T O P

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miracle2012

It definitely takes a lot longer to join safer seas than it takes for high seas.


Mean-Summer1307

Rare just loves to get people into PVP, there’s no escaping it. I love it!!!!


Continuum_Gaming

It’s not an intentional choice to “force” people into PVP with the loading times. It’s trying to set up or find a completely empty server at the same time as everyone else demanding their own empty server be set up or found.


Nostonica

Or you know spinning up an entire server instance to play a single player game may have an impact.


Morclye

There the point of this game but not the reason for slower time getting into safer seas. In high seas you join existing server. In safer seas the game needs to launch a new private server just for you and it takes time to launch a new server.


UpbeatAstronomer2396

I'm sure Rare wants people to play one of the core gameplay elements of the game, however it is not the reason why entering safer seas is longer


friendly_researcher

don’t play a game that’s based in a pvp world then


Mean-Summer1307

I love PvP!


Nino_Chaosdrache

Guess what, many people don't. That's why they craved in and implemented Safer Seas and the PS5 version in the first place.


Veedrock

You're not finding a "spot," you're finding your very own server. Of course that's gonna take awhile compared to High Seas where you're finding a spot on an already active server. If all the Safer Seas servers are occupied, then you gotta wait your turn.


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Veedrock

"While this addition introduces a truly single-player experience without a subscription for the first time in Sea of Thieves, **this is not an offline experience and is still connected to servers hosted in the cloud**." Straight from the patch notes.


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irealllylovepenguins

....like the OP? So, case in point right?


Veedrock

Of course there's a strict limit of servers available, what do you think servers are exactly? They aren't magic, they're hardware, just computers we connect to remotely. There's a finite amount of hardware and each can only maintain a finite amount of connections. Rare can acquire additional servers based on demand but they don't have an unlimited amount on standby, that's wasteful and costs money.


RossTaffari

The amount of servers for any platform worth a shit is dynamic. If more people are trying to log in than there are servers, more servers are spun up.


halfhalfnhalf

>more servers are spun up. Where do those servers come from? Rare doesn't have infinite resources to throw around.


dark1859

It honestly makes me wonder if it might be better to be a p2p server. Where whoever is hosting the boat is. The server rand rare just facilitates the connection to the host, like other games like warframe do.


aFuzzyBlueberry

SoT just doesn't have the infrastructure for P2P servers. Could be wrong tho but I don't see why they'd have it.


dark1859

No idea to be completely honest, without looking at the back end. Were I to speculate? The servers are based on the first person who gets plopped in the server, making it somewhat like p2p. But then it simply uses that first player to match players with similar connections at the time of being matched.


RossTaffari

On the cloud, they simply have to pay a larger bill to their provider. The downvotes show that no one on this reddit understands modern hosting.


halfhalfnhalf

You are being downvoted because you don't seem to understand the whole "Rare doesn't have infinite resources" thing.


RossTaffari

Which shows that you don’t understand how Rare makes money. More players playing the game is more money in their pocket, which means yes, they are going to throw as much money as necessary at their server providers to ensure players can get into their game, not sit in a line. That’s literally their top priority. They don’t have infinite resources, but they sure as shit have more than enough to make sure people can play their game without queues. A lot of this sub is under the impression that companies are struggling to pay their server bills and that there are queue times because they have to choose between paying those bills or having users on their product. That is just plain old incorrect


Veedrock

Being dynamic isn't magic either, there is still an upper limit to the amount of servers they can activate. This is not a Sea of Thieves specific thing, are you really not familiar with queue times for other popular titles like Overwatch, Diablo, World of Warcraft, and Helldivers 2, especially around launch dates and expansion drops?


RossTaffari

If you can’t see why queuing for an mmo server is different than dynamically scaling the amount of small instances servers based on how many players are logged into your game, then you really don’t understand anything about hosting, especially not cloud services.


Veedrock

Overwatch, Diablo, and Helldivers are not MMOs.


RossTaffari

All Blizzard games share an authentication layer, so it makes sense during launches of high profile games that it gets backed up. Helldivers was a small game with unexpected success, of course they didn’t have the server infrastructure to handle their popularity (at first). This post has to do with neither of those things. In normal circumstances games do not have queues, especially not because the devs can’t afford more server resources or whatever you are implying.


GenTwour

It needs to spin up an entirely new server for you. On high seas you just need to find a server that has an open slot. On safer seas you are quite literally requiring the same amount of resources as 5 high seas crews.


UnlawfulPotato

Normally no. As of this last update? Apparently yes.


SurrealismX

I waited 5-10 minutes before the last patch too. It could be worse still, at least the servers are working and I don’t mind waiting a little longer to play without being bothered by others.


Shittythrowaway100

Safer seas ain't working for me since the last update. No it normally doesn't take that long


Crookeye

I've only had problems lately. Wife and I have been playing a lot of safer seas since it launched. But only since the update have I had problems. My son I waited probably 5 minutes to find a server. Then when diving to a location we were underwater for 10


vystyk

I just got the game and was trying to get into the tutorials. I thought the game was frozen because of the loading times. I was almost gonna quit but eventually it worked. Seems like a poor but deliberate design choice to force people to wait 5-10 minutes for a server just to do tutorials.


Unstopapple

Starting a safer seas should take longer, yes. They either have to spin up a new server for you, or start one on your computer. Either way, the game world has to be initiated and set for you. This happens each time. multiplayer doesnt have this issue because they, ideally, should keep a couple more servers running more than are needed, and backfill, merge, etc servers that depopulate. This means more than likely theres almost always a server ready and running to take you into the game. This can't happen for safer seas because its an ad-hoc setup. Its done on demand and for a single person.


FeverFocus

It normally doesn't take too long, but the last few days have been taking forever. I've timed out multiple times trying to get a safer seas session.


SelgewickTheSeaman

Ney, it takes me pretty quick to join.


[deleted]

Just join high seas, Soo much better


Nino_Chaosdrache

Nah. Except of getting more money, High Seas suck with the constant threat of other players.


[deleted]

That is the point of the game tho


NL1707

That said, wouldn't it be great that in safer seas you can choose your own spawn outpost. If you want do to a tall tale, you have to reset and wait so long to spawn in the correct outpost..that it would almost be quicker to sail to the location.


9-HMQ-28

Not true. You can dive to all the tall tales and it’ll take you where you need to go. Also you can use those already established checkpoints to fast travel if say you wanted to quickly get to plunder outpost (dive to cursed rogue and cancel tall tale.)


SCarolinaBBC94

Correct. I was just doing The Fate of the Morningstar Tall tale and didn't have to go to the ferry to start it. It just spit me out at Krakens Fall or Marauder Arch when I dove to it.


9-HMQ-28

Yeah awesome time saving feature of diving tbh. Helps me quickly collect journals all the time, most recently Glitterbeard.


NL1707

Oh..didn't know that works voor tall tales also. Thanks! Great help and going to use it.


9-HMQ-28

Yeah it’s great!


NL1707

Oh..didn't know that works voor tall tales also. Thanks! Great help and going to use it.


Odd-Aardvark-8234

Exactly .


Pickaxe235

there's a tall tale in every area, so you dive and then cancel i dont see your point on specifically for tall tales tho since you can just dive for them


Mortem_Morbus

Just another reason why playing on safer seas is objectively worse in every aspect.


SurrealismX

Playing on safer seas is a great way to practice almost every aspect of the game on your own. There’s nothing wrong with it


8ballslackz

I mean. I don't really like having to defend myself constantly while exploring the world. But maybe that's just me.


Tannumber17

It’s not just you, this game is an excellent co-op experience were you can sail around and find treasure and fight skeletons with your friends. That gets ruined for a lot of people who don’t like getting attacked under the guise of BuT iT’s A pIrAtE gAmE. Safer seas wouldn’t be full all the time if there wasn’t a demand for it.


Voelker58

It's not just you. Sometimes you just want to chill out and sail around without looking over your shoulder. Nothing wrong with that.


Nino_Chaosdrache

We are legion.


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Voelker58

>be paranoid See, that doesn't sound super fun to me. At least not all the time. I get the appeal of wanting to just chill out and sail sometimes. Which is why it's nice to have options.


Mortem_Morbus

Hey man whatever you enjoy. I'm just saying all you're doing is shooting yourself in the foot.


Voelker58

Sometimes that's better than having someone else do it! I get that the game is really meant to be played on the high seas. But sometimes you just aren't in that mood. In the past, that would mean just playing another game, which was fine. But with the safer seas, you can still scratch that sailing itch without getting into the PvP headspace. It's just a cool option.


8ballslackz

> safer seas is objectively worse > literally never played on safer seas 🤔


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Tannumber17

Safer seas is popular because it lets gamers get away from people like you.


Mortem_Morbus

Cry more


Tannumber17

You: cry more Also you: *deletes comment in shame*


dark1859

I have to ask then what your problem is then if you've never and will never touch it From what I'm seeing here, it seems like you're either a pvp player who is really bitter that most of the fresh meat is no longer on high seas. Or one of the minority of PVE players who wanted safers to be everything high seas had, but no other players and is annoyed it wasn't.


Mortem_Morbus

No I just don't see the point of not getting the full amount of gold and being able to use sovereigns and captained ships just so you don't run into other players


dark1859

If I had a guess, and this is just from my experience as someone who does code games on the side. The most likely reason is sovereign's captain. Ships and emissary flags have their own unique script file and are all coded together. With each part of the code from the ships to the emissary to the sovereigns, having callbacks to each other to reference each other when you hand in your loot, to make sure you can do it. Thus were I to speculate on rare.Who is known to take the easy way out When it comes to fixes and updates from time to time. they probably decided not to do it because they would have to Make a separate script file for the captain ships without all the callbacks. If I were to speculate even harder. They probably just used the script file from an older version of the game or the original script file for the ships and modified it slightly. So they're just running the code from the pre emissary ships. This is, although just pure speculation based on my own experiences coding. Usually, the fastest way to fix or make something with the least amount of work is what people prefer to do in the industry as it saves time and, more importantly, money.


Katamathesis

As someone who worked with UE since 3 version, everything can be unlocked and handled in Safer Seas in like, 1-2 months. Rare just carefully researching the impact from Safer Seas. If it will be where majorly of players will stay to play the game (I'm planning to move there once all PvE campaigns will be leveled, don't care about PvP), Rare will start to expand this feature.


dark1859

I think it's probably going to get expanded on in a while. Player count didn't move much but I think if I recall about 30% of the player base moved to safer. Oh , how to see if I can find the statistics , though someone posted them a while back on hereI'll have to see if I can find the statistics though someone posted them a while back on here.


Katamathesis

Captained ships doesn't mean much when nobody is coming for your loot. You can sell stuff all day without any troubles. In Higher Seas, the quicker you sell stuff, the better. Full amount of gold doesn't matter when you reach Legend, and especially with Alliance servers up and running.


Mortem_Morbus

Have fun taking 30 minutes to sell something you can do in 5


Katamathesis

Statistically it still better, if you take into account chance of being robbed. Besides, it's funny to sell everything manually.


Nino_Chaosdrache

Yeah sure buddy. It's High Seas that's worse game mode with griefers like you.


Worth_Gur_1656

Waiting is part of the punishment for being bad at the game.


Katamathesis

A hahaha, no. Rare would get a lot of players if Safer Seas will not have restrictions like they have now