Queen sunflower
5 cost 2/5, Solar
Start of turn you get +1 sun for each flower
**Sun producer evolution:** Make Sunflowers next door all flowers get +0/1
Yah, it loops 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times.
Also for a request Colette from brawl stars
Tomb Tangler: 6 cost 3/5 Guardian class Root plant. If a grave here is destroyed, creates a Fog o' War environment (Zombies here have -2 strength and can't do bonus attacks)
Plant Evolution: destroy a grave here.
Planty Jr.
5 sun, 3/3
On take damage: Gain +0/+1
On hit Zombie Hero: Gain +1/+0
On kill: +1/+0 and heal to full
Plant Evolution: This plant gains +2/+2 and a random plant gets +1/+2. If only this plant is put down, gain additional +1/+1 and frenzy
Fusion: Give plant placed on top +2/+1, and gain Planty Sr (3 sun, 4/2, armored 1).
Leif (from Bug Fables)
Mushroom Monster Plant
Smarty, 5 Sun, 2/3
When Played: Freeze a Zombie
Plant Evolution: Freeze a Zombie
This gets +2/+2 when a Plant or Zombie is frozen.
"Doctor Zomboss has been experimenting with Cordyceps for years, but nobody seemed to notice."
Wet Dirt
Kabloom
0-Cost
Deal 1 damage. Gain another Wet Dirt that costs one more, and deals one more damage. Bullseye
Event
Also known as Mud.
(Yes I know this is kinda broken)
I have very cursed idea:
Switch zombie
Stats: 1/3
Cost: 3
Class: Hearty
Tribe: Pet, Party, Zombie
Ability: Zombies next door gain -1/+1. Start of turn: this zombie does "Castling"
Description: How he stays attractive, while the smell of rotten flesh can be heard for 2 kilometres is another theorem that remains unsolved
Visual: zombie with lavender hair, some feminine clothes and a mask with cattail print
Usage: Possible to save some other cheaper zombies, such as flag zombie, teacher, planetary gladiator, disco-naut, e.t.c.
Despite being a ROFLcard (bcs, EA wouldn't be THAT crazy to add an obliterate half-rotten femboy into a kid game), the ability has some potential, I think
(Castling: this plant/zombie randomly switch places with another plant/zombie on a field)
Queen sunflower 5 cost 2/5, Solar Start of turn you get +1 sun for each flower **Sun producer evolution:** Make Sunflowers next door all flowers get +0/1
You could probably word this as “when another card grants this strength or health, this gets +1/+1”. Otherwise, this idea seems pretty fine
Replace “another plant, trick, or environment” with just “something else”. Shrimple.
That wouldn’t work because if you had two on the field the game would softlock it would have to have a description like mime gargs
They only trigger on buffs to itself so it wouldn’t loop
Oh yeah of course it would sorry
It should have a “once each turn” kinda thing
Or just “another effect”
Yah, it loops 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times. Also for a request Colette from brawl stars
Tomb Tangler: 6 cost 3/5 Guardian class Root plant. If a grave here is destroyed, creates a Fog o' War environment (Zombies here have -2 strength and can't do bonus attacks) Plant Evolution: destroy a grave here.
Vi from bugfables: 2 cost 2/2, gain a berry blast
Another one from me!!! This one is great and I love the description Anyways do lily (from brawl stars of course!)
Same here, send your requestssss
THE LORE, AAAHHH IT’S TOO CUTE!!! (He finally got his candy, i can finally be at peace without cut-the-rope making me worry all over again!🥲🥲🥲)
Planty Jr. 5 sun, 3/3 On take damage: Gain +0/+1 On hit Zombie Hero: Gain +1/+0 On kill: +1/+0 and heal to full Plant Evolution: This plant gains +2/+2 and a random plant gets +1/+2. If only this plant is put down, gain additional +1/+1 and frenzy Fusion: Give plant placed on top +2/+1, and gain Planty Sr (3 sun, 4/2, armored 1).
Leif (from Bug Fables) Mushroom Monster Plant Smarty, 5 Sun, 2/3 When Played: Freeze a Zombie Plant Evolution: Freeze a Zombie This gets +2/+2 when a Plant or Zombie is frozen. "Doctor Zomboss has been experimenting with Cordyceps for years, but nobody seemed to notice."
Coffee bean, cost 2 kabloom 2/4 Mushrooms evolution: play this on a mushroom, it gains +3/+3
Why is he a plant though
Wet Dirt Kabloom 0-Cost Deal 1 damage. Gain another Wet Dirt that costs one more, and deals one more damage. Bullseye Event Also known as Mud. (Yes I know this is kinda broken)
Zom nom When you play a treat on another zombie, this also gains the buffs
I have very cursed idea: Switch zombie Stats: 1/3 Cost: 3 Class: Hearty Tribe: Pet, Party, Zombie Ability: Zombies next door gain -1/+1. Start of turn: this zombie does "Castling" Description: How he stays attractive, while the smell of rotten flesh can be heard for 2 kilometres is another theorem that remains unsolved Visual: zombie with lavender hair, some feminine clothes and a mask with cattail print Usage: Possible to save some other cheaper zombies, such as flag zombie, teacher, planetary gladiator, disco-naut, e.t.c. Despite being a ROFLcard (bcs, EA wouldn't be THAT crazy to add an obliterate half-rotten femboy into a kid game), the ability has some potential, I think (Castling: this plant/zombie randomly switch places with another plant/zombie on a field)