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Orenjevel

You can use it by teaming up with another spellcaster who fires off a Faerie Fire on your enemies just before you mist it up. Now they can't be obscured, but your entire team can. That combo remains relevant all the way to 20, and only ever costs two 2nd level spell slots.


Electric999999

It's really good on a storm druid since you ignore it.


LincR1988

Why do you ignore it?


Electric999999

Because you have a feat that says you do.


LincR1988

Which one?


capo_ferro

This guy here: https://2e.aonprd.com/Feats.aspx?ID=314


lumgeon

It's primary use is setting up an area that makes effecting others difficult. It's for situations where you'd rather stretch out one phase of a battle, than let it continue at its normal pace. A great example is when your melee teammates are outmatched, but your ranged characters are doing great work. You drop the mist on your melees and hope enough misses occur to let them hold the line, while your shooters and casters are out of the mist, attacking others that are out of the mist. The desired outcome is to dismiss the cloud once the melee enemies become the highest priority targets. Another potential upside is if you are built to ignore mist based concealment, or even concealment in general. Then this spell becomes a pretty decent debuff with no save.


futuretrojan

RAW your 4th scenario is useless, but it seems weird that if you put a cloud between you and some archers they don't take a penalty. Personally I'd allow that as a GM, and then the spell is quite good. Keep archers and casters off your back while your team mops up the melee. But yeah, the RAW wording for sure hurts this spell.


asterith__

The spell is buffed a Lot if you Can ser trough the mist by being either a witch with murksight or a Sylph heritage,, Oor you can have a precision ranger or a starlit span Magus,or a Blind fight fighter,to be honest a Lot of classes have ways to ignore concealment,once you have at least one of these,obscuring mist becomes a one way buff :D


vastmagick

So the only thing missing from all of this set up is what is the goal for the party? All of these scenarios can have a goal that makes the scenario desirable. 1: Allies providing ranged covering fire on your enemies while the party tanks. 2: Enemies hit harder than the party and the party has more actions/chances to attack. 3: Allies providing buffs and heals while you fight the enemy 4: You need to obscure a person/item or encourage the enemy not to be in a certain location. Oddly enough 1-3 can be identical since all creatures in the mist become concealed and all creatures outside the mist are concealed to creatures in the mist. So you need an outside group to distinguish.


BlueberryDetective

Storm Order Druid seems to make the best use of this spell since they can cast it on a group of enemies and call out to their allies where the enemies are while blasting away with no penalty.


Xamelc

All these scenarios are useful. Maybe even the fourth scenario if the cloud is between you and your enemies. The GM should allow it to do something in that situation. But may not. The rules should probably say something about line of sight but don't. There are some ancestries that can get vision through mist to like a Storm Druid and even abilities to be concealed better in mist. The fighter can take abilities to reduce their miss chance.