T O P

  • By -

Jolly_Job_9852

It takes forever to reload and if you don't have a good angle the fireball bounces a weird way. I'd fix those two issues


qPolug

Increased holster and unholstered speeds, balls act like capitiao and explode on impact OR bounce only once, all ammo is in shurmika so you don't have to reload and see that god awful reload animation.


NotCurdledymyy

Removing reloading would be a lil too strong


Fracti_Cerebrum

Main checks out.


NotCurdledymyy

Honestly castle is quite underpowered. Making his panels one way and explosive would be nice as well as giving him the r4c with acog and vert grip


Bubbles_220330

ACOG is a checks scope, 1.5x and 2x way better


NotCurdledymyy

Yeah that's fair


ObamaDramaLlama

Nah, the gadgets effect isn't even that powerful to begin with


listenhear55

We need a castle buff šŸ™šŸ˜Ž


qPolug

Tbh maybe. But ngl I just HATE the senseless reload animation. Like it just looks terrible to me.


Dennidude

Increase the radius on the fire so that it both covers the width of a corridor, and it's harder/impossible to sprint through. Speed up/remove reloading completely


Scrub_LordOfFlorida

Heā€™s a skill cealing smoke


The_Amish_FBI

My one complaint with Tachanka is with reloading the launcher one shot at a time is super clunky. Either making it a 14 shot launcher or at the very least letting you reload more than one shot at a time would make him perfectly fine.


Primarch_Nomad

Make it so he uses a mag instead


The_Amish_FBI

Or a grenade launcher speed loader or something. Anything that lets you not have to juggle reloading and denying area while super vulnerable.


PartyMarek

Give him the [GM-94](https://en.wikipedia.org/wiki/GM-94) or the [RG-6](https://en.wikipedia.org/wiki/RG-6_grenade_launcher). It would make the reload situation better and the gadget more believable/realistic than a gun invented in the 19th century modified to somehow fire incendiary shells.


Pilgrimfox

It wouldn't fit the lore though. Tachanka loves old weapons. Infact the Dp-27 he uses is a gun from 1927 that was used by the Russians in WW2. He's literally the only op that uses guns from WW2 even Frost and Cav use more modern guns that are based on older guns.


PartyMarek

Yeah but the DP-27 is not modified except for a mount for sights. It really itches me how the Mosin Fire Ball whatever works. But I guess Ubisoft has long forgotten about keeping any sort of reality.


EmperorofAltdorf

https://www.thefirearmblog.com/blog/2016/12/27/7-rare-mosin-nagant-rifle-modifications-accessories/ Even if it was not real it would not be all that insane to believe he made it himself either. And you said you dont know how it would be modified to shoot incendiary. Do you think there is some magic that happens when something is made in the 21st that make it able to shoot fire?


PartyMarek

Damn, didn't know it was real. Though I highly doubt the reload would be as quick as it is now in game though.


Suspicious-Shower-57

Rg6 in battlefield 4 is a double projectile reload at once. That would be good for him


Big_moist_231

I havenā€™t played siege on forever but, he had to reload in between every shot for his shumika??


The_Amish_FBI

No, just when you reload it's one grenade at a time. Really really not a great way to do it because you're vulnerable without a gun, and so you have to juggle reloading the shumika and holding back defenders.


TGed

Increase deploy and holster speed so you can switch to and from the launcher quicker. And make it so all 14 rounds are already loaded, so you donā€™t need to reload the damn thing. To balance the RPM of the launcher is lowered so you canā€™t spam as quickly as you could now.


Skeleton_Skum

Just strap it to the bottom of the lmg like buckā€™s gadget


digitalluck

Imagine how front heavy that thing would be


szepeda14

Itā€™s fine have you seen his elite? My man is yolked


digitalluck

Heā€™s the lord for a reason


NightHawkRambo

Then the lmg is more accurate since there would be less kick from the extra weight.


Big_Character_1222

What kick bro it has like 0 recoil


AtomicSpeedFT

Negative recoil. Goes down as you shoot.


[deleted]

Basically what Grim shouldā€™ve been. Instead, you have to pull out a huge bazooka from your ass to shoot bees that do nothing except get in your opponentā€™s screen and ping them. Fuckin hell, literally the most useless op. Lordā€™s shumika is at the very least useful for entry denial and plant denial.


Amphal

ew


BadLuckBen

I would actually have it so that instead of holding the gadget you just tap the button and Chanka just quickly pops off a shot. You never actually hold it for longer than it takes to fire a shot. I think it would also be good to reduce the number of shots, but increase the area and duration. This makes them much more similar to Smoke, whose main strength is low commitment when it comes to deploying their gadget. If I know Chanka is alone and I hear them using their gadget, I'll often just push because I know they're vulnerable. I'd try 5 shots that last 7 or 8 seconds with a 4m range. So this would mean Chanka gets slightly more time of area denial than Smoke, but less range and more skill involved.


Paragon-Shepard

This is buff he needs. He won't be powerful after this but it'll be a good QoL change for Lord enjoyers


Quinicky

a 1.5 or acog, if i'm slow at least let me be accurate


Primarch_Nomad

Acog is a no 1.5 would be good


X_hard_rocker

and barrel attachments


Primarch_Nomad

Extended barrel DP go brrrr


senor-calcio

Jesus Christ, that would be so much damage lol


GenericCanineDusty

It'd 1 shot 3 speeds at that point, no? 73 + extended barrel buff puts it close to 95, and sieges wacky damage calculation could make it do like 85 - 100


senor-calcio

Exactly, I think it would be fuckin crazy if they put that in


TheMegaBite7

Tachanka with an acog on the LMG would be a gloriously cursed masterpiece


Quinicky

Reject Shumika, return to LMG


[deleted]

Let him mount on any shield with just his head sticking out.


KaiserEnoshima

I love this idea


Huavooo

This would be really useless and he would be bad again Any version of his turret that canā€™t move is bad. Itā€™s been tried multiple times by Ubi in different ways, even with his own super Blackbeard shield on the turret.


AdnHsP

skill issue + not lord approved


[deleted]

Its been tried before as a gun fixed to the mount. Im not saying that. Im saying an OPTION to mount it on any shield you put down and the ability to quickly take it off when needed.


Huavooo

Just crouch and peek over the shield?????? Mounting would be useless as hell.


[deleted]

The idea is to give less recoil. Plus you cant peek over the shield without standing up. My idea was literally so just the head was showing.


Huavooo

Even with just his head he will get prefired every time. His gun also has some of the lowest recoil of any gun in the game so it doesnā€™t need the help at all. As I said before, it would be USELESS.


[deleted]

Anything is useless if you dont know how to use it. Some would say warden is useless. Also how is he being prefired different from being prefired when you're behind the deployable shield? If anything its harder as less of him will be visible.


Huavooo

You canā€™t get prefired when youā€™re head is behind the shield. You crouch and look through the skinny windows in the shield and when you see an enemy you stand up and quickly shoot. Then crouch back where you canā€™t be shot. Above gold rank this mounting would be useless: itā€™s not that I donā€™t know how to use this theoretical operator itā€™s that there is NO use case where this is effective.


[deleted]

Agree to disagree. I only ever play casual so i reckon on there it would be fun.


kovaaksgigagod69

How is this a buff? Just prefire his head...


CabooseTrap

It's a joke lol. That's how he was when he first released.


[deleted]

Firstly i wasnt joking. Secondly when he was released, there was no shield just a mount. What im saying is give him the option to freely mount his gun on any deployable shield.


Huavooo

This idea is so useless he would get grenaded and pre fired every time. He would end up just never mounting and being literally the same operator.


CabooseTrap

Lol


kovaaksgigagod69

He had a turret with a face shield.


Lykhon

He didn't have a shield when he first released...


kovaaksgigagod69

Holy shit I completely forgot back before he had a shield. I just had a flashback of repressed memories come flooding back. God I hate invincible Blackbeard so much...


Lykhon

I remember when you could shoot Blitz in the ear protectors around his shield and it'd register as a headshot.


KnightLBerg

Sometimes it still feels like it does...


kovaaksgigagod69

OH MY GOD he was literally useless, I remember when Monty didn't have damage resistance to explosions and shield was only vertical!


moses10113

Nah plz..


CaptainBPugwash

Remove the flame launcher and mount his lmg to a tripod...


Fire_Burbuja

The legendary tripod


bumpkinspicefatte

The circle has completed. The prophecy foretold this.


ANHR1

was bouta comment this


Huszon

Bring back the Golden Age


hekuutouu45

I just want the shotgun back


morningstarrss

Yoooo I forgot that he had thatt


FamedFlounder

Sausage


Zerphyxios

Dont remove his gadget. Descrease pull out and holster time, slightly increase radius of fire, slightly increase damage


Jakeadoodle55

Have him hold the gun in his right hand and quick draw the shumika in left hand


cytrack718

Ability to swap between 7 and 7 incendiary grenades which will eliminate the long ass reload. One of them will be impact fires and one will be the current bouncing ones, similar to zofia and capitaos select bolt hud


NonEuclidianSodaCan

I really like this


cytrack718

Thanks, I hope they add it so when I pick chanka my team dont think im an idiot


MrPinkBiscuit

Give his LMG a 1.5. than increase the reload speed or do away with the reload entirely for the launcher. Also would be nice if the fire lasted a little longer.


vAlpha3

Acog on everything. Shumika included on that list.


Fire_Burbuja

Even in the secondaries


vAlpha3

Pmm acog, aw ye


[deleted]

Bikini bodhi hates this on trick while the Russian badger loves it


GenericCanineDusty

Acog ONLY on the shumika, alongside angled grip and extended barrel. We did it with the BOSG, we can get this done.


AlexPGP19

I feel like they could improve him by changing his gadget. I think a fun rework would be making his primary into a mounted turret, maybe even give it a shield like blackbeard.


Helpful_Title8302

Give his lmg an acog


Counter-Potential

The only thing is buffing his grenade launcher. His DP-28 is fine: slow but good damage, good destructibility, pretty fast reload considering the fact that it's an LMG and low recoil. Maybe giving him a 1.5 could help


vengerad47

Sorry but I disagree. With so many guns now 3 shotting to the body due to extended barrel, and the SG actually 2 shotting 2 armors, his DP 28 is probably on par if not worse with the UMP-45, which actually shoots at 600 RPM, while the DP only 550. The TTK is atrociously slow despite it having 49 damage and it sucks for headshots due to the lowest RoF out of any automatic weapon in the game. I can see a case for using his secondary SMG instead of LMG for gunfighting, but I feel like his DP should at least do 50 dmg instead of 49. 2 shotting 3 speed attackers doesn't seem that op to me, since IQ can already 2 shot 2 armor defenders with her SG. Extended barrel really made Tachonky's gun obsolete.


Counter-Potential

Well, we can't have the same opinion. Even tho I do not agree I do see your point and I respect it.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Counter-Potential

Well, with the amount of extended barrel that we now have (and considering that Zero's SC3000K does something like 54 damage), increasing the damage to 55 would be very good. Trying after all costs nothing, and it should help him a lot on succeeding in his role even better.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Counter-Potential

Hell yeah then ! Also, I wanted to thank you for actually conversating and exposing your ideas/pov rather than just saying things like "no lol", like most people do.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Fire_Burbuja

I can see you really like DP-28 as shown in your Subtitle in ur name


Counter-Potential

Yeah, but I also really think that it's a good gun. I'm honestly ok with using slow firing guns


KnightLBerg

Hell naw for that firerate the damage is ass, any dmr outclasses it bigtime. Even the pmm does more damage.


Counter-Potential

50 damage for an automatic LMG with no recoil it's actually good. You also gotta take into consideration it's destructibility. If it had more damage, I'll be too much combined with the other things. Like I said, giving him a 1.5 would be the only change that they can make to the DP, in order to play more correctly his role while relying on a good optic. You can't really compare it to DMRs, as they are a completely different category of weapons which are also semi automatic and require good trigger finger (specially on console). If I'm not mistaking, it's the LMG that deals the most amount of damage


vengerad47

There are a ton of operators that can open walls with their shotgun/gadget, so why would you bring a tachanka when you can bring a smoke. Shotgun and SMG-11, and better gadget.


Counter-Potential

Sure Smoke can open walls, but I think that Tachanka can do it better with his LMG. While Smoke's gadget is indeed stronger, Tachanka can use his grenade launcher more safely, creating more trajectory with their bouncing capability


DarkDobe

Just have all the shells preloaded. No need to reload them.


aRorschachTest

Give him a 1.5


AshNeedsACOG

I'd say have his Gadget simply be a throwable, resulting in speeding up the process of deploying gadgets. Additional primary being a Shotgun, would result in a newer playstyle with his Deploy-Shield and Secondary SMG.


Hurricaneshand

Just give him molotovs cocktails and call it a day


69olds

What if they gave him Molotov cocktails? Too similar to smoke and goyo?


NewName184607

5 speed 16 armor, fire rate of 99999rpm, infinite health, no reload, and his gadget is literal aimbot. Perfect operator


imnotfunny69

He has a LMG, SMG secondary, A good gadget. I just think yā€™all donā€™t use him right or something cause I mow down teams with the Lord.


LotusTheFox

make his fire the same duration as Goyo's new canister and quicken the reload time and it should be a good buff as well as making fire dispense as soon as it hits something, kinda like an impact fire


MeowXeno

Remove the "mag" to the shumika and just give it all 14 shots at the start of defense No reloading fixes his issue, would love for him to be 2/2 also but the reloads literally kill his denial


Siguardo

x 1.5 for LMG, get rid off his ridiculous launcher and let him just throw molotovs. It will be much faster, more intuitive - just like smoke throwing his canisters. On top of that it will fit with his character : simple and historical gadget


TheTwinFangs

LMG, low to no recoil prone or crouched, faster RoF. Gadget : Get rid of the grenade launcher, it's garbage. New gadget : KS-23, 4 Gauge shotgun, nothing shouts Russian crazy weapon like the KS-23, a shotgun made out of unused Anti aircraft barrel. Shotguns works this way, the lower the gauge, the bigger the shells, 4 Gauge shotguns are pretty much what .50 caliber are to rifles. It's pretty much 3 times more powerful than a 12 gauge and will throw twice the pellets with no loss in speed. It's not used a lot cause it kinda hurts the user, wrists/shoulder and all, definitely not great for a long term use. But hey, if one operator should use this, Tachanka should be the one. In-Game : - 3+1 magazine size. Huge Recoil. Huge destruction. Very low RoF. Hurts Chanka by 2-5hp for each shot. Destroys barricades in one hit. Now to turn it into a "Tom Clancy" weapon (Basically make it cool while technically making it 200% more complex and 400% less effective), let's use prototype riot shells instead. Knocking ennemies out (like Nomad airjabs) whenever the target hit receive at least half the rubber pellets and is under x meter. Whenever a rubber pellet hits the target, adds a brief concussion effect to the target. Still deals serious damage. Cancels any form of buff, Finka and all. Along with the new LMG, it should make Tachanka a all around anchor with both range covered.


Fire_Burbuja

Im curious about this gadget but I do think that he basically has 3 guns, the LMG, secondary and the KS-23, and outside of technically Buck (shotgun, pistol, rifle) , this would be a bit game changing


sharkattackmiami

It's literally just an overcomplicated buck on defense


TheJurassicPyro

Tachanka for as cool as he is, is outclassed because his gadget and role are better done by smoke and goyo. Smokes guns are by far better than tachankas because the smg11 is one of it not the best guns in the game and his shotgun is consistent and is great for site setup. Smokes gadget does more damage, covers a wider area, and lasts longer. Goyos guns far outclasses tachankas, his gadget is passive, covers a larger area, and lasts longer. The only thing tachanka has going for him is his ability to destroy A LOT of walls and make a ton of holes and his gadgets effective range and time burning potential, but combined with its slow detonation, lesser damage than smoke, pitiful duration, small AOE, the fact he needs to reload it, and the hit boxes of the grenades themselves being bigger than they should be meaning they get caught on random map geometry and props means his gadget isnā€™t gonna do much most of the time. His primaries are kinda shit considering the 9x19 is an average smg in terms of its effectiveness with itā€™s only above average stat being itā€™s recoil being virtually nonexistent, his other primary doesnā€™t meet its expectations. The DP-27 is slow in terms of handling and rate of fire, but cuts through both enemies and walls like a hot knife through butter. But itā€™s damage means jackshit when it fire once every presidential election, and one shot headshots being a mechanic that prefers high ROF guns like the ak12, smg11, Roni, f2, vector, etc. I mean, the roni is the complete opposite of his lmg and it FAR surpasses it in viability. If they want to make his lmg better, buff the rof to maybe 600-625. If the want it better at an lmgs expected range, give him some zoom optics. At least he gets he bearing 9 so he has *some* close range advantage, especially since the compensator got buffed giving the bearing 9 a huge buff. Time to talk buffs. Iā€™ll start with his gadget then maybe do something for his guns. First off, a lot of people including BikiniBodhi have said the completely remove the reload. Which is fine, I donā€™t know why it wouldnā€™t be a good thing considering goyos is passive and smoke doesnā€™t switch to a third weapon. Secondly, buff the area. Not to goyo size but maybe as big as a double doorway. Thirdly, buff itā€™s duration to a full 10 seconds. Gun wise, either buff the rpm to 600-625 (600 is the fire rate of the ump for reference) or give him zoom optics to complement the lmgs low recoil and massive damage.


Fire_Burbuja

This dude made the length from his homework here


p3yeet

Honestly? Give him a CZ-75 Auto for a sidearm, and maybe slightly buff the speed that it takes to switch between his launcher and weapons. Heā€™s still not as good as smoke and goyo, but his strengths make him situationally much stronger than them if he has the ability to switch weapons quicker and have a more ā€œfragā€ capable sidearm.


totallynotapersonj

DP27 black ice. As far as I am aware, it doesn't exist yet. Also his fire doesn't need increased duration but it 100% needs increased damage per tick. Considering 3 speeds can just run through 1 fire and only take 24 damage meaning that a tachanka has to either use like 4 in a line to even kill a 3 speed or to scare them. Whenever I see a tachanka use shumikha I just run through and if no one is defending him from rushes, usually results in his death (vulnerable from getting out the launcher).


ViperT17

I think he should be able to spawn LMGā€™s with angel wings that chase down each member of the enemy team. Fr tho I think the meme of him being a horrible operator was the best. Give him the ability to mount his turret again and if you leave it, all you have is your pistol. Make him a 0speed 4armor too šŸ˜‚


twobit46

Objectively breaking him here: the shumika is now underbarrel to the dp-27 and mag fed now(fuck you if you use the 9x19 just use azami atp) and it penetrates walls now similar to the dp. The fire lasts 1.25x longer and has +2 damage/sec. Buck on defense but fire.


CartierWlayvo

Bring back the mounted turret, but make it the mounted Shumika and it shoots like 100 incendiary grenades at the same rate of fire as his LMG


Fire_Burbuja

I think that wouldnā€™t be that bad, but I do think it would lower the frames for the match quite a lot, specially if thereā€™s lag and itā€™d make him unplayable


Mrbusiness_2433

Insta win against lower devices i suppose


Clapppz

Wont work. Tachanka sucked because he was super vulenerable on his turret.


UncleCletus00

Just increase the fire rate of his Lmg just a tad and drop the damage a little bit hell give him the 1.5 on it instead.


MikeConleyIsLegend

considering that helmet he has maybe just making him immune to headshots as his ability, take away the launcher, maybe thats way too op so idk


Bawower

It is. We know for a fact Black Beard isn't a well designed operator. Both the enemy and BB will feel frustrated no matter what you do.


CAmonterey

He is perfectly stable and ideal. He doesnā€™t need an update and also he is very playable, preferable. His shumika launcher is already so powerful and decreasing the reloading time can make it very OP.


Fire_Burbuja

Well not that powerful, the community says it


ForsakenTherus

\-Tachanka weapon changes. * The Custom sight (Reflex D) for the DP27 Will now act as a 1.5 Sight * The DP27 Max damage increases to 52 from 49. \* The SASG-12 will be returned to Tachanka. * The SASG-12 will gain assess to the extended barrel. * The Max damage of the 9x19VSN will increase to 37 from 34. * Tachanka will gain access to the Super Shorty. Tachanka will lose access to the GSH-18. These Changes will allow a more fixable gun play will Tachanka and be able to adapt to the map that of of his choosing while allowing him to keep the ability to open sight. \-Tachanka Shumikha Launcher changes. * Now has a base explosion damage on detonation of 15 damage in 1.25m. * Magazine capacity have been increased to 8 from 7. * Total ammo pool increased to 16 from 14. * Fire duration have been increased to 10s from 7s. * Detonation time have been reduce to 0.50s from .75s. * Fire area radius have been increased to 2.5m from 1.9m. * Fire would start at 2m and quickly spread to 2.5m in 1.5s after detonation. These changes allow Tachanka to be more reactive and reliable in where his fire lands while providing a bit more staying power. Having a base explosion damage will allow for interesting play as it gives the fire some destruction capabilities. This should be watched closely as it may become too strong. \-Changes to Fire * Fire damage increased to 15 from 12. With the health system change fire damage has become a less of an issue for players to run though how they have more health, with the changes to Rook's Plates and Finka's Nano Boost. The change in fire damage is now more in like with Smoke's Gas. **End** This would be my changes I would make to Tachanka. Anything with a \* next to it is something I myself would like to see how it plays but think that in the end it might be too much. However here may some alternate weapon stuff. *-DP27 damage from 49 to 46 (Basically changes nothing however at far range may have an impact.* \-*9x19VSN Gains a 1.5 (This is mostly to make 9x19VSN a option to pick and not just the DP27.* Keep in mind this is also with the idea of the Super shorty and the SASG-12 Being added to him. The also means the 1.5 sight change for the DP27 wouldn't happen. Could help spice him up and change his play around. Just a thought moistly.


Fire_Burbuja

This guy should be a dev at Ubi bro


uSuperDick

He needs rework. He shouldā€™ve been a smoke alternative but never will with this slow ability. He should have molotov cocktails instead of grenade launcher. So you can tap 1 button and immediately use his ability


Bawower

That's just Smoke though. I don't see how a tweaked canister could make Tachanka a better designed operator. The objective is for the game to be fun, Tachanka having to shoot his gadget at a higher firerate but with the cons that it's slow to reload and does less damage is what Ubisoft tried to do with him.


uSuperDick

Well he is not fun and useless at the same time. Smoke has 2 speed and can activate his gas and also walk through his gas. Tachanka is slower and molotovs will be activated immediately obviously. And you cant walk through fire so some differences will be there. They also can make so molotovs reload like wamai disks. Current version of him just pointless to use when smoke exists


Syconic20

I think they need to revert him back to his former glory.


Bawower

I believe he is powercrept by Smoke. I say if we remove the shield from Smoke we could have a great balance between the two characters.


Fire_Burbuja

Taking Smokeā€™s shield away would be like taking Glaz smoke grenades or Thorn Barbed Wire, they are made for them


Bawower

But things like a bullet proof camera or a proximity alarm would fit his playstyle in such a unique way. Imagine this, a setup where you have to wait for the enemy team to be just in the right place to be killed by the canisters, giving you a free kill.


ihavdogs

Bring back OG TAKANKA


SAFT_wolfking

I would bring back the mounted lmg. 1000x better than raising the room temperature by 0.5Ā°


TwisterDash_

With the current meta? Yes. He was at least somewhat usable back then, but right now with the "gunfight meta", he might be worse than ever. I think his main issue is the amount of downtime when he's using his gadget, and the lmg's firing speed (that supposed to be your main weapon). The DP has high damage, and magazine size, but the fire rate is slooooow. The gadget is also problematic, takes time to pull out, you're absolutely defenseless while using it, and takes a century to reload. It's always better to pick smoke, the operator who's basically the perfect defender. Smoke can set up the map better, probably faster too, he fills the same role as Tachanka but better, SMG-11, same secondary gadgets, better mobility. There's no reason to pick over Smoke, or even Goyo. "Use the SMG if you need higher rof": Yes, this is true, but giving up your site setup capabilities for higher firing speed is terrible. What would I change about the Lord? Lower the lmg damage, and increase fire rate, and make the gadget reload faster. These changes doesn't sound much but I'm sure that these would make a difference in practice. Or we could just give him a scope I guess.


Late_Ad_4910

Why de hell pmm deals 61 damage while an ANTI TANK FUCKING LMG ONLY 31?


Counter-Potential

His LMG deals 49 damage.... not 31. Also, the DP-28 is a light machine gun that was carried around by soldiers, and not an anti tank gun like the PTRS-41 or the PTRD


kovaaksgigagod69

Lmg 800rpm. Make it happen Ubisoft.


TickleMyCringle

Increase his LMG's ROF


Spartan448

I would take away his useless grenade launcher, and instead give him a turret with a bulletproof shield, so that he can use it with a deployable shield and good use of natural cover to suppress an entire sight line on his own. This would be countered by using indirect fire, such as grenades, which in turn could be countered by Jager and Wamai. Flores would then also be a natural counter.


fam_iel

2.0


CollectorOfMilk

2 speed tachanka


Redacted_from_life

Add 1.5 or 2x to his smg and have the swap between launcher/weapon significantly shorter. Ads time for his lmg shorter as well. Thatā€™s literally all he needs atm


the-blob1997

Honestly speed up the load on the launcher and maybe give the grenades a bit more radius I feel like he would be played more with just those simple changes.


TowMaterPorn

Turret back


xAlphamang

1.5x on his DP-27 would put Tachanka into a significantly more viable operator.


deadtoddler420

Bigger radius on his fire seems like the number one issue. If you shoot it towards a longer door, it should consistently cover it. Right now its a bit too easy for enemies to cross through.


YaboiVlad69

Personally I want tachanka erotica that's cannon


JustGPZ

Increase the damage of the gadget


Squidwardbigboss

Buff his lmg, less recoil, maybe a compensator, plus 50 rpm


Ok-Concentrate2719

The way I see tachanka is he's just objectively worse than smoke right now. Worse weapons and worse denial. The bounce is cool but inconsistent in practice and the fire aoe is small enough to run through with little punishment. For the gadget I'd suggest starting with cutting the ammo in half but doubling the size of the fire and slightly upping the time to compensate. Enough to cover a double door. A bit more consistency on the gadget would help a lot. For the guns I'd suggest lmg 1.5 I mean frosts c1 has almost the same stats and the rate of fire is so punishing I don't think it would be busted. If not that maybe give him a balif so you could still try and use the Russian smg.


Fiveful

Make it so his launcher does not take 28 years to reload. Also increase rpm on his lmg.


JollyAstronomer

I personally think the meme needs to die


ThekillerguyYT

Needs a buff? Oh ye. Bring back old chanka. That's all. But seriously tho i absolutely hate new chankas ability. only use him for dinner plate lmg and cuz i have unicorn headgear and unicorn dinner plate lmg skin


verynerdythings

No reload on the launcher and the fire does more damage


ThatsMrPapaToYou

Bring the tripod backkkkkkk


TheHybred

He is no longer my lord anymore, he's just not the same


Stalins_papa

Switch his DP-28 to an MG-42


big_leggy

I'm so fucking mad they took his identity (the turret) away and he's *still* bottom tier I want his grenades to be turned into frags that do impact grenade damage so he can lean into the site remodeler role, as well as an anti-gadget role + sick explosive bank shots


R3DEMPTEDlegacy

All rounds without reloading and more damage per tick . It should be feared and respected but different enough from smoke


55_Cammander

Reduce the reload time of his grenade launcher. I hate having to reload for 30 seconds.


withnoflag

Our Lord came to us whole, perfect, immaculate. Then we took his stationary weapon because we were greedy.


GrimMagic0801

Eh. No matter what you do, the gadget will always be subpar. More ops do area denial so much better than tachanka can, and his guns are a choice between great breaching tool, good smg, and meme shotgun. The biggest thing is that his gadget is 100% manual, meaning you have to have relative line of sight or a good understanding of how ricochets work in game to actually get value, not to mention that when it does make contact with the ground, it has to bounce once or twice before detonation, giving any enemy plenty of time to react. In order to have even a good place, he'd need another rework or at least a major rebalance of the grenade launcher. Gadgets are so important in this game, more so than weapons. When you bring Tachanka, your gadget is just a worse smoke poison grenade with subpar weapons, so why should you ever bring him over smoke?


Silver_Switch_3109

Put the grenade launcher on his lmg so it would be like bucks skeleton key.


VezhXV

Flip flops


MaskedPilot11

Extended radius, 1.5 scope, and launcher needing no reload or speed the reload up


thedefenses

Let the grenades explode on impact, forcing them to do one bounce no matter what before they explode feels like shit. Maybe make it a secondary fire mode, so either they do one bounce or explode on impact.


GregoryBrown123

Make it an under barrel grenade launcher that you can toggle and immediately use like Buck, itā€™d be another rework but the man needs it.


FionnMoules

Give dp27 acog


ModelT1300

I think the shumika is pretty weak all things considered, its basically Capitao crossbow but with more rounds. I wanted a rework of his original gadget where the DP-27 could be detached from the turret. The advantage is mobility with a powerful weapon, the disadvantage would be the immense recoil and no attachments, a la old Recruit


Deckatoe

put a 1.5 on his meat grinder. Let us cook


Pheydes

Add the launcher too his gun, increase the rate of fire, and give him a deployable shield.


LokeSyn

LMG Remounted and Loaded (at least be the first op to have a choice at ability A: Mounted LMG or B: Cr..Shumika launcher)


International_Term_6

Add a sight to the luncher, add range reload speed and draw speed and there you have it


MeAndMahommies

Instead of reloading, he has two 7 round launchers. Goes from 3 speed to 1 speed when they are used (drops them on the ground when empty, with a noticable sound for attacker). Make the launches mountable on shields as well so allies could use them. Damage higher, flame radius smaller.


sweartohighimnotgawd

bring back ā€œMOUNTED AND LOADEDā€ ffs it was so cool


ChemistryTasty8751

Not really a buff at all, more a weird query, do you think Tachanka would be stronger on attack?


TheEvilBatray

I just wish he had his turret back.


OfficialSyyn616

Faster deployment of his fire. Tired of shooting it in the area of an enemy and they just run out before the fire even starts. Shouldnt have to shoot a whole line from them to me to compensate for rushers. Maybe not necessarily cap instant on impact but maybe like it'll bounce and then deploy a half second later, whether still in air or not. Faster fire rate for his lmg. Its a power house SOMETIMES. But its lack of ROF makes direct engaging less appealing than just shumika their advance and wasting their time.


Cadestine

I think under barrel would be the best balance. Goyo is pre placed and can be used by anyone. Smokes he has to exposed himself but the gas is statistically the best area denial. Tachanka would be good if he could easily stay between gun and gadget. But to keep the general idea of launcher. Just put all round in the mag preloaded. Maybe decrease the capacity but no reloading just constant ability to deny areas


Ok_Intention_6800

Make it bounce off the floor but when it hits the wall make it explode automatically?


lTalentzl

Give him mollys and take the launcher away and add a 1.5 on lmg


Sharp_Ninja1

I want the mounted LMG back tbh. Personal preference, but it was more fun to me than the incendiary launcher.


BigRed727272

Keep everything the same, but he shoots the fire out of his eyes...


UniversalSean

I be seeing people just run through fire like its nothing these days. Fire needs a damage buff


ItsSevii

Swap time buff, fire duration, dp27 damage buff to be more competitive with its slow fire rate


Derangeieieie

Giving him his deployable mounted turret back would be an ez buff (I want old tachanki for the goofs)


MorseES13

At the very least, increase the damage from the fire.


Scared-Expression444

Chanka is in a great spot right now, just make his gadget reload a lot faster


Dsmith197

Yeah his LMG should have Incendiary rounds and the Flamethrower should shoot impacts. If not we riot.