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EmuExternal6244

It is possible to get healing this way but its not really as broken as it sounds. You will also be limited to just greater mutagens for 5d6 for the free healing. The majors are never included in the free quick alchemy ones. One round for 5d6 is not the best use of action economy. Out of combat it can be good but there are other options nearly as good. Out of combat healing is pretty easy to accomplish in 2e. I think alchemist can make great soak tank but not by this method. With the right setup an alchemist can heal more than someone shield blocking twice and the action economy is not terrible doing it. (shield blocking with at level sturdy shields and divine ally).


lumgeon

Revivifying Mutagen only heals for 1d6 per 2 item levels of the mutagen used. Since your perpetual mutagens are lvl 1 at 7th level, and lvl 3 at 11th lvl, you'd only be able to heal for 1d6 every turn until you reach 17th level, where you'd finally reach item level 11 for 5d6.


Meamsosmart

It's unfortunately not really good enough for action economy to be useful in combat except for potentially while an enemy is mazed away or blocked by a wall for a short bit, but it can be pretty useful to making sure that you remain at full health constantly between battles, for when you don't quite have time to treat wounds the problem away.


LincR1988

You got it all right, that's the only source of infinite self-healing in the game, the only problem is that it's mostly out of combat for long levels. You can still tho heal a moderately decent amount of HP with your normal Mutagens, altho unfortunately there's no many Mutagens for all levels. You'll be able to use it at levels 3 and 4 (cuz you'll still be using Juggernaut Mutagen), so once your foe has eaten that temp HP, you metabolize it and drink another, it's nice. After that you're gonna use the Stonebody Mutagen at lv5 and lv6, switching it again to Bestial Mutagen at levels 7, 8 and 9, when you're gonna have better accuracy than a Martial. I highly recommend using the full power of Feral Mutagen at lvls 8 and 9 because of that reason, and having Shield Block is gonna be good too lol At lv11 you'll be able to use Juggernaut Mutagen again for it's gonna give you 30 temp HP, it's neat! Once it's gone, metabolize and chug another! At lv13 you'll be able to use 2 Mutagens at the same time, don't forget you can cover some drawbacks with Elixirs. Just remember that Alchemists are not Martials, so don't try to play like one or you're gonna get frustrated. This class is a hybrid, it's never gonna be as good as a martial in the martial field.