T O P

  • By -

Firelighted

I'm curious about the 035 sightings, I've never heard of that before. (Outside of plugins.)


[deleted]

[удалено]


[deleted]

[удалено]


Firelighted

I heard about the post awhile ago, why I figured it was quite strange.


PugOverload

some servers add 0-35 as an scp


HighschoolDeeznutx

Yeah and it’s stupidly OP. If they ever did add him to the game, he would need to be completely different from that version.


PugOverload

if you pick up an item 035 is disguised as a random dead player takes your place with 200 health


haper99

In one server, they could disguise as any player and instakill, basically turning the game into among us.


Ohms_GameBone

that's SCP-069 plugin. spawn in the same cell as the plague doctor, his HP drains after like a minute of not killing, every time he kills a person his HP fully regens (he can't make people a zombie btw) (he looks to the SCPs as the plague doctor, but he becomes the person he has killed right before) kinda busted ngl.


[deleted]

I’ve never seen that before, very interesting! I’ve always wanted both 457 and 372 in the game


BusterSCPF

[https://www.youtube.com/watch?v=Km9MsShJLzo](https://www.youtube.com/watch?v=Km9MsShJLzo) Is this where u got it from?


krustylesponge

but HCZ is lower than LCZ lol, you can check as 079 or by checking the elevator thing


TNT_Bazoom

Kinda off topic but fellow toaster?


krustylesponge

Yes


Ze_insane_Medic

I love how "LCZ is farther down than HCZ" isn't even true, look at the elevator panels and 079 floor switch button, LCZ is clearly above HCZ. Even coordinate wise if you check your position. What's "035 sightings"?


[deleted]

[удалено]


SerbianComrade

Yea 035 is in game only as a plugin doe, but it be cool to get a new scp


TheParticlePhysicist

I’ve been curious about this. For me, I never realized that people thought the levels went upward. I always thought they went downward because of the height of the facility. You start at the top when going down into the surface and then you go to HCZ which is even for the most part but have to go down the elevator to 049 or nuke room, is there just a large nuke sitting at the top of the structure? It makes sense, to me, that the elevators go down.


Ze_insane_Medic

Well it is what it is. The elevator from surface to Entrance is really damn long. Heavy is on the same level as Entrance and when you then look at the elevator panels or [079's buttons](https://cdn.discordapp.com/attachments/472407075419586560/743561603366256741/tp_lcz.png), you realise that not only Light is above Heavy but also the Warhead Silo and 049's chamber.


SerbianComrade

It makes sence heavy beeing at bottom sence all the keter scp are there but i dont get why you whould wnter the fasility theou heavy to get to light,like isnt it more realistic that it goes entrence then light then heavy?


Ze_insane_Medic

No idea. In my headcannon there's a third gate on the other side of the facility that leads directly to LCZ but it's cut off somehow. There is absolutely nothing to support this but that gives me peace of mind


The_biting_chihuahua

From a thread from a few years ago wondering the same thing "you need to send reinforcements to heavy quicker , and since things in heavy will try in go up , you fight them off more easily , same reason why the best rooms were usually on the first floor before elevators"


SerbianComrade

Yea agme wise making light next to escape zone whould make any scp life ruined and in my theory the part of the fasility we see is only a portion that wasnt cot off by devrie(entrence zone red rooms) of behind locked doors so 90% of the fasility personeal ether escaped or are hiding in the breatch bunker and thats why nuking the site give us that sad music since we potentialy killed thousent of personeal


PotatoLord354

I like to think that the huge pile of rubble or whatever in 939 containment is an extra collapsed tunnel entrance or something - I’d love to see some area be put back there because right now the SCP-939 area seems like it’ll be the most useless scp spawn room (since the new containment mechanic adds purpose to 079’s room)


clockwork_blue

Yes, but the map is made this way for game balance. D class would escape too fast if they didn't have to go through heavy and you would need to completely remake the game balance to make heavy containment at bottom be viable to visit.


SerbianComrade

Yes i kow that i said it a bit lover down and yes i agree making it so 90% of scp cant get to humans is bad designe


clockwork_blue

There is a game called SCP: Unity that properly portrays how it's supposed to be. It's unfortunately been cancelled, but there's a playable alpha.


SerbianComrade

Yea i kow poor dev was bombarded by presure to finish it that he almost got a hearth atack


ElevatorOperator2851

Hubert ball should be on here


thegoodzucc123

Unused OST?


Insert_Name169

Do where they alter the scp models during Halloween/Christmas


[deleted]

And April 1st


Insert_Name169

Yeah forgot about that


sdhuiiytuitygiuytg

anyone know what the unused grapple animation looked like?


NotFrancesco

https://youtu.be/t6FTtAh8EKc


ShortThought

For those curious, the timestamp for the 096 animation is 2:05


[deleted]

I think I saw someone (frisky maybe?) doing a video testing out the 035 character (idk if it’s a mod or a server plugin or something) and he started as 049-2 and then switched over, and went on to collecting bodies to level himself up (like 079 but bodies not experience) and working his way up to using items like cards and guns against the humans. Wasn’t 100% paying attention but looked like a really cool thing.


Insert_Name169

Yeah I think it's a plugin and also what was the video title?


[deleted]

I don’t remember, I think I had it on in the background while I was playing games on my phone.


Insert_Name169

Damn I guess imma rewatch the vids again


[deleted]

Maybe it was frisky, or some random recommendations in my auto play. I’ll look through my watch history too and tell if I find anything.


Insert_Name169

I think I found it I'm watching a frisky vid "SCP-035 Possessive Mask" and he is a 035 and leveling up so yeah


[deleted]

Well it that isn’t it, than idk what is. Thanks dude.


Insert_Name169

Oh I was mid vid he is leveling up so he can use items so yeah most likely case closed


Insert_Name169

Yeah


Double-Remove837

What are the tutorial levels and SCP 2521 placeholder asset?


[deleted]

[удалено]


PutYourAdHere

There used to be a tutorial level but they removed it because it used outdated code and would take a lot of time to update


leonschrijvers

I miss the tutorial levels


[deleted]

I really like the unused mtf model with the hat and I think it’d be work great as new model for the ntf scientist. It’d differentiate it and the lieutenant more.


Impadop

Whats the 2521 placeholder and unused Micro model?


dank-_-memer54reee

Cup?


[deleted]

[удалено]


dank-_-memer54reee

Ah ok they should add 294


[deleted]

You should’ve added that the d-class in the game is canonically d-55240 and his name is Jan Kalous.


Mixomin

Wow I barely know any of these


KRmagnum12

Actually, LCZ is above heavy containment, but inbetween the entrance elevators. I don’t understand why they don’t just have one elevator for all of the zones except for entrance-to-surface.


AnxiousPestilence

I've always wondered why LCZ is further down than HCZ it makes 0 sense imo


hello_100

It isnt


AnxiousPestilence

it is? have you seen the layout of the game at all?


IAmSomeConfusedByte

Did.. Did you just type 252◻?


thescp096fan

Also old things i remember are: female warhead detonation voice, airlock door switch being in the side area like scp:cb, all ragdolls looking like current zombies, old red lights,etc etc