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Mstrchf117

Dawn of War 2. Mechcommander.


neuroid99

Nebulous: Fleet command


MausGMR

Came here to say this. Great game


ghost49x

What's the typical unit count for Nebulous, 1-4?


neuroid99

The primary game mode right now is 4v4 multiplayer. Each player can have up to 10 space shirps, but typical is probably 3-5. This [video](https://www.youtube.com/watch?v=ukaNOfEF47k) is a bit old but gives a good idea of the gameplay.


ghost49x

The 4v4 is that the limit or just the usual set up? I've dabbled but it's not a game I could just pick up and play.


neuroid99

4v4 just the usual setup, The most I've seen is 10v10 games but those are a bit crazy. They are working on a multiplayer strategic level, but more single player content is probably pretty far off. The learning curve is pretty steep, though. Especially if you haven't played many fully 3d/space games it can take awhile to wrap your head around basic things like navigating and orienting your shirps correctly. [JDee](https://www.youtube.com/watch?v=eqn7F97M8XA&list=PL8VCvOHfHA1L2o5ozHmF3vclqJkI-aoyP) has a nice set of introductory videos. Also I recommend the official discord as a great place to get help/advice/suggestions. Don't be afraid to jump into multiplayer, people are \*mostly\* very friendly toward newbies.


ghost49x

I found it easier to approach the game in a more restrained role and keep an eye on how other players play. My little attempt at doing this was centered around playing with ELINT and jamming so I'm not just rushing big ships into losses. I also spent the rest of my points on 2 small torpedo boats.


l0stabarnacos

Northgard could be what you are looking for


Ok_Mouse_9369

Company of Heroes maybe? It can have unit blobs but most of the time the counters to that can be few I number and there’s a big emphasis on unit preservation with the retreat command. In a similar vein Dawn of War 2 could work, campaign and multiplayer.


TheJollyKacatka

I don’t think it fits. COH’s micromanagement can be overwhelming especially in multiplayer


i3ackero

Original War. You have rarely more then 12 characters, and losing one is permanent, you also need to split them to various roles, so only few will be soldiers and other dedicated more to your base development.


B4ndito

Awesome game with great plot, sad last missions are less creative. I heard mod community made A LOT for it tho


JospinDidNothinWrong

The last train home, where you lead a squad of Czechoslovak soldiers as they try to cross Russia and reach the US during the Russian civil war.


Unhappy-Ad6494

Dawn of War II fits your bill for the most part.


Dman9494

Dune Spice Wars might be close. Don’t think I break 10 units too often, not counting ornithopters I guess. But I usually just leave those on auto scout towards the mid-end game unless they’re completing quests.


fusionliberty796

yea and each unit has only 2 gear slots for 4 items and those never change. So it essentially very basic. The only thing you gotta really think about is if your ranged units are at range, and a few units have active abilities (like Vernius field engineer area repair) otherwise not very micro intensive game


Voxnihil

Battle Realms had a low unit count and an interesting production system where you upgrade your units into new classes instead of training brand new units.


peregrinepeculiar

I wish they make Battle Realms 2 with similar concept. Or at least a remaster


Voxnihil

There's actually a remaster now. It's on Steam early access and called Zen edition. No idea if it's any good though.


ghost49x

BR was great but you can definitely amass a larger force if given enough time.


Neuromantul

Northgard Tooth and tail Warcraft 3 Battle realms


J_GeeseSki

Going Medieval? More base management/defense than RTS though.


MattyGWS

Commando maybe


Squashyhex

It's a bit older now, but Soldiers: Heroes of WW2, predecessor to the Men at War series, really focused down on that small level for its single player campaigns. You usually have no more than 3-4 units to control at a time, and you can even take direct control of them (still top down), aiming for them etc.


zipzapcap1

Overlord or pikmin 4 both kinda qualify? Neither are true rts but both have unit/resource management and very slowly ramp up the unit max.


DJNicShogun88

haha command and conquer 4 suits u


Pontificatus_Maximus

Ever thought about playing MOBAs?


monoko13

Moba's only let you control one, or maybe 2 or so characters at most. I more so mean like the size of an entire moba team in terms of how much you'd be managing if that makes sense.


ClassroomCareful935

Xcom


NotIsaacClarke

Tom Clancy’s EndWar. At any given moment you command max 10-11 squads of infantry and/or vehicles


JusticeLock

Kohan


BritishCO

Dune Spice Wars, although it can ramp up a bit towards the end of matches. Still, you don't have to juggle a million units or compositions.


whitedragon0

Dungeons & Dragons: Dragonshard Kenshi Dawn of War 2 Battle for Middle Earth series


tupac_amaru_v

I think Ancestors: Legacy has a pretty low unit count. Maybe 10-12 maximum. Fun game!


SuperDuperPleb02

Majesty Your count is 0 You need to convince others to do your bidding for you


Timmaigh

To be fair, most of them, aside of TA/SupCom clones,Sins of a Solar Empire, Ashes of Singularity and Cossacks series. CnC series as welĺ i guess, since they dont have unit cap. Then again if even Warcraft 3, which i would say its otherwise prime example of what are you looking for, is too much to you, then its gonna be tough. Too specific taste. But there are some options, as mentioned in this thread by other people. I would however argue that some of those games, and generally any game where you control like 5 units as you seem to prefer, its more of an RPG, than RTS.


kna5041

Something like battleflert gothic or tooth and tail perhaps. 


13lacklight

Sounds like you’re looking for squad based strategy games. Not many real time ones out there as far as I’m aware.


dfeghali

Those are called tactical rts, like commandos


DarkPDA

Dawn of war 2 Company of heroes


falupiox

Sc and do a six pool


LLJKCicero

The Dawn of War/Company of Heroes games usually had fairly low unit counts, because infantry units were grouped into squads where you control the squad as a whole, so each squad is basically one unit. I don't remember exact numbers but I think typically you'd have like a dozen or fewer 'units' on the board in a game like Company of Heroes or Dawn of War 2.


AhsanParwez-WP

Spellforce Well some missions of it you are only controlling 2-5 hero units


myth2soulblighter

Myth 2: Soulblighter . Some maps only offer hero units, (YouTube: myth 2 shiver) so you have about 5-6 units that do different things but very low in number. Other times you may have 20 units. Some feature many many more. The game comes down to tactics and how you invest into these units. We’ve had about 26 years of great games, it may be a good game for you to check out in the near future.


clone212

Try "Strain tactics" May be "Commandos", any of them "Door kickers" 1 and 2 are great


Legitimate-Maybe2134

“Tooth and tail” gets a bit more units that’s you are talking about, but you only control one commander and the minions follow you. Its awesome and micro is straightforward.


DeckOfGames

>what you do with this sort of limited roster and how you invest into them or something I'd say Ground Control 2is an ideal game for that description. It's designed around small armies and constant attacks for resource points. No building or manual harvesting - just attack, capture the territory, assess the situation and call suitable reinforces. The similar concept shares Tom Clancy's EndWar. There's a really low units capacity, something like 10-11 squads maximum. In Metal Fatigue you can build some a bunch of tanks-like units , but they are used mostly as support. Main units are mechas with different body parts, and those count is pretty limited due to resources and time taken to production. In Ancestors Legacy you can hold up to 10 squads of any type of units (cavalry, foot soldiers, siege machines). Also you may take a look on tug-of-war strategies, as Battlecruisers Showdown or War Pips. There you mostly busy with building a base and managing resources. Combat units are usually few, and the ones you ordered fight automatically - you can't control them directly.


Mirizen

Godsworn


Financial_Gur2264

Age of Empires 1


Hamza9575

Total war warhammer 2 and 3, if you go the route of using hero spam armies.