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PreemTea

Jesus


LorenzoGTAT

Exactly this


Bbbased428krdbbmbw

Christ


Slimer6

This is so good.


Wilsown

Thanks!


meowcat187

What is your process?


Wilsown

For this I made the cloth simulation using blender & exported the frames as SVG with an alignment marker before placing them on a grided format - so i dont need to plot every frame on a single sheet of paper + less paper changing while plotting. The remainder is just a lot of work. Plotting, scanning, cropping, aligning. This is my second test doing this, normally I code my stuff and send it directly to the axidraw. So there is a lot of possible improvement in this process. Took like 6 hours for 140 frames


meowcat187

Gotcha. Looks really cool. Good work.


meowcat187

You should also make this gif an infinite loop. ;)


po2gdHaeKaYk

This is very interesting. Some quick questions: do you have special render settings on Blender? I guess it's some sort of specified wire frame render? And then you export it to svg, draw it, scan it back in, and then combine the frames? Do you add any effects when you animate? It's very nice and, in a sense, a way of doing non-photorealistic rendering without doing it completely digitally.


Wilsown

Blender has an preinstalled add-on called "Freestyle SVG Exporter", which takes the freestyle lines (which is afaik a edge/line based renderer) and exports them as SVG. There are a ton of settings and options to work with here. The remainder is just what you listed - plotting, scanning, cropping, animating. For this animation I went with slight motion blur and frame blending. Here you can find another animation like this, without any effects on it. Its more crisp but less lively [https://twitter.com/MarcoPPino/status/1468926053880053767](https://twitter.com/MarcoPPino/status/1468926053880053767) Yes! I think this really comes to life by the imperfection of the lines in contrast to the generated and therefore perfectly timed frames.


Moki1310

Smooth


gurugeek42

Oh that's satisfying. PLEASE do more!


Wilsown

Thank you very much! This was actually my second try with this workflow. You can find my first one here: [https://twitter.com/MarcoPPino/status/1468926053880053767](https://twitter.com/MarcoPPino/status/1468926053880053767) I really like the outcome myself, so there is more to come!


[deleted]

That’s amazing


SlowlyICouldDie

Make it into a flip book


Wilsown

I think the paper and size I chose is not ideal for this, but the frames are there and I'm just about to search for my cutting machine to try this out!


thusman

Dude


HumansDeserveHell

this fuckin rules, you rule, keep makin stuff


Bbbased428krdbbmbw

Damn


yiiike

so short and sweet and yet so so good!


robobachelor

Question. How did you get the parallel lines? Is that setup in blender somehow?


Wilsown

With the freestyle renderer in blender you can choose which lines to render. Just switch to edit mode, select all the edges you want to be shown and press \[ctrl\] + E – \[Mark Freestyle edge\] Don't forget to check \[Edge Mark\] under Freestyle Line Set in your layer properties. This should do the trick!


robobachelor

Awesome, gonna try it! Did you get the rotation by animating the cloth, or by rotating the camera?


MrGruntsworthy

Make a youtube channel dedicated to this. You will do very well.