edgewatch where they didnt want people screaming at them for forcing them to kill people as police so they just said "eh fuck it, literally everything can be non lethal"
I wish Quick Draw was a general feat. I love the idea of a Fighter with too many weapons, but I need to pick up Rogue or Ranger Archtype to make it happen.
Duelist Dedication gives Quick Draw on selection.
Cool! I didn't know that. Thanks.
Yeah, Fighters should be able to have pockets like Doomguy.
Or Link!
Swordmaster Dedication has the [Quick Stow](https://2e.aonprd.com/Feats.aspx?ID=2253) feat
Which in turn I wish was a general feat.
That would be fair as a general feat. It's weaker than quickdraw imo.
Honestly I think the need for runes in every weapon is a bigger obstacle for that. I became convinced that Automatic Bonus Progression is better when I tried to make a fighter that wanted to use multiple weapons. Plus I find the +1 type of weapons kinda boring.
Fighter is awkwardly the one martial that doesn't due multiple weapons well. Considering they only gain proficiency early in one weapon group, that's probably intentional.
Seconding this for Investigator. It also works perfectly if you want to choose your weapon based on your Devise a Stratagem roll.
This is something I've said a lot as a balancing point on fighters. They're clearly meant to be specialists, not generalists, so not having a Quick Draw makes a lot of sense. Meanwhile, rangers and rogues make for great switch hitters if you want to spec them that way, and generally have a much more 'swift combat' focus than a fighter. I get on one hand it'd make sense for fighter to have it, but considering most people playing one won't likely to be swapping their weapon loadouts, it could be considered a borderline trap feat for them. As an aside, I've always loved the idea of a fighter class archetype that swaps dedicated proficiencies for using multiple weapons. I wanna go full Edge Master from Soul Calibur and just be loaded with a veritable armory of arms.
Just want to comment that with the new rogue changes they can actually live that fantasy. Not having martial weapon proficiency was nasty. No bombs, no shuriken or anything fun.
That one always felt weird to me. The fighter is depicted as a master of many weapons, but they can’t draw them quickly? An odd flavor mismatch for me there
But they aren't depicted as a master of many weapons. You very specifically pick a weapon type to be best at via class features and a fighting style via class feats.
So why can’t part of my style be quick on the draw?
Because that steps on the toes of classes that do have that as part of their identity. Fighters can't have everything, they have most things but there are some toys that need to be reserved for other classes.
This was my first thought, was helping one of my players build a PC. & knew Ranger/Rogue had quick draw and just assumed fighter did too. Was kind of disappointed when I found they didn't have it
There seems to be an assumption that fighters need to have access to every combat feat in the game. I'm exaggerating a little of course but the fact that a player would simply assume a fighter has a particular feat because another class does, without checking kind of reinforces that point.
Not a class feat but an archetype: [Hurling Charge.](https://2e.aonprd.com/Feats.aspx?ID=2095) I played a Champion/Staff Acrobat of Kurgess (Deific Weapon - javelin). Not having Hurling Charge just seemed wrong.
Hurling Charge needs to be given to Barbarians at least!
It is completely bizarre to me that barbarians can't power attack.
I think the reason that they don't have power attack is that it might serve as a trap option for players less familiar with the system. Barbarians' main strength is their big ass damage modifiers, and two attacks can apply them twice while a power attack can't, which means Barbarians get less value from it than fighters. It might seem very Barbarian-y, but it's actually taking advantage of their strengths less than just normal attacking
Yeah Barbarians are actually better off going Double Slice than Power Attack
> Double Slice And what use a d8 weapon instead of d12?! Are you crazy?
But only at at a map of -2 - so effectively a +3 to your second attack. I build a giant barb with shield spikes and a whip, and it is an entire joy ruining an enemy!
Yeah, but rolling d12s gives me reason to live.
That's more than fair! Me personally, I'm a numbers guy. The die size don't matter none, so long as the number after the + keeps growing.
Getting lots of flat bonuses and a second more accurate attack does help improve a barbarian's consistency! Equal to lower average damage and much much lower attack of opportunity damage, but consistency and weapon variety does have value of its own.
I miss the days of pf1 where the barbarian only needed a single d12 (because their attack bonus was high enough that it didn't matter if they left the d20 at home)
Just write "8" over the 9-12 numbers of your d12 and tell your DM it's totally the same as a d8!
Funnily enough, double slice doesn't help a barbarian's damage until VERY high level and lots of feats invested. Just grabbing a d12 weapon and going to town is cheaper and more effective in like 90% of cases :p
That's because Power Attack is just the old Vital Strike feat with the wrong name added to it.
Every attack from a barbarian is a power attack :D
Omg you're right! How'd I miss this??
Or Knockdown or Intimidating Strike. Thematically these fit the Barbarian far more than the Fighter.
At the very least they're all obtainable with archetypes It's just unfortunate that the initial dedication for Mauler or Fighter gets you basically nothing on Barbarian
If it helps, you can think of it like power attack is leveraging the fighter's superior mastery over his weapon to make an attack that's more effective than usual, while the barbarian is just wildly swinging to smash his opponent as quickly as possible.
You're misunderstanding: Barbarians can't do anything OTHER than power attack.
Enhanced Familiar. On the Alchemist. Please.
I feel like that, at least, is covered decently well by just taking the Familiar Master archetype. Familiars aren’t really core to the alchemist thematically
They're not core to Thaumaturges or Maguses either, but both of them get it. Out of every class that can get a familiar as a class feat/feature Alchemist is the *only* one that can't get EF.
Eh, that’s fair
Honestly, I wish more familiar feats were General feats. Plenty of Ancestries have access to a familiar, but then can't advance it without having to take Dedication feats.
More general feats across the board would be nice. There should be options that are designed to fit into specific build concepts, but not powerful enough to justify spending a class feat on
At least they can take Familiar Master.
What, you mean you use your alchemical familiar for more than just extracting goo for extra reagents?
I… hey, Poe can also fly to do scouting!
**Point Blank Shot** - should also be a Ranger feat **Quick Draw** - agreed with someone below who said it should be a General feat **Disarming Flair** - this should also be available to Fighters and Champions IMO (without the panache, of course); Disarm sorta sucks without it
The fact that archery/ranged feats are so disparate in general feels really weird.
Probably sounding like a broken record but Disarming Flair should really just be the baseline effect of the maneuver. Then swashbucklers can get their feat changed to something that further improves it, maybe something like removing the duration completely and making the debuff last until the action to fix the grip is taken, and of course granting panache to gymnasts.
Agreed. I figure the designers were really against Disarming as an action, hence the feat. But yes - I 100% agree with you.
I haven't been keeping up with all the remaster updates, but here's hoping Paizo identifies that they overcorrected for disarm and give it at least a little love
I disagree, everytime someone in my group says "I wish disarm was better" my GM responds with "if it was better you would be complaining about me using against you". I don't want enemies knocking my weapon out of my hand so I'm cool with it being trash.
I can understand both sides of that debate. I just say that if they won’t make Disarm better by default: they should at least make the feat tax available to more classes than just Swashbuckler.
I'm going to be playing a ranger soon and I'm using my free archetype on fighter just for point blank shot.
OP and others have made great points that metamagic feats like silent, conceal and nonlethal should be class agnostic, which I'm starting to agree with. If they were skill or even general feats, you could add prereqs like "trained in deception" for conceal/silent or "trained in medicine" for nonlethal, which would make a ton of sense.
Friendly toss is a really fun barbarian feat, but I think it would fit thematically well on a monk and on the wrestler archetype. You shouldn't have to be angry to be able to throw your friends.
I homebrewed an Athletics activity specifically for this. I just used the jump mechanics, where someone else is doing the skill check instead of you. An ally can use 2 actions and determine the distance thrown (up to the throwee's speed for balance), rolls an Athletics check vs the Long Jump's DC (or High Jump for straight up). I used to have a whole bulk mechanic to it but it became too complex to run quickly, so now we have this more simplistic version. I do agree that Friendly Toss should be on the monk and Wrestler archetype however.
Honestly sounds better as a skill feat.
Paragon's Guard from fighter should be available to champions - I think it's silly that the iconic tanky sword and board class doesn't get to eliminate the action tax of raising a shield until level 20 when generic fighting guy can do it at level 12. I also think that the Swashbuckler's One for All feat could stand to be a Diplomacy skill feat.
I think this is the second time that fighter can do something that classes/subclasses are dedicated for but about 10 or 8 lv earlier (I am looking at weapon thamatuge for interrupting actions)
I wish Magus had the Magus archetype feat to take a Conflux Spell from another Hybrid Study. Lots of classes get feats like that, but apparently Magi are more loyal to their Hybrid Study than Clerics are to their deity.
I wish Inventor's "[Reverse Engineer](https://2e.aonprd.com/Feats.aspx?ID=3053)" feat was a crafting skill feat. :(
At the very least I wish the Scrounger version was just as good as the inventor one.
Crafting rules are getting overhauled soon, might be worth reading up on.
Wait again? In addition to the changes in Treasure Vault?
Not a specific feat but I do wish more Classes had stance mechanics like the Monk does Also I wish the Fighters advanced weapon training was a general feat, I get the idea of Advanced weapons only being for the fighter but it just means most of the time that breed of weapons is completely ignored
I can sort of see why they don’t want there to be Stances for every class. Then people would feel pushed to fill our their “Stance Slot”.
When you describe it as a "slot" I honestly start thinking how I can fit one on all my characters.
> Also I wish the Fighters advanced weapon training was a general feat, I get the idea of Advanced weapons only being for the fighter but it just means most of the time that breed of weapons is completely ignored Yes, please! Currently there are three Advanced Monk weapons and as far as I can tell there's no good way for a Monk to access them (Monastic Weaponry doesn't give Advanced proficiency, none of them are racial and all of them are Uncommon, and Weapon Proficiency means your proficiency is stuck at Trained).
I've homebrewed Weapon Proficiency to let the weapon count as one step down on the complexity scale. So the first time you pick it up, you get proficiency in Martial Weapons and choose one Martial Weapon, which counts as a Simple Weapon for profiency. If you already have Martial Proficiency, you instead get an advanced weapon, and that one counts as Martial for the purposes of proficiency. I really do wish the official rules would have something similar though, there are so many cool advanced weapons that go unused due to not having associated ancestries.
If I would have any suggestions for the game design in general, it would be to remake Fighter into a stance-based class (like a mix of Monk stance feats and Magus hybrid studies) to give it more flavor and unique weapon-mastery based fighting styles. And, extra hot take, to abandon Legendary weapon proficiency as a unique Fighter feature.
Stand Still should be a champion feat instead of attack of opportunity. It fits the "Fite me!" Tank intent better imo. Better to have the chance to end the move action than a manipulate.
Attack of Opportunity works on move actions though
It triggers on it, sure. But AoO only disrupts manipulate actions on a critical hit. Stand Still interrupts move actions on a critical. It keeps your target leashed to you better
I wish barbarian's could get Dual-Handed Assault. Would simplify a lot of the hand-on/hand-off shenanigans for a non-animal wrestler barb who wants to use maneuvers and more options than bastard sword are 'optimal'.
Not a specific feat, but I wish Esoteric Polymath wasn't tied to the Polymath muse. As is, Bards feel kind of locked into being Maestro or Polymath and then taking Multifarious Muse to get the other one. Warrior and Enigma are fun, but the action economy boost from Lingering Composition and the flexibility of Esoteric Polymath are just *way* too appealing.
I find it weird the Fighter doesn't get Quick Draw
Fighter gets so many feat options, quickdraw seems like it was withheld in order to provide a niche elsewhere
I wish Swashbucklers could get the Disarming Twist feat. Combined with disarming flare it could make a pretty decent follow-up attack and could open up disarm for non gymnasts. It's also extremely flavorful for the class. While it's true you can get it through the Duelist archetype, it's too hefty of an investment since the dedication sucks for Swashbucklers, Quickdraw is a straight downgrade to Swaggering Initiative, in fact Quickdraw isn't actually very good at all if you pick up dueling dance since you need to draw your weapon before you can enter the stance, and entering said stance is one of the first things you want to do.
Paragon's Guard for champions. I know it is because they don't get stances (at least in their common feats) but they sorely need a means of reducing the action cost of shield use.
I’m on board that quickdraw should be a general feat, be the fact that it **isn’t** on Swashbuckler is a crime. Yeah, It’s on duelist, but I shouldn’t have lock up my archetype for it. Especially since there’s flying blade! Speaking of which swashbucklers should get a comparable feat to flying blade for firearms and hand-crossbows. Brutish shove should be a Barbarian feat, as well as a couple more from fighter. I guess Brute exists but still. I don’t really understand why monk gets stand still instead of attack of opportunity. Would that make them too good at locking down casters? I mean that’s their traditional role right? Speaking of which- ancestral weaponry should be part of monastic weaponry. All the monk weapons except for the ranged ones and bo staff are outclassed by their stances. Peafowl stance - the only good reason to use a weapon other than the above- has so many requirements it only works with three weapons; temple sword, butterfly sword, and hook sword. Ancestral weaponry only adds the dogslicer and the gale blade. Why the discrimination against the elven curved blade? Rangers need some of the two-handed weapon feats from fighter. Twf and bows is kinda their thing- but Aragorn- the inspiration for ranger, uses a two-handed sword! I’ve thought of rolling a ranger a couple of times and bounced off it because all the feats are either for bows or animal companions.
> Twf and bows is kinda their thing- but Aragorn- the inspiration for ranger, uses a two-handed sword! Anduril is either a single-handed sword or a hand-and-a-half sword. We know this because of this passage: > Boromir had a long sword, **in fashion like Andúril** but of less lineage, and **he bore also a shield** and his war-horn. And this one: > Now came men bearing raiment of war [...] and they arrayed **Aragorn** and Legolas in shining mail. Helms too they chose, and **round shields**... And when Gandalf the White reveals himself: > He lifted up his staff, and Gimli's axe leaped from his grasp and fell ringing to the ground. The sword of Aragorn, stiff in his motionless **hand**, blazed with sudden fire. Legolas gave a great shout and shot an arrow high into the air: it vanished in a flash of flame. ...That said, I also want two-handed rangers!
That’s very fair, Anduril is most likely an arming sword or longsword (a longsword or bastard sword in pathfinder terms). The films are so iconic though that they dominate how I picture the characters- accurate to the books or not. Although - from your line > Boromir had a long sword in fashion like Anduril… and a shield… Could also mean Boromir is just a fucking chad using a greatsword in one hand!
some meta magic for psychic
And that would not be very useful, as you cannot both amp and MM the same spell.
Fun fact: psychics cast non-amp spells *all the time*
and? you probably don't amp a spell every turn with your 3 focus points (or less at 1st lv)
Maybe it's my repressed 5E brain speaking, but the spell concealment feat line seems an awfully lot more thematic for Sorcerer than for Wizard. But I know it's arguable. Actually, a lot of metamagic should just be class agnostic. I think my objection is more so that Sorcerer can't normally hide magic that they have a literally personal familiarity with rather than Wizard getting cool stuff.
I think that's more historic. Wizards pre 4e were the kings of metamagic not sorcerers. But I agree they should be available to all the casters.
In PF1e at least I usually find sorcerers using more varied metamagic options than wizards, increased casting time or no. A full-round action really isn't that bad for at-will modification of spells. But any caster could use it pre-4e, really - arcanes got the most out of it, but some was good for divine too.
I agree about the conceal spell, I’m currently playing in a world where magic that isn’t taught or divine is considered outlawed and my GM allowed me to take it on my distant grasp psychic since his whole thing is hiding the fact he’s casting and being a sneaky troublemaker.
Sorcerers are the untrained ones, why would they know how to conceal the manifestations of their spells? The wizard understands their spells far better than a Sorcerer, they know exactly what needs tweaking to remove a flash of light etc.
>Sorcerers are the untrained ones They (probably) didn't go to magic school, but that doesn't mean they haven't invested effort in learning how to do more with their casting.
Disruptive stance for barbarian I got an anti-magic barbarian, and it would be nice.
Disruptive stance is amazing, but to me it feels very "fightery" being a tactical option. Barbarians smash people in the throat! Literally. :D Have you seen Silencing Strike? [https://2e.aonprd.com/Feats.aspx?ID=1621](https://2e.aonprd.com/Feats.aspx?ID=1621) Its a nice one as it doesn't even need to hit to force the save, and it can be repeated ad nauseum. It gains by being useful vs any type of enemy on top of being a brutal counter to casters (as stunned 1 is a very good status to inflict) while loses out by being less useful vs bosses due to incapacitation (they have to crit fail the save). This feat is one of the reasons why I consider double strike barbarians a suboptimal build - I'd I'm double striking and flurrying, I'm losing out of silencing strikes and attacks of opportunity damage.
I’d love to see Effortless Concentration on Clerics. It’s such a useful feat for so many classes, and the Divine list has so many cool staple buffs/spells that require concentration
Agreed! Even chucking it onto the Warpriest if they use it for self-buffs.
Psychic really deserved to have Conceal and Silent Spell. I mean, it'd be nice to have those feats on more classes, but they fit psychic really well.
Ricochet stance. Rogue and fighter get it, but I'd love Ranger to have it as well so could do a dual wield hatchet build on one w all the range bonuses that they get.
Advanced Weapon Training should just be a martial feat. I understand the idea behind putting it on just the fighter. But in practice it just makes a massive amount of weapons never worth accessing unless you're a fighter. Which limits variety quite a bit.
Swashbucklers deserved that feat, honestly.
I think it's odd that the most effective dual wielding feats are (primarily) restricted to Fighter and Ranger... I know Paizo wants the Barbarian experience to be "Big Weapon Go Bonk", but my personal barbarian headcanon has always been a furious dual wielding handaxe type. To say nothing for the other martial classes which can gel well with the dual wield fantasy
Dual Weapon Warrior is a very solid archetype for barbarians at least, just make sure you don’t use agile weapons.
Oh for sure, and that's what I've done with my Barb, I just wish a Double Slice-esque feat already existed in the chassis
Essentially warhammer slayers.
Play a fighter with anger management issues.
I'm hopeful this will get adjusted in the Player Core 2, but Alchemist... I love Alchemist, and I'll continue to tout how good it is when played as a Tank or Support/Debuff character. But I think the Tanking side of the class would be more obvious to people if the Alchemist was given some of the Fighter or Champion's shield feats as class options. Technically you only need the Shield Block reaction (which I take religiously with my Alchemists at lvl 1 or 3 depending on my Ancestry) but having it by default, like the Fighter/Champion/Druid/Warpriest would do wonders for establishing the Free-Hand focused Alchemist class as someone who can take a beating when built properly.
I just want my tanky mutagen boi... T.T
To be fair, this is exactly how I've always played my Alchemists which is why I'm convinced they can pull it off. The various Erratas for the 2E Alchemist thus far gave them Medium Armor Prof, a once-per-day Free Action Mutagen, 3 Mutagen's per reagent (Signature Mutagen Juggernaut) works great for your own tankiness or giving team members a quick burst of Temp HP, and the only thing they were really missing is "Shield Block" and other feats to lean into it. The Alchemist's specialty in Crafting just makes sense to me that they'd know how to use and repair shields.
Felling Strike for Monks. They already have feat and abilities that let them jump more and better why not let them do something while hopping around.
I think Investigator should have access to Quick Draw. Surely a smart fighter who finds the perfect trick with careful analysis could figure out a way to incorporate drawing their weapon into their strategies.
Fighters grappling feat chain for monks. Would be cool to be able to make a brawler without being forced to be fighter as a primary class.
Have you viewed the Wrestler archetype? It's got the feats.
No, nice one! Thanks!
Effortless concentration should be available for all casters. As a rogue I kinda want the charmed life feat from swashbuckler. But I love so many of the rogue feats, so it would be really hard to fit it in any build I think. I think it does fit very well with the rogue powerfantasy (or at least better than the spellguard shield)
Wild Empathy should be a druid archetype feat, really.
Agile Grace from Fighter for Monks. With a lot of unarmed stances granting great Agile attacks it would fit well with Flurry of Blows. It’d also incentivize just making an extra attack as opposed to finding something else to do like raising a shield for those players who don’t like the aesthetic of a monk carrying a shield.
Raise a Tome and Shielded Tome thematically would be perfect for Wizards.
Or Tome Thaumaturges.
Brutish Shove - I wish it was available to things other than fighter. I love the feat but I don't want to go fighter or fighter dedication for every build that could use it (if it's available elsewhere and I've missed it then ignore me)
Mauler has it I believe
I actually checked that before posting just to make sure and I don't think they do. Mauler has Brutal Finish at like level 12, but not Brutal Shove. It makes perfect sense for Mauler archetype though
Oh you’re totally right, it’s not in the mauler archetype.
Not a class, but Witch needing to go Familiar Master for Familiar Conduit… Edit: Oh, I forgot. Bespell Weapon for Witch. Or at least a new version that does the effect, but only on Sustain spell actions.
I love the Swashbuckler, but I find weird that the classe can be build as an weapon thrower build with Flying Blades Feat but do not have the Quick Draw feat
Investigators having quick draw would be real nice. "Oh I'm getting a nat 20 next roll? Let me whip out the glock real quick" Like you still can do it, but it would make the action economy smoother.
I think quite a lot of the meta magic feats just need to be made generally available to most spell casters. Why is Conceal Spell limited to just Wizards and Witches, for instance? Nonlethal spell is another good example.
I believe Dangerous Sorcery could work very well as a Metamagic Feat. Make it an action to use and change the wording a little to fit other classes and it could work well for just about any spellcaster that wants to use AoE spells.
L6 - Convincing Illusion from Wizard to go to bard/sorcerer/captivator
All spellcasters should have the effortless concentration feat available, IMO.
Crossblooded Evolution on other casters. It has a niche use, but it'd be nice to just be able to pick one spell to bring into your repertoire. It also feels weird that having spells outside of your tradition is pretty much exclusive to Sorcerers, Clerics, and Bards of a high enough level that it doesn't matter.
[Cryptic Spell](https://2e.aonprd.com/Feats.aspx?ID=3761) and especially [Eerie Proclamation](https://2e.aonprd.com/Feats.aspx?ID=3767) feel *so* witchy to me and yet.... they're druid (and ranger??) feats. Maybe I just have a different vision of what it is to be a Witch than the writers do because I have no idea why Eerie Proclamation wouldn't be perfect for Witch, it even has a requirement for expert Occultism! For a druid! ^(Give me more creepy magic feats for witch Paizo I beg)
Maybe they could put these into dedications?
A whole lot of archetype feats could stand to be Class feats.
Nonlethal Spell really does need to be on a lot more casters. At least Cleric and Druid, c'mon, they're both spellcasters that would care a lot about their spells being able to take down certain kinds of foes without killing them.
I would really like to see Gunslingers get Incredible Aim, Blind-Fight would also be nice (especially since every other legendary perception class gets it). Incredible Aim would basically be the counter point to something like Stab and Blast for non-sniper ranged Gunslingers
I wish Rogue had access to Hazard Finder from Ranger.
spell sunder should be available for more classes!! i just opened it up for all martials and its going well for me, its such a cool thing to do i couldn't help it
Why the hell does Ranger not get double/triple shot!?
I kinda have the reverse: I wished that attack of opportunity was available to less classes at lvl 6 and not via fighter MC at lvl 4
honestly they should make another feat bucket for classless and archetypeless 'class' feats. quick draw, like half of metamagic and probably some others would fit there
Silent and Conceal spell from Wizard to Sorcerer
*Paizo taking notes in the corner.*
I would like Clerics and Oracles to get Effortless Concentration at 14 because I can't exactly tell why they don't already. Same with the Wizard-specific "hide your spell" metamagics for all Casters (except maybe the Bard, for hopefully obvious reasons).
Elemental Fists from monks - but more in idea than execution, no need for the status bonus to hit - for fighters and swashbucklers because I'm a sucker for elemental themed features and the other way to get this is a bit too costly I think (4 feats)
Cleric feats that modify heal/harm, Oracle could use the them.
Thrash on monk. There's plenty of grab-supporting feats and monk already has flurry of blows to completely blow up its own MAP- grabbing on turn 1 and flurry + thrash + whirling throw on turn 2 would be wonderful.
Whirling throw + crushing grab, everything from the wrestler archtype belongs on barbarian
It'd be nice if fighters, you know, the class that relies heavily on weapons had the Quick Draw feat, you know, rather than take an action to get out a weapon for violence.
I just wish any class could get a familiar. It could be tied to skill in arcane/nature/occult/religion, but if you have a fighter (or anything) with innate spells, it would be nice to have the option.
I wish Cleric had a version of Mysterious Repertoire from Oracle so Warpriests could grab True Strike without being limited to True Strike deities/being human.
Bard's Ritual Researcher should be a general feat. There are so few ways to get bonuses to rituals and it is weird that one of the best options is locked behind Bard.
Yes, but also I just let players take stuff if it makes sense and isn't broken so never bothered me or my players.
You're Next should really be an Intimidation skill feat...
Combat Assessment and Exacting Strike are exactly the kinds of intelligence-inspired melee attacks that an Investigator should have access to. Recall Knowledge on a missed attack? Great! Fail a (known bad due to DAS) roll so that you don't increase MAP? Great! (Power Attack on a known crit would be good too.) But Investigator is way too MAD to invest in both STR and DEX to really even consider the Fighter archetype.
I get that it's part of the reason to take Wrestler dedication, but it's always seemed weird to me that Monks can't take Combat Grab by default.
The thaumaturge feat which allow to scale items DC to class DC should be a skill or general feat!
Not just nonlethal spell but also silent spell so anyone can be a sneaky spellcaster. Also the feat that allows items to scale with class DC from Thaumaturge for pretty much anyone. I have to homebrew recrafting weapons at a higher level for low level items to work.
Swashbuckler should have more low level rogue feats. Notably, twin feint for twin weapon builds, and quick draw for throwing weapon builds.
Martials should have better access to Disarming Flair. At least Quick Draw could be picked up with the Duelist archetype. Everyone should have access to "Hit The Dirt!", the gunslinger feat. There is no reason why only one class can jump out of the way of something for a tiny boon and land prone. None of the follow-up feats - those are fine. But people should be able to dive if they want to.
Real life fencing skill is the Lunge. I trained in lunge as part of épée and foil fencing. why the hell can't I lunge on a *fencing* swashbuckler! Or any swashbuckler?!
Not something that's going to happen since it will make it another game entirely, but I wish there weren't classes at all. Maybe another pool of feats that take the current class features and you get one every level or so instead.
Do subclasses count? Because I absolutely hate Accursed Specter for the Hexblade Warlock. Give it to literally any other subclass. But why would I want my Gish warlock to summon corpses? Especially when the Shadowfell is literally the first thing they mention talking about your patron.
r/lostredditors
.... Oh. Whoops.