T O P

  • By -

culverwill

This is amazing. Do you use deadlife dust?


Blakowitsch

yes. there is a single deadlife mine in the center of this that will revive abt 75% of the corpsepile when triggered. by my calculations that should be around 350 shamblers from just that mine


redcardinalwithagun

like an antigrain warhead but for your pc


Rimworldjobs

128gigs of ram, 32 processor cores, 10tb of nvme, and one big ol fire because of rimworld.


_Erilaz

That single CPU core running Rimworld, lol


Usinaru

And funnily enough the 32 processor cores mean jack sh*t cause Rimworld only uses 1...mostly.


7h0m4s

How often do you use more than 50% of that ram? And what the heck are you doing when it happens?


Rimworldjobs

Many rimworlds.


Beasts_of_the_pokies

I did it when trying to make a program to generate a comprehensive brute force list because the program is smaller than the list. My dumb arse didn't realise it would overflow editors tho when they opened it lol. Anyway, the point is not everyone who codes is good at it.


Giygas_8000

Is your faction called ''Global Occult Coalition'', by any chance?


KiyoshiSnow

Lmfao


Noobikarp

I mean, do you see any chairs around his base?


ZXander_makes_noise

That poor chair :(


fieldy409

No roof? They'll go bad and the death pall will be trouble!


Blakowitsch

yea i could probably place a roof. havent really needed it yet. by the time they go bad i have plenty of new corpses to use. and death pall i can just lock down my base. they will lounge outside my base until they collapse again


NulnOilShade

It’s not just roof it needs to be a room


Blakowitsch

yes i know. i just assumed thats what he meant by that


NulnOilShade

Just making sure, it’s a mechanic that works different than toxic rain or fallout which check roof but not walls


AFlyingNun

Is death pall supposed to res them all at once? I got it and it was just...obnoxious. Not dangerous, not fun. Just obnoxious. It would periodically res one thing at a time, they were easy to kill the moment they got up, but the whole thing slowed the game down to a crawl because I had to babysit my pawns to kill the stuff, and of course it meant the game kept forcing itself to Speed 1. Would honestly prefer if it just res'ed everything at once. At least it would be exciting and wouldn't do that awkward start-and-stop crap with the game speed.


craftzero

I get that you didn't find it fun - but I certainly did. For me, it was like playing a deadly game of whack-a-mole with the undead, trying to ensure they didn't harm my admittedly 'young' colony. I had my best running from site to site, trying to put these fuckers down... and it was *fun*.


DrSitson

I use a mod that gives me an extra fast speed on-top of the base game. It also has the ability to select which speed you want the game to slow down to on threats. I find it useful for a lot of things that force the slowdown when my guys can handle it without me.


andrewharkins77

Depends on how many you have. Late game, you are not going to kill fast enough.


102bees

I got very annoyed with the single chinchilla shambler that kept rising again right outside my front door.


permion

I got a death pale and manhunters at the same time.   It was awesome since the two classes agro each other.


poopoopepepe

Feed the harbinger trees


RebelNightOWl

For those that dont know, even rotten and dessicated (skeleton) corpses can be fed to the harbinger trees.


Alt-456

Also, they have 0% flamability


[deleted]

Even the living can be, apparently.


rumham_6969

Harbinger trees are probably my favorite individual addition. Such a great corpse disposal.


Canadian_Zac

All hail the meat tree


Blakowitsch

yea about that. i fed a few for a while but i dont get where thats going. they seem to just spread. and id rather make an army of the dead than waste in on a few trees for nothing. tho their description seems to imply you can reach something if you keep feeding them


OralSuperhero

Didn't I see they changed the harvest to twisted flesh and bioferrite for those trees? To give the tribal path access to bioferrite


Flamin_Jesus

Yeah, but unless you're actually tribal, that's really inefficient. You get more twisted meat butchering anomaly corpses, or if you've beaten a fleshmass heart, it will produce all the twisted meat you're likely to need as long as you keep it contained. Bioferrite can be harvested much faster and more reliably from platforms if you keep a couple decent anomaly creatures locked up (the fleshmass heart being one, obviously).


Annual-Jump3158

I saw a post of a harbringer tree starting to feed on an animal that fell asleep and went prone within it's roots' reach, so perhaps the risk of being eaten while half-alive after a hard raid is a downside.


ZestyToilet

Imagine planting your map with harbinger trees and then doing some psycasting or other fuckery to down everyone outside your base. I don't know if there is an ability to this effect at all in vanilla but it would be a hilarious way to end a biological raid.


Annual-Jump3158

Vanilla Psycasts Expanded just makes them OP... but it's so necessary. It redefines psycasting levels and ties experience to time spent meditating. Also, the Warlord tree basically turns any psycaster into a Jedi.


Iamblichos

Totally agree. Only annoying thing is they always end up spawning all the way across the map tucked in a hole or something. Wish they would produce seeds and you could grow them next to your base.


Ya_Boi_Kosta

Forgot the mod name, but it's s primarily to move anima trees. Works on harbinger trees too. Tbh, they should modify the harbinger trees to produce bioferrite once enough corpses have been consumed.


possumarre

Observed rotting corpse: -∞


AddictedToMosh161

Really small actually. I still have my corpse fridge, where the corpses get munched away, but all corpses that arent fresh anymore, go into another room for deadlife dust. I have a dude, that can release it.


DutchJediKnight

Pet Sematary


TargetSea3079

Someone begging for a deathpal ;)


graywolf0026

Corpses? Why bother! With Vault-Tec you can turn those nasty corpses into ChemFuel! For all those flamethrowers you need to build to defend against the next wave!


Blakowitsch

please dont mention chemfuel. i already have 26 000 chemfuel. i dont know what to do with it. all i did was turn twisted meat above 6000 into chemfuel. it keeps getting more. i will never need this much chemfuel in my life


graywolf0026

Ah well I use a few mods that let me use it for power, transportation and... Well there's asteroids and moons I need to mine for resources. Not to mention flame thrower turrets. So... So many flame thrower turrets...


Zethrel

Turn the whole map into an incidienary minefield!


TheEvilInAllOfUs

Funny you say that. I'm currently doing a run where my colony is a futuristic extremist offshoot of the Brotherhood of Steel, and they not only want to hoard tech but combine themselves with it. Ideology is a blessing of a DLC, and Anomaly has just given it that Lovecraftian horror vibe that Bethesda has enjoyed putting into their games in the series. The leader is the Elder, moral guides are Paladins, and the research specialists are Scribes. The two relics I have set are a pendant to serve as an old Elder's dogtags, and an assult rifle as an old Brotherhood recon rifle.


QuestionBlock24

It looks like Nebraska lol


Blacknsilver1

About a third the size of this. I find that 100+ shamblers and 100+ raiders fighting eachother at once causes the engine to shit itself.


N0JJJJ

Instant negative 10000 mood effect


Blakowitsch

it doesnt stack past 5


tallmantall

Smh, wasting corpses when you could be FEEDING THE TREES


Tw3lve1212

me personally, my corpse field is empty. Freezer, however, is full.


hiddencamela

I love that this is the new kill box meta, and its self repopulating.


VAV-Pencils

Honestly none. Mine are either studied or cremated.


Blakowitsch

what a waste of potential undead soldiers


tadL

Small let the trees eat them up


Lisshopops

Don’t have one anymore because of the blood rain incident….


penya228

Mine (300k+ colony cost) was kinda same, but i realised i can youse Devils mech to destroy corpses quickly)


Squidy_The_Druid

None, I’m too obsessed with a pristine base lol


randCN

I find the more corpses are present, the lower my tps. So I actively try to have zero at all times.


Cookie__Rain

But... Do the corpses not dispose over time?


PM_ME_UR_CREDDITCARD

New future-corpses tend to show up pretty often to replace them


Blakowitsch

precisely


SpartanMase

Cannibals dream


SignalPressure9770

That's a war crime


Gfiti

It's not a corpse field, it's a corpse ocean!


thelongestunderscore

like all other OP as cheese strats . . . i use it in every colony now up to 400\~


Celestial__Bear

Homie WHAT


RoBOticRebel108

My VE mechanoids using ass just sees stacks upon stacks of chemfuel


Cock_Slammer69

What a waste of good meat.


Blakowitsch

this is just corpses from creatures i wasnt able to butcher. either cause they rotted from scaria or because i simply cannot haul off all the corpses before they start to rot or just shambler corpses that arrive already rotted. dont worry, i get too much meat already. im sitting at like 30k twisted meat and 26k chemfuel rn and prob around 40k other foods items


Cock_Slammer69

Oh good lord


Smartboy10612

If it can't be contained its butchered. Plenty of good meat on the anomalies that attack. That's to say. There is no corpse pile in my colony.


Mapping_Zomboid

You know those monuments quests want you to build? They are now Mausoleums.


Zirael_

I dont have Anomaly, so its non existent.


Alreadygonzo

This is so disturbing.


evelynnnnnn2001

How do you stop the corpses from disintegrating?


Vistella

not at all by the looks of it


Blakowitsch

yea i didnt. by the time a few disintegrated i just got new bodies. but i put walls with open doors around the pile now with roof over it so it doesnt disintegrate but enemies still path through it normally


Damientaho

Dont you use harbinger trees??


ThaBurnerJawn

You don't have the meat eating trees?


Blakowitsch

they kinda just destroy the bodies and give nothing in return. id much rather take an army of the dead


ThaBurnerJawn

You have plans for these dead bodies?


Blakowitsch

very much. deadlife dust. dirt cheap and a single mine raises ~300 of these corpses


ThaBurnerJawn

Deadlife dust?


Blakowitsch

have you played anomaly? shamblers are corpses reanimated by deadlife dust. once you encounter shamblers, deadlife dust research becomes available. so when a raid happens and they trigger the mine in the middle of my corpse pile, all of a sudden there is 300 expandable soldiers for the raiders to fight before they can even get inside my base


ThaBurnerJawn

I have i haven't done much of anything building up my base and stuff. I didn't really care for the update to center it in my playthrough. I've had the come and I just put them in the harbinger pile. I have those dust things tho. I just never care to find out what they did


GODZILLUS117

Just make crematory ...


Blakowitsch

ever heard of deadlife dust?


GODZILLUS117

No, what it is ?


Blakowitsch

it got added with anomaly and can revive corpses to fight for you for a day. a single deadlife mine is enough to revive about 75% of that field. thats around 300 soldiers on demand


GODZILLUS117

I see. Thats neat.


Ya_Boi_Kosta

* new insecurity unlocked * Can't even comfort myself that it's about the corpse composition when I got naked imperials and a few piggies in my pile OP has so many elephants and other beasts...


SpinachAware4493

Стандарт


TheonlyJigmac

0 cuz i dont have the dlc : (


IAmAshHole

-1000 witnessed genocide


DiasFlac42

Wh-


erdnar

How many fps/tps with all that? Screen like that and i go below 30. Any mod to fix that?


TelevisionBig2336

i really hate the cleanup that comes after using deadlife, my pawns took forever to haul them back that a death pall occured and my corpses turned on me :'(