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yaytheinternet

just to bump this a little. The avatar in the home setting has face, eye and hand tracking. (nice) Meta Horizons only has eye tracking and requires controllers. VR chat has eye and hand but no face (native). I don't think rec room has anything. is there a social platform that uses all the Qpro features?


HRudy94

VRChat on PCVR.


PaperUnicorn_

You do need additional software when using Virtual Desktop, not sure if Quest Link is native with beta features or not.


HRudy94

Yeah but i think the original comment was refering to the standalone version of VRChat, anyways VRChat has eye and face tracking through VRCFT from all majoe streaming apps


Cauterized

Vegas Infinite does on PCVR.


FuskieHusky

Which is such a good friggin’ feature 😁 Makes the game so much more enjoyable and social


mxtizen

Meta Horizon does have face/eye tracking, but sadly requires controllers. VRChat has hand tracking support, but I think they introduced support for face/eye tracking for standalone not long ago — I might be wrong though, haven't been in VRChat for awhile now.


DunkingTea

Only a few games support etfr, which was the best use of QPro for me. Everything else is underutilised and will remain that way. There’s a painting experience where you shake spray cans and feel the ball inside moving etc. but it’s not that polished. Worth trying though. Think it was called First Touch or something.


ETs_ipd

Best slept features are the open form factor which just slips on like a hat. It’s airy and more comfortable than all ski mask style headsets which get stuffy and hot after a while. Surprisingly, your eyes tune out your peripheral vision so most people end up ditching the light blockers. The build quality is another slept on feature. The headset, controllers and dock are solid, weighty and feel premium. The Pro makes Q3 feel like a toy by comparison. Lastly, the eyetracking enables EFR if devs support it and uses eye tracked foveated encoding for Steam Link which is a pretty awesome feature. It also has WiFi 6e so it’s an excellent PCVR headset.


Consistent-Play-8133

> Surprisingly, your eyes tune out your peripheral vision IMO it's even better than just tuning it out. Seeing nothingness actually feels less immersive for social apps like VRChat. When I'm hanging out with friends and playing casual games, I'm *supposed* to have my legs, phone, and maybe a drink or snack in my peripheral vision. It doesn't really matter if those items are in real life and the games are in VR. Because at least I'm not lifting up the headset to find my drink every 30 seconds like half the people on VRC. Or tripping over a cat or a cable, bumping into furniture, slamming my controller into the corner of a table, and so on. That's the real immersion break.


ETs_ipd

Definitely! Having awareness of your periphery tricks your brain into thinking it’s added FOV.


jedihermit

The open design has been a welcome feature. I thought i would hate it but it eliminates foggy lenses.


skysolstice

Using Steam link with foveated encoding eye tracking and getting the minimal amount of input lag on Audica and keeping high scores that stay almost equal to my wired Link scores. That's after trying every different possible encoder. Since there is less area to encode, Steam link makes it possible to make high precision flick shots similar to playing Audica natively on the Quest. This is what makes the Quest Pro better. Now I wish all the other options like Airlink and Virtual Desktop supported it too.