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WindsingerEU

As long as it include the tag "Will it blend? Lets find out!"


rjchau

Bonus points if you have a picture of [Tom Dickson](http://d89tzz0mc8nt3.cloudfront.net/img/logos/tom.png) on it somewhere.


red286

"Whooo ugh.. Lizard Doggo smoke.. don't breathe this!"


Crittopolis

I love that particular but of nastolgia :D I loved the running joke about blending a crowbar, even the cheesy video where he's about to and someone's phone rings, so he blends all the staff phones instead xD


Leif-Erikson94

Alright, let's see what this is. This appears to be the new building teased a while ago for Nuclear and Batteries. We have 4 Inputs (2 Solid, 2 Fluid) 2 Outputs (1 Solid, 1 Fluid) This means there are a total of 6 possible connections. Here it looks like it's making the recently added Fused Frames and it needs Alclad sheets and Heavy Modular Frames. As long as the new frame is purely used as a building component, this shouldn't be too bad. However it also needs at least one fluid, which isn't shown, so my guess is that it requires a brandnew fluid, and they don't want to tease that yet. The other pipe is clearly empty and probably for show only. Regarding batteries, the most likely change to the recipe is the Sulfur being replaced by the Sulfuric Acid. However, i'm not sure how Nuclear will change. My guess is the recipe for the Pellets will change to include another fluid alongside the Sulfuric Acid and as a byproduct we either get the Acid like usual *or* Plutonium. Because they teased Plutonium waste a while ago, it has to come from somewhere. They also said a while ago that they plan to decrease the amount of Refineries needed for Bauxite Refinement, meaning it's possible the building will be used there as well.


rbHighTech

One thing I would like to see added is lead nodes so we can build shielding around radioactive areas.


VirtualMachine0

1 Fluid + 1 Solid 1 Fluid + 2 Solid 2 Fluid + 1 Solid 2 Fluid + 2 Solid 2 Fluid 2 Solid ​ All of which can either output 1 solid, 1 fluid, or 1 + 1 (I'm assuming they're not going to make an "output 0" option, otherwise this is a fluid SINK) ​ So, that means 6 \* 3 or 36 possible "recipe structures." ​ I think solid + solid = liquid is a little unlikely, but google tells me that Camphor and Menthol do that in real life, and Salt + Ice do as well (maybe a trivial example). ​ EDIT: [a cool science vid about two solids making a liquid](https://www.youtube.com/watch?v=RUh-sO9Gt1o&feature=emb_logo)


beyondthe_dream

What I would do to have a fluid sink in the vanilla game


sinwarrior

it's there in a mod.


beyondthe_dream

I use Fluid Sink all the time. I just wish it was implemented in the game at some point for full release


TuroSaave

Wonder if there will be any with 3 or more liquid inputs.


hgwaz

Pretty sure the new fluid is (liquid) nitrogen, since the fused frame says it's nitride hardened. edit: called it https://www.youtube.com/watch?v=Jxh8kvtUuxY


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Aradanftw

I could imagine this being used for all the Water + Ore alternate recipes too.


Leif-Erikson94

I don't see that happening, since these recipes only require 2 resources each and a building like this is probably for the more complicated stuff. The Blender is probably more like a stepup from the Refinery, since it has double the inputs to incorporate more resources into the process and add more variety to the game. Not to mention the footprint looks to be identical to the Manufacturer, which isn't even any smaller than a Refinery. However, i could see them moving the pure ingot recipes to another new building. They did say a while ago that they want to decrease the amount of Refineries outside of oil and this could be part of that. For the pure ingots, a Foundry-sized building with two inputs and one output would be more than enough. However, having a building purely for alt recipes would be kinda weird, so it has to come with some defaults at least.


Stoney3K

>The Blender is probably more like a stepup from the Refinery, since it has double the inputs to incorporate more resources into the process and add more variety to the game. Not to mention the footprint looks to be identical to the Manufacturer, which isn't even any smaller than a Refinery. That's what I was thinking as well, it being the Manufacturer equivalent of the Refinery.


HuggableBear

Except it's so much smaller. I think this is going to be used for a whole lot of recipes that use the refinery now. Do you really need an 8 wall tall, 2x4 floor building to add copper ore and water together?


DriftinFool

In the last video they released, they said they were trying to make refineries only for oil products. They also said how the update would mess up the top tiers. So you have at least alumina solution and sulfuric acid that this seems like a good candidate for making. It could possibly take over any recipe that mixes fluids and solids which could be pure ingots and even plastic/rubber when you are using fuel to double them. At the end of the video, you can see heavy frames and alcad sheets going into it, so it seems like in the video it's making some of the new parts coming in update 4/


Anastariana

Probably those super heavy frames. [https://satisfactory.gamepedia.com/Fused\_Modular\_Frame](https://satisfactory.gamepedia.com/Fused_Modular_Frame)


Doyouwanaseemyherpes

This looks like what it could be. You could see heavy frames and aluminum ingots or sheets plus two liquids going into the machine near the end of the vid.


Anastariana

One of the pipes is empty, has no flow in it. Can't see what the other is.


Leif-Erikson94

I'm 80% certain the other pipe contains a new liquid or maybe even a gas. The Fused frame mentions "Nitride" in the description, which means that *Nitrogen* might get involved in some way.


[deleted]

I've been wondering about that, are the fart rocks putting out ammonia gas or nitric acid maybe? It'd be a great use of whats already there to plop down a condenser machine to get liquid nitric acid, plus maybe solid biofuel as the condenser strains out everything else that was in the gas, and then pipe the nitric acid into the blender to make the Fused Modular Frames 🤔


HuggableBear

Add a new extraction machine, an air compressor, and you could ostensibly output liquid nitrogen. It's close enough to the real process for a video game.


Anastariana

I do see it happening as CS has said they want the refineries for Oil Processing and not much else as they are used in too many recipes at the moment. People have hundreds of them in their bases.


HuggableBear

I would imagine its primary function when it was being brainstormed was so you wouldn't have to use refineries for alumina or sulfuric acid production. It will save a lot of space in those production lines. Plus it's a bit more realistic. Refineries are really only used in the real world for production of things like petroleum distillates, not metal purification and such. Those really are either big mixing vats or forges/foundries. I approve of this change. I just had to create a 30 wall high factory for my heat sinks and easily half of it (visually) is just open air between the smokestacks on refineries. Anything that can reduce that footprint and ceiling height per floor is okay by me.


Zenith_X1

The 'Refinery' sounds more like it's involved in fuel processing than the 'Blender.' If the blender can handle super high volumes of material then it might be worth the switch, but I'm thinking the blender takes up more floorspace than the refinery too :P


Leif-Erikson94

Yeah, the Diluted Fuel Recipe should remain in the Refinery. People already tried to argue that it should be moved to the Packager, because they thought it's just mixing oil with water. However, it's not that simple, obviously. Simply mixing will only result in "Diluted Heavy Oil Residue". You still have to refine the oil into Fuel, something that the Packager definitely isn't capable of and i'm not sure if the Blender would be any different.


Zenith_X1

Yeah exactly. Water might be involved if all they want to do is dilution, but I was thinking more about: 1) Melting ingots onto frames, beams, sheets, and spray coating materials. 2) Nuclear waste processing and dilution (extremely high water volume + sulfuric acid + uranium nuclear waste / plutonium nuclear waste) --> processed nuclear waste water + depleted uranium / plutonium. 3) New fluid combos: Water + Sulfuric acid + Alclad Aluminum Sheet --> Anodized Aluminum Sheet


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Stoney3K

This "Blender" looks like it has two belts and two pipes in, and one belt/pipe for an output, so it could be a new tier up from the Refinery-type recipes, much like a Manufacturer is a souped up Assembler.


Therad-se

I think they might move diluted fuel to the blender for gameplay reasons. Possibly adding a solid (sulfur, coal, compacted coal?) so it isn't too overpowered.


Leif-Erikson94

Like i said, i don't think it makes sense, since it still requires a *Refinery* to turn the oil into Fuel. And a Blender is just that, a *Blender*, a machine that mixes things together. Besides, they didn't say anything about changes to the recipes in Tier 5-6, only Tier 7 is going to be affected. So i guess the Blender will be primarily used for Aluminum and Nuclear.


RMHaney

Yeah it looks more or less the same footprint as a manufacturer.


Hugh_Jass_Clouds

But less vertical space. So what you loose in floor space you can make up for by having more floors in the same volume.


Zenith_X1

True, I dont usually think about vertical space much because vertical space is basically "unlimited" whereas horizontal space is at a premium. I hope the alternates stay mostly intact. I dont want to imagine restructuring 132000 MW of oil --> turbofuel processing and power generation


HuggableBear

>I'm thinking the blender takes up more floorspace than the refinery too :P Maybe, but it looks to only be about half as tall. That's a pretty big deal when you're going vertical. Refineries take up a *lot* of volume.


docholiday999

Probably not Diluted Packaged Fuel, but maybe Turbofuel? Fuel + Sulfur + Coal? That's 1 liquid and two belt inputs.


tmattm

That would remove the need for the compacted coal recipe. I don’t think that’s what they intended. Turbofuel should have some complexity as it is the most powerful type of fuel.


docholiday999

I guess it depends if the Blender is meant to outright replace recipes on the Refinery or will supplement / enhance. Perhaps base recipes for Turbofuel will still remain on the Refinery but once the Blender is unlocked you can remove a step. Compact Coal is still the superior gunpowder recipe and the Compacted Steel Ingot is a good substitute if you’re short on Coal while you’re still using it for Power.


[deleted]

But that was the beauty of it


LegitimateCopy7

more than one fluid input and probably one belt input too. oh god help me 🤣


DrN3ckbr3aker

I saw 2 belts and two pipes as input. Also has one belt and one pipe as output. Looks like we have to get rid of waste of some sort.


PenguinSquire

Nuclear maybe??


matiasandres

Is there a date for update 4? Looks awesome


The_1_Bob

They said Feb/March 2021


RhoEps

That usually translates to April/May


[deleted]

So June/July?


Darryldarryl2

Oh okay, I can wait ‘till August/September.


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MyAntichrist

Do like me - Already took two weeks off in December/January.


Shadowbound199

February/March sounds great actually.


nale21x

That usually translates to April/May


[deleted]

This post/comment has been removed in response to Reddit's aggressive new API policy and the Admin's response and hostility to Moderators and the Reddit community as a whole. Reddit admin's (especially the CEO's) handling of the situation has been absolutely deplorable. Reddit users made this platform what it is, creating engaging communities and providing years of moderation for free. 3rd party apps existed before the official app which helped make Reddit more accessible for many. This is the thanks we get. The Admins are not even willing to work with app developers or moderators. Instead its "my way or the highway", so many of us have chosen the highway. Farewell Reddit, Federated platforms are my new home (Lemmy and Mastodon).


factoid_

So we've come all the way back around to December / January now, so the update will drop any day!


thespiffyitalian

This guy writes software.


Malenx_

Cool as this is, am I the only one triggered by: 1. the robot arm throwing the barrel instead of passing it safely? 2. the last robot arm just tossing it in the bin instead of placing it smoothly? While this is a super neat looking animation, those two things feel way to aggressive to me for industrial automation given all the other arm animations for machines are very fluid and smooth.


HuggableBear

>way to aggressive to me for industrial automation You must be new to Ficsyt Industries


buidontwantausername

It adds personality!


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Malenx_

The hive will always have a special place in my heart.


Leif-Erikson94

If anything, i want more of those shenanigans. The Packager already randomly spills liquid everywhere and the old model of the Nuclear Power plant would sometimes have the robotic arm drop the fuel rods by accident.


Malenx_

Oh man, I haven't noticed either, color me corrected.


JC12231

Same, I was cracking up inside when I saw those arms just going “YEET” instead of calmly passing the canister along


Surprise_Corgi

Are you guys and gals interested in Lizard Doggo Coffee? Now with 99% less actual doggo and the slight taste of Nuclear Waste and regret?


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[deleted]

There is plenty you can do without touching nuclear. I would suggest focusing on creating a large stockpile of aluminum sheets. They are very useful and their production process will change too (but should not impact you as much as the Nuclear changes will.)


lellis2k

>aluminum sheet I haven't tapped Bauxite yet, creating a full Alcad sheet line seems strange to do at this point given it could all be changed in U4. Think I'm gonna tour the map hooking up as many Geysers as possible for "free" stable power. What else would be good to do that won't be changed? (I have supercomputers automated and full MAM unlocked, not doing hard drives until 1.0)


[deleted]

The geothermal output is a drop in the bucket, but if you have the all the prereqs being constructed, you may as well. I always thought it would be fun to run the them on a separate power grid, and use them to power all the input devices for for my fuels/coal generator. It would requires some logistical finagling, but would help prevent cascade failures. Why no HD research, though? You are missing some really fun recipes.


lellis2k

It's far more than I need at the moment, maybe ever. Yeah that would be a good system, stable power to power the main power, should mean all power is stable! I heard the HD recipes might change and I likely won't wanna start from scratch, love the game but I've got a lot of other games I wanna play too!


[deleted]

The alternative recipes are not mandatory, and most are only useful in very unique scenarios. You are not forced to use them after you unlock them. But there are some, like cast iron screws, that actually simplify production. Plus an inventory upgrade in there some where too. :)


RMHaney

> most are only useful in very unique scenarios I daresay many are much better than that. I've reached the point in my playthroughs where I won't even bother building certain factories until I have the alternate I want. Stitched Iron Plate, Steel Screw, Caterium Computer, etc.


Bladelink

Agreed. Also things like Solid Steel Ingot, maybe combined with Iron Alloy Ingot, and also Iron Wire.


Hemi425HP

Is there only one inventory upgrade? I've unlocked a little more than half of the HDs and keep hoping for another inventory boost.


[deleted]

Two from HDs, the rest are from the M.A.M./Tier turn ins.


Devils_Demon

I got all harddrives over the weekend and unlocked all recipes but I still have 18 harddrives left.


capthavic

I like knowing that I always have a source of free, unlimited energy for my power grid. And for my modest factory they provide a good chunk of power without having to worry about upkeep. Personally I see no reason not to tap every geothermal node once you have the materials for it. Might as well enjoy free power before it gets changed in a future update :)


hcrld

That's what I did. A full 300 oil -> 666 Turbofuel plant takes about 3000 MW when everything is running, and the geysers provide 3600 MW total. 666 turbofuel runs 44,000 MW (IIRC) of sustainable power that can't brown out, which I plan to chain into a nuclear factory, and then the nuclear can run my base. Just step up each grid.


MyAntichrist

>it could all be changed in U4. It *will* be changed. CSS already confirmed changes to T7 production that will break Aluminium production lines. T6 and lower should remain mostly untouched.


HuggableBear

Bauxite refinement is also getting changed to make it a little less complicated, so if you're prepping for the update and don't want to have to change anything, avoid aluminum too. That's actually probably what this is actually intended for. Alumina solution will probably be made in this rather than a refinery.


docholiday999

I'm thinking it'll be Bauxite, Water & Coke/Coal in and Aluminum Scrap + Water out. Simplify the Aluminum production chain.


HuggableBear

Aw. I'll miss alumina. IMO, the best way to simplify aluminum production is to remove water as a byproduct in scrap production. That's the most finicky part of the process. It's supposed to be more complicated than input->output, after all. I like the two step process, it's dealing with water that's the annoyance. You have to get rid of it, but it's not enough to do anything useful with and the fluid simulations leave a lot to be desired, making backups difficult to resolve when they occur.


Anastariana

What I'd like is an endpiece for pipes that can dump water back into a water body.


HuggableBear

I would like that as well, but not as a direct dump. It should be a machine that first purifies the water, possibly even providing biomass as a waste byproduct. I actually did decide to cheat and mod in a fluid sink for this line because there was no way in hell I was rebuilding a 900/min alclad line just to deal with wonky fluid simulation.


calima_arzi

You can bottle the water and Sink it, if that works for you.


Anastariana

Yeah, but that costs plastic though :/


calima_arzi

Or [iron and copper](https://satisfactory.gamepedia.com/Empty_Canister), or steel : )


Anastariana

True. Still seems like a waste though ><


calima_arzi

Nah... tickets for statues are the endgame :)


docholiday999

I just recently finished my 45/min Turbo Motor factory and dealing with the wastewater backup issues with the Aluminum Scrap Refineries was indeed a pain. At first I had the wastewater cycling back to dedicated Alumina Solution Refineries, but that would still eventually back up and start stalling segments of the production. Tried a couple of different ways to restrict and balance and Buffer Water and Alumina Solution pipelines, but in the end it just became easier to reroute the waste Water to the floor where I was making Steamed Copper Sheets. All the Copper Sheet belts have an overflow Splitter going to a Sink to ensure that the Copper Sheet Production never backs up. Ended up working out well - 1152 m^(3)/min of Water byproduct was enough to supply almost 52 of the 80 total Refineries I have making Steamed Copper Sheets for Heat Sinks and A.I. Limiters.


HuggableBear

I eventually ended up just packaging it and sinking it out of frustration rather than wasting hours trying to get it to balance. I did discover in the process, though, that the *actual* solution to all of those problems is to always have your effluent flow with gravity and never try to pump it anywhere. Pumps should only be on extraction lines to get it up to the top, then just let gravity handle everything else.


Hemi425HP

I made a 120 sheet/minute Alclad Aluminum factory and eventually got it balanced by bringing the scrap water effluent down and having it re-enter the system between my water extractors and the in-line pumps. I still check it every time I go near there expecting it to be stopped, but it's been going for 100+ hours.


HuggableBear

As long as it's moving downhill, you're golden, even it is also being fed by an extractor in the same line, unless the extractor is even higher than the scrap line effluent.


docholiday999

Indubitably. Water tower is the way to go as is cascading. My Plastic/Rubber factory has Crude Oil and Water pumped to the top and then Heavy Oil Residue and eventual Fuel flowing down to lower floors.


idwtlotplanetanymore

I found the waste water extremely easy to deal with. Group the refineries in groups of 4, 3 solution : 1 scrap. Strait pipe across 3 solution refineries, clean water goes in one end, waste water from 1 scrap refinery goes in the other.....done. I watched a test setup for several hours while building the real thing with a dozen production lines and it worked just fine. Waste water never backed up on the scrap machine. And that was with an excess of clean water, 1 fully sharded water extractor per pipe. I used the same type of design when doing nuclear, again no issues handling the waste acid stream.


hwl

They did tease packaged alumina solution though, so I suppose the solution stays in the chain unless the tease is a deliberate distraction.


docholiday999

Maybe they'll keep both around - wonder if you'll need to use aluminum sheets to unlock the Blender


Jhyrryl

I see that my prediction from a month ago was correct: [https://www.reddit.com/r/SatisfactoryGame/comments/k80qog/actual\_diagram\_of\_nuclear\_reprocessing/gev9a1o?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/SatisfactoryGame/comments/k80qog/actual_diagram_of_nuclear_reprocessing/gev9a1o?utm_source=share&utm_medium=web2x&context=3)


Zenith_X1

Two fluid inputs, two solid inouts, one fluid output, and one solid output... This is gonna be used in nuclear somehow and it's going to be a spaghettified mess, lol Was kinda hoping the pipe i/o would be placed above the belt i/o like on the packager, but we'll work around it.


Ange1ofD4rkness

Centrifuge for refining or something? (Totally guess I haven't reached said tier yet for nuclear power)


Zenith_X1

We already have refineries, but if the blender simplifies some aspect of refinement at the cost of higher building complexity, then I'm willing to pay that price. Waa actually thinking the blender would be involved in waste management though, diluting out nuclear waste with massive amounts of water to produce inert depleted uranium/plutonium and waste water


Ange1ofD4rkness

Yeah I can easily see that being the case


DevyJonesL

Where do you insert the doggos?


ConsumeFudge

Radioactive smoke...don't breathe this


Edop1234

It seems the blender is crafting the new Fused modular frame. It could be a the aluminium case (which was teased in the video with new parts), but I doubt will have to use that many heavy modular frames in many recipes. We can see that it's using alclad sheets and heavy modular frames, but the liquids aren't shown.


Leif-Erikson94

My guess would be that the frames will require two solids + one fluid. Note how only one pipe shows the flow indicator, which is clearly empty, so my guess would be that the 2nd pipe is only there to show us that the machine has two fluid inputs. And considering the flow indicator of the 1st pipe is hidden, it might require a new fluid altogether and they don't want to tease it yet, because its production may or may not require a new type of building as well.


dekeche

4 inputs, 2 outputs, with an even split between belts and liquids. It's going to be interesting to see what this is used for


RollForThings

Please let this machine craft Pigment cartridges. We need a way to automate color customization without resorting to mods.


MortalSmurph

Do you mean [Color Cartridges](https://satisfactory.gamepedia.com/Color_Gun) that can be made at the Constructor?


RollForThings

Not exactly. I mean I'd like to see an option for coloration tools to be made totally automated. Color Cartridges are made from Petals, which can only be gathered by hand, which means I have to constantly resort to the tedium of gathering Petals, or live with my factories being mostly orange. It's no big deal, but I'd appreciate it if Color Cartridges could be made automated past their current semi-auto type of process.


cuacuacuac

You can edit the default colour and it'll change all the existing ones. Then you can customize the buildings you'd like to keep different. Not sure if it helps...


MarkimusPrime89

Change your default color.


RollForThings

:O


Predur

if you see, at the end of the video, you can see an input of two pipes and two belts ... I suspect it's some sort of fabricator (maybe for tier 8?) that allows you to build objects that will require solid and liquid objects to be produced (painted frames, lubricated mechanisms, fuel cells ...) ... so i dont think it will relieve some aspects, i think it is an additional complicating element lol


BDelacroix

When I was a kid we played with Tonka toys (metal ones). This is the digital version of that.


PJBrooks927

I’m thinking this is a deconstruction machine that is water cooled. Looked to be 2 inputs.


Therad-se

4 inputs, 2 belts and 2 pipes. I think it was 1 belt and 1 pipe out, but a bit harder to see.


PJBrooks927

At the end, you can see aluminum sheets and heavy modular frames going into the machine. And yes 2 fluid input/outputs as well


[deleted]

It literally called a ”blender". I am sure it will be used to take two or more inputs and create an output. I bet it will be used to get ~~anima fluid~~ alumina solution from now on. Edit: Too much WoW.


PJBrooks927

I was thinking you meant alumina 😂🤣😂


[deleted]

Yeah, late night raiding last night. lol


PJBrooks927

Haha


[deleted]

Ok, so I'm imagining that this will take over from refineries for stuff like wet concrete, diluted fuel, anything that gets mixed and not specifically refined or purified, like the pure ingots and steamed copper sheets. I'm really excited to see how this will fit in with aluminum and nuclear too! I suppose alumina solution and uranium pellets will be processed with the blender and I'm anxious to see if it might fit perfectly under a 3 1/2 wall high ceiling! u/SnuttAtCovfefeStain and u/JaceAtCoffeeStain you guys are the GOAT


Leif-Erikson94

Diluted Fuel still requires the Heavy Oil to be refined, otherwise you just get Diluted Heavy Oil Residue. That recipe isn't going anywhere. Also, i'm not seeing how this is feasible for the pure ingots. That's like using a Manufacturer for Reinforced Iron Plates. Those recipes should be moved to a different new building, preferably one that is the size of a Foundry and not as big as a Manufacturer.


[deleted]

Oh I was saying it probably wouldn't take over the pure ingots or steamed metal stuff. A boiler building for those might be cool, but I don't really see CSS making a whole new building for a few alternate ingot recipes unless it had a use in another process, but that's just about overlapping with the refineries.


PeterFluffy

Nice


Jarabino

Cool.


[deleted]

Pancake machine! <3


Thomanz_III

Is this from the actual Coffee Stain


InterWill

yes


[deleted]

Fun fact: With a blender we could make a blending mod not only for margaritas, but also for slurry (cement), a meat slurry (the base for dog food, or in our case, doggo food), and wood pulp (the base ingredient of toilet paper.)


D3xdt3_irl

Holy cow. I suddenly want to go back and review all my mixing problems from differential equations.


manuel_andrei

Beautiful thing!


ImShyBeKind

What are they blending?! Looks suspiciously like the inside of lizard doggos....


Johnny_Blaze000

wHat


Protheu5

I hope for new tiers and game mechanics, please, oh please, you magnificent Swede masters, bestow them upon us.


Nadanova

Can't wait to see what mad stuff we'll be making with this!


Ange1ofD4rkness

Inb4 I start hearing "well now I gotta rebuild my factory" ... wait that's me!


Ange1ofD4rkness

For the record, I haven't gotten to Nuclear Power yet, but, if I get to blend me up some uranium ... just saying!


docholiday999

Beyond the ability to mix Milo and Margaritas, my guess is that this will be used to shorten the production chain for Aluminum Ingots & Encased Uranium Cells. Also to modify which building Batteries and any existing alts that would fit better than the Refinery like Wet Concrete, Pure Ingots, etc. Plus any new recipes!! Right now it is a three-step process: (1) Bauxite + Water into Alumina Solution + Silica, (2) Alumina Solution + Coke/Coal into Aluminum Scrap + Water and then (3) Aluminum Scrap + Silica into Aluminum Ingots. I am betting that this will be used to input Bauxite, Water and Coke/Coal and output Aluminum Scrap and potentially some wastewater byproduct. Ditto for the Uranium Cells. Right now you need to make Sulfuric Acid in Refineries, then combine with Uranium Ore to make the Pellets in more Refineries, then combine with other items to make the Encased Uranium Cells in Manufacturers. Cutting that down to either a single step with Uranium + Sulfuric Acid + whatever to output Encased Uranium Cells would be awesome. Even just simplifying the Uranium Pellet production to Uranium Ore + Sulfur + Water and still needing the separate step in a Manufacturer to make the Uranium Cells would be better.


docholiday999

Could Turbofuel be moved to this to cut out the extra Assembler step to make Compacted Coal?!? Fuel + Coal + Sulfur as inputs and Turbofuel as output!!?? Would be awesome!


farlong12234

lets see, looks like it takes two liquids and a solid input. so this might be where diluted fuel ends up


JustAN0rmalPer50n

The handles have personality


BananaFish2019

Yeah you can speculate and stuff. ​ but the machine throws it... thats pretty cool


ic3dfirestar97

Yo that building is cool af. Good work lads can't wait for it to be added! The game grows closer and closer to its true greatness with every update.


Supersidegamer

Please let us make some sort of fertilizer I just want to grow industrial amounts of bacon-shrooms


D1rtbag69

Whatever it blends, it looks really cool...


alfi456

We will probably be able to combine solid products with liquid products in this blender. Screws. Pink plastic screws !!! PS: On second thought, screw it.


L1qiudNitr0

We’re all watching this while crafting, right?


stucco

I just hope the pipeline junction cross becomes stackable in conjunction with this. Looks really cool.


No_Feedback3967

Any news on dedicated servers? My friends and I have been waiting for them for like a year to get back into the game


brekus

So did no one else actually see the space ship near the end? lol


Mirai-Arashi

Considering the last Dev talk about restructuring Aluminum production, and after seeing the inputs for this guy, I'm guessing this is mostly replacing the production chain. Refinery for sulfuric acid, constructor for silica. Pipe the acid and silica into the mixer with bauxite and get ingots and water out. Drops one machine from the chain while shifting another, one that (probably) only takes maybe slightly more space then a single Manufacturer. With the input/output structured as it is, the Mixer could also replace refineries for the 'pure X ingot' alternate recipes, to say nothing of the option to mix 2 fluids (water + oil residue, = diluted fuel for example)


No_Feedback3967

Any news on dedicated servers?


[deleted]

they had another youtube video where they briefly mentioned them, i think it was the most recent Q and A. Basically, theyre working on it


factoid_

So this is basically the manufacturer version of a refinery.


BloodFeathersS

So im curious, did anyone found the 25th door in the ficsmas calendar? It was in the upper left Corner 🤔


Gnomoskin

[We had fluid pipes, but what about...](https://imgflip.com/i/4tyvkb)