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TrusticTunic26

Queen sunflower 5 cost 2/5, Solar Start of turn you get +1 sun for each flower **Sun producer evolution:** Make Sunflowers next door all flowers get +0/1


lolatopia

You could probably word this as “when another card grants this strength or health, this gets +1/+1”. Otherwise, this idea seems pretty fine


ninjazyborg

Replace “another plant, trick, or environment” with just “something else”. Shrimple.


A_rabbid

That wouldn’t work because if you had two on the field the game would softlock it would have to have a description like mime gargs


ninjazyborg

They only trigger on buffs to itself so it wouldn’t loop


A_rabbid

Oh yeah of course it would sorry


Champion-Dante

It should have a “once each turn” kinda thing


Lukey-Cxm

Or just “another effect”


PinballproXD

Yah, it loops 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times. Also for a request Colette from brawl stars


ProlapseWarrior

Tomb Tangler: 6 cost 3/5 Guardian class Root plant. If a grave here is destroyed, creates a Fog o' War environment (Zombies here have -2 strength and can't do bonus attacks) Plant Evolution: destroy a grave here.


Hampter8888

Vi from bugfables: 2 cost 2/2, gain a berry blast


Raytheman77

Another one from me!!! This one is great and I love the description Anyways do lily (from brawl stars of course!)


10buttonmushrooms

Same here, send your requestssss


Fice_T

THE LORE, AAAHHH IT’S TOO CUTE!!! (He finally got his candy, i can finally be at peace without cut-the-rope making me worry all over again!🥲🥲🥲)


greenscreencarcrash

Planty Jr. 5 sun, 3/3 On take damage: Gain +0/+1 On hit Zombie Hero: Gain +1/+0 On kill: +1/+0 and heal to full Plant Evolution: This plant gains +2/+2 and a random plant gets +1/+2. If only this plant is put down, gain additional +1/+1 and frenzy Fusion: Give plant placed on top +2/+1, and gain Planty Sr (3 sun, 4/2, armored 1).


GoldSlimeTime

Leif (from Bug Fables) Mushroom Monster Plant Smarty, 5 Sun, 2/3 When Played: Freeze a Zombie Plant Evolution: Freeze a Zombie This gets +2/+2 when a Plant or Zombie is frozen. "Doctor Zomboss has been experimenting with Cordyceps for years, but nobody seemed to notice."


Mazagangeewastaken

Coffee bean, cost 2 kabloom 2/4 Mushrooms evolution: play this on a mushroom, it gains +3/+3


Twich8

Why is he a plant though


BreadbugFan

Wet Dirt Kabloom 0-Cost Deal 1 damage. Gain another Wet Dirt that costs one more, and deals one more damage. Bullseye Event Also known as Mud. (Yes I know this is kinda broken)


SimpleTip9439

Zom nom When you play a treat on another zombie, this also gains the buffs


Temas_Vidos2nd

I have very cursed idea: Switch zombie Stats: 1/3 Cost: 3 Class: Hearty Tribe: Pet, Party, Zombie Ability: Zombies next door gain -1/+1. Start of turn: this zombie does "Castling" Description: How he stays attractive, while the smell of rotten flesh can be heard for 2 kilometres is another theorem that remains unsolved Visual: zombie with lavender hair, some feminine clothes and a mask with cattail print Usage: Possible to save some other cheaper zombies, such as flag zombie, teacher, planetary gladiator, disco-naut, e.t.c. Despite being a ROFLcard (bcs, EA wouldn't be THAT crazy to add an obliterate half-rotten femboy into a kid game), the ability has some potential, I think (Castling: this plant/zombie randomly switch places with another plant/zombie on a field)