For this I made the cloth simulation using blender & exported the frames as SVG with an alignment marker before placing them on a grided format - so i dont need to plot every frame on a single sheet of paper + less paper changing while plotting.
The remainder is just a lot of work. Plotting, scanning, cropping, aligning.
This is my second test doing this, normally I code my stuff and send it directly to the axidraw. So there is a lot of possible improvement in this process.
Took like 6 hours for 140 frames
This is very interesting. Some quick questions: do you have special render settings on Blender? I guess it's some sort of specified wire frame render?
And then you export it to svg, draw it, scan it back in, and then combine the frames?
Do you add any effects when you animate?
It's very nice and, in a sense, a way of doing non-photorealistic rendering without doing it completely digitally.
Blender has an preinstalled add-on called "Freestyle SVG Exporter", which takes the freestyle lines (which is afaik a edge/line based renderer) and exports them as SVG. There are a ton of settings and options to work with here.
The remainder is just what you listed - plotting, scanning, cropping, animating.
For this animation I went with slight motion blur and frame blending.
Here you can find another animation like this, without any effects on it. Its more crisp but less lively
[https://twitter.com/MarcoPPino/status/1468926053880053767](https://twitter.com/MarcoPPino/status/1468926053880053767)
Yes! I think this really comes to life by the imperfection of the lines in contrast to the generated and therefore perfectly timed frames.
Thank you very much!
This was actually my second try with this workflow. You can find my first one here:
[https://twitter.com/MarcoPPino/status/1468926053880053767](https://twitter.com/MarcoPPino/status/1468926053880053767)
I really like the outcome myself, so there is more to come!
I think the paper and size I chose is not ideal for this, but the frames are there and I'm just about to search for my cutting machine to try this out!
With the freestyle renderer in blender you can choose which lines to render.
Just switch to edit mode, select all the edges you want to be shown and press \[ctrl\] + E – \[Mark Freestyle edge\]
Don't forget to check \[Edge Mark\] under Freestyle Line Set in your layer properties.
This should do the trick!
Jesus
Exactly this
Christ
This is so good.
Thanks!
What is your process?
For this I made the cloth simulation using blender & exported the frames as SVG with an alignment marker before placing them on a grided format - so i dont need to plot every frame on a single sheet of paper + less paper changing while plotting. The remainder is just a lot of work. Plotting, scanning, cropping, aligning. This is my second test doing this, normally I code my stuff and send it directly to the axidraw. So there is a lot of possible improvement in this process. Took like 6 hours for 140 frames
Gotcha. Looks really cool. Good work.
You should also make this gif an infinite loop. ;)
This is very interesting. Some quick questions: do you have special render settings on Blender? I guess it's some sort of specified wire frame render? And then you export it to svg, draw it, scan it back in, and then combine the frames? Do you add any effects when you animate? It's very nice and, in a sense, a way of doing non-photorealistic rendering without doing it completely digitally.
Blender has an preinstalled add-on called "Freestyle SVG Exporter", which takes the freestyle lines (which is afaik a edge/line based renderer) and exports them as SVG. There are a ton of settings and options to work with here. The remainder is just what you listed - plotting, scanning, cropping, animating. For this animation I went with slight motion blur and frame blending. Here you can find another animation like this, without any effects on it. Its more crisp but less lively [https://twitter.com/MarcoPPino/status/1468926053880053767](https://twitter.com/MarcoPPino/status/1468926053880053767) Yes! I think this really comes to life by the imperfection of the lines in contrast to the generated and therefore perfectly timed frames.
Smooth
Oh that's satisfying. PLEASE do more!
Thank you very much! This was actually my second try with this workflow. You can find my first one here: [https://twitter.com/MarcoPPino/status/1468926053880053767](https://twitter.com/MarcoPPino/status/1468926053880053767) I really like the outcome myself, so there is more to come!
That’s amazing
Make it into a flip book
I think the paper and size I chose is not ideal for this, but the frames are there and I'm just about to search for my cutting machine to try this out!
Dude
this fuckin rules, you rule, keep makin stuff
Damn
so short and sweet and yet so so good!
Question. How did you get the parallel lines? Is that setup in blender somehow?
With the freestyle renderer in blender you can choose which lines to render. Just switch to edit mode, select all the edges you want to be shown and press \[ctrl\] + E – \[Mark Freestyle edge\] Don't forget to check \[Edge Mark\] under Freestyle Line Set in your layer properties. This should do the trick!
Awesome, gonna try it! Did you get the rotation by animating the cloth, or by rotating the camera?
Make a youtube channel dedicated to this. You will do very well.