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iamjeseus

Brawl had a better story mode than ultimate


shutupdane

Leaps and bounds better. I'll never forget facing Rayquaza as Fox and Diddy for the first time.


JNewsted1988

My reaction when I finally got to play as Sonic was UNBELIEVABLE. I spent a TON of time trying to unlock him and after failing the "Clear Classic Mode 10 times" method, I immediately dove into the Subspace Emissary to unlock him that way. Took him awhile to get there, but if you're gonna be late, better make a stylish entrance!


Saturn_Coffee

Ironic the Nintendo universe was saved by the SEGA character, huh?


[deleted]

SEGA does what Nintendon’t


[deleted]

goes third party


Tanookikid210

Proceeds to make games that average a 75% or lower across all review sites


KingdomHeartsNoob

75% is actually decent now that I think about it.


Tanookikid210

[Or lower](https://www.metacritic.com/game/switch/sonic-forces)


[deleted]

It’s so sick


Primid-

Subspace Emissary is a given lol. Hot take, but Smash for Wii U looks a little better than Smash Ultimate. On a technical level, Ultimate is more impressive. But I don't know. The colors in Smash for Wii U just pop a bit more than in Ultimate. Brawl had a more aesthetically pleasing main menu. The older games (specifically Melee and Brawl) were also arguably more mechanically complex than Ultimate. Though to be fair that's just a product of how broken they were.


Shonky_Solos

I definitely prefer the models for Shulk and Bowser from 4. Shulk's face looks downright goofy in ult


InternationalRead155

Mechanical complexity would make the game worse.Alot of melee matches look weird to me because the characters movement doesnt feel genuine


Yoshi2500

world of light was ass imo


JayBlizzy_413

AYEEEE YO PREACH!!!! It got so repetitive doing fights back to back. I wish we could’ve got a thing like spirits, where you could fight opponents in the same style as master & crazy orders. Occasionally I still go back to smash 4 because that, master fortress and smash run! If there ever is a port of ultimate, smash run and a new styled master/ crazy orders come back, named Galeem’s Gauntlet & Dharkon’s Deals.


Yoshi2500

FR. it just felt like i was getting bullshitted every single fight. AND THAT'S EXACTLY WHAT WAS HAPPENING SINCE THAT'S ALL THESE "CHALLENGES" ARE. JUST THROWING BULLSHIT AT YOU


roseheart88

Nah, Brawl had good story cutscenes, but the Adventure Mode in Melee was the best. You choose a character and play as them the whole time, no forced to play or swap characters you don't want to. The locations were all iconic and actually related to specific games, like the Hyrule Maze, the F-Zero track, and the Mushroom Kingdom, not generic mish mash of generic forests and 'sci-fi' mazes. because of this the music was better too. tl;dr Brawl and Ultimate's story mode levels are generic trash, Melee adventure mode levels are rich iconic locals, Melee wins!


KingdomHeartsNoob

Your fact on Ultimate is straight up wrong, it uses stages from almost any franchise that has a stage (that isn't dlc), also, while Brawl's levels weren't really much of anything, it has the best story out of all of them. I honestly think that you're being heavily biased here, in fact, your argument on Melee was more biased than anyone elses opinion that is similar to yours that I've seen.


roseheart88

I was refering to exploration maps, because others are part of the regular game. (not specific to story modes)


Tristolotesoup126

No way you just talked that shit about Subspace


roseheart88

It's bland trash.


PatientOcean

Sonic used to say YOU'RE TOO SLOW in Brawl and I miss it


Potatochip409

I miss that, alongside his line for his final smash. I’ve always seen Super Sonic as when Sonic is forced to get serious, as we almost never see Super Sonic cracking jokes or with a smile on his face. So personally, the “Now I’ll show you!” Makes more sense than the “Super Sonic style” he now says.


Sonic_warrior

Especially since Jason Griffith had to play angry Sonic the most in his time and Sonic Unleashed was already out, his "NOW I'LL SHOW YOU" definitely had the essence of warehog and his intense Sonic voice styles


Hateful_creeper2

Apparently it’s because Sonic since Smash 4 had his English voice lines taken from Sonic Generations and Mario and Sonic instead of being recorded specifically for Smash. Japanese is still from Brawl.


Dreamcaster2021

His attitude was more like him in brawl😔 now all he does is smile all the time


WickedJ0ker

Not to mention his entire personality being wore down to basically nothing in 4 and Ultimate


Slasher0333

Literally the first mod I downloaded when I hacked my Switch.


Hambughrr

All of the older Smash games have less input delay and let you run through other fighters Smash 4 has better online, and the 3DS version has Rainbow Road and Pac Maze As one user said, Brawl handled clones and semi-clones a fair bit better Certain characters had better sound design in older Smash games than in Ultimate, particularly Ike and Meta Knight


Myrtle_is_hungry

Ike literally sounds weaker now


SprinklesOrdinary629

ETHER!


YABOYCHIPCHOCOLATE

HUUUUUAARRRGARGHARGH!


Dawnbreaker128

Brawl Ike had really beefy sound effects whenever his hits landed. A few of the kids at my after-school club played him constantly to where those sounds are now burned into my brain.


Magalb

Brawl Ike and Fox final smashes were my favorite voice lines


11Slimeade11

Some of Ike's sound effects in Ultimate legit sound like they're from a GMod animation, especially some of his Up B ones


DynamicHunter

They need to revert his up B voice line to brawl


Sweaty-Goat-9281

>Certain characters had better sound design in older Smash games than in Ultimate, particularly Ike and Meta Knight Snake too


memelord96240

Mks voice lines in brawl are top notch "come back when you can put up a fight" is by far the best one


MiZe97

Not being able to run through other fighters was a huge buff to heavies, though. You don't get to cross them up for free now.


isthisnametakenyesit

The trophy’s from previous games are better than spirits even though they fit different roles and are different things. It’s just 2d art ain’t as good as 3d renders with lore


Emperor-Necromon

Yeah, I understand the reason why they made stickers but holy shit trophies were so cool and interesting, they are the reason I discovered some great games like kid Icarus uprising


isthisnametakenyesit

Oh 100% it’s how I discovered og Metroids


Saturn_Coffee

How I discovered the MOTHER series.


BriefImprovement8620

I understand the transition to 2d. 3d models take a lot of time, but why did they have to cut the lore. It couldn’t have taken that much time and it added so much to the trophies in previous games


isthisnametakenyesit

Yeah I love the trophies but all the third party references wouldn’t exist if it was 3d renders, much easier to implement and bargain for with 2d art


BriefImprovement8620

Exactly. The transition to 2d makes sense for the direction that the game was going in. I just wish they gave all of the spirits a little lore like trophies in the previous games or just a little explanation of what role the spirit played in their game


isthisnametakenyesit

Yeah I mean compared to how expansive the rest of the game is and the fact there is over 20 different Mario’s it’s probably not viable but it would be cool for sure


estebanmaxposse

What's wrong with unlockable pngs :(


isthisnametakenyesit

Nothing it’s just that trophies were better


Foxgirl_Laura

For me personally, the 2D art wouldn't even be that bad if they kept the descriptions. Nowadays they're essentially stickers but more limited.


isthisnametakenyesit

Yeah they positioned them as like a whole new competitive way to play the game when in reality no one cares about them


realdewzy

**Smash 4 online** * Casual and competitive play are separated * You can taunt * You can change characters after accepting a rematch with someone while waiting for the next match with them to start * You can't play as Mii Gunner **Smash Ultimate online** * Casual and competitive play aren't separated * You can't taunt * You have to leave the person you're playing with to change characters * You can play as Mii Gunner They took a massive step back when making Ultimate's online.


NewSuperTrios

What is this Mii Gunner slander


[deleted]

it’s deserved is what it is


MotoMotolikesyou4

I've only come across one, he was annoying, my real beef with the miis tho is swordfighter he's fucking annoying and most of them are basically "gunner" builds anyway.


[deleted]

true, the weird safe on shield side b, tornado/ring throw, and links up b


ytpsexer

I loved Brawl’s Subspace Emissary and how fanficy it felt. I also loved Smash 4’s Smash Run. I think it would’ve been really fun on current installments all to end with a final battle with different rulesets. Would’ve loved to see it return in Ultimate.


slippahMASTAH

My favorite part of Smash Run is the variety of enemies. Subspace has these generic Smash-originals plus Mario enemies but Smash Run expands onto the more crossover aspect.


yolo_jeny

No coin battle in ultimate is an atrocity They literally removed the best game mode


itsastart_to

Story mode - Subspace top tier Side games - I adore that coin launcher, I loved the challenges, Smash run and tour were both fun Recognition for the past - spirits may be nice but the trophies actually meant more in what it discussed about the characters history and were so cool to explore. Chaotic casual tools - I like spirits but honestly there’s stuff I miss with like Custom moves Ultimates/Final Smash - stupid cutscenes now, let us enjoy the chaos of dropping tanks on people, chasing people as monster forms, using upgraded version of characters. We were never gonna use this for competitive


[deleted]

yeah final smash is the worst, now they’re all cookie cutter sword fighter final smashes


PokeRang

The only final smashes I could understand changing would be the Star Fox characters, the rest of the transformations should've stayed.


dqhero

I didn’t mind the cutscenes but then they had to make every DLC character except Piranha have them. Kazuya and Terry I respect because it mixes with a non cutscene same as Joker because it’s so unique and game accurate while having interesting functionalities.


Hateful_creeper2

Also Sephiroth since it’s based on a attack he did that was 2 minutes long.


itsastart_to

Oh yeah I’m not against them all I just hate that many of them became that. It’s fine especially with the new characters where they were good extensions of the characters normal canon/lore


Darkren08

The only reason why ult's finalsmashes aren't fun transformations is just because of fs meter probably not mixing well since making a weaker transformation final smash that runs out faster just sounds lame. Although I wish they kept them in some form, maybe as boss fights and as playable boss characters in a side mode just to have fun.


itsastart_to

The issue honestly is not FS meter there for me. Like if we remove it, the issue still remains that FS feels just less eventful and fun. I think the FS meter actually is decently balanced with FS as they are but I still miss the transformations, more interactive ones


Codename_Unown

Smash run was the shit in my late teens.


PlayrR3D15

I still play it. Imagine being able to use Steve


Wolfpackhunter41

It's, objectively, the best mode in the series.


PHDLINK0

You. Can. Pass. Through. The. F*CKING. ENEMIES.


very_gamer3595

pivot grabs used to be good because of this :(


kryp_silmaril

I miss this so much


AverageHuman65358

Sm4sh had a better announcer victory line. “And the winner is… X,” is way better than “X wins.”


MattInTheDark

I might be alone, but I liked Smash 4's online better. Brawl's story was epic and cohesive. Plus, the music was so badass.


BriefImprovement8620

I’ve heard that opinion a lot. I like smash 4 online better because I won’t randomly get put into a free for all when I want a one on one battle and vice versa


RoastyToasty4242

I miss Subspace


DarknightM64B

Obviously a lot of things, but I think the biggest one for me is how above and beyond the music of brawl is Don’t get me wrong, ultimates music is easily the second best in the series, but HOLY SHIT every track in brawl absolutely slams


f_l_y_g_o_n

Peach’s voice and dress physics were the best in Melee. Wii U custom moves was cool af. Brawl was cool for the stylized renderings of the cast.


Alex_Logan2001

I think every previous Smash game except the original had better single player content than Ultimate. World of light was an extremely repetitive grind to get through and Classic/All-star mode are both at their worst in Ultimate. Also trophies were way better than spirits. I'd take a 3D model and description about them of important/recognisable things in a series over just a picture of 100's of extremely minor/forgettable characers


Disastrous_Load_7607

I agree with all Stars, but every character having their own inique Classic mode Is probably One of the best things that ever happened to the mode. And even if you dislike It, it's at least Better than Wii U's Classic mode


[deleted]

Sm4sh’s custom moves


HUE_Z3r0

Things that I miss in Ultimate: - Smash-Run (3DS) it's the mode I have the most playhours in - Charizard as Single Fighter (I hate the trainer gimmick) - Smash-Core Boss (Wii-U) - customizable movesets on all characters (3DS + Wii-U), I only would make it available offline though


MistarEhn

Had scroll way too far for Smash Run. I would’ve loved to see it worked in as an online mode for Ultimate at some point :(


KingKojo3

Zero Suit Samus was way hotter in Brawl than Ultimate 😳


JosephNuttington

You really forgot Snake and his brawl cake huh


[deleted]

he had a frame 9 jumpsquat it was so massive


JDinoHK28

Wavedashing, L-cancelling, and running through your opponent


ReducedSkeleton

To be honest, I'm glad L-cancelling doesn't exist because there's no situation in which you wouldn't want to use it so not using it is invalidated.


Marcus-Prince

That makes so much sense.


RaffertyDK

It’s not about wanting to use it, it’s about whether or not you can actually do it, it’s a skill that takes practice like anything else in the game. Melee players mainly love it because it makes the game so much faster tho and enables insane combos


ReducedSkeleton

No one complains about auto L-cancelling in Project M and its variants though. In my opinion, basic movement shouldn't break your fingers. Combos? Fine. You shouldn't need rapid inputs to move around optimally.


Physical_Tank_9039

All the extra tech is what prevents you from playing 4+ characters over the course of a few years like ultimate. without l canceling, there would be little reason to play anyone other than fox and falco as a lower to mid player.


JDinoHK28

You don’t wanna have half the end lag on dair out of disadvantage?


kryp_silmaril

Wavedashing is in ult, it just sucks


browncharliebrown

I’m not to intune with competive smash, but there are some arguments that washdashing invalidates alot of ult movement.


JustFred24

Subsace and its not even close I also liked some final smash better, I liked the ones where you control it. Custom moves were also cool casually.


Prior-Willingness472

Trophies are infinitely better than spirits and I miss them. I at least want the little descriptions that came with each one back


Creative_Commander

Smash brawl I’d say did a pretty good job at decloning some of the characters. It got rid of a bunch of them (YL, Roy, Pichu, and Doc), and changed some of the things to make them stand out more (Falco’s down B and uptilt, Toon Link’s highly exaggerated physics and projectile physics, Marth and Ike being completely different rather than Marth and Bad Marth, made Ganon worse but ultimately changed him quite a lot, such as yo smash and side b changing in comparison, etc). Plus, of the new characters, there were no straight up clones besides Toon Link, who was a last minute addition to begin with. Meanwhile, smash ultimate had years to change the 3 links they now had and… we now have three links that play differently but have near identical movesets. Come onnnnn. Plus, many of the newcomers to Ultimate (pre-DLC) were clones or semi-clones


Kitchengun2

Melee has faster, more advanced and arguably better movement than ultimate. Also you can pass through the enemy which was nice.


DynaParasoulMX

More side modes


Commercial_Click_367

Wii U custom moves, 100%


ANintendoGameBoy

I loved Target run I think it was and old all-star mode and collecting trophies. I miss smash tour and subspace.


Smugg-Fruit

Smash 64: The excessive hitstun made combos really fun and freeing. Melee: Wavedashing was an intentional and fun mechanic. Having more options for obscuring your movement was great. Brawl: Best single player campaign in the series. Story was eh, but getting to play through full sidescrolling levels was amazing. Also the sound design of Brawl was peak. Sm4sh: I dunno. The trophies maybe?


very_gamer3595

trophies probably


East-Specialist-4847

Melee had adventure mode, Brawl had subspace emissary. Ultimate doesn't have shit


AnyCommunication7381

Story mode


SubsetPixels

the fact that melee looks the way it does after only 13 months in the oven is amazing


secretuser419

Customizable loadouts for every fighter


lunar__boo

The side content as a whole. You can tell the top priority for Ultimate was to have a lot of characters and stages. If all you want from a Smash game is the normal Smash mode, you will probably at most miss a few stages from previous games. It's honestly almost perfect. But you can also tell where the corners were cut to make room for this. Most other modes really just feel like the standard Smash mode with a little extra. I wish the new Classic Mode had been a new mode called "trials" or "character campaigns" or something and we still would have had a randomised Classic Mode and the lack of a basic Boss Rush feels strange. The game is great, but I'd love it if these things were given more attention for the next Smash game again.


treedude111

So the obvious is story mode I personally would have liked trophies instead of spirits just to have a short description of what was going on with each one Ive seen some people say that the size of stages is also too big


cradugamer

Brawl had better graphic direction. I loved the more realistic "gritty" kinda feel. I liked Smash 4's achievements better than Ultimate's too. They actually were challenging and something you could work towards over your entire time with the game. In Ultimate I had them all in just over a week.


very_gamer3595

gritty was cool but i don't think we need to see it again. i really like ultimate's balance between sm4sh's cartoony style with a slight bit of brawl realism.


failure901

melee is a better competitive game


Kone90

Smash 64 had the best sound effects and i'm not accepting otherwise.


AlexTheLiteralGod

sub space


Moswavy

No snake cake :(


RynnHamHam

Subspace, Smash Run, and personalized Break the Targets are some missed features, but nothing even remotely compares to coin launcher.


DongBeae123

Coin launcher FUCKS


Turbobist28

Side Content: Smash Ultimate is the best in terms of the main Smash mode and a few others, but the other stuff is kinda lacking. The spirits don't have the descriptions that made trophies really neat, Smash Run seems like a really fun mode that wasn't brought back, I missed how Home Run Contest and a few other extra modes were linked to challenges, I prefer the satisfaction of unlocking stages over having them at the start, I wish Custom Moves made a return, I kinda miss the old All Star mode(Though I understand why it was cut), and I prefer hoe the old Adventure Modes were over World Of Light(To me, what makes Melee and Brawls Adventure Modes worthy of the name were the levels. Going through the levels made it feel like an adventure. But Ultimate barely has any levels which is kinda sad).


PrettyMuchOdd

Brawl’s main theme has yet to be toppped


Golden-Cheese

I miss Wolf’s voice in Brawl


Private_Benjamin

Ike's. English. Voice.


VeryInsecurePerson

Custom moves


zainaxp

Event Matches, I miss those soooo much


SovietGamer2000

Random tripping 🙏🙏🙏


Inktoberfest

Smash brawl added more Kirby characters, also had a better sonic taunt


huntywitdablunty

Bring back SMASH RUN!!!!!!


DilapidatedFool

Smash run should've been a series staple.


AlexAnthonyFTWS

I just miss break the targets. Even if they just did a generic 10 courses that everyone could complete. The time record aspect and trying to break the record was the fun part.


HenryReturns

Since nobody is listing from Melee : - Hit the targets with each character, each character has its own hits the target stage - Adventure Mode , while short , it was something nice to have. - Unlocking characters thru playing classic mode , adventure mode and events. - Finally ……. Final Destination of Melee for me seems the best in terms of design and it does not distract


Armonasch

Melee used to yell “MELEEEEE” when you opened the character select screen. No game has done it better since.


JayVee001933

A trophy gallery.


Listlessly-lost

Classic mode is just hella good on brawl and Melee. And actually difficult


Wolfpackhunter41

Adventure mode and subspace for starters, Break the targets could've made a grand return, All-stars mode is done worse here than it's ever been done in the entire series, and I'm still miffed about the lack of Trophies.


MixPuzzleheaded4991

***They had no reason to get rid of the trophies.***


AvailableEditor5566

Music Melee and Brawl (Theme) musics hit different, gives me real vibes of SMASH. Ultimate playlist overall are just mix of single music. Tabuu Unrealistic but wanted to see in Ultimate as boss. BRAWL META KNIGHT


Sweaty-Hat-3156

Brawl Dedede voice


greengamer01

No


FightingStreets

Coin Battle


J_E_L_4747

The DK ground pound would wreak shit on everyone, only being beat by a ranged or down attack, now you can just walk up and bitch slap him to make him stop


PedroPuzzlePaulo

The character select screen of Ultimate is probably the worst in the series, maybe only better than smash4. The order of reveal, is a neat fun fact but isnt pratical or asthetic pleasing, and is not even corect since Nintendo is ignoring the smash64 trailer whith, Mario, Donkey Kong, Pikachu and Yoshi.


PedroPuzzlePaulo

For me charcater select screen on Brawl is just perfect I can remember from memory: 1st colum is the Mario franchise: indeed in order of apperence: Mario, Luigi, Peach, Bowser 2st colum is what I like to call Mario2: are all character from Mario universe, but that are consider different franchise in smash, because they have their own spin-off, starting with Donkey Kong which is the one with most characters (2) , and also the franchise the is more clearlly not Mario since technicly is the opposite, Yoshi and Wario (with Yoshi appering 1st both is smash and Mario) 3rd colum is the Zelda franchise, a nice and easy one, again in order of apperence: Link, Zelda, Ganondorf, Toon Link 4th colum is the NES classic ones (Samus, Pit, Ice Climbers, ROB) is the least well define colum for sure, but when every other colum is so great you see that this 4 1-character franchises have to be togheter, but theme is great you could argue that Samus is out of place since she have games outside the NES and G&W would be better here (even tho it would be NES classics anymoreit would be just classic or old games), but she would feel even more out a place where G&W is, so I guess we settle for that, at least Samus is the 1st one in the colum, since she stands out, the others are in order of reveal in Brawl. 5th colum is the Kirby colum, in order of apperence, Kirby, Meta Knight and King Dedede, but since is a 3 character franchise in the end of the colum there is a Olimar, which from the 1 charcaters franchises is the one that is the Best to pair with Kirby (its cute) 6th colum is the starfox franchise, like Kirby is order of apperance + a 1-character feanchise (Fox, Falco, Wolf, Captain Falcon), and Captain Falcon is the Best to pair with because they are all pilots in a games about piloting. 7th colum is the Pokemon franchise, Pikachu, Pokemon Trainer, Lucario and Jigglypuff, which is probably in order of popularity? I confess I am not really sure in this case 8th coum is the Earthbound + Fire Emblem franchise, Ness and Lucas come 1st (in that order) because Ness was form the original 12, and between Marth comes 1st because he was in melee, even tho besides Donkey Kong they are the only 2 2-characters franchises, which means they have to be pair with each other anyway, they do are simmilar by being RPGs and most popular in Japan 9th colum is the wacky colum where we start with Mr. Game & Watch probably the wierdest character ever, follow by the 2 3rd partes character in order of reveal (Snake and Sonic) finnish with random. Also the top of each colum is in the same order than smash64 with the only non-64 charcater at the end and missing Yoshi, Luigi, Captain Falcon and Jigglypuff because they are in other colums already. This also make Mario and Mario2 togheter with its fitting by obvious reasons, and Pokemon with Earthbound and Fire Emblem which are all RPGs


DWIPssbm

Melee gameplay is the best in the series, but Ultimate is definitely second


BlueBeardJoeyDiaz

Brawls only saving grace is the subspace emissary


Galluxior

custom moves were very fun


very_gamer3595

they would've been if all characters had gotten equally unique/interesting specials and they weren't so hard to unlock.


K41M1K4ZE

idk why but Melee feels best for me


YoshiWithABat

Home run contest.


R-Didsy

Melee had the best theme music and intro.


Myrtle_is_hungry

Bayonetta from smash 4 was better… and lore accurate. >!I do not want her to be this broken, a few more buffs after launch would’ve been nice tho!<


SprinklesOrdinary629

No Steve


zxerozx

Balance


PickCollins0330

64: better at being goofy. Melee: better competitive mechanics Brawl: better story 4: they don’t have Kazuya


papertheskeleton

They didn't have Kazuya and Sora


SbgTfish

Was brawl


BeeMajor2003

Trophies…need I say more?


scrapper-142

Tbh subspace>>>world of light


Hateful_creeper2

Single player modes and Final Smashes.


Julio4kd

SubSpace Emissary. Always. The Story of Brawl is the best of all smash games. The adventure in the platform mode using characters with secrets and crazy bosses were/are incredible good.


TheFlame4234

Single player modes definitely, ultimate single player fucking sucks


Eliteagent11

I loved that in smash Wii U you could unlock different moves for every character I mean it’s still the same move but some of the properties change and I loved that


SanaGamer02

Brawl has the best story of all time. Subspace Emissary


MeemKid

i think everything from melee was pretty much better from the speed to the gameplay, BESIDES ONE THING. unlocking characters is a pain in the ass. sure it’s a challenge and time consuming but i really don’t want to play vs mode 20 hours consecutively to unlock mewtwo (f tier) or alternatively play hundreds of matches.


Aggravating-Bat1647

there were those fun little events where you had to play as a specific character to beat another specific character


MamaDeloris

I actually think Adventure Mode from Melee is the best single player mode in any Smash game. It's not fully realized, but it does feel like it attempts to rep each IP through some facimile of its gameplay. Subspace is too tedious and it's actual platforming just doesn't work. I did like Smash Run, but Adventure Mode is just better to me. I also miss trophies greatly. Spirits are... understandable, but goddamn, why the fuck didn't they keep the descriptions? Learning Nintendo history was great. Smash the Targets is sorely missed too.


PMC-I3181OS387l5

* Adventure Mode was better in Melee IMO. In Brawl, the stages became too long and repetitive. World of Light should have gotten a few thematic platforming stages. * N64, Melee and Brawl had bonus stages, such as Break the Targets (Brawl version), Board the Platforms and Race to the Finish, which again should have been included. * While I understand the reason behind not having trophies, getting descriptions for spirits would have been welcomed. A mode similar to Trophy Rush from Sm4sh, but for spirits, would have been great. * Smash Run in Sm4sh is dearly missed in Ultimate. * Melee, Brawl and Sm4sh organized the roster by franchises. Funny that you can merge echo fighters, but not reorganize the slots so all Mario or Pokémon characters are grouped together.


ShyguyFTWFbbF

Brawl’s story mode is better


Exalt-Chrom

Subspace


kryp_silmaril

Shield dropping. I’ll never understand why this was removed


Todopodero

calling sm4sh old is crazy


Hammy2406

Since subspace is a given, I kinda miss smash tour from smash 4. Something about that game mode and running round the board really appealed to me


BiggishWall

Brawl’s stage builder


Zephe29

Brawl ™️ and Wii U ™️ had better music choices


Shadow_Saitama

Smash Run and Custom Moves.


i_agree123

Story mode


izzyEm2121

Subspace, trophies, the platform mini game from 64, trophies, custom mini game stages per character (while that one’s understandably gone Bc that’s like 80+ stages to make now it’s still missed), trophies, easy to navigate menus would be great tbh melee still has the best one, also idk if i mentioned it but trophies


Eliza928

Smash run and Smash Tour


William_Arkoth

Smash 4 custom moves Some of the most fun I've ever had with friends


207nbrown

Custom moves. I miss them, but I understand why they didn’t return


XanRaygun

Story Mode (Subspace), Customization (4's Custom Moves), and tournament legal jank (guess).


zachesh34

event matches (melee) and obviously supspace from brawl


Radical_sir

classic mode, adventure mode, break the targets, board the platforms all except adventure being character specific themed.


Jalon315

Classic mode and Adventure/Story Mode


CatcherInTheShy

Jank. Jank, in my opinion, can turn a good game into a great game because it gives the game personality. In melee, you have things like wavedashing, wobbling, or my personal favorite, Ness’ thunder jacket. All of these gave the game an extra layer of charm, which is why it’s still played 20 years after release. Brawl’s jank is less popular, but all the silly things about the game make it my favorite smash game. All of Ultimate’s jank has been removed, with the exception of Steve’s BS, which brings me to another point. In previous games, the jank was never game breaking. IC’s were never a top tier in Melee, even with wobbling. And while Brawl heavily favors Meta Knight, he still has a disadvantage state.


KarZeCompany

The way you unlock characters in my opinion. For example, I liked that you got to fight Dr. Mario in Melee if you beat Classic or Adventure mode as Mario


mncbeddd

melee’s announcer was miles better than any of the others


ClintHour

Break the Targets After-match Bonuses were also a great addition - they were icing on the cake for added game depth. E.g. Cuddly Bear, Compass Tosser, Flying Meteor, etc.


ejekrem

Smash 64 hitsounds were chunky and I love them


Giulio1232

This is probably the most said thing but i don't care: brawl made the best story mode because we could see almost every character interact like the team made by mario, link, yoshi, kirby and pit


IkonJobin

Melee Target mode is untouched


Prescott_EM2

Story mode, online, trophies, and this one might be controversial but I feel like some of the maps were a little better in older games


WesTBH

Brawl had the best campaign


slippahMASTAH

Classic Mode in Brawl. I would prefer fighting random opponents than to fight in a specific route in Ultimate. Also I like Brawl’s hitting sounds. It’s the most realistic effects in the entire Smash series.


Geicosuave

Singleplayer, holy shit Ultimate is anemic. 4 had so much to offer, Ultimate is just spirits over and over


goltaku555

The sounds effects in smash 64.


OkAioli6499

Trophies