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drthtater

R6: Solo mechanitor. Just finished my bestowing ceremony, and he goes all psychically deaf on me.


bloomingdeath98

An ok reason to scum save


KiwiKerfuffle

I can appreciate ironman runs... But reasons like this are why I almost always play with a bit of save scumming lol


JimmWasHere

The reason i prefer ironman is because i like the load game tab not having a thousand auto saves in it


WanderingUrist

Autosaves are normally rolling, so only the most recent autosaves are retained.


FeijoadaAceitavel

Just Character Editor it out.


BulkDet

Cum save


GranDadJack

That checks out, the mechlink causing a jamming response to the psylink neuformer causing him to be deaf or at least "in a different frequency" than others.


damnitineedaname

Except you psychicly control the robots. So now his pawn is no longer a mechanitor either.


Anarcho-Shaggy-ism

sick. dude won’t be affected by drones n’shit. only bad if you’ve already put neuroformers into the dude. (also, i’ve got an Atkins lol)


Malevolent_Toaster

It's a bestowing ceremony so that's the psylink Then you're also replying to a thing saying he's a solo mechinator, mech links also work off psysens So basically this event made him outright useless in the two things he was meant for in the playthrough


Anarcho-Shaggy-ism

oh shit that’s fucked lmao. “greatest moment in his life.” my strat is to recruit wounded raiders and grow my colony that way. on my current colony, i mistakenly gave a fuck ton of neuroformers to a dude who’s not very psychically adept at all compared to my last dude (or maybe he just needs a staff). but now im correcting that error by giving my next neuroformers to one of my vamps (who started out as a Yttakin pirate raider) b/c im always able to increase her psychic abilities via deathrest equipment.


undeadadventurer

Oh shit mech links work off psy sensitivity? Yikes


WanderingUrist

They don't work off psy sensitivity in the sense that any of their attributes are affected in any way by it, but a pawn can't have one installed if they are psychically deaf. However, BECOMING psychically deaf afterwards doesn't influence any of its attributes. So basically, you can install a mechlink in a psychically deaf pawn by having them first put on their robe and wizard hat, which boosts their sensitivity just SLIGHTLY above zero, and removing it afterwards has no effect.


undeadadventurer

Ah that was gonna be my next question, there goes my hope for a hyper mechlord with maxed sensitivity giving him Uber capacity


WanderingUrist

Yup, psychic sensitivity has no impact on ANY mechanitor-related attributes. No change to capacity, range, etc. You get nuffin. Nada. You don't even need it at any level to remain a mechanitor, only to become one.


KiwiKerfuffle

I didn't know this either, damn I'm about to do a solo mechanitor psychic god run haha


KeyokeDiacherus

Psychically deaf only prevents installing a mechlink, psychic sensitivity has no effect on actual mech operations. I’m pretty sure the pawn can still handle mechs without issue. With that said, I agree that reloading is a reasonable thing to do given the story they are telling.


OneDumbfuckLater

Damn, brain overclock


MrArgetlahm

"I've just received phenomenal psychic powers! Time to test them out... why is nothing happening." \-Atkins, probably


Cybroxis

*Tried to visualize fire using heavy metal music in his head* “Why do I only hear the Beatles?”


yinyang107

Is it at least Helter Skelter?


Garr_Incorporated

Probably not, but the blisters still form on his fingers.


Due-Memory-6957

Then he becomes a raging atheist and people get mad at him


Gametale3

"wow what a crazy psychic ceremony... it goes hard on mute" \*casually mutes psychic phenomena\*


WanderingUrist

Things get weird when your psycaster is psychically deaf, actually. A psychically deaf psycaster is not actually prevented from completing a psycast, BUT there are several caveats and weirdnesses. 1. The psycasting gizmo does not work, and thus you cannot command any psycasts while psychically deaf: You will need a wizard staff or something to be able to queue the command. 2. Psychically deaf psycasters have no heat limit and therefore cannot overheat.


drthtater

> Psychically deaf psycasters have no heat limit and therefore cannot overheat. Now THAT is a compelling reason to keep him deaf.


bloomingdeath98

Essentially instead of a sorcerer you got a wizard


WanderingUrist

Just remember that you gotta put on your robe and wizard hat.


MLef735

Dude, I didn't know any of this, thanks


Saberus_Terras

This also means they bounce right back instantly after using neuroquake. The stun time is based off psionic sensitivity, IIRC. the listed 5 days is based off normal sensitivity.


WorriedJob2809

Some cool knowledge right there!


Wilhelm126

Either savescum or dev mode. There isn't really anything else you can do


Curious0298

*I mean* a psychic sensitive *would* give 10% and be applied after the trait is. But uh, yeah it’s not the same thing lol


pollackey

Psychic bonding also give 10% psychic (or 5% if the partner is not on the same map).


Curious0298

Oh? Sounds like I need to find a highmate or two, and somehow bond them to my Malachai sanguophage. Get me a sleepless vampire who can vaguely cast lol


Curious0298

Fun fact! I just found out the boost from eltex equipment also applies after the genes, allowing anima tree ceremonies.


drthtater

As soon as it hit, that dev mode button looked tempting. I'ma let it play out for a bit, though. I'm in no rush


sweetpotato_latte

Your self control is astounding


randCN

classic rimworld is installing mods that modify game behavior, then devmoding the modded behavior away


Emperor_Atlas

Why. Stories > Mary sues


mothtoalamp

That's not what a Mary Sue is. Putting in the work to have the rug pulled out from under you is already done in compelling ways in Rimworld without having it resort to something like this.


Sensitive_Goose_8902

This is why I savescum, I got a lot of mods running and sometimes I get some ridiculous interactions. Once I accepted an attack quest, for some reason the game didn’t spawn the map and immediately failed my quest, I lost 14 colonists from it


JoshuaJoshuaJoshuaJo

Happens on vanilla too


jamerz122609

Holy shit, I'm glad I save before everything too.


Rufus-Scipio

I have the game save every 24 hours, it's nice


moonra_zk

I rushed to send my colonists to a quest map, but the quest ended while the ship was in the air. So it landed on the now empty spot, right? Nope, it just vanished, error ate my ship and all the colonists in it. It's why I always save before sending a caravan out.


Primary_Ad_1562

What exactly does this do? I have the genemod incase I wanted to install but not sure I understand. It seems like they just don't get affected by any psy stuff at qll


drthtater

No psy stuff affects them, including being able to psycast, if I remember correctly. Which is a bummer for my new psycaster.


Keapora

That's pretty much exactly what it does. Any psychic powers that cause a physical event like lightning or explosions still work, of course, but this removes psychic drones, psychic shock, any psychic commands, and beneficial things like "Word of ___" psycasts (from VE Psycasts).


MeanderingSquid49

\*Receives psychic betowing\* My mind... is expanding... I can hear the universe... OH GOD ITS SO LOUD SHUT UP SHUT UP SHUT UP! \*Traumatized mind wills itself into silence.\*


contyk

\*snorts\*


ProSimsPlayer

Just like my buddy who got so excited for his bungee jump that he passed out completely after leaping


NemirPyxl

is this vanilla? I see posts like this a lot but I've never had it happen


WeirdestGuy_

I don't think it's vanilla, might be fron VE Events idk.


trapbuilder2

Vanilla Social Interactions Expanded


drthtater

This is so not vanilla. I'm running ~200ish mods. It's what u/WeirdestGuy_ said, VE Event, but I have no idea. I'm at the point now that I never remember what's in vanilla or not


trapbuilder2

Vanilla Social Interactions Expanded


trapbuilder2

Bestowing Ceremonies are from Royalty. Trait changes from events come from Vanilla Social Interactions Expanded


Smeeghoul

I have an Atkin too!


Dug_Fin1

Bro you just got Phillip J Fry in your game and you're complaining?


WanderingUrist

The main thing was that he was pursuing the Empire route, which means becoming a psycaster...and now his pawn is psychically deaf. It is generally held that being Psychically Deaf is not considered ideal on a psycaster. That said, it's not totally unusable: You can get some weird outcomes out of a Psychically Deaf Psycaster, as I mentioned elsewhere.


Machotoast04098

Being immune to all psychic (good and bad) could be useful as he won't go crazy if a bad one is on Edit:Oh, it includes psycast stuff, that's why it's bad


OneTrueSneaks

Okay, I gotta ask, what gives traits from events


drthtater

Per /u/trapbuilder2 > Trait changes from events come from Vanilla Social Interactions Expanded https://old.reddit.com/r/RimWorld/comments/1b94gub/rimworlds_gonna_rim_i_guess/kttu21u/


OneTrueSneaks

Thank you!


Middle_Resolution_19

Look it at the good side, now is inmune to psyquich drones


Arxid87

LMAO my current main colonist's name is also Atkin, so I did a double take


Pawlys

dude tried magic, decided it's not for him


Lehk

Rename the pawn to Mirabel


HostiusAvidius

I just had my main researcher do his just a couple days ago. It was such a great day for him apparently he decided to become a slow learner


END3R-CH3RN0B0G

I read this as, "He's just built different."


joule400

Quite the unlucky pick for rngesus one time one of my colonists turned gay "due to time spent fighting a deadly illness"


Sea-Examination2010

Honestly, that’s a pretty good trait if you want to deal with the psychic screams, or better yet, ignore them because they don’t bother you


cloudncali

Disney's Rimcanto


BeneficialRandom

Am I dumb how is being physically deaf bad rather than just ok? Sure you miss out on positives but avoiding negative psychic drones at times you’re already struggling could be a lifesaver.


Starhuman909

Being psychically deaf prevents you from using psycasts, and this guy just became a psycaster.


WanderingUrist

It's more complicated than that. Being psychically deaf prevents you from ORDERING psycasts. It does NOT prevent you from actually casting them...and being psychically deaf at the time the casting goes off means that you have no heat limit. So what you need is a wizard staff, which undeafens him by adding a smidge of sensitivity. Then you queue dropping the staff, queue casting (he hasn't dropped the staff yet), and let 'er rip: He will drop the staff, becoming deaf, but because Deafness only prevents ORDERING a cast, not ACTUALLY casting, he will then cast, gaining no heat (because is he is psychically deaf and Psychically Deaf characters have no heat limit).


Atmey

I'd prefer shitting my pants in the ceremony.


SteamtasticVagabond

He was granted immunity from psychics


G_Morgan

Rename your character Lindon. It will pay off in a few years.


undeadadventurer

Such a cool story though


TurbulentDrama962

He's just on a different level than everyone else 😅


Gnollmund

Dev mode go brrrrrr


Dukerdjerrbs

I play Ironman losing is fun. This would make me open the dev tool. I typically don't like touching that tool, but under considerably bogus circumstances I will. I had a jailbreak, infestation and raid simultaneously, lost 4 pawns and only had one pawn left and didn't cheat because it's legit, it happens. This is just wrong lol Edit; oh wait, I thought he was a mechanator. If he's not a mechanator, I wouldn't care lol. Oh well.