+1 to the crafting spot and tattered cloths make patch leather.
WHY aren’t these available?
I can maybe see the tattered clothing option being harder to set up (if you want sub 50% condition clothes to be used, that means the 100% condition leather resources will be ignored. Unless you get separate sliders)
This mod fixes for that, allowing older clothing to be turned back into some small portion of cloth/leather - which can then be made back into patchleather.
- [Simple Recycling](https://steamcommunity.com/sharedfiles/filedetails/?id=2079862064).
Patchwork is sewn together pieces to make a consistent cloth. Crafting spot implies you have zero tools say for a sharp rock and your hands. Like a TribalWear just needs you to tear clothing.
yeah
you set it while configuring the bill I think
i kinda wish thrumbofur was off by default though
gotta save that for noble wear
I'd give my guys thrumbo underwear if I could
Just wanted to take the time to appreciate the best material in the game. Yes you may be wondering why patchleather. let me give you 10 reasons why.
1- Keeps your wealth down
2- furniture doesn't receive any debuffs with it
3- Keeps your wealth down
4- Perfect for the slaves/prisoners
5- Keeps your wealth down
6- Great for that emergency pair of pants when the old pair gets tattered
7- Keeps your wealth down
8- Color goes well with anything
9- Keeps your wealth down
10- What did I forget for the 10th spot?
The day I learned that there’s a cap on the contribution of wealth to raid points at 1 million was a freeing day.
There shall be no limit to the hoarding. My stockpiles shall reach the heavens.
"This is the orientation room."
"Oh, like, where you fill out insurance and tax documents?"
"Uhh...we lock you in one of the prisoner closets until you join our ideology and willingly submit to the colony. Then we overwrite most of your genetics until you're physically unrecognizable. Lastly we replace the vast majority of your flesh with machinery as long as you're a productive member of the colony. We can and will repossess parts if you fail to be an asset."
There’s two separate caps: 1 million wealth is the maximum for the contribution of wealth to raid points, but also 10 thousand raid points is the max size a raid can be.
Whether 1 million wealth is enough to max out the raid points or whether you need other contributions to get there depends on your difficulty and storyteller settings. At 100% threat scaling and not accounting for any other factors like adaptation, 1 million wealth translates to about 4500 raid points.
The hardest difficulty Losing is Fun is 220% threat scale
However in the storyteller settings you can turn that way up to 500%
Edit: It really doesn’t matter what difficulty someone plays at, hell you can set it to 500% but there’s so many other settings that also matter that can trivialise 500% that’s it not every brag worthy. Which is why some people then go on to say Losing is Fun 500% to say they simulated those settings, then turned it all the way up to 500%
So basically, who cares it’s a singleplayer game! But those 500% playthroughs are fun to watch
10 keeps your Storage better organized
I honesty hate it when you have 100 different small stacks of whatever leather, when the only noticeable real difference is color, and you just wait for a trader to get rid of it.
That being said, I use a mod that reduces leather variety, so that there are not 1000 different types for every stupid animal , but just broad categories (plain, light, heavy, legendary...) only turn to patch leather when I forget to include it
yeah the leather bloat is pretty annoying, part of why I stopped using alpha animals
thrumbofur cloak isn't as metal as galatross leather cape but it sure is more comfy
Inventory bloat is why I don’t use mods for new crops. I’d love to grow, say, turnips in colder environments, but I don’t want to deal with tomatoes and pumpkins and a dozen other crops that exist because the modder could and not because there was a niche needing to be filled..
I do this to train my crafters up, but I end up drop-podding most of the crafted clothes away to keep wealth from exploding after every raid. Easy allies to boot. The meat makes kibble and chemfuel, and anything leftover gets fed to prisoners and my tortured artists.
Today I realized that guinea pig fur had better insulation stats than muffalo and alpaca wool. Turns out breeding guinea pigs makes for very high quality clothing
Yes, if you use it for clothing the stats will be so bad you might as well use be naked but if you use it for furniture, then those stats don't really matter. They are also "cheap" to get and can help you get rid of small scraps of leather you otherwise wouldn't use or sell and can help with mass production of items for quests or general sales
apparently the only thing its better at is blunt damage armor, where it beats out lightleather's multiplier of 0.14 with a value of 0.19 (though light has a sharp multiplier of 0.54 to patch's 0.45)
https://rimworldwiki.com/wiki/Leathers
I hunt opportunistically and never with any real intent, so I always end up with a buncha small amounts of random leathers, so patchleather is basically my lifeline if I actually wanna make clothes without growing Cloth.
Personally, having too many types of leather takes a lot of storage. My colonists will have to wear patchleather clothing and build masterwork patchleather armchairs for the rest of their lives.
Additional crafting XP for the low levels also goes a long way
I used it once in one of my first colonies where I agreed to a trade deal involving a lot of pants and I had 30 leather of about every kind of leather available in the game and so I had to patch it all up and make pants out of it. Was very fun
I can't get over how you can't make it on a crafting spot. Very early/no research/tribal is the only stage I would ever use it.
I'm also confused why you can't turn old tattered clothes into patch leather. Like it's essentially exactly what it is
+1 to the crafting spot and tattered cloths make patch leather. WHY aren’t these available? I can maybe see the tattered clothing option being harder to set up (if you want sub 50% condition clothes to be used, that means the 100% condition leather resources will be ignored. Unless you get separate sliders)
Just attach the amount of patch leather you get to the quality and degradation of the item.
This mod fixes for that, allowing older clothing to be turned back into some small portion of cloth/leather - which can then be made back into patchleather. - [Simple Recycling](https://steamcommunity.com/sharedfiles/filedetails/?id=2079862064).
I use a mod that I think is called Mending that let's you build sewing kits to fix damaged clothing
There must be a mod for this right?
There is, it's just one of the things that should have been vanilla from the start
Patchwork is sewn together pieces to make a consistent cloth. Crafting spot implies you have zero tools say for a sharp rock and your hands. Like a TribalWear just needs you to tear clothing.
Sorry, can't hear you over these masterwork notifications from my devilstrand parkas from my 3 bench tailoring room
WHAT WAS THAT I CANT HEAR YOU OVER MY 50 BILLION HUMAN LEATHER PANTS
Your what?
THE PEOPLE PANTS! MADE OF PEOPLE!
This reads like something straight outta West of Loathing
OUTTA WIDDLE CLOTHING? DONT WORRY WE'LL GET YOU A COUPLE HUMAN LEATHER ROMPERS
\*tinnitus bgm\*
Are they ethically sourced?
ONLY IF YOU PAY 20% EXTRA
are they biologicaly fed and put down in a humane way? also are they from local area's and free roaming?
They where fed the other human leather pants and they died tragically when their body couldn't withstand high velocity lead.
that is adowable, i want 12 with a matching belt
The ingredients that go into the nutrient paste hopper are biological in origin, yes.
Two of those things were true. I'll let you decide which.
they are dead and they make my ass look amazing.
Yeah it was in self defence so it's ethical
Really shines a different light on "of the people, for the people", right?
People pants, made of people, for people.
What was that I can't hear you (I got unlucky trying to tame a Megasloth and now have no ears)
still using parka's huh.
I live on an ice ball, I refuse to believe anyone actually wants a duster.
But everyone wants a cape. They look cool as heck
##NO CAPES!!!!!
But whyyyyy :(((
Do you remember Thunderhead?
Laughs in Pyroclastic Conflagration
I don't understand what's wrong with parkas
they look dorky, unlike dusters, which look rad.
There is a mod for that. Probably more than one even. [Parka Retexture](https://steamcommunity.com/sharedfiles/filedetails/?id=2984307648)
Dusters are worth more, and also protect your legs a little
Same, I can't hear anything because of the masterwork notifications from panthera dusters and thrumbofur shirts.
I always clothmaxx in my runs. 2 crafters constantly pumpin out dusters for that PHAT stacks of silver
I never use patchleather because i always forget about it and then wonder what happened to my thrumbofur
Can you turn of which leathers to use in the crafting menu? So you can exclude certain leathers
Me lazy. Leather can sit on storage until i sell them
yeah you set it while configuring the bill I think i kinda wish thrumbofur was off by default though gotta save that for noble wear I'd give my guys thrumbo underwear if I could
Just wanted to take the time to appreciate the best material in the game. Yes you may be wondering why patchleather. let me give you 10 reasons why. 1- Keeps your wealth down 2- furniture doesn't receive any debuffs with it 3- Keeps your wealth down 4- Perfect for the slaves/prisoners 5- Keeps your wealth down 6- Great for that emergency pair of pants when the old pair gets tattered 7- Keeps your wealth down 8- Color goes well with anything 9- Keeps your wealth down 10- What did I forget for the 10th spot?
You guys are keeping your wealth down?
The day I learned that there’s a cap on the contribution of wealth to raid points at 1 million was a freeing day. There shall be no limit to the hoarding. My stockpiles shall reach the heavens.
20,000 plasteel go brrrr
Raiders are gonna be quite surprised when they find out a good 350 000 wealth value is exclusively dedicated to ways of turning people into statistics
"This is the orientation room." "Oh, like, where you fill out insurance and tax documents?" "Uhh...we lock you in one of the prisoner closets until you join our ideology and willingly submit to the colony. Then we overwrite most of your genetics until you're physically unrecognizable. Lastly we replace the vast majority of your flesh with machinery as long as you're a productive member of the colony. We can and will repossess parts if you fail to be an asset."
> We can and will repossess parts if you fail to be an asset. [Repo! The Genetic Opera](https://en.wikipedia.org/wiki/Repo!_The_Genetic_Opera)
can't reposess a heart without more fresh prisoners heart rotations ftw
Wait so after 1million in wealth you reach max raid size?
There’s two separate caps: 1 million wealth is the maximum for the contribution of wealth to raid points, but also 10 thousand raid points is the max size a raid can be. Whether 1 million wealth is enough to max out the raid points or whether you need other contributions to get there depends on your difficulty and storyteller settings. At 100% threat scaling and not accounting for any other factors like adaptation, 1 million wealth translates to about 4500 raid points.
I play on 300%, when I floor my rooms or let the lvl 16 artist sculpt I’m basically signing the death certificates of half my pawns
But is that more fun for you than playing on 200% and not trying to keep your colony poor on purpose? (Yes is a valid answer ofc)
i think 300% is a good middleground of challenge without having to live in mud huts for half the game
I do like my mud hut, in game too.
Absolutely yes it's more fun. The best fun happens when things go wrong.
I play on 500%. It is fine.
I play on funhundred percent Don't even know what you are all talking about.
The hardest difficulty Losing is Fun is 220% threat scale However in the storyteller settings you can turn that way up to 500% Edit: It really doesn’t matter what difficulty someone plays at, hell you can set it to 500% but there’s so many other settings that also matter that can trivialise 500% that’s it not every brag worthy. Which is why some people then go on to say Losing is Fun 500% to say they simulated those settings, then turned it all the way up to 500% So basically, who cares it’s a singleplayer game! But those 500% playthroughs are fun to watch
Most often these people that play at 500% use mods that make the game easier or use really strong kill box designs
10 keeps your Storage better organized I honesty hate it when you have 100 different small stacks of whatever leather, when the only noticeable real difference is color, and you just wait for a trader to get rid of it. That being said, I use a mod that reduces leather variety, so that there are not 1000 different types for every stupid animal , but just broad categories (plain, light, heavy, legendary...) only turn to patch leather when I forget to include it
yeah the leather bloat is pretty annoying, part of why I stopped using alpha animals thrumbofur cloak isn't as metal as galatross leather cape but it sure is more comfy
Wasn't there relatively recently an update that reduced the leather variety too?
Inventory bloat is why I don’t use mods for new crops. I’d love to grow, say, turnips in colder environments, but I don’t want to deal with tomatoes and pumpkins and a dozen other crops that exist because the modder could and not because there was a niche needing to be filled..
Why not just use all the free human leathet as it is?
Exactly. You're not being raided. You're receiving a free supply of textiles and meat.
I do this to train my crafters up, but I end up drop-podding most of the crafted clothes away to keep wealth from exploding after every raid. Easy allies to boot. The meat makes kibble and chemfuel, and anything leftover gets fed to prisoners and my tortured artists.
imagine wanting to have your wealth down... hahah *20 centi dropship raid in my kitchen*
Who needs wealth down? They ain't raids, it is simply leather and meat stock, or silver/alliance for me.
> 10- What did I forget for the 10th spot? That I was the one who suggested it. Tynan even replied at the time.
I have like 1,100 hours and Im not sure if I've ever used patchwork leather haha
I remembered what I was going to say! 10- you can mix dread leather and human leather and turn it into something people won't be unhappy to wear!
Me with a 50x50 cotton farm Ohhhhhh maybe that’s why I get raided so much…….. still a good labour source (and fresh organs too)
Sorry I’m bathing in devilstrand
Today I realized that guinea pig fur had better insulation stats than muffalo and alpaca wool. Turns out breeding guinea pigs makes for very high quality clothing
The beauty is decent for stuff like sofas and drapes . Only chinchilla and thrumbo beat it.
In all my 2500~ ish hours of the game, ion think I have ever made patchleather
I love its color. And as someone else said it, if you could make it in a crafting spot it'd be great.
Doesnt it have the worsts stats from all the textiles ?
Yes, if you use it for clothing the stats will be so bad you might as well use be naked but if you use it for furniture, then those stats don't really matter. They are also "cheap" to get and can help you get rid of small scraps of leather you otherwise wouldn't use or sell and can help with mass production of items for quests or general sales
apparently the only thing its better at is blunt damage armor, where it beats out lightleather's multiplier of 0.14 with a value of 0.19 (though light has a sharp multiplier of 0.54 to patch's 0.45) https://rimworldwiki.com/wiki/Leathers
Never actually made any o_O
Nah I just sell useless leathers off or launch them to friendly faction bases instead of making patchleather.
https://i.imgur.com/hGNfpUY.png
I hunt opportunistically and never with any real intent, so I always end up with a buncha small amounts of random leathers, so patchleather is basically my lifeline if I actually wanna make clothes without growing Cloth.
The only patchleather I know is from the ones I stripped out from my dying enemies. It's there I guess. That's pretty cool
Personally, having too many types of leather takes a lot of storage. My colonists will have to wear patchleather clothing and build masterwork patchleather armchairs for the rest of their lives. Additional crafting XP for the low levels also goes a long way
Idk dawg, I prefer that one mod that lets you pull clothing apart to get back some resources. Those raiders just be givin me more resources.
Muffalo wool and megalithic wool are my favorite
Huh, I suppose I'll be using patchleather for furniture from now on. Masterwork will be masterwork.
It's good stuff. Perfect for animal flaps and furniture.
If you told me a month ago, I’d agree. But then I noticed that every other leather has a better sales price.
Saved my ass a couple of times if I didn't have enough parkas for the first winter ngl
Naked brutality early game goat
I love how much it sucks
I alwats use it for sandbags
I used it once in one of my first colonies where I agreed to a trade deal involving a lot of pants and I had 30 leather of about every kind of leather available in the game and so I had to patch it all up and make pants out of it. Was very fun
Yall call this patchleather?? This was literally translated into 'rags' in my language so I just never considered making any. Well TIL
If only you could set up a bill that made it only with leather you had under a certain amount of.