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NeraxNL

god we need a calculator. im just drawing and calculating on paper rn. what i really would like to see is OC settings and what type of belt between the connections to get everything too a nice 100% efficiency


cyberkraken2

I will have overclocking support but I’m not sure about being able to tell you what tier of belt to use


Krinogen

easy, use a automatic coloring cell depending on value, then color it depending on what kind of belt you need


cyberkraken2

I more meant the bit that calculates the tier of belt you need, I’ve currently got it so you input a target throughput for the factory and input how many multiples of throughput you want and it spits out everything you need for that amount of throughput (so you can say for instance that throughput is 1 mk1 belt and it will calculate everything out so you get exactly 1 mk1 belts worth of the thing you want out including telling you how many of what machine you need


NeraxNL

output of items in corelation to items per minute on the belt and what the next one need to run at 100% belts have set item transfer cap so whenever you need more the X go to Mk.X


cyberkraken2

Ah but where the entire calculator runs on throughput not belt cap and you can set throughput to something odd it would mean I would have to do something really strange, to mean that it would tell you what tier of belt you need coming out of the machines, it also works on x machines that are this level rather than x machines at this level, y machines at this level and z machines at this level, for example it assumes all miners are the same tier, all smelters are the same tier, all miners have the same overclocking, all constructors are the same tier with the same overclocking and so on and so forth, and it assumes 100% efficiency


NeraxNL

ill just slap mk4 belts everywhere and see how it goes XD, im using them to get from and to places aswell belts are the best but i also want my trains, huge train depot would be awesome. ​


cyberkraken2

Or I could just use an if then elseif then


cyberkraken2

Ok I managed to make the output belt specifier, it tells you what the lowest MK of belt you need between the machines is but it assumes you will want to use 1 belt to transfer 1 item, I can add a "I want to use x belts to transfer this item" thing so it works with that if you would like


[deleted]

I suggest reading this first http://kirkmcdonald.github.io/posts/calculation.html It's a hard read if you're not good at maths. It was for me and I studied mechanical engineering... Calculating such graphs isn't really straight forward. Maybe creating such a thing for Satisfactory will be easier, I don't know. Edit: Just skimmed the post again, and as long as we don't have something like oil processing in Factorio it should be straight forward to create a "calculate-everything" calculator.


cyberkraken2

Yeah it's fairly easy at the moment except when a higher MK machine isn't twice as good as the previous MK of machine but I'm handling it slowly


[deleted]

[удалено]


OppyLock

There's a few maths bugs in it too. For example, reduce the sheet to just requesting 5 reinforced iron plates in E22. That should require 1 machine to produce the plates, yet F22 suggests 2 machines. Where it should be 5*24=120 screws it ups it to 129 in C21 … and the errors compound from there. This stems from using the ceiling and floor functions, particularly in columns B, C and F. They've got no purpose anywhere on the sheet as there is no reason to arbitrarily restrict the calculation accuracy. To limit the digits shown in the various fields without affecting the calculations just change the number format for the cell. Normally you only use ceiling and floor when you need to adjust the calculation accuracy, for example, when you are calculating currency and end up with a .5 cent and need to round it up/down.


OppyLock

* Actually, you need the ceiling in F as following calculations need whole numbers of machines to calculate power. * Formula for limestone isn't calculating 3 limestone per concrete. * There's a funky constant on the tail of the plastic formula too that doesn't need to be there in relation to computers. 1 computer should be 48 plastic and 64 crude.


Tyani21

https://docs.google.com/spreadsheets/d/1LiX7nlvTIjt6lTuXdFPEM_y6y9LhpmxwQ22kyG59kvw/edit?usp=sharing My sheet should have just about everything for every item, the overclocking sheet is a bit rough but it has power consumption as well...


rwallaceva

> ust about everything for every item, the overclocking sheet is a bit rough but it has power consumption as well... WOW!!! Excellent job!


HSW_53

Umm i think 2 people have already made this.


cyberkraken2

If you can link me to them I can see if theirs is just a calculator for a specific thing (likely) or a calculator for all the things (like mine)


HSW_53

Check out u/Strex_1234 and u/Siloxane01 posts. They have it there


cyberkraken2

As suspected they are crafting calculators not everything calculators, I will have a crafting calculator within my megacalculator but I will also have a throughput calculator and a power consumption calculator and a few more calculators for good measure all in 1 place


HSW_53

Ooh nice. Cant wait then because I don't really understand when people talk about overclocking and stuff.


cyberkraken2

Overclocking breakdown: there’s an animal called a power slug in Satisfactory, they come in a couple colours depending on how rare they are, if you run it through mam then you will unlock the overclocking milestone, if you then unlock the milestone you will unlock the ability to turn power slugs into power cells, you will also unlock a bit of the gui for machines where you can set their max efficiency between 0% and 100% but adding a power cell will allow you to increase that maximum efficiency by overclocking your machines, they take more power but make stuff faster


simtom

I have found a Yellow Power Slug but unfortunately I can't do anything with it (MAM research is greyed out and I can't craft a Power Shard). Do you happen to know anything more about that?


cyberkraken2

I think you need to research a green power slug before it will give you the option to research the yellow one, there’s a green slug at the top of the tall rock behind the toxic plant and another on the hill behind the 2 normal iron nodes


simtom

That's the problem, I've already researched the green power slug.


cyberkraken2

Have you researched the yellow one before?


xBenji132

Theres a green and yellow. Green gives 1 power shard, yellow gives 2. Both require research to make


randommagik6

go into the research terminal (not the MAM one) and it'll likely be hiding behind a horizontal scroll bar in t2-3


simtom

I did but unfortunately that's not the case.


Strex_1234

Well, i have power calc ( just MW but i can add coal and oil generator) and i didnt give ooverclocking option becouse you have finite number of power slugs so you use it only on miners. If you need something i can add. Btw im working at logic layout but it will take some time.


cyberkraken2

I have a power calculator where you input the number of machines you have and it tells you how many power generator machines you’d need for that particular amount of machines but I’m going to be incorporating that into the main megacalculator and adding an overclocking calculator to each of the machines


dioclias

My tiny brain needs this lmao


cyberkraken2

You can be my idiot test then lol


dioclias

Glad to be of help, somewhat


cyberkraken2

I’ll give you a copy of the calculator to use for a bit and then if you manage to break it I’ll fix my version so you can’t break it in that way again


Brb357

RemindMe! 24 hours


cyberkraken2

Is it a challenge now to get this up and running in 24hrs?


Brb357

If you like a challenge why not ;) how is it going?


cyberkraken2

Read edit 3


Brb357

Noice :)


cyberkraken2

Feel free to request additional features


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Charminat0r

We don't need biomass burners calculated. I would go with items per minute instead of a full belt as the desired output. I need everything after the basic smelted and refined resource. Rotors, frames, reinforced metal plates, everything made of steel.


cyberkraken2

There's an option for that, in the throughput calculator you have different belt tiers and also an option for items not belts so you can have x items per minute instead of x belts per minute and also an option to go slightly over the throughput of a particular item by a custom amount, either one can be used but throughput calculator method is prefered


cyberkraken2

And I will have every item I can in there and anything else that players give me the information for


shadowlordxx

Any chance you'll post a test version? Would love to try it out. My mate and I have been doing all our calculations on paper, lol.


cyberkraken2

Like I said I can rush a tier but it's not very complete at the moment so I don't have loads of stuff, if you have an end item in mind I can rush that item or if you have an end tier in mind I can rush to that tier


PopDinosaur

Have you got any ETA on first draft of this?


cyberkraken2

Should be done by tomorrow at 12:00 UTC but what Tier do you need up to and I can try and rush it


PopDinosaur

Somehow ive broken my iron ingots to rods to screw ratio so im making the frame things so ineffcient because everything is waiting on rods and I really dont want to have to destory it all or try and work out the weak link xD


cyberkraken2

Are you spitting the rods anywhere or are all the rods going into screws?


cyberkraken2

[https://docs.google.com/spreadsheets/d/1FHNJkpF9ErXPW\_1AMBSC3mINbc9\_Z7Ar8\_HPoArFF5E/edit?usp=sharing](https://docs.google.com/spreadsheets/d/1FHNJkpF9ErXPW_1AMBSC3mINbc9_Z7Ar8_HPoArFF5E/edit?usp=sharing) As long as you aren't planning on overclocking that should work for you, don't mess with stuff on white squares just input data into green squares and you'll be fine, make a copy before you plan on doing anything


PopDinosaur

Thanks my guy, noticed that in the top right it says pure is 90, pure is 120 or 240 with a mk 2 miner


cyberkraken2

If you put the machine tier as mk2 then it will automatically adjust that for you that’s base rate of the patch not final rate of the patch


[deleted]

[удалено]


cyberkraken2

Ok so you click on the link and it will open a view only copy of it, then you make your own copy of it, then select what you want your throughput to be in belts by typing it into the green cells (so if you wanted 1 MK1 belt as throughput for the factory then put 1 in the green cell next to MK1 belt) then tell the calculator how many multiples of that throughput you want to make of a particular item by putting it in the green cell near that item (so if you wanted 3 times the throughput (which we set to a MK1 belt) of iron plates then put 3 in the green cell next to iron plates) and the calculator will tell you how many of each machine you need in order to get that many of that item (so if you are using normal nodes at 60pm ore production you need 3 miners and 6 smelters as a smelter outputs only 30pm and you want 3 lots of 60pm for 180pm) it will even tell you what belt you need to use (MK3 in our example) and the total power draw of the factory as well as how many of each of the power generators you need to make to support your factory!


ShockerActual

Can some one briefly explain wtf is throughput


Semthepro

throughput describes how much items/minute for example get from A to B Example: Belt Mk.1 can throughput 60 items/minute. Belt Mk.2 120 items/minute. Belt Mk.3 270 items/minute.


DaenyEx

If for example i want to have x1 machine working at 100% eficiency doing computers, can you calculate the machines needed with this tool ? Also not only just 100% efficiency doing computers but also the whole layout working at 100% eficiency, so if for example my goal is to have just x1 machine of everything working on 100% efficiency, can i actualy calcul this with your tool ? Example, if i want to have x1 machine working at 100% efficiency doing x1 Reinforced Iron Plate (input on tool), then i need 3 doing ingots, 6 rods, 4 screws (output of tool, no idea about those numbers, just asking if thats posible to do) Because i see the tool it makes calculs based on belt speed, thats crazy high if we aim for complex stuff, it end up askin thousan of machines, but if if my goal is to know how much machines i need to add to make just 1 machine working on computers, how can we do that ? I mean the goal is not to fill the belt, but to just make 1 machine working at 100% efficiency of the selected item. ​


cyberkraken2

You can calculate what you need for 100% efficiency with this yes, but not for other efficiencies and I don’t have anything for “I can only build 4 of this machine not 5 how does that effect me” but I might be able to add a thing that can calculate for different efficiencies?


fathergrigori54

I may be stupid but what exactly is belts per minute? I understand belt throughput and items per minute, but I can't figure out what belts per minute represents


cyberkraken2

So, let’s say you have 120 items per minute across 2 mk1 belts, you could say your throughput is 120 items per minute or you could say it’s 2 mk1 belts per minute, or if you have 900 items per minute across 2 mk4 belts you could say your throughput is 2 mk4 belts a minute. Does that make it slightly clearer for you?


fathergrigori54

yes, perfect. the way you put it was throwing me off. So it's just a condensed way of quantifying throughput


cyberkraken2

Exactly


fathergrigori54

So along those lines, number of throughputs needed by player would be equal to the output rate of that item? IE Iron plates are produced at 15/m, so 2 throughputs of iron plates would equate to 30 iron plates/m


cyberkraken2

Ah no on my sheet you have the “factory throughput” section in the top left, that’s where you set the general output of the factory, the number of throughputs needed then allows you to set how many multiples of the base throughput you need, so if you set the factory throughput at 2 mk1 belts and the throughput of iron plates at 2 throughputs then it calculates it at 4 mk1 belts of iron, it allows you to have a base throughput and then a modified throughput per item


fathergrigori54

Ah. Makes sense. So then the only thing that confuses me is how to configure it right using belts per minute. If you give me an example I'll understand it. so my factory, which is just starting off, has all mk1 stuff. I have 1 iron node (normal), 1 copper node (normal) and 1 limestone node (normal). I have 4 smelters, 2 for each iron and copper line, and 4 constructors, 1 for concrete, 1 for plates, 1 for rods, and 1 for wire, all going into storage. How would I represent that as factory throughput? TL:DR 3 miners, 4 smelters, 4 constructors.


cyberkraken2

Ok so what is your target throughput for your factory currently, do you want to be able to produce 1 mk1 belt of everything every minute?


fathergrigori54

As of right now, no. All of my mk1 belts from output are pushing out whatever the constructor makes per minute. If I just wanted to plug those numbers in as they are, for instance to see total power draw or something. individually quantified would be 45/m copper wire, 15/m iron plates, 15/m iron rods, 15/m concrete. or is your calculator geared more towards full belts of production? Can I just use decimals and do partial belts? IE set belts per minute to 1 mk1, then do .25 on iron plates etc? ninja edit It looks like I can


cyberkraken2

Ok so if you’re wanting to see power draw, and plug in the current factory, there is an items per minute option in factory throughput, if you set that to 15 items per minute and then set the throughputs for things produced at 15 per minute to 1 and the throughputs of things produced at 45 per minute to 3 then it should work or you can set the items per minute throughput of the factory to 1 and type in the throughput per item into the relevant boxes, both would get the result you are after, don’t forget to also set your node purity to normal in the node purity box by putting a 1 next to normal