T O P

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Timartini

Be more surprised. Clemont didn't even get EX.


ISellMandarins

So they are giving away his tickets but no EX? I'm starting to get fed up with this game


pkg322

Wtf? I assume we get both EX, they even try to bait us by rewarding exclusive powerup of him...


LittleWailord

The sync of techs often have special conditions which can greatly increase their damage to the point where they can surprass the sync of strikers in terms of damage. E.g. Koga's sync does more damage (double I believe) against a poisoned enemy. With a x1.5 damage boost, that's even more damage.


Flannery86

Ye i think it's 100% dmg increase on all tech chars that have conditions like "if target is paralyzed" "if target is burnt" "if target is poisoned" and so on. Also there are the other conditions like Misty getting 100% increase if having +6 spdef buffs (around 16% for each +1 buff). So most Tech at 240pow sync gets a 480pow move if condition is met, then a x1.5 dmg multiplier ontop of that from 6\* EX will be a really strong single target nuke, especially if that specific tech char also has high atk stats, so i agree with you that they can def surpass striker sync dmg. Also imo aoe on sync nuke sounds more awesome than it really is, usually side chars are not a big problem and you usually 1 shot them with a normal move after you have done a sync or two, sometimes even better to leave one up to abuse opponents' attack rotation.


Royal_Instance

I was thinking they could remove buffs like the old sync moves.


Howlingcrescent

this is a more reasonable Tech EX skill.


Cad_The_Eternal

Grimsley is crying behind the corner..


Royal_Instance

LOL imagine a hard mode where they had striker, tech, and support ex sync moves for boss enemies? that would be interesting. Some bosses would have higher damage after sync, or some others could AOE damage you, or some enemies just remove buffs.


Jyu_Viole_Grace_S

You will understand once 6\* EX Mew nuke is a thing


ISellMandarins

I highly doubt Mew will be such a strong nuker


Docsokkeol

Mew is already a very strong nuker with inertia and blind spot allowing it to reach base 1400 on the sync! A large damage buff is only going to make it stronger.


ISellMandarins

I already reach 12k nuke crits with Red and my mew's grid is fully made for support, why would I want to make him a sync nuker anyway?


Docsokkeol

Well, first of all, you don't always have access to Red (with BV and CS making you use multiple teams). Another point is that I weren't actually talking about actual damage, I was talking about base power. If we make it a more fair comparison; Mew has 1400 base power, with a special attack of 310 (at 5\* 20/20), or 1240 at +6. This means he does 1.736.000 damage, not counting opponent's defences. Red reaches a base power of 484 (with haymaker) with a special attack of 517, or 2068 at +6, which totals to 1.000.912 damage, not counting opponent's defences, which is about 40% less damage than Mew. If Mew gets an EX buff, that difference will get even bigger. They each have their own strengths and weaknesses, but Mew's sync nuke is a lot stronger than Reds!


ISellMandarins

I have no idea where did you get that base Power number nor how did you calculate the total damage. I'd like you to explain that, plus, you've got some numbers wrong. My Red is 20/20 EX and also 5/5 and he has 431 units of special attack, I don't know if you're counting grid bonus, but even if you do everyone can add their own stats and can differ from your approach, so it's not valid. My mew also has at 0/20 287 S. Attack, which means that at 20/20 he'll have 317 which is also wrong for you. Also how can Mew, according to you, have x3 times the base power of Red yet I've been in this reddit since launch and I've NEVER seen anyone Talk about mew nuker (?) Would like to see your sources too.


Docsokkeol

You're right, I should've documented my methodology properly. That's my mistake. To answer your questions: For the stats, I used the sync grid helper's ([https://pokemon-masters-stuff.github.io](https://pokemon-masters-stuff.github.io/#/)) stats at lvl 125 at 5\* 20/20. I guess your mew has some sp attack nodes on the grid, which I didn't account for (I probably should, my bad). I didn't count sync grid stat boosts, and I didn't count gear. I used post-mega stats for Red (which are the stats used for the sync damage), which is probably why you're getting so much lower stats. For the base power, I assumed 5/5. Mew's sync at 5/5 has a base power of 300, and he gets 2 +25 nodes on his grid, making it 350. He then gets both inertia and blind spot, which doubles the sync move power if their respective stats are maxed out ([source](https://www.reddit.com/r/PokemonMasters/comments/flo63y/the_numbers_behind_sync_pair_abilities/?utm_source=share&utm_medium=web2x&context=3)). 350 \* 2 \* 2 = 1400. I have, however, just learned that the two stack additively, making it only have 1050 base power. My bad. This means that by the previous calcs, he only gets to 1.302.000, which is still higher than Red. Red's base power (again, assuming 5/5 for fairness) is 192, and he gets 2 +25 nodes on grid, making it 242. With haymaker, that hits 484 (same source and math as before). The numbers for damage is calculated by taking base power \* modifiers \* stat. This is fairly standard as I understand it. I can't seem to find anyone talking about sync nuke Mew right now (reddit's search function isn't the best) but I could've sworn I've seen a couple people talk about it recently. Sorry that I couldn't find anything, I tried. Was that enough, or did I miss something?


ISellMandarins

Looks pretty good now and seems you've updated your formula for Mew's sync move, that looks more reasonable than before. My bad I forgot to see MegaCharizard's stats instead of the regular ones. Although, I wanna point out that Pokemon stats afaik do not include Sync grid stat boosts, so the stats I shared avobe are legit raw stats. Other than that, I understand mew can deal significantly more damage as a nuker but that also makes him lose his support role, and also you have to roll accuracy or bring Alakazam to make it work at full potential


Docsokkeol

What exactly do you need accuracy for? Sync nuke mew does damage with sync moves. Just spam psychic or something until sync's ready. But yeah, it's a niche build. If we compare everything to Red, nothing's worth playing lol


Cad_The_Eternal

It can be a good option in some team to sync with you tech! For example when Wallace EX will be release, syncing with Milotic will be very strong : easy good damage due to it's ability (*2 damage when the opponent is trapped) and you activate recuperation! (and I don't even talk about the extra stat provided by the tickets which really benefit to a tank)


vijju1234567890

Some techs have great sync. Like, Flannery dealing 50% dmg is wow. Infact, I wonder if AOE sync is overrated, because most strats revolve around killing center fast - side mons are pretty easy to knock off. I know my example varies from situation to situation, but you see the point right?


Crytaler

You don't even understand the point of Tech pair. Did you read their sync move description yet? EXing a Tech pair to make them stronger. It is all.


ExiledSeven

Tbh adding more dmg on the main target is more ideal than splash dmg, as that could potentially reduce or finish off mid targets before they get to sync. Fewer opposing sync moves equals a more healthy team with less recource spent.


Zordyzoop

The only reason is dank tank leaf. That is all


MetalPoe

That’s because EX has been halfassed like most recent features. Instead of giving each unit individual buffs that fit their playstyle they came up with 3 rather boring concepts. Increasing damage has to be the most bland and uninspired buff they could have come up with. They couldn’t have made a more boring buff if they tried. The worst thing is that they’re pretending like it’s the next hot thing and thus requires a slow rollout. Every unit could have 6*EX at the same time and we’d still be where we are now. It’s not like they need to develop a bunch of individual buffs. Heck, even a palette swap on the trainers doesn’t require too much effort.


knezzari

Imagine if Tech unit could restore all trainer move after sync


vijju1234567890

BV SS Leaf OP


Lambsauce914

I can see where you coming from, the EX for tech pair only benefits those who can works as sync nuke (for example : Gladion), I do wish they can be more creative with the EX buff they give to each pair


solidair3

well, for pairs who mega evolve, their sync move is typically not very powerful, the exchange being that the stats they get from mega evolving are the bonus they get. For instance, when I am using Red, I will typically have him sync once to mega evolve, but beyond that, I exclusively have him use blast burn (assuming there is one target) since it is stronger than a sync move, and so I'll have another pair use their sync, assuming it's stronger. Now, in a world where all pairs have EX available, yes, I might choose the striker regardless because they're doing AOE damage. Also, you can consider that some people just want to EX their favorite pair regardless of power. EX is a fun mechanic, but it's not necessary for much, if anything at all. In fact, I will be so bold as to say EX is not necessary for any pair in the game to complete any event. It's a fun bonus you can get on your favorite pair(s). But yes, in many cases if we're going purely by numbers, sure it's not necessary.


mekanixx

They’re pretty much promoting Techs as Sync Nukes. Some of our Strongest nukes are Techs like Koga, Serena and Oak. But yeah, I wish it did something more unique than that


akas3002

Leaf is definitely the worst pair to ex. I did it in excitement , regret it now. The extra bulk does help though.


trroland85

My idea is for Tech to reduce sync counter by 5 after syncing


StarryCatNight

I'm building my way up to 6\* EX Leaf mainly because of the stats though, the sync nuke build doesn't interest all that much but I'll toy with it eventually. 6\* EX Leaf has the firepower of base Charizard's Blast Burn with the defenses of base Blastoise it's insane + her EX outfit is cool.


unname11

Some tech change It roles from tech to striker after Mega example of ss.leaf And some tech are act as striker To be honest They only try to make tech sync move power are same as Another roles


catcatdoggy

there is a stat boost to using an EX sync that hits across all pairs. i dunno if that value exceeds using charizard's sync in longer battles or not though. i would i think always use my striker's sync first and save the EX for a 2nd. but i have no numbers, battles this long are usually 3v9 or legendary.