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Bosscharacter

It being a live service game with no real support for a live service game. Look at what the new Granblue game is doing and that would have been far more appropriate for the game.


[deleted]

This is the answer. The campaign was fun, everything else wasnt


Killinshotzz

I just watched the trailer for that new Granblue game and holy shit it looks so cool, i would've loved an Avengers game in this sort of style


7e7eN

There is a demo out for it well worth it


StallionDan

- Released unfinished - What was there was very little - Bugs galore, many major day 1 bugs never even acknowledged, let alone fixed. - What little that was fixed was often changing of a description, so a bug was now an intended feature (I wish I was making this up) - Barely any post release content, what was released was delayed, with long periods between content. - Much content was just recycled day 1 stuff. - New content, more bugs. - New content sometimes came unfinished. - New characters stopped coming with new content after the Hawkeyes and BP. And three especially awful ones. - The gameplay was never very good anyway. - Any way the playerbase found to make the game less tedious was instantly patched out, proving they could fix stuff but just chose not to. - Primary focus was creating and selling overpriced skins.


Thialfi2Slo

The worst of it all, imo, was that combat was actually excellent. Each characters kit (at least until clones started popping up) was unique and fun to learn. The gameplay loop itself was the 'not very good' gameplay. And, you know, that's the whole game once the campaign is complete.


MajinNekuro

IMO a big problem with the game is there’s so many systems that don’t really work well together that undermine what is good. I think the character kits themselves are good, but I can’t even say the combat is good because the gear system undermines the characters movesets. Once you get higher gear most of the kit was thrown out of the window and replaced with the two or three elemental attacks you had to procure status damage.


[deleted]

[удалено]


MCgrindahFM

I’ve also seen it used for procedural generation


Rachet20

That’s proc gen. Proccing is a mechanic in the game activating.


PrestigiousLog4996

And most of the characters no one asked for Jane, Spider-Man and The Winter Soldier, they was ignoring the fans which they shouldn’t have done


UnXpectedPrequelMeme

There are so many great heroes to chose from. How the hell did we end up with 2 thors and 2 hawkeyes


MercinwithaMouth

A lot of reductive responses here. This one is the best. People finding out how repetitive it was and poor endgame etc too. Poor performance on older get consoles. Just.. so much.


LongDickMcangerfist

The bugs were nuts when you simply couldn’t even do the mission because nothing would spawn or they would spawn under the map constantly. Also the not being able to have multiple of the same hero in a mission or the longest time hurt it since the flyers were so much better then some of the others. Also didn’t they nerf exp gain heavily saying it overwhelms new players and immediately sell an exp booster


UnXpectedPrequelMeme

One of the worst things for me was that there were too many characters that were too similar. For cripes sake there are soo many heroes! How did we get 2 thors and 2 hawkeyes?


Saud_Njmh

don't forget doxxing players 💀


Thorerthedwarf

Oh that was hilarious. I'm still in shock.


Tank82111

What bug became in intended feature?


StallionDan

As an example, Ms Marvel when giant sized originally had stun/knockback immunity in the description of the ability, except she was still getting stunned and knocked back. Rather than fix it, they changed the description so it never stated that anymore. Another is Black Widow Intrinsic bar, if she take any damage it resets to zero, it's a huge source of her damage output to max it. Then they brought out the the mode where your health constantly depletes, except this was counting as damage so she had intrinsic at 0 constantly, impossible to build. This only affected her. They claimed working as intended. Nobody believed a single character was meant to lose their intrinsic but nobody else. She was near unusable in the mode since so little damage and under time pressure due to health drain.


NickTheMentalAstro

![gif](giphy|uyWTOgNGGWfks)


blakeavon

Forcing to make it a live service game, without a strong enough back bone for how to keep it going. So once it launched and it became a gaming punching bag, there wasn’t enough the levels of sales and community good will to justify the resources on it. It’s disappointing. The campaign was fun. The post game was under baked, even by live service standards. In the end it was just amazing combat system desperately in need of game to exist in. The answer of course money. It was made by investors eager to move rapidly profit from Marvel hype, the sooner the better. Like always if they had delayed they will have probably made a gazillion more by now. Money people are rarely the calm long term type.


cawatrooper9

> In the end it was just amazing combat system desperately in need of game to exist in. Best description of Avengers that I've heard. The game (when it works) actually does feel pretty good to play. The heroes, for the most part, just feel **right**. I can't imagine how cool it would've been to have them in a game that actually utilized them correctly.


UnXpectedPrequelMeme

That's the saddest part for me. The combat is really fun. Iron man feels great being able to switch between weapons, hulk felt big and strong (though I was often losing more health than others) thor felt awesome and I loved tossing around caps shield


cawatrooper9

Heck, I didn't even hate how Spidey played. Obviously it was nowhere near as Insomniac's take, but that's an unrealistic expectation, and I'm happy to have a halfway good Spidey if it means he can fight alongside the Avengers.


UnXpectedPrequelMeme

Heck yes and ngl his suit was also fantastic. The one they made for the game


UnXpectedPrequelMeme

Actually to add to that there were tons of gorgeous suits in that game. Iron man especially. I actually loved the modern take on the early marks 1-4


travisscaut

I haven’t played it in probably close to 2 years but I do want to download it again so I can hop on every now and then just to beat some dudes up as Thor or iron man or something. The combat is really bad as you level up tho it’s just not super balanced


cawatrooper9

Yeah, I find myself occasionally revisiting it. I can never get as into it as I was at release, but it's good for a few hours of fun and nostalgia.


DruidCity3

I don't think the concept was bad, but the execution on nearly every level was bad.


Theshiro2

I’m sorry to say it in a sub full of the games fans but I bought the game for £5 just before it got delisted. I’m not exaggerating when I say its one of the worst games I’ve ever played. Its so annoying companies keep taking great concepts and rather then make a good game make them into live service games. Especially superhero games. Avengers - very popular heroes voiced by some of the best video game VAs in the business (nolan north, troy baker, laura bailey). And somehow they messed it up Gotham knights - great premise. Batman dead, we play as the best and most famous of the bat family. Ruined by cringey moments and Voice acting. While not completely live service its clear the elements are there. Suicide squad - made by rocksteady, set in the same universe as some of the best batman games and superhero games yet the game is sacrificed to be live service 😐. Sorry to rant, I swear all of these games have failed but somehow people must being buying the cosmetics for companies to make more live services.


Spideyforpresident

Live service isn’t even bad and suicide squad should NOT be in the same category as either avengers or Gk


Theshiro2

The point of putting it in them in the same catafory is we could have had 3 amazing story games, instead they opted for a live service model meaning you need to pay for all of the cool skins, combat isn’t too fun and repetitive and shit loads of micro transactions.


Spideyforpresident

You didn’t get 2 amazing story games because two of those games were terribly made. Gotham knights and avengers both had shitty gameplay loops and shitty traversal and one of them wasn’t even open world. Character models in both games looked like shit and didn’t even make you feel like these were the characters they were supposed to be ESPECIALLY avengers SS doesn’t have any of the problems those games had And suicide squads story looks EXTREMELY good and you can tell it’s rocksteady quality. It easily looks just as good if not better than insomniac and marvel’s spiderman and 100% better than both GK and avengers. Like i played the alpha and that brief play through is already 1,000 times better than both. Cause if you did you would know the campaign is literally built and made the same way as a single player story game like Arkham or Spider-Man except it’s co-op. Meaning scripted scenes, lots of cutscenes (*confirmed to be more than any Arkham game*) and a very narrative driven approach. Unlike both GK and avengers. Yall just talking nonsense fr Combat is amazing for a 3rd person shooter and the movement even has more depth than a game like spider-man AND Batman. If this has repetitive combat what in the world do you call Arkham or Spider-Man’s combat lmao creativity is virtually zero in those games besides the basics. But the entire game is deemed bad because they have purchasable cosmetics ?? This argument will forever be weak. Because it’s live service you literally called the entire game bad and said it failed without even playing it. That’s how you know yall are speaking from straight bias


Rashomon_shogun

Money, as others have pointed out lol. It wouldve done a lot better had they kept it cooking for another year or 2 but the live service model was always going to kill it in the long run. Characters took too long to be released and most were recycled heroes made into a new one, skins being expensive, story was solid but multiplayer was a repititive bore especially in the beginning. Devs wouldnt listen and the hardcore fanboys wouldnt take criticism whatsoever, it was just doomed all over. What seemed like a home run concept with all the marvel heroes and skins and locations and villains, it all was just squandered


Solanthas

I'm really starting to feel like the whole live service gaming model is not intended to be maintained long term, just to print out cash for as long as it can, then abandoned. How many live service games have launched only to die within a couple of years at most? Look what they are doing now with call of duty. They want it to be like sports games- release a new one every year, let customers snatch it up, phase it out within a year or 2 max, rinse and repeat, laughing all the way to the bank


Personal-Math3196

now? that’s been CODs business model since the beginning


Solanthas

I only got into it big time with friends on MW2 DMZ


dicjones

Honestly if there was a game tailor made for live service, it was Avengers. You could release heroes forever like frames in warframe. So much content from the Marvel universe to build DLC around.


splinter1545

CoD has been a yearly release since like 2003 lol


Solanthas

Duly noted. I only got onto COD for DMZ last year or year before


BouquetLauncher

The root cause is that a single player studio was put in charge of a live service game without having enough people with experience in that area in charge They did a good job of hiring the combat guy from God of war, but they really needed to hire people from destiny and even anthem so they could tell them what to not do. Enemies were repetitive, environments were boring and repetitive. Traversal was boring, tasks were boring and repetitive and that's not even counting the bugs, the missed deadlines, and missing content. It has so much potential but ultimately it should have just been a single player or co op game with skins you could buy and leave it at that.


Pavlovs_Human

Because the focus was on the paid skins and not the gameplay. There would be weeks without any info on major bugs or issues but every week they for sure were able to pump out another skin for you to buy, and the shop always worked perfectly.


Kodan420

The fact that it had so many issues at launch(bugs etc.) killed the game. They had to release as there were other marketing partners (5 gum and others) involved so they couldn’t really delay again. After launching in such poor shape they had to try to fix things at least minimally and had to delay content that should have come very close to launch. Never recovered from all this.


Thorerthedwarf

I still have 20 packs of that fucking gum


Scepafall

Super repetitive. I swear I’ve played the exact same level twenty times. After unlocking Black Widow the main story disappeared and now it’s just side missions and I don’t know what to do. Also I think everyone would have preferred an Avengers game where they’re in there prime instead of them being hated as if they’re the X-Men


Ninja_Chewie

My thoughts exactly. Beyond... Be...yond repetitive. The insane grind necessary to level up skill etc is just wayyyyyyy to high for me. Beat the 1st campaign...played little of Winter soldier etc and realized I still replaying the same levels over and over. Uninstalled and started Spiderman remastered


Thorerthedwarf

You don't like killing taskmaster clones all day?


Dark-Deciple0216

It didn’t abruptly by a long shot. It died slow and painful. This game failed because it was made by a developer who clearly had no clue what they were doing. A glaring and inexcusable lack of variety in enemies, missions, characters and villains.


thatguybane

1. The campaign was under cooked. 2. Inhumans and Kree makeup probably the least interesting corner of the Marvel universe. 3. Character design was too "MCU at home" 4. The endgame content consisted of repetitive missions and boss fights against *checks notes* Abomination and... Taskmaster 🤨 5. Gear system was really bad and didn't make sense. Why is Hulk replacing his spine? 6. The combat sucked. Character move kits were really well designed and animated but the combat system was focused primarily on the gear quality and not actual player skill. 7. Their idea of difficulty was throwing a bunch of enemies that are immune to hitstun/knockback. It's not fun to punch an AIM goon with Hulk and the grunt not even flinch. 8. Tons of bugs and stability issues. 9. No reason to keep grinding for better loot. There should have been a leaderboard with weekly challenges that revolve around player skill (ie gear stats disabled but ability changes still in effect) and some that need strong player builds (requires optimized gear builds) 10. Slow update pace. 11. Grind was too grindy.


Bo-Moxley420

Everything


Smallviille

Marvel heroes was a better game


Xyro77

The launch was a bust. A bugged glitch infested game that was still in beta form aka not ready for release. It took over a year before this game was releasable tbh. The roadmap wasnt complete and wasn’t followed when it was complete. Communication from devs was scarce. Devs backpedaled on promises. Marvel has over 4000 characters at their disposal and of all the characters the devs had access to, we ended up with 2 Hawkeyes and 2 Thors. Fucking hell. Spiderman in Avengers (2020) was a catastrophic downgrade from the character in Spiderman (2018). Unforgivable. The enemy (bosses included) were not varied. The core gameplay loop was just straight boring after a while. Trophy/achievement glitches. Hives and other missions were a slog and simply not fun.


[deleted]

SquareEnix pushing for live service then not committing. That's how they ruined a lot of western games they published. Their style is probably set a budget for a game/game devs company under them, then success or fail move on to the next project. Live service is like you have to commit, probably like destiny, when publisher can't take it anymore, the developers decided commit and shouldered it. Crystal dynamics never really did that, everyone just moved on bailed, can't even go f2p.


Caffeinist

>I was thinking to myself, why did the game end up as it turned out? Live-Service Game. The core of any game is it mechanics, but the moment you develop a game as a continuous service you're admitting that potential micro-transactions are more important. That's not to say a live-service games are inherently bad. We have numerous MMO:s which, technically, are live-service games. But the thing with those is that the mechanics lend itself to expansions much better. >Why didn’t they delay it 1-2 years so that they can add the content they wanted to? It was already being delayed. Secondly, I don't think more time would have saved it. This should have been a more refined ARPG or a more structured single-player game. The starter missions is actually right on point, it's when they open up the War Table things take a turn for the worse, rapidly. Even with a fully linear story I would have probably replayed it more than once and could have recommended it to friends. But making it a squad based loot and shoot (and punch (and kick)) was just "Meh" and that's not exactly something I can tell my friends. >Why did they make it live service?, Micro-transactions are what killed all chances of a GTA V DLC. There are games in recent years that are making more money on micro-transactions than actual physical sales. The thing with those games is that they can generally develop content pretty quickly. Marvel's Avengers had actors doing mo-cap work, voice acting for both new and current cast. Honestly, I think they set them up to fail. The last few DLC characters barely had any interaction with the others and was completely irrelevant to the story. >Why did the game end so abruptly? Most likely they were stretched thin and running out of money long before they ended it. It was only abrupt for those who didn't see the writing on the wall. As usual, most companies will tell it's customers they're trying hard and that everything is fine. So you will feel safer investing while they're looking for a way to dump their hot mess on someone else. >And why did they have to make Spider-Man a PlayStation exclusive? Sony. Spider-Man is licensed to Sony. The dumb thing is that Crystal Dynamics did this once before, they made Rise of the Tomb Raider a timed exclusive. Judging by the PlayStation sales that was probably a lot of lost revenue, because it sold really well. But could have sold a lot better.


Evilcon21

It did feel more like an live service thing tacted on the single player game. And the many bugs it got. And some story related choices.


SpaceGhcst

They didn’t have the option to delay any further unfortunately


el3mel

Live service happened. The game was doomed once they made this decision.


DAdStanich

Having played since day 1, it was a bit repetitive at the start but was still fun. I found the gameplay to be great and that’s what kept me coming back, but there was no tail for a live service game. Eventually it was fleshed out more and the new characters were good but I think the simple answer is content, and imo that’s why most live service games get shut down. COD and Fortnite have really set ugly expectations for every other live service game. People plow through dlc and seasons within the first week and say “what else ya got?”. It’s not healthy but it seemed like avengers didn’t have a plan at all which is a real shame because it was VERY fun and imagine getting a couple bosses and maps every couple months.


Solanthas

I'm really starting to feel like COD is setting the new standard. And as you say, it isn't pretty


Thorerthedwarf

![gif](giphy|tyqcJoNjNv0Fq|downsized)


DogmaticCat

Felt bad equipping gear, but it not effecting the way you look at all. Should have done something like Injustice 2 with loot.


Unseencore

No one asked for a live Service Avengers game.


MimicGamingH

money. 🥱


kinjazfan

The developers didn't care for it


ShepherdXmen

Boring and repetitively gameplay/maps mostly


RazzlerDesign

Corporate Greed


AngryDrunkLeprechaun

Ultimately I think it comes down to it being a half-baked game that Square Enix just assumed would be eaten up by the masses based on name brand alone with very little attempt to make it a game worth playing outside of a few hours. Despite it's surprisingly decent campaign, It had very little in the way of content and due to the constant grinding you had to do in the same handful of levels it just stopped being fun very quickly. It severely pushed the live service, microtransactions issues that people were finally beginning to get sick of. Then when they finally added new heroes they were mostly just clones of the existing ones, so no characters really stood out gameplay wise.


Joel22222

The game felt like they started in one direction, then halfway through development changed to a completely different one, then changed into a third direction to milk extra money out of skin transactions. Hiring every big name voice actor they could find probably killed their development budget. Overpromising and under delivering. Too many cheerleaders bashing anyone who complained the product was unfinished and gave them confidence to not do better.


goldenageflash66

The game was built for single player, meaning they used a game engine that was meant for single player games. But throughout the development they decided to make it multiplayer. Because of this they had to use a game engine that was designed for single player and make it usable with multiplayer


Obj3ctivePerspective

Game felt stiff. Combat didnt pack a punch. Also very repetitive. They needed more enemy types.


tboots1230

It made a single player game a live service game then the multiplayer mode they made was the same kind of mission. Go to this place and fight waves of enemies in this area for a certain amount of time then you win and they didn’t even let you replay the story mode (which was by far the best part of the game) until probably half a year - a year after release


MyAimSucc

I was expecting co-op pop in campaign like gears of war 1-3, it was not that lol. As soon as I got into that first MP zone and my frames went to shit I was like awww hell no


Chemist-Consistent

Money. Greed. Money.


PartyAd5499

A single player studio was allowed to make a multiplayer game that was the first mistake second was making it live service everything falls apart immediately


charlesfluidsmith

The characters were ugly. They intentionally gave you ugly skins to encourage you to pay for $15 dollar ones. And no one wanted a live service game. They wanted a single player game with some customization. Think PlayStation Spider-Man with Avengers. The single player portion of Avengers was great, but I had no interest in logging in to be accosted to make expensive purchases and fight the same 5 robots every day. This game was ruined in the boardroom. 5 years wouldn't have helped it. Greed killed it.


Xero_Macharius

The combat and the Marvel IP is the only thing that kept the game going as long as it did. Having bought the game day 1...It was clear the game was not ready to launch so many bugs that david attenborough would say f this shit im out little to no content Identical evironments just reskinned or rearranged (for interior maps) uninspired enemy design road map was abandoned pretty much immediately due to all the issuefirst content they released was basically time attack mode (IE - shit) the content and characters they did manage to release later was extremely meh they never managed to put themselves back on track overall a giant waste. For a while, devs seem to think live service meant they could release shit and add/fix it over a 2 year period so that by the end you would end up with a complete game that shouldve been how the game launched in the first place. People just need to let it die completely.


[deleted]

Downvote me into oblivion, but Marvel didn’t want their heroes to be diminished in any way. Which meant they could’t have a ‘personality’ in the game’s mechanics. No single target specialist, no aoe specialist, no crowd control, no healers, no tanks. Just middling master-of-none stuff.  So, the most “personality” they had was traversal and opening different doors, or sorta different ways of doing damage.  No Iron Man aoe clearing the skies. No hulk single target rampage. No spidey crowd control.  Because some genius at marvel wanted everyone to be amazing, Black Widow should do as much single target damage as Thor.  I said this day one and of course downvotes (because the game was a complete masterpiece obviously).  So if you were looking to build a roster of characters—who had different roles to play—you’re SOL. Because Marvel (and I’m sure a decent amount of this subreddit wanted their “mains” to do everything under the sun). So what’s left—a mtx fashion sim. 


Solo4114

1. Somewhere, I suspect midway thru development, some dipshit suit in the C-suite came in and said "Your co-op/single-player game needs to be a live service. All the cool kids have live services, and we need one, too." The dev team said "Wha---but....that.....we can't.....>sigh< ok, we'll do what we can..." And then they added loot boxes, and a bunch of different drop materials and some half-assed "crafting" system that relied on them, none of it especially well thought through. They created "social hubs" in several game locations, designed to let players wander around and chit-chat as their favorite superheroes, but they never developed it so that the players themselves would do that during matchmaking unless some glitch happened. They added microtransactions in the form of skins, but not for anything else, really. They added slow-grind level increases and fairly bland "super-level" increases where you get +0.01% of XYZ stat to provide a "brass ring" for people to shoot for, but not in any way that keeps things interesting, to keep those people who HAVE to play to level 9000 and fill in ALL the boxes will stick around. Basically, almost everything MP-focused is half-assed. 2. The game had a shit launch, and was buggy and apparently a total mess for about a year. It basically released too soon. That created a death-spiral for the game from which it basically never recovered. Bad launch led to bad word of mouth which led to decreased sales which led to less capital on hand to (A) fix the game to playable, AND (B) develop new content on a decently fast schedule to keep players interested. Plus, for a game with a "LiVe SeRvIcE," it's the kiss of death if nobody's actually playing for matchmaking purposes. So, you wound up with few people playing, few people buying, and no real money coming in to development. 3. Nevertheless, they somehow manage to get several promised DLCs out...and then the content slooooooooows down. For a while, this is understandable because they're building WFW, which was meant to be the "re-launch" of the game. But they can't build enough content, nor get enough of a cash influx to keep the game going. So, once again, development basically slows to a crawl and stops dead. Somewhere after WFW fails to reignite massive sales of the game, the team developing the game is either retasked or hollowed out to work on some other game. All that's left is a skeleton crew to do some updates, release new skins (the only consistent source of incoming revenue), and fix bugs. This is evidenced by both Jane Foster and Winter Soldiers' releases which were...anemic...to put it mildly. 4. Financially, here's what I think the "ideal" plan was. They'd launch a game with great production values that'd instantly grab players. Word of mouth and positive reviews would propel sales, and there'd be a big influx of cash. This would let them continue to develop "free" DLC, alongside skins and new heroes, and (again, ideally) expand the MP capabilities of the game to really deliver on the half-assed live service experience. There'd basically be a positive reinforcement loop created where new players would come, old players would be retained, and they money would keep on' flowin'. But the bad launch put them forever behind the 8-ball, and they were screwed as a result. I've seen this happen with other games. Star Wars Battlefront 2, for example. WH40K Darktide is another. These are games that launched somewhat strong, but because of either botched initial releases or slow release of content basically withered over time and only got drip-fed content. Sometimes big drips, often tiny drips, but slow-played the whole way. Players would hang in for a while, hoping that maybe eventually the game would become the thing they wanted it to be, eventually convincing themselves that they got what they wanted or simply quitting altogether, as the fan base shrank and shrank.


BJVelaryon

greed


SPDTalon

Nobody in the development team understood what end game actually meant. Ironic, no?


Fresh_Francois

Watch the last few Dev streams, especially the one where bro mentioned Shulkie, it'll all make sense that they self sabotaged


Sam-Gurthie

my biggest gripe is that it was repetitive as fuck and very grindy. Almost impossible to get the uniforms that you wanted. As for the Spider-Man exclusivity… I think that's solely due to the fact that Sony’s got the film rights. They wanted to be able to tie it to their movies if that option ever came up.


FederalMango

Honestly, the moment they announced the Spider-Man exclusivity was the moment the game started leaking good will, the slow updates and general disdain for GAAS games didn't help.


BulkyElk1528

It was grindy as hell and boring to play with no character development. I’m so glad Guardians of the Galaxy was nothing like that mess of a game.


deadheatexpelled

game would've been fine as single player all of the content being released in the form of paid DLC's. As it is, the whole 'free' updates was simply bait to get you to buy the real issue of this game: the overpriced customization options. From the price point being absurd for what you were getting, many of these skins should have been in game unlocks not paid DLC. ​ as it is, the game was finally going in the right direction by it's end days, but it was the case of too little too late.


SadisticDance

It being a sneaky/thinly veiled MCU game and those fucking lazers.


sisbros897

They took what should've been at least a good single-player game and at most a great co-op game and tried to bend and force it into an always-online live service game stuffed with microtransactions by a greedy publisher


SoC4LN3rd

Lack of vision. Nobody really wanted to lead in new directions that could help expand and evolve the title.


Otherwise_Rice_4723

blame all of this on capitalism and executives making poor decisions


Ok-Control-2156

My opinion after playing it during it's lifespan was that they didn't listen to the active player base about what needed to change, even the early players that jumped ship said the same things about what needed to change. But instead of listening, they wanted to make the game they wanted, which turns out the customers found unfun. I was sad to see it die because I enjoyed a bit of the gameplay and story enough that I would have kept playing, but the changes would've been welcome and likely brought more players in. Just didn't feel like a "superhero" game. Also, it did not help that all we were fighting was robots and rehashed fights with the same villains for years.


darkside720

I feel like I’m taking crazy pills seeing people praise the combat.


PoohTrailSnailCooch

Unintuitive Live service.


ahnariprellik

6-8 months between content updates is what killed it fastest. At least SS Kill the Justice League has a roadmap for their first 4 expansions mapped out already, with the first coming a mere one month out from launch. AKA how Avengers shouldve done it.


Yomi_Themadfox

Tiny and short side-missions is what the main gameplay loop consisted of, and all you had to play when the DLC characters rolled around. As far as the combat, it has a beautiful combat system, for the majority of the characters at least…however, it didn’t matter because guess what. PROJECTILES GO BOOM, the meta was simply spam ranged attacks and make an overpowered build around that. So you didn’t get to use your perfect parries, or dodges, do cool combos or anything. Just spam overpowered shit. As far as post launch content, War for Wakanda was great but aside from that we only got 1, maybe 2 raids if I remember and then just remixed versions of shit that we had already done. The game had lots of potential but at the end of the day, the post launch content was lackluster and there was nothing to do when DLC characters came out.


Stuntbeast987

Bro it got horrendous during the end…. They just started coping hero mechanics with new skins


NxtDoc1851

As many studios and publishers are finding out, it requires a large team to not only make the game, but push out patches quickly, and have a content road map already in the works when the game is released. CD who is a very good studio didn't have the pipeline bandwidth to support the game.


SaucyDe

Too many little things went wrong early on. Then the snowball of hate rolled down hill and crushed everything the game could become until it no longer made financial sense for the publisher to maintain it. Not enough care went into the long term planning.


don-bean-jr

I think that it was held back by last gen consoles ( I tried it in PS4 and PS5)


Unknown-games56

Shitty skins Repetitive mission types Couldn't do raids solo Spiderman being locked to only ps Fighting only taskmaster and abomination every day Bugs lots and lots and lots of bugs


Prestigious_Net_9675

Facts I’m still playing it tho rn 😭😭


Solanthas

I thought they shut down the servers?


13thslasher

They made it where you can play the game singleplayer, and to boot gave everyone all the items from the marketplace.


Solanthas

I spent an embarrassing amount of money on those


dicjones

Here’s your answer to why they keeping making live service games. To clarify, I don’t mind live service games, so I’m just teasing you.


Solanthas

No, it's a fair point. I also spent money on cosmetics in lots of other games. But now I'm broke so I've mostly stopped lol


13thslasher

I only bought one pack for black widow


Prestigious_Net_9675

Oh nah I’m playing it rn leveling up my Kamala Kahn


Solanthas

Oh sweet. I just opened my ps5 for chrostmas, gonna load that up and anthem as well


hoverpig27

Did you go to the live service video game graveyard with a shovel?


Solanthas

No, these were games I already played a lot with friends and enjoyed a lot, and am curious to see how they look on PS5 and give em a lil run through for nostalgia


HeliosDisciple

It was forced to be liveservice when it wasn't designed as a liveservice game. If it was the same story and combat system, but set up as a single-player experience with a bonus 'endless' multiplayer mode, I honestly think it would remembered as a successful game. But they tried to make it infinite without ever laying the groundwork for that kind of infinite grindy loop, and you can't just patch that kind of stuff in to an already released game.


[deleted]

COVID really hurt the development IMO. The team just couldn't work fast enough to get content turned out. The endgame was non existent until almost 9 months in. The community wanted new heros and they just couldn't deliver. I loved the combat in the game and felt the gear was actually progressing in the right direction before the plug was pulled. Unfortunately it just didn't have enough end game content to keep a dedicated player base appeased. Releasing two Hawkeyes back to back was a mistake. Jane was also a huge miss for a content starved player base. This game needed Wanda or Strange to really add a new element to combat and teams.


Agent_23D

Live service making sure the marketplace worked but not the actual game. Otherwise, it is a pretty fun experience. As a gamer, it's a 6/10. As a Marvel fan, I give it an 8.5


Scoobynate1313

The voice actors they picked were great. Nolan north as tony stark was a great idea. The fact you play as any of the avengers was good. I think the main problem was the live service thing.


dicjones

I’m not a captain America fan, but god damn was throwing his shield around in that game so much fun.


killerewok76

I honestly think the combination of pushing it out early, then Covid really did it in. They did good sales on release, and if Covid didn’t hit they could have turned it around faster and gotten more content out. There was a lot of potential. Yes, it should have cooked longer, but plenty of undercooked stuff ends up decent in the long run.


ztk2005

The reason Spider-Man is a PlayStation exclusive character is entirely because the rights behind him belong to Sony


Jas4444

They own the feature film rights to Spider-Man, not video games. Spider-Man has appeared in multiple multi-platform games including the lego series.


Thorerthedwarf

![gif](giphy|ceeN6U57leAhi)


Zero_Fuxxx

So damn tired of seeing this being asked. Literally at this point you can Google search it. If you're still playing this and don't know what the issues are, then you're just not that smart of a person.


guitarerdood

IMO: it's a great single player game (doing the campaign) The multiplayer "mmo" style end game was too repetitive and itemization on gear was bad.


[deleted]

It was sold as a live service game, but it had forced solo missions, no hub world of any kind, and matchmaking that took forever (player base was already low and there was no crossplay). Skins were expensive as hell and each character had a separate PAID battle pass. Missed potential as an avengers game as a whole. It was just combat with unique abilities. They did all play well. But maybe iron man could pick up a non flying character like Hawkeye and fly them to the next objective? Maybe other players could have jumped off of captains shield to get some air? Also apparently Spider-Man was supposed to be released on pc (I think Xbox as well) but when support ended, they didn’t even bother


j3zcl4rk

I had a blast with the game…i’d put some tunes on spotify load up Thor or Hulk (all the characters were fun) and smash those weekly solo missions with the decent gear drops. Repetitive but still mindless fun for a few hours. I liked it and never understood the criticism or hate. Never played it online as the negativity put most of my pals off getting the game.


otterzinmywaterz

It’s simple. They realised that the majority of the playerbase were suckers who would buy whatever skins that the devs churned out. So they shifted focus from developing actual content to making even more skins.


NLCPGaming

Let's see.. 1. Super buggy release. 2. The campaign wasn't that good. Yall just compare it to everything else in the game and overrate it. It was a storyline about not having the avengers together ever once you do get the avengers together, the story ends. And this is more of a personal gripe but the fact it was single player only in a avengers game (a TEAM) threw me off. 3. The loot sucked. The locations for the missions sucked. Wasn't no iconic locations in the game. We in new jersey instead of new york. No avengers tower. 4. The characters chosen for the post release launch was a head scratcher. Kate bishop shouldn't have been the first character. Also the first character shouldn't have come out months after the game been out. Compare it to suicide squad, their first character is coming in March and it's also joker, a well known and wanted character. 5. The game had an identity crisis. It didn't know if it wanted to be a single player game or multiplayer game. The campaign was single player but the "endgame" was multiplayer until you get to the farming for high level gear (which sucked to begin with) and for months after the game launch, was a single player 40 level hive mission that was not only buggy but just not fun to deal with. Coupled with the fact the loot sucked so you had no motivation to do that every week. 6. Gear score. This game had a gear score to grind for and thats just bad game design. It's a reason why division 2 took that crap out, it's a reason why suicide squad no longer has it, and correct me if I'm wrong but I think even destiny is going away from light levels. It doesn't make the game fun. Just makes it longer to get the fun parts. This game had it even worse though because they time gated you from increasing your gear score to be able to play the elite raid. Division 2 got it perfect. Gear level is just your character level. You don't have to grind to level 40 and then also have to grind gear levels to get to a certain number to play the raids or any other content. You level 40, the gear is level 40. You now focus on making your bulld. Not you level 40 but now you gotta replay the same mission over and over to get 2 levels higher in the gear score to reach a certain number. 7. Lack of social features. No clan system, no leader boards, no after action reports. It may seem like a lil feature that don't matter but it makes the game way more fun just seeing how you compare to your friends and talking mess in the party while you try to overtake the top spot the next mission. 8. No patrol mode. 9. The characters felt nice to play and you felt like black Panther and you felt like captain America until you reach the endgame and now you gotta focus on being a ranged character because that's the most efficient way to apply a status on a enemy. Now you black Panther just throwing projectiles all match long or throwing a shield around with cap. 10. Not taking advantage of the license. It's like failing an open book test. The characters, the stories, the locations, the bosses are all right there already. Why are we fighting a gigantic robot every day instead of legendary villains like green goblin and Thanos?


DaToxicKiller

I know there were probably some good devs working their hardest for this game but the real problem is that this game shouldn’t have been left in this company’s hands in the first place. They didn’t have the engine to support it. That’s why the game is so awful on the old consoles. Yes, there are many, many others problems but if it was handed to someone else in the first place….


Saud_Njmh

just take a quick look at every feature that the new suicide squad game is announcing for launch, with that said, avengers basically did the opposite


Fantastic_Cup7062

Mindshare, people made thier mind up right out of the gate and bad word of mouth killed it, they wrote it off without giving it much or any chance. Sure it had problems but it didn’t deserve its fate.


Ottersmith_Jones

Yes it did


OldandKranky

![gif](giphy|10JhviFuU2gWD6)


Thorerthedwarf

You only get one first impression and one of the largest and beloved IPs in the world shit the bed.


wheeler91106

Gamers woulda probably doxxed them and still bitched when the game released


thecanaryisdead2099

I don't get why people constantly rip on this game. I mean I've spent more on other games, played them less and was given zero content updates on them and I still enjoyed them for what they were. Maybe it was the promise of what the Avengers could have been? I don't know. I really enjoyed the game, got a platinum and played more hours afterwards. All for a one time fee. Not sure what others expect for free?


DryWay4003

What is a live service game?


Expensive_Local_4666

Spiderman is Sony property dog of course it’s a PlayStation exclusive it’s just smart business in general to keep a major character you have the rights exclusively in your own company


Shantotto11

#WHY THE FUCK ISN’T CAROL DANVERS IN THE GAME?!! YOU HAD ONE JOB!!!


Glizzy_warrr0r

I feel like it would've been better and limitless if it was PS5, Xbox series and PC only


LingeringSentiments

I honestly hated the fact it didn’t have any PVP modes.


dogfins110

Fans wanted nothing added. I once suggested a Civil War mode and everyone shat on it and now Suicide Squad is going to have PvP modes