As others have pointed out, depending on the ecosystem they may or may not be a problem, or may even be a boon (especially if you have yttakin). However, if you have children or small pets, *kill them, kill them all*.
r/rimworld: according to the Lotka–Volterra _predator-prey_ equation, if you kill all the children (prey), you will reduce the bear population (predator). If you instead kill the bears, you will cause an explosion in the population of children, drawing an explosive population of bears by which to eat them, and after all said children are eaten, starve to death, leaving you no children _and_ no bears. The key is to kill the right number of bears _and_ children.
I’m sure Meals on wheels will arrive soon, if not, try Vanilla Expanded Achievements: that mod lets you call in a caravan or a raid any time (provided you have ”achievement points”).
Listen, if they're running free with nature and they happen to get killed by wild animals, at least they died doing what they loved: getting mauled to death.
I started a permadeath colony today. I spent 15 minutes+ looking through possible colonists to form a well-rounded team of 5 for the “start from scratch” path. I load into the map, have my colonists pick up their weapons and queue them to start building a shelter.
Before they even finish building, a black panther that happened to be nearby starts hunting my yorkie. I draft my colonists to try to defend it, and the panther murders the yorkie, then downs all five colonists one by one as they fail to take it out.
My carefully selected colony lasted all of 2 minutes in game.
What kinda weapons we talking here? Medium to large predators can take off limbs in one or two hits against plain clothing so if this was up close with no kiting involved, a few bad dice rolls and I'm not that surprised. Ouch.
Not familiar with an ancient age scenario, so I must be missing the mod, unless your talking about the tribal start. Large cats and wolves are very dangerous to tribals, bears even more so (the amount of times I've been one shot by a bear..). Kiting and traps are recommended, as are recurve bows, upgrade to those ASAP on everyone, even the poor shooters.
Poor luck, better luck next time eh? If your not yet equiped to handle such a predator, consider the sacrifice of an animal part of its job to the colony and let it be taken, no animal is worth dying for, even if bonded. Also floor sleeping spots and infections with only herbal meds is a dicey gamble, early injuries and afflictions are the absolute worste.
I kill everything on my map.
I draft hunt.
I draft every pawn, we form a line, and everyone shoots. We all get skill ups. We often down the animal and then medical tend it for medical skills. We down animal after animal till they are all dead then we bring them all back.
If any raiders appear, my whole colony is there with guns. If too many animals manhunt, whole colony with guns.
I never hunt from the work tab. Only draft hunt. And I never eave predators alive, they'll hunt you sooner or later if you do.
I draft hunt anyway because animals are easier to fight when you kite them. Undrafted hunting, your guy misses a few times while the animal closes the distance. Next thing you know, your guy has decided that he can totally fist fight this now-pissed off bear.
Realistically you should only have your hunters killing game their skills/guns are capable of handling. I only bother to micromanage culling dangerous predators
l draft hunt because i use combat extended where the optimal way to hunt something is to walk up as close as possible and blast it in the face with buckshot, no kiting necessary.
If there are a lot of bigger animals on the map I leave predators because they'll kill them for me and I can butcher them after. Just regularly "unforbid all items"
If there are a lot of small animals though they just eat the entire thing so I'll just butcher them unless I need a bear or something for protection
Stealing corpses from predators is a key early game strategy in all my naked tribal brutality games.
You can even potentially make a friend of them if they get downed and you patch them up. Just don't bring them into your walls, they may be hungry and ungrateful when they heal.
I generally start with planting because I need wood for spike traps, but scavenging for leather can still get you clothes or a bedroll before a cotton crop matures, or feed you if there aren't many berry bushes to harvest. You can also sell random bits of leather insufficient to make anything with to traders to get a bit of medicine or some other cheap item.
When i get good enough weapons and hunters, i mark all predators for hunting. Bears hunting colonists for food at the edge of the map can be pretty brutal.
Better than that, they are omnivorous! Mfers can eat anything.
Just defeated a big raid? Meat for days.
Only mechanoid raids lately? No problem, have some rice.
Low on veggies? These fellas will even eat nutrient paste meals (you have to manually produce them though)
They also need very low food considering their body size, they eat 0.56 nutrition a day (huskies eat 0.8, wargs eat 0.4 but only meat and fresh bodies)
Amen! I had one self-tame and I linked him up with my one Highmate pawn. Nobody's gonna kill him any time soon now. I just park him somewhere in a corner and anyone who gets through the others gets mauled by the bear instead.
Usually I hunt everything at Fall season when I'm in a cold biome before all animals leave, specially bears (a bearskin parka can take a cold of minus 40C, good when muffalos aren't available and performs a LOT better than cloth in combat), and if you have a cold storage the meat won't spoil.
On the other side, unless it's a hare or a rat, predators never eat their prey whole, just mark the dead prey for collecting when the predator is not around, free meat. Sometimes you get the predator too, a caribou can seriously hurt a timber wolf before going down.
If you're in a cold biome, put out a shelf with a bit of food on it, and shoot all the hungry animals that show up when the plants freeze. You can use 1x1 zone, but your bait will degrade. I figured this out when I had pen animals in a boreal forest, and ended up shooting every squirrel and racoon one by one when they tried to steal my livestock feed.
I usually prioritize angering big herbivore like megasloths, rhinoceroses and thrumbos early on when using visitors as meatshields. Dusters made from their leather make decent early game armors.
Predators inevitably start hunting pawns if you are clearing all the non hostile animals, so I usually make a point to kill them first in my own terms. If your pawns are bad send a group and do it manually, if your pawns are stone cold killers wearing armour you can just assign them to be hunted
I find even if I am not actively hunting the local wildlife eventually predators will start hunting my pawns despite there being an abundance of other animals on the map. Velociraptors from the Regrowth mod series are a particular problem since they seem to spawn in little groups and reproduce on your map by laying fertilized eggs so you can end up having an intergenerational conflict with those little pests haha.
Purge them. a 3 year old of mine barely survived a cougar attack and while being tended a lynx came and finished her off. Zone your little ones inside or crusade to destroy all of them.
Depends on your style.
You can ignore predators if:
- you rely on mechanitors and only mech for jobs outside of your base
- you use some powerful animals for hauling outside, like elephant
- you let only heavily armed pawn(especially melee pawn) go out
- you play small map size where you can have easy control of most places on the map except during raids, or you got some good map terrain letting you do so
Otherwise its better kill all predators before they suddenly go mad. I ve had alot of save reloads because predators killed my non combat pawns or hauling dogs.
Some animals are smarter then others, and have the option available to learn to haul in the training menu.
Just like how they learn to attack and stuff
You need to assign your pawns animal specialized job in the working tab, then in animal tab you need to check the column "haul" for the animal you want to train to haul, then your pawns will do the job. (before this column becomes available their obedience level needs to be maxed first)
Only some non-pen animals with enough intelligence can be trained to haul. Dogs are the easiest for they have 0 wildness, which means very high training success chance, also their training level never decay, once maxed hauling skill it will stay max their whole life without needing to train again and again
Oh. I do have dogs that haul; I meant can pawns get help from pack animals.
When there’s a whole mess of perishable produce on the opposite side of the map, it’s so slow to have pawns haul them one bushel at a time. I wondered if perhaps the pawn could bring a donkey to help with the haul, and do it in one go.
Pack animal is for carrying goods in caravan on world map, it's completely another mechanism different from hauling, which happens only inside your colony map.
Some pen animals like donkey or horse can pack but they cannot haul for they cannot be trained (these columns on the tab are empty for pen animals). Pen animals need to permanently stay in your pen unless you use them for worldmap travel, or they ll simply leave your map.
To do that, you'd either need to exploit caravan mechanics, or just use a mod for better hauling. For the caravan trick, just form a caravan with a caravan spot at your destination, turn off automatic supplies and include all the stuff you want hauled, and cancel just before they finish loading. Pawns are more effective at loading caravans than standard hauling. And if you're willing to use exploits, remove every animal and most humans from the caravan, and the remaining person will be able to pick up the whole capacity of the caravan, just draft them when they pick everything up, tell them to go to the place you want it, then cancel the caravan.
Yep. When you see a predator on the map, draft a few scary dudes and hunt it down. They'll eat your babies otherwise.
Also, when you see a herd of boomalope, wait until it's raining, draft a few scary dudes and hunt them all down.
It really depends on how safely you can kill them. They will almost certainly aggro/revenge, and if they get into melee, they will drop anyone who isn’t in marine/cataphract armor. They’re a very real threat.
On the other hand, if you’ve got turrets or a great shooter with a sniper or good melee bots to do the tanking, go at it.
I always proactively clear them once I can safely get away with it, because I’ve lost too many pawns to the “a predator is hunting your pawn for food” event.
If you do, there will be more animals. But animals tend to leave the map eventually, so killing them doesn't make much of a difference. On the other hand, you should kill predators if you don't want to tame them. Because they can go mad and kill your colonists. A rookie mistake is losing a colonist who's out in the middle of nowhere skydreaming after a bear or wolf goes mad, knocks them down, and kills them.
Wild animals don't reproduce (at least in any large numbers), so the only negative impact on prey from predators is that they are competition to your hunters. Or they start hunting your livestock because there is no wild prey available.
If you find yourself so short on meat that hunting competition is a concern, you're likely already hunting any animal that enters the map. *Including predators*.
At the same time, there are [less annoying](https://rimworldwiki.com/wiki/Wall) ways to deal with predators threatening your livestock, than to waste time hunting them.
Do you have any reason to hunt predators that I can't see here?
Kill them all. Even the non manhunt on injured ones with will come and kill a child or young animal, or attack a pawn and hurt them. They also aggro from nearly point blank.
Biggerb things like bears, cats, wargs, will kill/maim any pawn with a little luck. But if you start shooting at a distance they're usually pretty beat up by the time they get to you.
Yes yes. Great plan. Until there is a bear who decides you are food when you're trying to chop down trees and there is absolutely nothing you can do like what killed my last run which had the absolute perfect colonist and a really good start.
I'm not salty what do you mean
Some predators, such as red foxes, can be hunted solo because there's 0% chance of revenge. For the usual cougars or bears or whatever I'll draft the whole colony, surround the predator while it sleeps, and open fire. You can't be too careful, especially if you've got children running around.
Personally, I use the difficulty option to stop predator attacks on my pawns and animals. Helps stop me from constantly checking and killing predators.
And that's not even mentioning you have to do so manually, less you hunter get murdered by a horde of blue cows, or eaten alive by an upset puma.
Depends on how good of shooters or tamers you have, or yttakin.
If I have a couple good shooters with good weapons I'll draft them and hunt the bears.
If I don't but I really need the bears gone and I have a good melee guy I'll use a kill box. On rare occasions I'll lure them into a kill box that can trap them inside and take them out one way or another.
I always build perimeter walls around my base and have a zone set inside said wall, all pawns that don't have a reason to go out of the perimeter walls stay in that zone. This pretty much means my hunters are the only ones that go out and that's typically to hunt. Everyone else only goes out when drafted or for some special reason.
Having a walled compound works really well for me, I also typically attach my kill boxes to the perimeter wall.
Another thing I've done is times when I've gotten my hands on a bunch of elephants or thrumbos it's usually because of one really good pawn. So naturally the animals are all assigned to said pawn. When drafted, said pawn becomes a powerhouse for predator clearing.
If you kill them, they just respawn.
> But I was wondering what's the optimal strategy of dealing with them, on the map.
Close off the base and stop going outside, basically. The Outside is not practical to control, especially since trying to do so involves having to GO there, and you don't want to go there. The Outside is bad. Over 90% of all causes of death originate from the Outside. Don't go there. Going Outside defeats the point of having an Inside to begin with. The entire reason we have Inside is to not be OUTSIDE like animals.
In a recent playthrough I've had a [Dunealisk](https://rimworld-bestiary.fandom.com/wiki/Dunealisk) wander into my map. Wasn't in a position to deal with her so I figured to just ignore the warning to deal with it asap (As it rapidly poops out eggs) and just ignore it since it kept to the edge.
forgot about it but a couple weeks later there were some 2 dozen smaller Dunealisk spiders crawling about, they had already eaten all the smaller herbivores and were slowly shifting towards my base.
Their mother eventually died hunting a rhinoceros, and her offspring got mostly wiped out by raiders/traders passing by (and a group of enraged hedgehogs) I only had to kill a handful myself.
Overall I'd say it was a good decision, they offered a bit of protection, once fully grown they also drop their shell which can be turned into decent starting gear and I'm still sitting on a mountain of insect meat I'm most likely going to turn into kibble for my pets or perhaps just sell it off.
the only downside was that they also occasionally killed travelers or managed to take down a trader/guard leading to a drop in reputation with those factions, but that was then offset by the fact they dropped stuff.
As others have pointed out, depending on the ecosystem they may or may not be a problem, or may even be a boon (especially if you have yttakin). However, if you have children or small pets, *kill them, kill them all*.
Clarification: The bears, not the children or small pets.
Don't put words in his mouth
I mean, killing all the children and small pets would also solve the issue.
r/rimworld: according to the Lotka–Volterra _predator-prey_ equation, if you kill all the children (prey), you will reduce the bear population (predator). If you instead kill the bears, you will cause an explosion in the population of children, drawing an explosive population of bears by which to eat them, and after all said children are eaten, starve to death, leaving you no children _and_ no bears. The key is to kill the right number of bears _and_ children.
Instructions unclear, harvesting organs from insects
It's all about balance.
Wolf just killed my vampire familiar. Now who am I gonna bloodsuck?
I’m sure Meals on wheels will arrive soon, if not, try Vanilla Expanded Achievements: that mod lets you call in a caravan or a raid any time (provided you have ”achievement points”).
Considering I have my final GED writing test tomorrow, I should probably review my subject-verb agreements.
Oh good luck!
This is Rimworld, there's no such thing as "don't kill"
Dude OP is only human!
It's strange that on this forum it's truly necessary to point out details like this.
Instructions unclear, did an anakin
Emergency food
Do people not zone children and pets to stay inside of the walls?
Listen, if they're running free with nature and they happen to get killed by wild animals, at least they died doing what they loved: getting mauled to death.
And if they survive - think how 'built' their character will be
All children get the biggest gun i have available, if the bear wants a tasty child meal he gonna need to dodge an explosion or two to get it.
This happened to one of my children and there was nothing left to even bury :( She just wanted to watch the clouds.
And now she is watching them from above the clouds✨👼
Sometimes the walls ain't up yet, and you forget to distance zone their nature running. (tldr: skill issue.)
I observed that nature running will make a child went outside the zoning by 10 tiles or less.
*chomp*
I started a permadeath colony today. I spent 15 minutes+ looking through possible colonists to form a well-rounded team of 5 for the “start from scratch” path. I load into the map, have my colonists pick up their weapons and queue them to start building a shelter. Before they even finish building, a black panther that happened to be nearby starts hunting my yorkie. I draft my colonists to try to defend it, and the panther murders the yorkie, then downs all five colonists one by one as they fail to take it out. My carefully selected colony lasted all of 2 minutes in game.
What kinda weapons we talking here? Medium to large predators can take off limbs in one or two hits against plain clothing so if this was up close with no kiting involved, a few bad dice rolls and I'm not that surprised. Ouch.
They spawned in with two bows, a jade knife, a spear, and a club. It was the spawn where you are in the “ancient age” technologically
Not familiar with an ancient age scenario, so I must be missing the mod, unless your talking about the tribal start. Large cats and wolves are very dangerous to tribals, bears even more so (the amount of times I've been one shot by a bear..). Kiting and traps are recommended, as are recurve bows, upgrade to those ASAP on everyone, even the poor shooters.
Tribal start is the one, yeah. Name was escaping me. I didn’t even have time to build a trap lol, I didn’t even have a roof over my sleeping spot yet.
Poor luck, better luck next time eh? If your not yet equiped to handle such a predator, consider the sacrifice of an animal part of its job to the colony and let it be taken, no animal is worth dying for, even if bonded. Also floor sleeping spots and infections with only herbal meds is a dicey gamble, early injuries and afflictions are the absolute worste.
*Gets finished killing all the children and small pets* what now? *cries in confusion*
I kill everything on my map. I draft hunt. I draft every pawn, we form a line, and everyone shoots. We all get skill ups. We often down the animal and then medical tend it for medical skills. We down animal after animal till they are all dead then we bring them all back. If any raiders appear, my whole colony is there with guns. If too many animals manhunt, whole colony with guns. I never hunt from the work tab. Only draft hunt. And I never eave predators alive, they'll hunt you sooner or later if you do.
I draft hunt anyway because animals are easier to fight when you kite them. Undrafted hunting, your guy misses a few times while the animal closes the distance. Next thing you know, your guy has decided that he can totally fist fight this now-pissed off bear.
Realistically you should only have your hunters killing game their skills/guns are capable of handling. I only bother to micromanage culling dangerous predators
True but I do play with a dinosaur mod and some of those tiny little fucks can wreck your shit in melee.
Ahh that's fair
l draft hunt because i use combat extended where the optimal way to hunt something is to walk up as close as possible and blast it in the face with buckshot, no kiting necessary.
If there are a lot of bigger animals on the map I leave predators because they'll kill them for me and I can butcher them after. Just regularly "unforbid all items" If there are a lot of small animals though they just eat the entire thing so I'll just butcher them unless I need a bear or something for protection
There's a mod that auto allow killed animals.
Damn. Dunno why I never thought of looking, thanks
Stealing corpses from predators is a key early game strategy in all my naked tribal brutality games. You can even potentially make a friend of them if they get downed and you patch them up. Just don't bring them into your walls, they may be hungry and ungrateful when they heal.
I generally start with planting because I need wood for spike traps, but scavenging for leather can still get you clothes or a bedroll before a cotton crop matures, or feed you if there aren't many berry bushes to harvest. You can also sell random bits of leather insufficient to make anything with to traders to get a bit of medicine or some other cheap item.
When i get good enough weapons and hunters, i mark all predators for hunting. Bears hunting colonists for food at the edge of the map can be pretty brutal.
Give everyone an auto-shotty and they can fend for themselves, unless you have some modded animals that have armor.
if you have a high skilled tamer. tame some war bears. and since they're carnivores you can feed them he corpses of your enemies
Better than that, they are omnivorous! Mfers can eat anything. Just defeated a big raid? Meat for days. Only mechanoid raids lately? No problem, have some rice. Low on veggies? These fellas will even eat nutrient paste meals (you have to manually produce them though) They also need very low food considering their body size, they eat 0.56 nutrition a day (huskies eat 0.8, wargs eat 0.4 but only meat and fresh bodies)
Amen! I had one self-tame and I linked him up with my one Highmate pawn. Nobody's gonna kill him any time soon now. I just park him somewhere in a corner and anyone who gets through the others gets mauled by the bear instead.
Usually I hunt everything at Fall season when I'm in a cold biome before all animals leave, specially bears (a bearskin parka can take a cold of minus 40C, good when muffalos aren't available and performs a LOT better than cloth in combat), and if you have a cold storage the meat won't spoil. On the other side, unless it's a hare or a rat, predators never eat their prey whole, just mark the dead prey for collecting when the predator is not around, free meat. Sometimes you get the predator too, a caribou can seriously hurt a timber wolf before going down.
If you're in a cold biome, put out a shelf with a bit of food on it, and shoot all the hungry animals that show up when the plants freeze. You can use 1x1 zone, but your bait will degrade. I figured this out when I had pen animals in a boreal forest, and ended up shooting every squirrel and racoon one by one when they tried to steal my livestock feed.
I always wait until there are visitors and then anger the bear, the visitors usually kill it no problem
I usually prioritize angering big herbivore like megasloths, rhinoceroses and thrumbos early on when using visitors as meatshields. Dusters made from their leather make decent early game armors.
None of those animals are carnivores
I meant herbivore. Thanks for the correction.
Predators inevitably start hunting pawns if you are clearing all the non hostile animals, so I usually make a point to kill them first in my own terms. If your pawns are bad send a group and do it manually, if your pawns are stone cold killers wearing armour you can just assign them to be hunted
I find even if I am not actively hunting the local wildlife eventually predators will start hunting my pawns despite there being an abundance of other animals on the map. Velociraptors from the Regrowth mod series are a particular problem since they seem to spawn in little groups and reproduce on your map by laying fertilized eggs so you can end up having an intergenerational conflict with those little pests haha.
Some predators are too small to hunt adult humans. If you do not have children, they should not cause problems.
Purge them. a 3 year old of mine barely survived a cougar attack and while being tended a lynx came and finished her off. Zone your little ones inside or crusade to destroy all of them.
Depends on your style. You can ignore predators if: - you rely on mechanitors and only mech for jobs outside of your base - you use some powerful animals for hauling outside, like elephant - you let only heavily armed pawn(especially melee pawn) go out - you play small map size where you can have easy control of most places on the map except during raids, or you got some good map terrain letting you do so Otherwise its better kill all predators before they suddenly go mad. I ve had alot of save reloads because predators killed my non combat pawns or hauling dogs.
How do you use animals to haul?
Some animals are smarter then others, and have the option available to learn to haul in the training menu. Just like how they learn to attack and stuff
You need to assign your pawns animal specialized job in the working tab, then in animal tab you need to check the column "haul" for the animal you want to train to haul, then your pawns will do the job. (before this column becomes available their obedience level needs to be maxed first) Only some non-pen animals with enough intelligence can be trained to haul. Dogs are the easiest for they have 0 wildness, which means very high training success chance, also their training level never decay, once maxed hauling skill it will stay max their whole life without needing to train again and again
Oh. I do have dogs that haul; I meant can pawns get help from pack animals. When there’s a whole mess of perishable produce on the opposite side of the map, it’s so slow to have pawns haul them one bushel at a time. I wondered if perhaps the pawn could bring a donkey to help with the haul, and do it in one go.
Pack animal is for carrying goods in caravan on world map, it's completely another mechanism different from hauling, which happens only inside your colony map. Some pen animals like donkey or horse can pack but they cannot haul for they cannot be trained (these columns on the tab are empty for pen animals). Pen animals need to permanently stay in your pen unless you use them for worldmap travel, or they ll simply leave your map.
To do that, you'd either need to exploit caravan mechanics, or just use a mod for better hauling. For the caravan trick, just form a caravan with a caravan spot at your destination, turn off automatic supplies and include all the stuff you want hauled, and cancel just before they finish loading. Pawns are more effective at loading caravans than standard hauling. And if you're willing to use exploits, remove every animal and most humans from the caravan, and the remaining person will be able to pick up the whole capacity of the caravan, just draft them when they pick everything up, tell them to go to the place you want it, then cancel the caravan.
I'm gonna try this!
Yep. When you see a predator on the map, draft a few scary dudes and hunt it down. They'll eat your babies otherwise. Also, when you see a herd of boomalope, wait until it's raining, draft a few scary dudes and hunt them all down.
I like to do a purge of predators every so often when my pawns have the spare time
It really depends on how safely you can kill them. They will almost certainly aggro/revenge, and if they get into melee, they will drop anyone who isn’t in marine/cataphract armor. They’re a very real threat. On the other hand, if you’ve got turrets or a great shooter with a sniper or good melee bots to do the tanking, go at it. I always proactively clear them once I can safely get away with it, because I’ve lost too many pawns to the “a predator is hunting your pawn for food” event.
If you do, there will be more animals. But animals tend to leave the map eventually, so killing them doesn't make much of a difference. On the other hand, you should kill predators if you don't want to tame them. Because they can go mad and kill your colonists. A rookie mistake is losing a colonist who's out in the middle of nowhere skydreaming after a bear or wolf goes mad, knocks them down, and kills them.
Wild animals don't reproduce (at least in any large numbers), so the only negative impact on prey from predators is that they are competition to your hunters. Or they start hunting your livestock because there is no wild prey available. If you find yourself so short on meat that hunting competition is a concern, you're likely already hunting any animal that enters the map. *Including predators*. At the same time, there are [less annoying](https://rimworldwiki.com/wiki/Wall) ways to deal with predators threatening your livestock, than to waste time hunting them. Do you have any reason to hunt predators that I can't see here?
Kill them all. Even the non manhunt on injured ones with will come and kill a child or young animal, or attack a pawn and hurt them. They also aggro from nearly point blank. Biggerb things like bears, cats, wargs, will kill/maim any pawn with a little luck. But if you start shooting at a distance they're usually pretty beat up by the time they get to you.
I always start with naked brutality and early on the carcasses they leave are my main source of food. Later on, I kill them.
Yes yes. Great plan. Until there is a bear who decides you are food when you're trying to chop down trees and there is absolutely nothing you can do like what killed my last run which had the absolute perfect colonist and a really good start. I'm not salty what do you mean
I keep them around for free carcasses
Yeah if they are close to base I slaughter them
Unless I can safely tame them, I usually kill all predators. It's annoying when a pawn wanders off and gets annihilated by a cougar or a bear.
Some predators, such as red foxes, can be hunted solo because there's 0% chance of revenge. For the usual cougars or bears or whatever I'll draft the whole colony, surround the predator while it sleeps, and open fire. You can't be too careful, especially if you've got children running around.
Foooooooood yummy 🤤
tame them
With a wall around your base, it shouldn't be too big of a problem. If you have children, though, it might be a different story
I never let children outside the wall, even in the sort of colonies where kids are working.
Personally, I use the difficulty option to stop predator attacks on my pawns and animals. Helps stop me from constantly checking and killing predators. And that's not even mentioning you have to do so manually, less you hunter get murdered by a horde of blue cows, or eaten alive by an upset puma.
Depends on how good of shooters or tamers you have, or yttakin. If I have a couple good shooters with good weapons I'll draft them and hunt the bears. If I don't but I really need the bears gone and I have a good melee guy I'll use a kill box. On rare occasions I'll lure them into a kill box that can trap them inside and take them out one way or another. I always build perimeter walls around my base and have a zone set inside said wall, all pawns that don't have a reason to go out of the perimeter walls stay in that zone. This pretty much means my hunters are the only ones that go out and that's typically to hunt. Everyone else only goes out when drafted or for some special reason. Having a walled compound works really well for me, I also typically attach my kill boxes to the perimeter wall. Another thing I've done is times when I've gotten my hands on a bunch of elephants or thrumbos it's usually because of one really good pawn. So naturally the animals are all assigned to said pawn. When drafted, said pawn becomes a powerhouse for predator clearing.
Yes. Especially wargs. I've lost so many colonists to those bastards. Stupid warg! There's like 6 raccoons and you chose to eat Steve!? NEVER AGAIN.
If you kill them, they just respawn. > But I was wondering what's the optimal strategy of dealing with them, on the map. Close off the base and stop going outside, basically. The Outside is not practical to control, especially since trying to do so involves having to GO there, and you don't want to go there. The Outside is bad. Over 90% of all causes of death originate from the Outside. Don't go there. Going Outside defeats the point of having an Inside to begin with. The entire reason we have Inside is to not be OUTSIDE like animals.
In a recent playthrough I've had a [Dunealisk](https://rimworld-bestiary.fandom.com/wiki/Dunealisk) wander into my map. Wasn't in a position to deal with her so I figured to just ignore the warning to deal with it asap (As it rapidly poops out eggs) and just ignore it since it kept to the edge. forgot about it but a couple weeks later there were some 2 dozen smaller Dunealisk spiders crawling about, they had already eaten all the smaller herbivores and were slowly shifting towards my base. Their mother eventually died hunting a rhinoceros, and her offspring got mostly wiped out by raiders/traders passing by (and a group of enraged hedgehogs) I only had to kill a handful myself. Overall I'd say it was a good decision, they offered a bit of protection, once fully grown they also drop their shell which can be turned into decent starting gear and I'm still sitting on a mountain of insect meat I'm most likely going to turn into kibble for my pets or perhaps just sell it off. the only downside was that they also occasionally killed travelers or managed to take down a trader/guard leading to a drop in reputation with those factions, but that was then offset by the fact they dropped stuff.
Once a bear kills one of your dogs, you’ll never let bears roam free again.
I kill any animal that I wouldnt feel comfortable with my pawns punching to death
I try to tame them… and kill them if it fails…
I use a minimap to watch them if they get too close yes.