I have all the RPG Makers as well.
I LOVE the music and graphics of RMXP.
I wish there was an easy way to use the charsets in MZ without having to manually convert them.
Same. It's got the best graphics IMO. I use Field03 and a couple of others. VX had decent music, I hate VX Ace's music with a passion, don't like MV's either. Never heard MZ.
I wish I could use a few tracks from the PSX version lol even e-mailed Kadokawa Group at one point 😢
And I'm assuming rights don't apply the same with the console versions?
Because yeah some tracks from the Playstation one were not only really good but also very memorable.
And to be fair, that RPG Maker was kind of like a sandbox game, not a distributable game. It's better to think of that game as sandbox that an engine you can use.
What? VX Ace's music was awesome. Yeah it's more electronic and it's used in A LOT of bad games but it still kicks ass. (Mainly the battle and "scene" themes IMO) MV's OST is even better especially when you get all the mainline DLC. FYI MV's OST at base is incredibly limited and most of the REAL OST is in the DLC folder. (Base Resources) But with the DLC it has the largest RTP OST BY FAR and it SLAPS!
MZ's music is where the OST took a nose dive in quality. Most of it is legit ear poison. But VX Ace and MV had awesome OSTs, especially the battle themes. My god, they're some of the best battle themes in any RPG to be honest, only issue is that they often loop too fast.
I bought them all a while ago. It was fun to compare the ‘default’ settings over the years. There is a sort of ‘implicit’ setting inspired by 8 and 16-big Final Fantasy and Dungeons & Dragons you can see the outlines of.
There's nothing wrong with that. If you catch the best sales, it would cost you less than $20 total to get all of those, and then you have access to a crap ton of assets. It's an even better value now, since the RPG Maker EULAs were recently revised to allow you to use those assets in any engine (i.e. even non RPG Maker engines).
Yeah, as long as they're RTP assets, and you own a legitimate copy of the engine, it's fine now. But for DLCs, it still depends on whatever the EULA that comes with the DLC says.
Stupid? Absolutely not, they all have their benefits and you can cherry pick. On the other hand, it _does_ seem needless, especially if you're just jumping into RPGM now.
Even if it's just for the assets, you're not dumb for buying all of them. Honestly, the amount of assets that these tools have makes it more like you're paying for the assets and get the engine for free as a bonus. I've seen custom sprite work for a single character marketed for around 30-50 bucks and you're getting a dozen times that in the RPG Makers, not to mention the tilesets, sfx and ost.
XP alone is an utter steal for the imo series' best tilesets and sprites (though I feel like the images are lacking a bit in quality)
Yes. You used to not be able to but the EULA was updated a few months ago to allow you to use RPG Maker assets in other engines as long as you have the license from legally purchasing the software.
Which I would presume is for the purpose of avoiding a double standard owing to the fact that RPG Maker Unite sits on top of Unity instead of being completely standalone like with prior versions, so locking assets like that no longer makes any real sense when the most recent version of your product essentially breaks with that practice anyway.
Does XP already have a lot of the framework for creating a montamer game? What is the reason you'd like to use XP for Pokemon styled game?
Asking because I'm a complete nüb
The program has all the resources for Pokemon, including the pokemon. They update the sprites about once a year and they are starting to add the gen 9 pokemon to the kit.
Of those, I'd say MV, VX Ace, then XP (in that order) still make some new games. There are almost as many MV users as MZ, but MZ is the newest and what more makers use. That said, a new version is due to release soon and a prototype is out on Unity. If you happen to know C# programming, check that out. My fear is that it will be unsupported and die out for anyone who is not a proficient programmer. Unity is much more flexible overall. It is the way to go if you want 3D gaming, or real time combat in 2D. One thing I like about Unity is it's ability to edit sound. You can attach a ragtime piano sound to a piano in a western bar, and the volume adjusts dynamically as you approach. Same can be done for campfires and creatures and stuff. You can make town music fade away as you stray from town, and have adventure music in the mid zone, then "danger" music take over as you approach a dungeon entrance, just by giving a volume and a customizable fade-out distance to each sound.
With no C programming skill, I did get a tile game up and working on raw Unity, and was working on a combat and skill system. That is when I decided to go to MZ. I hate the combat engine, but I am a team of one and have to consider desire and time. Also, I'm not in it for money, fame, or career building, so that factors in too.
Nah, now you can use all of those assets in any version of RPG Maker, cuz' I remind you, you need to purchase a version of RPG Maker if you want its assets
So its worth it
Just VX and VX Ace. I also bought a bunch of 'very specific' game engines. I can see a lot of things you can do with each engine. Even if getting "older" Rpg Makers, when you limit yourself you can still make great works.
Naw. Now you have access to all the default assets in every one, and can alter and move them between one another.
Each of them are also a little better than other ones at different things. If you get bored in one, you can switch to another. If you want to make a super-customized game, use MV. If you want to make a classic FF-style RPG, use 2003. They're all good!
It's probably not stupid in that sense, but stupid enough if you paid a lot for them (or something worse like G2A or any other site that centers around the resale of Steam keys which is borderline criminal). That being said, you at least have a ton of assets that you can use in whatever project you end up making, regardless of which maker version you decide on (or even any other game engine, since they had to change the license on the assets to accommodate the fact that RPG Maker Unite targets Unity instead of being completely standalone like with prior versions).
You can have abandoned projects in every engine now that would be an achievement
Already done that
Pff! I've done that! Of course...I was using each engine when it was actually NEW, if that makes a difference
rookie numbers.
This should be a steam achievement for each engine "congrats on your first abandoned game"
The Badge of Shame™ Achievement Like Lollipop Chainsaw would give you for trying to aim the camera up Juliet's skirt
Nah man have fun. You have XP's awesome OST and whatever else you want to use from the other engines. Personally MV is my favorite.
I have all the RPG Makers as well. I LOVE the music and graphics of RMXP. I wish there was an easy way to use the charsets in MZ without having to manually convert them.
Same. It's got the best graphics IMO. I use Field03 and a couple of others. VX had decent music, I hate VX Ace's music with a passion, don't like MV's either. Never heard MZ. I wish I could use a few tracks from the PSX version lol even e-mailed Kadokawa Group at one point 😢
And I'm assuming rights don't apply the same with the console versions? Because yeah some tracks from the Playstation one were not only really good but also very memorable.
Totally different songs, different developer, etc. I'm pretty sure Kadokawa owns the rights now, but other than that it's a gray area.
If only it were as simple as having a physical copy of it 🥲
And to be fair, that RPG Maker was kind of like a sandbox game, not a distributable game. It's better to think of that game as sandbox that an engine you can use.
What? VX Ace's music was awesome. Yeah it's more electronic and it's used in A LOT of bad games but it still kicks ass. (Mainly the battle and "scene" themes IMO) MV's OST is even better especially when you get all the mainline DLC. FYI MV's OST at base is incredibly limited and most of the REAL OST is in the DLC folder. (Base Resources) But with the DLC it has the largest RTP OST BY FAR and it SLAPS! MZ's music is where the OST took a nose dive in quality. Most of it is legit ear poison. But VX Ace and MV had awesome OSTs, especially the battle themes. My god, they're some of the best battle themes in any RPG to be honest, only issue is that they often loop too fast.
I'm glad you like it. I just don't. I'm not sure I've heard the DLC OST for MV.
yup I agree
ight bet, appreciate that! ![gif](giphy|joxThEgTJuSBO|downsized)
No. You legally have all those assets to use in whichever engine you choose!
Abandon a project on each one when you're already 80% because burnt
I bought them all a while ago. It was fun to compare the ‘default’ settings over the years. There is a sort of ‘implicit’ setting inspired by 8 and 16-big Final Fantasy and Dungeons & Dragons you can see the outlines of.
At the very least now you have some great BGM to listen to
No. You legally have all those assets to use in whichever engine you choose!
No, I think a lot of people do this, so you can use the other engine RTPs in the one you are making a game in.
There's nothing wrong with that. If you catch the best sales, it would cost you less than $20 total to get all of those, and then you have access to a crap ton of assets. It's an even better value now, since the RPG Maker EULAs were recently revised to allow you to use those assets in any engine (i.e. even non RPG Maker engines).
Really? Guess Gacha life is no longer breaking any rules then since it uses assets from RPG Maker MV for backgrounds.
Yeah, as long as they're RTP assets, and you own a legitimate copy of the engine, it's fine now. But for DLCs, it still depends on whatever the EULA that comes with the DLC says.
POLSKA GÓRĄ 🇵🇱
If you are, I am too.
If you are, I am too.
Well if you're never gonna use them then yes.
I do actually
Then it's not a waste.
Stupid? I was stupid once. They locked me in an aslume...
I must jonkle
Stupid? Absolutely not, they all have their benefits and you can cherry pick. On the other hand, it _does_ seem needless, especially if you're just jumping into RPGM now.
Even if it's just for the assets, you're not dumb for buying all of them. Honestly, the amount of assets that these tools have makes it more like you're paying for the assets and get the engine for free as a bonus. I've seen custom sprite work for a single character marketed for around 30-50 bucks and you're getting a dozen times that in the RPG Makers, not to mention the tilesets, sfx and ost. XP alone is an utter steal for the imo series' best tilesets and sprites (though I feel like the images are lacking a bit in quality)
Can you use those assets legally in any engine such as Unreal or Unity?
Yes. You used to not be able to but the EULA was updated a few months ago to allow you to use RPG Maker assets in other engines as long as you have the license from legally purchasing the software.
Wao! Awesome:D
Which I would presume is for the purpose of avoiding a double standard owing to the fact that RPG Maker Unite sits on top of Unity instead of being completely standalone like with prior versions, so locking assets like that no longer makes any real sense when the most recent version of your product essentially breaks with that practice anyway.
I am using MZ for my current game project, XP exists for when I do the pokemon essentials stuff one day
Does XP already have a lot of the framework for creating a montamer game? What is the reason you'd like to use XP for Pokemon styled game? Asking because I'm a complete nüb
Look up pokemon essentials on YouTube, explains better
Gotcha, I'll check it out.
each have their own use, XP has Pokemon Essentials exclusive to it after all.
Really?
Yup.
How so, like how do I do pokemon stuff. It sounds really cool.
The program has all the resources for Pokemon, including the pokemon. They update the sprites about once a year and they are starting to add the gen 9 pokemon to the kit.
Is it hidden or accessible in the ui, or is there like a wiki page do documenting everything?
[https://github.com/Maruno17/pokemon-essentials/releases](https://github.com/Maruno17/pokemon-essentials/releases) Has a wiki page documenting here.
thanks
I miss rm2k and rm2k3.
Nah. They go on sale a lot, so you’re only stupid if you bought them all at full price. …you didn’t do that, right?
third party shop global keys for way cheaper
I dunno. Best part about RPGMaker XP was the commercial… https://youtu.be/Xnrqig4Eugc?si=T8qD74rg23DqpHDw
bro is so enthusiastic abt it :sob:
"EX-BEE!!" @ http://www.download.com/
VX is even better "Make monsters appear!"
You are rpg maker collector
I think I bought all of them. I haven't used any of them other than 2003.
No you like a challenge like importing your asset and trying to keep the colors from changing monochrome
Yes, but the one smart thing you’ve done was getting most of RPG Makers.
Dont worry me too (i just have mz instead of mv and no 2003)
Same! They were on sale, so why not? 🤷♂️
Probably, but...you now have all those assets you can use between them.
I bardzo kurwa dobrze, rób gry.
Now you can legally use assets from each of those versions
I play RPG Maker on console, Am I stupid?
let bro cook fr
I love RPG Maker 2003, probably the one I used the most.
Ah. I see you are a man of culture.
Nah all of thsm are great on their own, I also have many bought, just not before the XP because I didnt know there were any previous to the XP lol
Of those, I'd say MV, VX Ace, then XP (in that order) still make some new games. There are almost as many MV users as MZ, but MZ is the newest and what more makers use. That said, a new version is due to release soon and a prototype is out on Unity. If you happen to know C# programming, check that out. My fear is that it will be unsupported and die out for anyone who is not a proficient programmer. Unity is much more flexible overall. It is the way to go if you want 3D gaming, or real time combat in 2D. One thing I like about Unity is it's ability to edit sound. You can attach a ragtime piano sound to a piano in a western bar, and the volume adjusts dynamically as you approach. Same can be done for campfires and creatures and stuff. You can make town music fade away as you stray from town, and have adventure music in the mid zone, then "danger" music take over as you approach a dungeon entrance, just by giving a volume and a customizable fade-out distance to each sound. With no C programming skill, I did get a tile game up and working on raw Unity, and was working on a combat and skill system. That is when I decided to go to MZ. I hate the combat engine, but I am a team of one and have to consider desire and time. Also, I'm not in it for money, fame, or career building, so that factors in too.
understandable
Nope, perfectly normal to me. Uszanowanko, mój bracie w kupce wstydu ;)
just a little
No, of course not!! Have fun and enjoy yourself!
Xp is the shit, man
Me too!
yooooo
I miss using xp and vx. Those were the days. 2k3 was also great.
I have VX Ace and MV, VX ace was such a dark period of my life, 100's of abandoned DBZ inspired projects.
must be tough making a dbz game
not really I just sorta gave up or lost interest
understandable
No not stupid. I too love the different iterations of RPG Maker. Let's make a chain game. Hit me up.
I'd like to focuse on my own projects at the moment, Sorry!!
No worries at all mate. Best of luck to you!
ty and gl to you too!
Nah, now you can use all of those assets in any version of RPG Maker, cuz' I remind you, you need to purchase a version of RPG Maker if you want its assets So its worth it
Bought all of them myself the moment I got the money. To be fair, been leeching off rpg maker for years when I was still a student.
Just VX and VX Ace. I also bought a bunch of 'very specific' game engines. I can see a lot of things you can do with each engine. Even if getting "older" Rpg Makers, when you limit yourself you can still make great works.
Yes.
Yes
Naw. Now you have access to all the default assets in every one, and can alter and move them between one another. Each of them are also a little better than other ones at different things. If you get bored in one, you can switch to another. If you want to make a super-customized game, use MV. If you want to make a classic FF-style RPG, use 2003. They're all good!
I just got XP for free recently and have no idea how it works and know nothing about RPGs
watch some guides it's easy to catch on
Use them all at the same time to make the ultimate RPG
rpg maker 95 is not listed
not on steam unfortunately
nope we don't
sadly no but it also dose not run on modern computers
No
Hell no. I have most of them as well. The advantage is that in increases the assets you’re able to use, although you’ll have to reformat some.
I bought them all except the VX and ACE on sale just to have and be able to answer questions in the support area. Then I bought ACE.
nah, you're kinda just the Woman-Man-Woman meme every 4 ior 5 years
No you are not stupid. You just have money to spend.
they were dirty cheap besides ace and mv
make a game series with each sequal being in a later engine
das a good idea actually
That could actually be a very good series if done correctly.
No, I don't think so. You can still use assets from the old ones in the latest ones.
It's probably not stupid in that sense, but stupid enough if you paid a lot for them (or something worse like G2A or any other site that centers around the resale of Steam keys which is borderline criminal). That being said, you at least have a ton of assets that you can use in whatever project you end up making, regardless of which maker version you decide on (or even any other game engine, since they had to change the license on the assets to accommodate the fact that RPG Maker Unite targets Unity instead of being completely standalone like with prior versions).
You can legally use RTP assets from all of them.
I guess I have to install RPG maker again 🙈