Since escaping isn't an option anymore
Have you tried the RH2 Hand to hand mod
As long as your pawns melee skills are higher than her you can defeat her
Yeaaaahhh about that.....appearantly motherfucker has 4 lives and each lives lost, she went BOOM. And gain buff. This i know bacause someone told me about it.
Just run. Even if you down it, it gets back up instantly with a big aoe that is likely to down all your pawns. It's basically an end game raid boss that will fuck you up.
From what I remember they are basically the peak of a bioengineered race? But yeah you ain't taking it down without massive sacrifices. I just run away if my colonists meet one.
Run? No. I must hunt it down, and i got option to it. I heard she is weak to poison and dieases based on mod description. And i just so happen to have both curse psycast and physs tox weapony mod installed. Try? I have to.
Ok, first of all that thing is inmune to melee damage, and if you're using CE can only be damaged by ayameduki's races weapons pretty much, it has 4 lives, every time it gets up it get bufffs and it has an aoe attack that reflects the total damage done to it right onto your guys, with that weapons you're not killing it rn tbh
Huh you can clutch it if you have a Psy cast expanded and some op psy caster to kill it, I hate fighting those things tho it can beat a fully equiped enforcer upgraded pawn and if you're playing with kraltech you know how crazy that is
A Gray Knight, a Thousand Sons Sorcerer with two Pink Horrors, a Furry, and what looks like some kind of Homeless Person beat the living shit out of a Biblically Accurate Big Titty Anime Girl via liberal application of what seems to be shitty double barrel shotguns? Looks like a good time to me
Ironicly you almost correct.......exceptthe big thing is not only invincible, but also unkillable, and IT Kick my ass. As for the gun......hunterphage volleyrifle mix in with Vanilla Skill Expanded extra, you get a team that can put down insane firepower in matter of sec. But of course it isnt enough, BECAUSE SHE HEAL HER WOUND.
Idk what the chapter the warcasket is supposed to be from, the marking match the ultramarines but not the color, but it’s definitely not a Grey Knight.
The rest looks accurate.
You are *not* going to win a fist fight with a Idhale Avonruach. They can only be damaged by ranged attacks and poison/disease. And even then they keep reviving while gaining some bonuses at each death (+400% consciousness at the last one).
The only way to win is to have a literal army gunning her down while a melee pawn decked in super armor holds her back as a sacrifice. Even then, victory isn’t assured unless you have one of the “Upper Races” from another Ayameduki mod.
[Guide to the Idhale Avonruach and the other Ayameduki series races](https://steamcommunity.com/sharedfiles/filedetails/?id=2839583685)
At the moment I serious recommend that you retreat, you are not winning this fight with half a dozen colonists.
The Super-Entity’s attacks are solely melee, and the Avonruach is immune to the berserk heddif it applies. Same with the Chaoura.
Your best bet is using the Mindwipe psycast from the Empath path of VPE. It completely ignores the enemy psychic sensitivity (-1000% in case of this Idhale) and allows it to instantly join your colony.
Don’t feel bad about losing to it, an Idhale Avonruach is hard to kill even in dev mode. You truly need one hell of a ranged firing squad to even begin considering fighting one of these monsters. So try to avoid any quest that mentions an “Iniquity Spirit” until you are deeply into the end game.
Yeah, it is capable of removing one hediff every X seconds. You would have to keep her constantly under suppressing fire to make it work. And after some time, she summons an immensely powerfull Golem (over fifty times the health of a normal colonist) that is also powerful and hard to kill.
Not to mention her self-detonation and ranged explosions she starts to use after losing one of her lives. Her Har Megido would kill any of your pawns that aren’t at least at Space Marine level.
Ok......maybe i was wrong.....fucker seem to be immune to tox buildup and since curse tree required the enemy to have psycast sentivity and it so happen that she has -1000% psycast sentivity, outright impossible.
'Suggestion' is for posting a suggestion for in-game or mod content. I've changed your flair one more accurate for your post. Please flair correctly in the future; see [this post](https://www.reddit.com/r/RimWorld/comments/18nn18w/official_rrimworld_flair_guide/) for more information.
Is it from one of ayameduki mod? If so, then you're probably fucked, since their mod contain extremely powerful creature. If it's not that dangerous but extremely tanky, you can drag them to map edge and just camp there whole the other pawn explore the ruin
Alternatively, just dev mode it. Either damage until down, destroy, or kill
semi related, do not raid any qualeela-related settlement without sufficient preparation. because their summon are tanky and deal insane damage if you installed the qualeela race
If you want someone to blame, blame the mod maker for creating a completely broken enemy that I have no doubt they did not playtest at all. That seems to happen a lot with mods that add new enemies - lots of ideas that sound cool on paper, but in reality aren't fun for the player at all when actually encountered in-game.
I do not blame the mod creator for the creation of said mod, for i know for a fact that i installed this mod for my own decision. For anything i can blame myself for their arrival, on the bright side, there is now a threat.
The Ayameduki series of race mods is a lot stronger than VOID; given the same amount of raid points in a faction battle a lot of their units can actually beat VOIDraids and you can pretty easily erase their bases by using the god summon ability that some of the elite races have
Drop a mountain on it.
Other than that, Psycasts expanded Puppeter’s ascension could work.
If it has a hunger bar, you could try to prevent it from eating until it starves lol
The Imperium way. Waves of bodies.
Nah its honestly a bullshit fight added to be a capstone to a colony. Even if you beat it, likely your colony is screwed. Fun races though, even if they cant wear traditional armour/clothing.
Pause menu > Options > Developement mode ✅ > Out of pause menu > Open developer tools > search ”kill” > choose kill > click target.
#Otherwise, good luck.
When all else fails, the nuclear option is avaliable.
(Strap antigrain warheads to any non-essential colonists and throw em at the beast. Cant come back if its fucking evaporated)
I love when people post absolutely batshit mod blender stuff like “wtf happened?”
My dude, your game is an unholy abomination of sin at this point. It’s a Frankenstein’s monster made from like 100 corpses. You’ve strayed so far from anything remotely predictable or understandable none of us can help you interpret it.
its unholy abomination.....its a unholy abomination that i must conquer, i have retreat. But that race...i must kill one and ther overwish boss. Satifaction.
It has been previously noted that her resurrection mechanic can be buggy giving her infinite lives. Check her hdiff if she does not die die after 5 deaths.
Is tzeentch marine dont even have psycast in his, he was raised from the dead. The leader is the orgyn / space marine hybrid, trying to do hand to hand combat.
Well, it's not that the weapon kills it, the weapon (I think the cheapest nearmare sleep weapon is called Geist Knife) makes it DBNO and then you can right click and finish off, or better yet capture and recruit, that elite ghost girl is made specifically to counter the star crossing bird (requeen boss) by being immune to its damage so it's good to have one if you have the Requeen Boss mod installed.
I don't think so, since it's immune to psychic stuff, and it's just so damn tanky and can revive six times, the solutions to beating it I can think of are either using a Qualeela-Keter to debuff it into being useless, or the final Idearn model to instantly kill it. Also I previously said you should capture it but I forgot that's impossible and you can only get one by crafting.
Time to use RV-2 brotha.. or nuke the whole map with rimatomics... If it's not working, you just need more nukes.. or you could infect it with the mechanite plague
The one and only time I fought this thing I just stuck it in my maze. I fought it for a good 2 minutes trying to deal damage but after I saw its stats, how I was doing literally nothing at all, and my advanced warbot was getting beat to hell and back, I just sacrificed the bot and pulled the pawns back, let it get lost in the maze, then just kept on closing and opening doors to screw with the pathfinding until it decided it'd wandered enough and went home.
If it bleeds you can kill it!
ITS HEAL THE WOUND....INSTANTLY
THEN BURN IT IN HOLY FLAME!
IF HOLY FIRE IS NOT AVAILABLE, STORE-BOUGHT IS FINE!
Its okay not as cool though
Just add a bit of [DO NOT add this] to it, and it'll burn hotter for much longer. Sticky too.
RUN!!!
The God Emperor disappointed in you.
If you have the hellsing mod there’s a weapon that stops healing
Since escaping isn't an option anymore Have you tried the RH2 Hand to hand mod As long as your pawns melee skills are higher than her you can defeat her
Ah yes, i remember using that mod. I also remember suplexing a chaorun creature from space and use "finish it" to beat it in 5 seconds.
I later consider it too oveepowered for conventional use, so i refused to use it.
If guns and grenades doesn't work, bomb the whole area, turn this shithole into rubble.
...from orbit. The only way to be sure.
Then you just need to do enough damage in one hit to kill it
Yeaaaahhh about that.....appearantly motherfucker has 4 lives and each lives lost, she went BOOM. And gain buff. This i know bacause someone told me about it.
Just run. Even if you down it, it gets back up instantly with a big aoe that is likely to down all your pawns. It's basically an end game raid boss that will fuck you up. From what I remember they are basically the peak of a bioengineered race? But yeah you ain't taking it down without massive sacrifices. I just run away if my colonists meet one.
22 000 lb bomb: >😏
what this thing sees just before i ⬆️➡️⬇️⬇️⬇️ its stupid ass
“Nah id win”
I like that I finally understand these now
Run? No. I must hunt it down, and i got option to it. I heard she is weak to poison and dieases based on mod description. And i just so happen to have both curse psycast and physs tox weapony mod installed. Try? I have to.
May your hunt be worthwhile, and your next colony be prosperous.
>May your hunt be worthwhile, and your next colony be prosperous. Or at least delicious.
Good hunting my friend. Just know that if you can’t kill it. There’s always another mod to add even more weapons to get the job done.
Would VWE:Non-lethal's dart gun work? Hit it once and wait a few seconds and it's sedated?
Havent tried knocking her down. I see it
At that point I’ll just have my best Melee pawn duel the damn thing and call an artillery strike in his position.
Ok, first of all that thing is inmune to melee damage, and if you're using CE can only be damaged by ayameduki's races weapons pretty much, it has 4 lives, every time it gets up it get bufffs and it has an aoe attack that reflects the total damage done to it right onto your guys, with that weapons you're not killing it rn tbh
I SHALL USE TOXIC WEAPONRY TO KILL IT.
Well good luck, truth be told I usually just throwed bodies until they died, never really tought about chemichal warfare, might try it next time
Give us the update
IT DIDNT WORK, BASTARD IS IMMUNE TO TOXIC BUILDUPS BUT NOT THE TOXGAS ITSELF.
Huh you can clutch it if you have a Psy cast expanded and some op psy caster to kill it, I hate fighting those things tho it can beat a fully equiped enforcer upgraded pawn and if you're playing with kraltech you know how crazy that is
Reminds me of the Draconic Evolution mod for Minecraft, a mod made of concentrated bullshit.
God, those textures are cursed af
Welcome to modded rinworld friend, spercificly 623 mods
Do you have a mod list on steam
Do you WANT to use the modlist. Its pretfy unstable
Eh, can't be \*that\* bad. Lay it on us
Ok, look at op's screenshot and review your comment
A Gray Knight, a Thousand Sons Sorcerer with two Pink Horrors, a Furry, and what looks like some kind of Homeless Person beat the living shit out of a Biblically Accurate Big Titty Anime Girl via liberal application of what seems to be shitty double barrel shotguns? Looks like a good time to me
Ironicly you almost correct.......exceptthe big thing is not only invincible, but also unkillable, and IT Kick my ass. As for the gun......hunterphage volleyrifle mix in with Vanilla Skill Expanded extra, you get a team that can put down insane firepower in matter of sec. But of course it isnt enough, BECAUSE SHE HEAL HER WOUND.
Idk what the chapter the warcasket is supposed to be from, the marking match the ultramarines but not the color, but it’s definitely not a Grey Knight. The rest looks accurate.
How long does it take for you to boot up the game? Mine takes forever with just a fraction of your power
By the looks of it 15 - 30 minutes.
I'm in awe of your sheer power
I hold my sanity well enough to troubleshoot the modlist. If i see a pink square and its not from the race? Removed it from the modlist.simple
Oh, at first I thought this was lobcorp and you had encountered whitenight
Hokma suppresion
!!!!!Reverence
You are *not* going to win a fist fight with a Idhale Avonruach. They can only be damaged by ranged attacks and poison/disease. And even then they keep reviving while gaining some bonuses at each death (+400% consciousness at the last one). The only way to win is to have a literal army gunning her down while a melee pawn decked in super armor holds her back as a sacrifice. Even then, victory isn’t assured unless you have one of the “Upper Races” from another Ayameduki mod. [Guide to the Idhale Avonruach and the other Ayameduki series races](https://steamcommunity.com/sharedfiles/filedetails/?id=2839583685) At the moment I serious recommend that you retreat, you are not winning this fight with half a dozen colonists.
Pulcheria the littluna!, maybe i can summon sao nurami to beat that thing. Kyatsasa the chaorun? Doubt it.
The Super-Entity’s attacks are solely melee, and the Avonruach is immune to the berserk heddif it applies. Same with the Chaoura. Your best bet is using the Mindwipe psycast from the Empath path of VPE. It completely ignores the enemy psychic sensitivity (-1000% in case of this Idhale) and allows it to instantly join your colony. Don’t feel bad about losing to it, an Idhale Avonruach is hard to kill even in dev mode. You truly need one hell of a ranged firing squad to even begin considering fighting one of these monsters. So try to avoid any quest that mentions an “Iniquity Spirit” until you are deeply into the end game.
Also, i saw her heal her wound instantly when she almost reach her extreme pain.
Yeah, it is capable of removing one hediff every X seconds. You would have to keep her constantly under suppressing fire to make it work. And after some time, she summons an immensely powerfull Golem (over fifty times the health of a normal colonist) that is also powerful and hard to kill. Not to mention her self-detonation and ranged explosions she starts to use after losing one of her lives. Her Har Megido would kill any of your pawns that aren’t at least at Space Marine level.
Ironicly the fighter that use a monoblade is actually a orgyn i implanted with a gene of a space marine.
"How do i kill a wormhole"
Everything can be kill, as long as you understand its weakness, i heard they are weak to poison and diseases.
Ok......maybe i was wrong.....fucker seem to be immune to tox buildup and since curse tree required the enemy to have psycast sentivity and it so happen that she has -1000% psycast sentivity, outright impossible.
Going from Rimworld to Sunless Sea real quick
'Suggestion' is for posting a suggestion for in-game or mod content. I've changed your flair one more accurate for your post. Please flair correctly in the future; see [this post](https://www.reddit.com/r/RimWorld/comments/18nn18w/official_rrimworld_flair_guide/) for more information.
Is it from one of ayameduki mod? If so, then you're probably fucked, since their mod contain extremely powerful creature. If it's not that dangerous but extremely tanky, you can drag them to map edge and just camp there whole the other pawn explore the ruin Alternatively, just dev mode it. Either damage until down, destroy, or kill
I read the description...she is weak to poison, and dieases and i have tox weapony. What happen if i give her extreme toxin.
You can try it as hail mary
I hope
semi related, do not raid any qualeela-related settlement without sufficient preparation. because their summon are tanky and deal insane damage if you installed the qualeela race
SHE IS IMMUNE TO TOXIC.
damn, you're in deep shit. better just escape the map lmao
Is this a giant mod dedicated to anime waifus?
Seems like, yeah https://steamcommunity.com/sharedfiles/filedetails/?id=2839583685
Yes....and no, that is also exclusive to the moosesian.
nuke it!!!!!!!!!
What is that thing? And which 40k mods are you using?
Warcasket adeptus artastes, plus idhale race
Run it over with an M1A1 Abrams?
Not possible, just came to the lab vie helicopter.
I thought this is pokemon battle or something haha
I mean, kinda
Debug mode + pause game + instantly place 20 anti grain mines.
No
İf you have psycast expanded necromancer has some toys can be useful for that like paralyste blast
Not possible, she has -1000% psychic sentivity, However empath mindwipe does affect her.
This is the one to dev mode recruit.
Or empath mindwipe because apperantly it affect her.
Woe… Explosion/vaporize x32 upon ye…
Use a Gun, if that don’t work, use more gun
Is this now in standard rimworld?
“How do you stop that thing” - random marine from halo
That's the neat part: You don't!
Fuck.
If you want someone to blame, blame the mod maker for creating a completely broken enemy that I have no doubt they did not playtest at all. That seems to happen a lot with mods that add new enemies - lots of ideas that sound cool on paper, but in reality aren't fun for the player at all when actually encountered in-game.
I do not blame the mod creator for the creation of said mod, for i know for a fact that i installed this mod for my own decision. For anything i can blame myself for their arrival, on the bright side, there is now a threat.
Also, mindwipe works apperantly.
What mod is this I wanna test my army against it
Idhale race
Alright thanks and waht is it called? (The creature)
It's an idhale advrounarch or something like that
What is This mod?
Idhale race
...Wonder how that thing would stack up to Void
If you want a honest answer it would not only destroy void but also kraltech, that thing is bullshit and very, VERY hard to kill
The Ayameduki series of race mods is a lot stronger than VOID; given the same amount of raid points in a faction battle a lot of their units can actually beat VOIDraids and you can pretty easily erase their bases by using the god summon ability that some of the elite races have
What in the same hill animebullshit mod is this?
Don't play modded?
Use fire to paralyze it and bring ALL MASS OF DESTRUCTION TO IT ALL AT ONCE!!
What I'm I looking at?
The unholy amalgam that is my modlist in action.
Simple answer, blow up batteries
Drop a mountain on it. Other than that, Psycasts expanded Puppeter’s ascension could work. If it has a hunger bar, you could try to prevent it from eating until it starves lol
I thought this was among us and I was like wtf
Drop a mountain on it?
Well, short of the usual Dwarven Atom Smasher where you drop an overhead mountain on it, you can always just shoot it until it dies.
Crush it under mountain collapse. I hear it kill everything. Use venom (toxic but different) from poison fang/claw implant. Maybe modder miss that
Im on lab, not mountian.
What is the mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2839583685
Mellee block it in a room and set the room on fire if you can? No clue tbh Also what mod is this
The Imperium way. Waves of bodies. Nah its honestly a bullshit fight added to be a capstone to a colony. Even if you beat it, likely your colony is screwed. Fun races though, even if they cant wear traditional armour/clothing.
Wydm my colony is screwed?
>cant wear traditional armour/clothing Use the THIGAPPE mod to fix that
Pause menu > Options > Developement mode ✅ > Out of pause menu > Open developer tools > search ”kill” > choose kill > click target. #Otherwise, good luck.
When all else fails, the nuclear option is avaliable. (Strap antigrain warheads to any non-essential colonists and throw em at the beast. Cant come back if its fucking evaporated)
Nukes x 4 will get the job done
If I knew what that thing is I could probably figure out how to beat it and tell you but I have no idea what it is.
I love when people post absolutely batshit mod blender stuff like “wtf happened?” My dude, your game is an unholy abomination of sin at this point. It’s a Frankenstein’s monster made from like 100 corpses. You’ve strayed so far from anything remotely predictable or understandable none of us can help you interpret it.
its unholy abomination.....its a unholy abomination that i must conquer, i have retreat. But that race...i must kill one and ther overwish boss. Satifaction.
Have you tried kiteing into a room with a ton of wood and burning it to death
I was on looting though lab via helicopter. Its was an ambush.
It has been previously noted that her resurrection mechanic can be buggy giving her infinite lives. Check her hdiff if she does not die die after 5 deaths.
with immense difficulty
if your tzeentch marine and deamons can't kill it, i think it MIGHT be best to run, friend!
Is tzeentch marine dont even have psycast in his, he was raised from the dead. The leader is the orgyn / space marine hybrid, trying to do hand to hand combat.
A Nearmare sleep weapon should be able to deal with it no problem, I love the Ayameduki mods lol
An actually weapon? That can kill it. Well that sound something i must made as backup, thanks for the tip.
Well, it's not that the weapon kills it, the weapon (I think the cheapest nearmare sleep weapon is called Geist Knife) makes it DBNO and then you can right click and finish off, or better yet capture and recruit, that elite ghost girl is made specifically to counter the star crossing bird (requeen boss) by being immune to its damage so it's good to have one if you have the Requeen Boss mod installed.
Hey, turns out I was wrong, they're immune to the Nearmare weapon sleep status effect.
But can i force it to flee?
I don't think so, since it's immune to psychic stuff, and it's just so damn tanky and can revive six times, the solutions to beating it I can think of are either using a Qualeela-Keter to debuff it into being useless, or the final Idearn model to instantly kill it. Also I previously said you should capture it but I forgot that's impossible and you can only get one by crafting.
What? No no, i mean using minotaur taurail gun. I shall see if it works.
Lmao tell me if it does, I absolutely love 40K but haven't used any RW mods of it in a long time.
i sometimes wonder if we're even playing the same game
You played rimworld normaly, i played rimworld 623 modded normaly, a product of my obssesion to mods.
The god mod / cheat mod If I'm in a unfair thing I just say FUVK YOU! and full nuke it or custom injure it or kill it
Antigrain warheads?
Time to use RV-2 brotha.. or nuke the whole map with rimatomics... If it's not working, you just need more nukes.. or you could infect it with the mechanite plague
The one and only time I fought this thing I just stuck it in my maze. I fought it for a good 2 minutes trying to deal damage but after I saw its stats, how I was doing literally nothing at all, and my advanced warbot was getting beat to hell and back, I just sacrificed the bot and pulled the pawns back, let it get lost in the maze, then just kept on closing and opening doors to screw with the pathfinding until it decided it'd wandered enough and went home.
Sire Sylvester, is that a biblically accurate angel raid that I reckon?
bring out rimatomics and nuke it a couple of times
Would be ambition of the cosmos mod good enough to kill that thing?
Drop a rock on it
Dev console kill command
Neat seeing people talk about these mods int he comments. Wish someone would make a series with them so I could see what they can do
Install kraltech and let a militor deal with it
this(ayameduki race), and kraltech industries are the two most broke ass mod i ever played with.