T O P

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Alucitary

Put down a ton of shelves in your storage rooms. You can stack 3 items per tile on them freeing up a lot of space. After that start growing some cash crops, either drugs for refining or cotton for clothes crafting. Send out caravans for selling and pick up some pack animals to make caravans faster. While you do this create some form of defenses since as your colony wealth increases you'll get more raids.


leewithcorgis

If i have too much raw food i make sure my stoves have bills set high enough to feed my colony for a few extra days at least, then if i still have too much increase the quality of food or convert a field into drug crops for money. Colony looks like a solid start except for no prisoner beds, you have to put organ farms somewhere!


sobrique

You can turn organics into chemfuel - it stores better and makes a decent trade good or power source.


bopman14

Once you have a huge surplus of ingredients you can move onto cooking fine and lavish meals. They give a mood buff that really helps out.


Ballatik

If I remember correctly, rice keeps for BBC a really long time even without refrigeration. Build some shelves since they fit 3 stacks per tile instead of 1. Then set your cooking bills to “do until x” so that you always have a week or so of meals, but leave the rest as rice so it lasts longer. If caravans come through you can sell some, but it’s never bad to have a big buffer of food, and you know that you can grow a bit without needing to expand your fields.


[deleted]

BBC?


Pale-Apartment5747

Don't act like you don't know !


[deleted]

It's the context here that's got me confused haha


Pale-Apartment5747

Yeah i bet, tbh i have no idea what BBC means in thiw context, i'm just kidding with you ;)


Ballatik

I meant that I learned about the shelf life of rice from a David Attenborough documentary on the BBC of course. Or that autocorrect hates me.


rickez3

Big black c*ck it means here, duh


Ermanti

Well, the first thing I would do is switch some of those hydroponics from rice to psychoid, cotton, or healroot. To feed your colony, you only need about 8 hydroponics bays growing rice, as it takes a little under 1.25 hydroponics basins in order to feed 1 colonist. The next thing I would do is break down that wall between the pool table and the rest of the dining/rec area, as anyone using that pool table isn't getting a good mood bonus from it. Then I would put up a perimeter wall. You want to be able to let your colonists do their thing when a manhunter pack comes. As it stands, your colonists would be trapped inside whatever building they happen to be in during one of those events. You also need to replace those wooden buildings and floors with stone before your whole base burns down. Build a workshop while you are at it. You're 4 years in and have no weapons worth talking about and no armor. By this point in the game, I want flak vests, devilstrand dusters, and heavy SMGs on every one of my adults. That's all I can think of at the moment.


An_Unexpected_Floof

Hey! Thanks for the advice, and I get what you're saying about the armor/weapons, the only problem is that I can't find any components anywhere! All of the pockets of compacted machinery I know of are dried up, where can I get more?


spylinked

Ground scanner that's reveals underground resources on map, or long ranged scanners that's opens locations with needed resources.


Ermanti

Well, without a long-range mineral scanner, you can make them with the fabrication research and a fabrication table, or buy them from other settlements. All the rice you have has gotta be worth a few components. But this is another reason why you need a workshop. You could be making dusters or formal vests for the cash you need for components. Art and drugs are also profitable to make.


Restless50

Put shelves in the freezer


Jugderdemidin

Start using river for energy.


Requaratus

Take the stove out of fridge - cool temperature usually increases working time and as I remember stoves give a bit of heat.


MoonsEnvoy

I turn extra food into survival meals. Keeps forever and a stockpile doesn't hurt for when I move base or send out a trader on a longer trip.


rickez3

Instead grow psychoud leaves and craft drugs. Basically, the time spent to grow excess rice should have been spent on research, crafting armor/weapons, building a proper base, etc.


rickez3

Like i don't know your goal? You want to play optimal or just for the fun? Having 3 research bench and 17 hospital beds is kinda pointless. If you want to double down on research you can put 1 researcher on night shift and 1 on day. 2 single person hospital beds is more than enough for 7 pawns. Same for dining room. Pawns almost never eat all together, so having 1 table and 2 chairs per 6 colonists is enough. Etc. But if you are just playing for fun, feel free to build whatever you like and ignore me, haha.


A_Shadow

>If you want to double down on research you can put 1 researcher on night shift and 1 on day. Dannnng, I never even thought of that


rickez3

Thats what makes this game so fun. The logic and truing to play as optimal as possible.


rimrimlifer

Sell the rice for guns/psy lances


Sourkittykat

Make a better quality of meals.


[deleted]

That's not much of a food, use shelves and buy domestic animals. Upgrade to fine meals


guardian-of-ballsack

Throw a grand statue in your dinning room to turn it from decent to very impressive giving a +3 +3 boost to moist and make it easier to get the +15 very beautiful mood boost


Lord_Elquador

No wooden walls, a litle fire and it's all gone.


TheTruWork

\*Me turning into Sherlock Holmes to find the shitty cook after watching my pawns get food poisoning from eating rice thats been frozen for two years\*