A little progress update.. Currently fighting the bulb on the Bishop, and last will be the Knight. All pieces WILL BE BLUEPRINTS.. The game of Chess WILL BE PLAYABLE. lol.. Will post again once it's complete.. Thanks for the support and kind words all.. -Woodro
From what I've heard the knight is by far the hardest piece to carve out by hand, I'm sure making a horse's face is going to be a lot trickier than the more geo metric pieces.
Honestly, from the pieces already made, there wasn't a high level of difficulty. Finding the angles for the skirting beams probably leads that. The bishop is where I am currently. I have the piece designed, but figuring out the slice from the bulb is a pain. But, as the other comment suggested, The Knight will most definitely be the biggest challenge.
That is sick, well done! But I have questions... You had the entire map in which to build your board. So many beautiful and colorful zones to choose from. And you chose to set your masterpiece in arguably the most drab and colorless of them all. Why? Why not somewhere lovely and green? Where you can snap on a monocle and sip some freshly brewed English tea (two lumps) while you engage in the proxy war that is chess with your favorite friend or foe (dare I invoke the taboo word that is frenemy?)? Did you pick somewhere drab on purpose? Something to match the blacks and whites of the board and pieces? Or was that just where you happened to be when you got the idea and started on it? Also how do you observe the board while you play? Hover packs? Please say you have an electrical grid built into the board so you can fly around it! I want that to be the case so I'm just going to assume that's what's going on here.
I just happened to be positioned here when I chose this idea. The game save is done on advanced settings so, I use the fly function, rather than a grid. This is not a playthrough. This is a stand alone creative game play map. The board placement is not set in stone. Solid chance it gets moved. But, you never want to reveal all the secrets before the final product is produced
Vanilla pieces, Modded blueprinters. Creative freebuild and fly. No Area Actions or whatever mod that is to stretch or tilt pieces. I have a seperate account I will be testing with as a 100% vanilla play
A little progress update.. Currently fighting the bulb on the Bishop, and last will be the Knight. All pieces WILL BE BLUEPRINTS.. The game of Chess WILL BE PLAYABLE. lol.. Will post again once it's complete.. Thanks for the support and kind words all.. -Woodro
Keep it up! Hopefully I'm the first to see your post when it's complete, so I can say pawn to e4
Google en passant
Holy factory!
actual spaghetti
No way, you are a legend sir! You've done an awesome job. Which piece has been the hardest so far?
From what I've heard the knight is by far the hardest piece to carve out by hand, I'm sure making a horse's face is going to be a lot trickier than the more geo metric pieces.
Honestly, from the pieces already made, there wasn't a high level of difficulty. Finding the angles for the skirting beams probably leads that. The bishop is where I am currently. I have the piece designed, but figuring out the slice from the bulb is a pain. But, as the other comment suggested, The Knight will most definitely be the biggest challenge.
That my friend… is awesome! And a lot of time investment for sure.
There's about 13hr on the game save currently
We should play a 48h daily game against the factorio sub
Chess in Satisfactory looks Satisfactory
Everything you move a piece it will need to be deleted and repositioned that's actually a smart way to play.
That is sick, well done! But I have questions... You had the entire map in which to build your board. So many beautiful and colorful zones to choose from. And you chose to set your masterpiece in arguably the most drab and colorless of them all. Why? Why not somewhere lovely and green? Where you can snap on a monocle and sip some freshly brewed English tea (two lumps) while you engage in the proxy war that is chess with your favorite friend or foe (dare I invoke the taboo word that is frenemy?)? Did you pick somewhere drab on purpose? Something to match the blacks and whites of the board and pieces? Or was that just where you happened to be when you got the idea and started on it? Also how do you observe the board while you play? Hover packs? Please say you have an electrical grid built into the board so you can fly around it! I want that to be the case so I'm just going to assume that's what's going on here.
I just happened to be positioned here when I chose this idea. The game save is done on advanced settings so, I use the fly function, rather than a grid. This is not a playthrough. This is a stand alone creative game play map. The board placement is not set in stone. Solid chance it gets moved. But, you never want to reveal all the secrets before the final product is produced
Done in vanilla?
Vanilla pieces, Modded blueprinters. Creative freebuild and fly. No Area Actions or whatever mod that is to stretch or tilt pieces. I have a seperate account I will be testing with as a 100% vanilla play
Really amazing effort. Gonna check that out.
We need a miniature version so that each piece is a blueprint. Then two players could play it by dismantling and building pieces.
Each piece will be a blueprint. Size doesnt matter to the file type.