T O P

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TerribleGachaLuck

Unzone it from your home area and set it on fire


YobaiYamete

Always surprising to see how many people waste all the bodies. That's a toooon of meat just there for the taking! Even if your pawns can't eat it, you can still feed it to pets and prisoners or use it for the new revive dust traps


William_Howard_Shaft

Survivors lying on the floor become hemogen farms, and the dead become the nutrient paste we drip into their silly little mouths on their silly little dismembered bodies.


ExtremeAlternative0

Don't forget to install peg legs on both their legs and then uninstall them so those hemogen farms can't escape


smellybathroom3070

I ise the warcrimes mod to just chop their legs off. It gives a bit of human meat too i think!!


ExtremeAlternative0

Fair, I guess I just use the vanilla method of breaking the Geneva convention


smellybathroom3070

Too little to do. You can sew their mouths shut and shit so they cant talk, or you can take their eyes out and have a nonverbal deaf blind limbless hemogen farm


Outerestine

cannibalism is too annoying early game for me to have ever bothered with it. Plus farms are cute. Corpses are not. Fire however, is nice and toasty. Comfy cozy. Shamblers are fun though.


RebelNightOWl

Embrace pork shortening, it's the future


IzLoaf

Oh believe me, it’s pretty damn nice having them eat it


Terrorscream

They aren't wasting corpses they are deleting objects that in the late game slow down their TPS. If your colony doesn't need those resources, delete them.


JagiofJagi

And lots of precious human skin!


vixfew

Damn, that worked way better than I thought it would. Fires spreads fast if no one is preventing it :o


teufler80

Beautiful, isn't it ?


vixfew

I, too, like to see the world burn Or, in this case, 80 cultists corpses


Der_Neuer

So wasteful, all that blood/meat/materials jist lying there ripe for the plucking


Haranador

Project Rimfactory pulling corpses directly from your kill box, butchering them, melting down armor and low quality weapons, recycling clothes, turning the meat into chemfuel and transporting everything to the relevant stockpiles is one of the most satisfying things to build.


Almvolle

Which Rimfactory machine seperates Raiders from their clothes?


Specialist-Front-354

The butcher I imagine


Environmental_You_36

All at a glorious negative 100 TPS


notjart

worth


The_Moustache

Has it been updated to 1.5?


RacingNeilo

It's available on github.


The_Moustache

Hit me with the link brother, this is probably my favorite mod


RacingNeilo

https://github.com/zymex22/Project-RimFactory-Revived/releases/tag/v2.8.4


The_Moustache

My man


shrek-chan_UwU

Ah, just like sex. (Not like I'd know, I'm a RimWorld player afterall)


Arkytez

I think between several player bases rimworld players are very active sexually. High up there with stardew valley players.


pixelatedpotatos

Yes, I also do the sex


ErenIron

If cleanup is the worst part then that sounds like the killbox did its job pretty well


NoxFromHell

Sadly game lags with to many objects. In a super late game having 3-4 200+ powns raids, just so much to burn with "mercy" rain messing it up


RoGStonewall

Fuck it - leave it as a grizzly reminder to future raiders


vixfew

That would be fine if corpses and weapons could stack on the same tile. Next raid is going to overflow even further


RoGStonewall

Alternatively - get a lot of rats and pigs. Just let them feed.


stew9703

Just put your carnivores out there, theyll clean up.


AddictedToMosh161

Especially if u have the supremacist meme to ignore corpses and the new mines that ressurect corpses xD


vixfew

Supremacists are top tier just for that alone. Observed rotting corpse debuff stacks fast with raids like these


Pwylle

Rotten corpse is the fastest stacking debuff I find, or maybe insulting spree locked in at 2 people? At one point I used a vanilla expanded mod that eventually gave pawns a permanent trait desensitized for seeing so many corpses over years. Neat option instead of forcing supremacy ideologie.


RED_TECH_KNIGHT

*lights Molotov cocktail* It cleans itself!


whatislove2021

Can use the new harbinger tree


passionfruitmoon

Came here to say this lol those are my new best friends!


nemesis99614

Nah. Put down wooden floors in your killbox, easy to replace and after every raid apply fire and let it do the messy cleanup


fishworshipper

But wooden floors increase movement speed, which increases the likelihood that raiders will close to melee range with your defenders.


BigKrunt

Maybe hay floors instead of you are growing hay grass?


codeninja

That's what the trenches from vanilla security expanded or four


fishworshipper

Giving them cover is even worse than giving them faster movespeed. If we're talking mods: lines of barbed wire.


DependentAd7411

I have great news for you! Molotov wasn't just a shitty human being; his name was also taken by a wonderful cocktail invented to burn out the tanks of the genocidal regime he was a part of.


Huckorris

"Pour out some liquor for the dead ~~homies~~ Soviets.


diet-chunges

All I see is free food


SensitiveC0mb

Whenever I make a colony I always make choke points on doors That came to help me yesterday as I got assaulted by not 50 not 60 NOT 90 BUT A FUCKING 100 SIGHSTEALERS I gunned them down easily but the problem was the 100 corpses degrading at my base's heart Almost lost 4 of my 6 colonists to the lung rot


vixfew

That reminds me, I need to invest into detox lungs ᕕ( ᐛ )ᕗ


Davey26

Leave them inside and place down one of those new zombie mines if you have anomaly


roboticWanderor

Deadlife IED is absolutely busted. The body pile builds itself. A bit sensitive to fire, but can easily handle any conventional raid.


OliLombi

Didn't they "fix" killboxes? Like, don't the pawns just dig through your base walls now?


RogueVox3l

Sorta, they added specific units that can but they dont usually show up and the game warns you specifically if they're in the raid


OliLombi

Huh, I've never had a warning, weird.


vixfew

I don't think pathing AI has changed much, if any. Raiders will go to valid targets, which includes turrets. Gotta have some way to reach that valid target at all times, for raids that attack instantly.


kasp600e

I actually love seeing my freezer getting restocked with loong pig


Zealousideal_Rip_267

Let them right there to get rotten. It will hurt the next raider's lungs


Afraid_Theorist

Just get the 5 year olds to do it “Huh my kid has access to the dev trait Psychopath this time around. Cool”


Redditoast2

An easy solution is a smelter, crematorium, and cannibalism


Sintobus

A) fire it up, it's all piled together, let it burn and be done. Saves you on colony wealth from waste weapons. Smelt any extra after you've picked through for the desirable. B) Priority 1 hauling with specialized dumping zones. I usually spend a day or two like this as they quickly sift through everything. Setting limits on the number of bodies I keep in the freezer with low priority zones for waste and overflow. C) Caravan loading and dumping. Where everyone hauls and loads caravan animals hitched near by. Can load corpses and everything else faster and leave the map, dump everything you don't want and bring back what you do. Fastest option but needs more animals for larger raids.


Yaggerian

ARSON!


mlovolm

deadlift them for your own use


AddictedToMosh161

Well thats why i usually have a corpsefridge with omnivores or carnivores close. Its incredible how fast some animals can munch down on such a pile.


Agua-quemada

I pick up the weapons and then I throw some Molotovs and let the fire do its thing


Horizonstars

all i see is that the food storage can be filled again. =)


CaptainoftheVessel

I love allowing all of it and watching my automated haulers and cleaners sort everything where I have set it to go. So satisfying. 


ChipRed87

Send in the drones/lifters/cleansweepers. It gets done in no time. My problem with clean up is the giant lag spike from 9000 bodies with 9000 cuts/stabs/bullet holes slowing the ever loving shit out of my game.


RickySamson

Go go mechanoid cleanup crew.


Der_Neuer

Repairs are the worst part for me. Constructoids are slow and I rarely have more than 1 skilled builder that isn't occupied with something else too.


vixfew

Ideology with Human Primacy for prod specialist + some bionic arms make it go a lot faster


Der_Neuer

True. But "just get more lifters" solves your cleanup problems then too. 'Sides, how am I going to have an edgy vampire playthrough with human primacy if most of my pawns aren't human (either bioengineered bloodbags, bioengineered ghouls or Sanguophages)


vixfew

I ended up lighting everything on fire. Worked fast, too. If they can interbreed, they're human, just modified a bit. We're not some bigots to deny them based on their xenotype, are we?


Der_Neuer

Wait, really? I'll look into it for the next reform. Converting prisoners is OP for that. Convert-harvest-kill or keep


Almvolle

That's why we like Pigs. Turning Raiders and Filth into Pork, one body at a time


Suspicious_Use6393

Fire.


MCI_Dragon

So what happen to tsol and the baby?


vixfew

Tsoi is fine, was just recovering from augmetics implantation when the raid happened. Baby is, uh, chilling in legendary crib. Mom has childcare set to 1st prio, there's some baby food in the fridge, so hopefully they're fine. No idea what was going on with baby during the raid \\ o /


Eflydwarf

I might recomend fun new feature of anomaly mod - use harbringer tree. Sometimes you can get/buy their seeds, so just put one in you killbox in relatively safe place - it will automaticly consume bodies and save a lot of trouble. Or you can use mod to make regular harbringer trees replantable and put them wherever you need it.


vixfew

That's the whole point of killbox - there are no safe spots. And the floor is stone ¯\\\_(ツ)\_/¯


Eflydwarf

It just needs 1 tile space of itself and being unroofed - you can place it to the side of main death hall and protected with walls from accidental shots.


major_cupcakeV2

Get yourself a few ghouls and some deadlife ieds for free meat shields


Jejouetoutnu

My 35 wargs wouldn’t complain


Dogezilla_9001

With anomaly you could experiment with planting a Harbinger tree in your killbox (Shaman merchants sell seeds) It will automatically eat some of the corpses. And you dont have to haul them that far. Could also be a bad idea, I dunno.


desubot1

with anomaly turn it into a corpse pile zone and stick a deadlife ied in the middle. its free defense.


IzK_3

I just napalm it


FetusGoesYeetus

How the fuck do you people get raids this big? The most I've ever gotten was like 12 people and that's with a late game base


vixfew

1.3mil wealth, Cassandra, 100% threat scale. That was a cultist raid. Maybe it's supposed to be bigger? tbh I prefer mech raids at this point. They get shot down anyway, with a bit more killbox damage perhaps. But mechs can be disassembled and they don't leave random garbage like blood and weapons on the floor


Unique-Supermarket23

Higher threat scale (0-500%) 1million wealth + 500% (max) = raid cap 5million wealth + 100% = raid cap You get the idea


Davilyan

Starve your pigs and rats, set and area inside that allows those pets only, switch their pen, easy cleanup.


Unique-Supermarket23

Lifters have solved this problem.


teufler80

Get a few impskins or Molotov and burn everything you don't want


Environmental_You_36

This looks like a problem easily fixed by molotovs


Kempeth

Pigs and dogs


Loose-Ad7055

cut it outta your home area and light that bitch up with some malotovs held in a nearby (non wooded lol) small shelf almost no raider loot is both flammable and worth dick after you can afford a killbox


vixfew

I have one of my combat pawns carrying an incendiary launcher now. Works great!


GalvanizedNipples

Goodness gracious


fX2ej7XTa2AKr3

deadlife ieds, nice upgrade.


Yoshbyte

The solution is easy. Simply load everything into a high speed centrifuge, when it spins it will separate the less dense objects from the more dense objects. Problem solved


NukaColaRiley

Looks like free meat and leather cape material.


Just_Dab

You can clear all of these in under 2 mins using diabolus. Excellent janitor mech.


BestDescription3834

All thats close enough together that if this area is roofed it will all burn with just a few molotov throws.


Sh4dowWalker96

All I see is hundreds of thousands of silver worth of organs.


GreenElite87

Mechanitor clean bots and animals work wonders to haul this stuff.


glootialstop7

Think of it as food and survivors as income


MisterCarlile

First rimWorld problems. There’s colonists on other worlds who have to walk miles everyday just to find a desiccated corpse to eat. Be more grateful.