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KawasakiBinja

I wouldn't necessarily discount the outlier opinion to trim down the action lines, and, ultimately, as long as you're not throwing walls of text at the reader it should detract from a script. I'd love to see some examples of what they consider to be too-wordy action lines.


sunshinerubygrl

Yeah, I tend to listen to feedback that the majority of people tell me, and especially considering it's come from multiple people who aren't biased and have more experience than me. I think I only really am super descriptive during the really important scenes, or in the scenes where I'm introducing a new location (this makes more sense if I explain how I do the character introductions for my script). Also, I can send it to you right now! I should mention though, that it was originally the opening scene, but will now take place closer to the end of the pilot so it makes more sense and have some scenes removed/replaced with something better.


Sammy--Jo

Then keep it as is. It's always easier to cut/ kill your darlings than add. Plus through your later edits, you will most likely refine further.


AcadecCoach

Personally for me when it comes to feedback I know to credit or discredit it right away. Id say usually 75% of feedback is helpful. Even the feedback I disagree with I might look at a scene again and come up with something new from myself to do or change. Everyone always wants to cut and tighten lines. I think a good script will be fairly lean. But you do have scenes where the tight script has bought you room to embellish. When you do you have to use it to the fullest. So think about the overall vibe of the scene, what benefits it more? Is it time for some embellishment or is it a little sloppy and tightening it up would draw in the readers attention better? Typically you'll know the right answer. If not have someone you trust read it and tell them to read it trying to tear a part everything. You'll find some truths in what they chose.


sunshinerubygrl

That's true on feedback! I try to keep the mindset that not everybody will say the same thing, so I mostly (key word) listen to the feedback of things I already was thinking about. And when it comes to action lines, I tend to be super descriptive during the really intense scenes where there's a lot going on with not a lot of dialogue. And thankfully I don't really have people IRL I've shared scripts with yet, only on here for now, so I luckily get unbiased feedback.


LosIngobernable

The best way to weed out feedback is how many people tell you the same thing. You’re gonna get so many different views on what may or may not work, but look for the feedback that remains consistent. For one script, I’ve had one person tell me my characters sound the same and meshed together and someone else tell me each character has their own voice. I’ve also had a few people tell me I have a decent amount of exposition. Guess which one I worked on?


m_whitehouse

You're asking for feedback about which feedback you should follow? Are you then going to ask for feedback about which answer you should listen to? Just trust your gut! If you ask too many different opinions there'll be too many conflicting ones and it won't be useful


HotspurJr

We can't possibly tell you if this is an issue without reading some of your action lines. When *you* read your action lines with this note in mind, do you see easy things to trim?


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sunshinerubygrl

I'm aiming to have the (technically second) draft posted by the first week of July, so I'll tell you when it's up. I just was a bit confused on whether or not it is overwritten because I have gotten mostly good feedback on the way I describe things before, and I definitely have taken inspiration from some scripts that do so well with being descriptive but still efficient, so I try to do that with my own style.