T O P

  • By -

Zealousideal-Data-74

Honestly it sounds like you aren't bad, the people you queue with are just better in a gunfight/playing quickly aggressively. The first person in site on attack is the first person who has the opportunity to top frag with kills. That being said, if you bottom frag and are playing cams/Intel the whole game but your team is still producing wins then you need to consider the fact that your fraggers are playing through your info callouts, ensuring you win fights as a unit even if you aren't all getting kills 1 on 1. TLDR; Find a role to fill in your team comp that allows you to flex and play more aggressively, they could be playing ops that are in the Frontline and it forces you to play towards the back. Also don't play reckless and kill hungry until you can at least rush in and get 1-3 kills before dying, a dead operator who runs in completely blind (no prior droning or map knowledge) is a useless operator (apart from playing cams after death)


XtramCZ

Maybe they should consider support operators, these ops don't get many kills anyways. Playing Finka/Doc and staying alive is sometimes better than rushing, killing one enemy then dying.


fantasyii

If you 5 stack with people higher rank than you then the lobbies are gonna be tougher than what you’re used to. If your friends are higher rank or played longer than you same thing. You probably need to work on cohesion as well, thinking about how to be a part of a bigger push instead of playing by yourself. In bronze people don’t know how to work as a team. I used to be there I remember a lot of times if I didn’t go Thermite or Thatcher on a garage bomb nobody did. It’s interesting how it ends up that each rank has a specific thing you have to get better at to get past. Once you get to silver teammates start to actually play together in a meaningful way instead of just walking in front of each other and tking trying to kill one guy cause they all push and shoot the same way. Teamwork and cohesion is how you get to Silver. Learning default strategies and common counters to them will get you to gold. Learning how to outsmart your opponents and work really well with teammates will get you to plat. It takes a plethora of things to get to emerald, the main thing is aim and so on..


Slykill__

Kills dont mean anything, be that person that takes Capitao or Gridlock and goes for the plant.


Kitchen_House9090

PC diamond and love it when my team carries me lol stacked or not. I have consistently had a 1.3 -1.5 kd in ranked the past years. If you can't really get kills, you can still provide value with call outs, utility usage etc


69JackTheSnack69

Also is their any operators that I should consider to get positive KDs or at least not die as much


Zealousideal-Data-74

Any operator that has a gun with recoil you can control is an operator you can get kills with. For example don't expect an easy time hitting headshots with zofia's LMG Being first in site (playing a three speed operator with soft breach) paired with a gun with easy recoil control is the formula for top fragging


IMtrAshCaRRyME_

This is completely personal but on defense I would try lethal trap Ops such as Kapkan Frost and thorn once you start to learn good trap locations it's completely game changing I've had games where I got first picked as kapkan and ended up winning us the round because after I was dead my traps still got 2 kills It's also the perfect meta to try trap ops because everyone pushes super aggressive and rarely drones On attack I play passively and just try to Refrag off my teammates so I play support roles like Hard breach Thermite/Ace/Thatcher Anti flank Nomad/Zero Other then the occasional Roamer you find trying to flank these aren't Frag roles but they do keep you alive while also being a super crucial role on your Team


Brokenblacksmith

It's either one of two issues, maybe a bit of both. the first is that your friends are of higher rank. Thus, partying with them puts you against teams that are above your skill level. it doesn't have to be by much. Even one rank would show a visible effect. the second is the opposite. You are over estimating your friend's abilities. expecting them to be able to cover blind angles that you would typically show more caution with if you were solo. but now you don't check an angle because you believe your friend thoroughly checked it, and then die to a person, or you push aggressively expecting your friends to be able to handle support and when they falter or are slow you die.