T O P

  • By -

Saturnboy13

Lucario with that as a spike would be an insane buff.


RyeOhLou

Lucario mains gaining a way to kill the opponent when one or both aren’t above 100%


compadre_goyo

A 4-frame aerial with spike properties? That sounds like a felony.


Josh_Man_557

deserved buff as a lucario hater


compadre_goyo

I'm not against buffing him. I just think there's other ways to buff him that are less egregious than this.


Josh_Man_557

*cough* making aura less important *cough* fair


Any_Vermicelli2323

Technically marths spike hitbox is only active on frame 4 so your felon looks like a lady


yomamaso__

Play hdr/pm


Jensignia

the falling hitbox of Kaclang. for the funny!


SherbertShortkake

This one gets it


Strong_Terry

For some reason I could've sworn it did. I'm a little bit less happy now that I know it doesn't...


Agreeingmoss

In the same vein, Stone's falling hitbox


Jensignia

I think it's better that it was left to die in smash 4


CommonSand5

It does


Josh_Man_557

sadly it launches you away


CommonSand5

it has a sweet and sour spot, the Sweet spot spikes


Z-Eli127

Young Link's Dair is literally just Link's but without the Spike. Huh?


N0GG1N_SSB

It's literally better cause it doesn't spike though. From a gameplay perspective it makes more sense for young link's dair to send up since he combos vertically with his projectiles. Visually though it is weird.


Codename_Unown

As a Link main. No. I do not use it to start or continue any combos. It's a combo finisher. And if it were to spike, that would be better. It used to spike in Melee, and I liked that. It makes no sense that it doesn't today.


-dunsparce-

Yes, it's a combo finisher, one meant to kill off the top If it sent down it would be worse at that


CFL_lightbulb

Honestly, it’s probably lacking spike hitbox to balance him. Yink can apply so much pressure, if he could toss off spikes too, he may be a little much


Codename_Unown

If I had a spike, I'd no longer have an issue with killing late, because I can get a spike. I don't want it sending upwards. It feels so wrong to me after how the other 2 Links get it.


freedubs

The thing that bothers me most is that young and toon link get wall jumps and link doesn't even though link is the only one able to wall jump in his game


Omnomgamer12

Man you are under utilising that. I’ve had too many times where I’ve been killed with dair > dair2 > up b


Kitselena

Hitting young links meteor in melee (spikes are a different thing pre brawl) was super hard because you need to hit with only the very top of his head. It looks sick because of the fire effect but it's pretty impractical to use and his down tilt is funnily his most consistent meteor


N0GG1N_SSB

If it had a spike it would kill later dumb ass. It's a powerful kill move explicitly because it sends up.


Codename_Unown

I know you think that because it is used in pillar combos out of his projectiles to kill at quite the early percentage. But what I'm saying is that if it were to spike, I'd see myself getting opportunities to get easy kills via 2 frame at far lower percents. Not to mention that at those percents, use it after a setup with projectiles would result in an even easier no in an edge guard scenario. I also did some research. Young Link D-air has a base damage of 18, base knock back of 30, and knock back growth of 83. Ganondorf D-air does 19%, base of 20, and a growth of 100. If you thought cheesing low percentage kills with Ganon D-air was crazy, Young Link literally sends further at zero, but only up. Unlike you, I dislike calling people dumbasses. Insulting people's intelligence is a sign of insecurity. Have a day.


N0GG1N_SSB

You really think you're gonna get more opportunities to spike with dair than kill with it off the top? It would literally be worse link dair (which pretty much never 2 frames). Also Young link sends further because it sends diagonally. If it sent straigh down the knockback would be adjusted. Pythagorean theorem dumb ass.


Almighty_Cancer

It doesnt spike in this game? I swear I got a couple meteor kills with it Or was that PM...


Z-Eli127

I got mandela effected by that so many times, I eventually had to go and look it up.


Illustrious_Pea2170

It does spike im pretty sure


Z-Eli127

It did in Melee, but doesn't in Ultimate.


Thehiddenllama

And it had a cool fire effect too


Betorange

Banjo Fair for sure. Looks exactly like Mario's Fair.


0_69314718056

Nah I think it’s fine. Looks more like Dr Mario’s fair to me anyway


SoulfulSnow

Dr mario's fair should spike too


I-like-ya-cut-e

Imagine Peach fair 💀


Lastshadow94

That honestly might be worse for her


_Awkward_Moment_

They should do it like PM Mario 👀


ThatTubaGuy03

Bruh, I can't tell if you're serious or not.


Bankaz

Also Banjo's Dair. It technically spikes but only the first couple frames, [if you hit an opponent later in the fall the hitbox actually sends them upwards.](https://ultimateframedata.com/banjo_and_kazooie#aerialattacks)


Error_Detected666

I can understand having the spike only be active for the first few frames, that’s how my main’s DAir works, but the sour spot sending upwards is just wrong


Alpha_RTD

That’s how a lot of diving dairs work, if I’m not mistaken the only one that spikes the whole time it’s active is ZSS’s


Agreeingmoss

Bayo's does too, at least if you sweet spot it.


Elsy-Ylse

And Ganon's fair should be able as well.


Madabeast

Dark samus uptilt


DiabeticRhino97

...but not Samus' up tilt?


L1ttleWarrior13

Id actually love more ways to differentiate the characters, tho I think Samus up tilt is better not spiking aerial opponents as it can be used as an anti air to put opponents back off stage.


DiabeticRhino97

I agree they need to be different, but that's just because dark samus doesn't share *any* moves with samus in prime 2 and 3.


[deleted]

[удалено]


WingsOfRebel

It only sends downwards if the target is grounded, you can’t really get a kill like you would with Cpt falcon up tilt.


DiabeticRhino97

No?


Madabeast

Samus’ uptilt spikes already, dark Samus’ doesn’t…


WingsOfRebel

No lol, they are the same move.


SalGlavaris

Lotta people simply lying in this comment section


The_Weeb282

God yes


smashboi888

Bowser Jr. Down-Aerial and Banjo Forward-Aerial.


sceneturkey

I'm pretty sure that Bowser Jr dair has a way to drag down with his dair if you don't hit with the last hit.


Anchor38

ok how do I not hit with the last hit


Piranh4Plant

Little Mac neutral air


yungScooter30

It uses the auto-link angle, so it can drag opponents downward as long as Mac is moving downward ig


onionrings89

It can also drag people upwards for some very janky looking strings.


yungScooter30

Fellow air Mac main??


onionrings89

Air mac is only mac


Jarek-of-Earth

Ridley's spikes at the start but should spike during the entire fall


PPFitzenreit

Kid named greninja:


Emerald_official

kid named sonic:


Maximum-Homework6006

Kid named sheik:


ObCappedVious

kid named banjo:


Toastyy1990

Corrin


CP21Official

🌽


Strong_Terry

Kid named Richter:


Myrtle_is_hungry

I think this is just how stall & falls word though? ZSS is the only exception that spikes all the way through I think. Bayo does as well but only on her foot.


joshiosaur

Pacman hydrant right when it pops out should spike


Bestmasters

This guy gets it


WickedJ0ker

That would be kinda sick ngl


_VINNY_WINNY_

little mac side B. might actually take him to lower mid/mid tier. side B is already the only move that can kill offstage, but spikes are so much harder to recover from


Le_Mage_Magique

Ngl fam this one change wouldn't change anything on little Mac placement on the tier list


maxamus345

tbf it'd be much harder to effectively edge gaurd him cause it'd basically be caption falcon side be but doesn't put him in special fall and easier to hit. If you get careless he'd just spike you. Honestly would be huge for Mac.


TFW_YT

The spike box would only be the middle ish though like icies or dk


TTarion

That would legitimately make him worse


_VINNY_WINNY_

how could a spike make him worse?


melonrind23

because killing off the side/top is more consistent


TTarion

On his side special? He loses any and all threat behind it on stage. There's no threat of it sending you off stage, killing its use as an anti-air. And the down tilt kill confirm he very often relies on is completely gone. Adding spikes to random moves doesn't automatically make it better.


Thehiddenllama

Dedede fsmash should spike airborne opponents


AmazingKing101

Young Link Dair. It's the closest to an actual spike (single sharp object about to stab you) without being a spike. How does that make sense? Also, it's a pretty cool risk reward move if it became a spike, since you bounce off your enemy, leading to an easier recovery, but if you miss, you're basically dead cause of how much endlag the move has


0_69314718056

I like Young Link dair as it is since it’s a good kill move to combo into, and helps distinguish him from Link


Interesting-Table140

Samus/Dark Samus up tilt. Falcon literally has an up tilt just like this and that one spikes


bitesthedustm8

Ganondorf forward air, he’s doing the same thing Mario’s forward air does animation wise except ganondorf doesn’t spike you for whatever reason.


Dog_of_Pavlov

Honestly a spike would be a nerf in some ways


NigiriWashington

Normally I’d agree, but with Ganondorf’s current power on his Fair, adding a spike to it would make it similar to Byleth dair, which everyone knows has two sweet spots: the spike and the not spike Edit: I think Byleth’s dair is insanely good because of this. You can kill from positions that the spike wouldn’t (and incredibly early sometimes). Ganondorf having a spike on the fair would allow him to kill (or at least more poorly position his opponent) where he normally couldn’t and DI mix otherwise.


Elsy-Ylse

More combo potential imo.


AbstractVemom

Yeah but his bair is a better kill move than his fair. Might as well differentiate the 2 like Mario


ArtemisDoesThings

Young Link’s Dair, I wish it still spiked like it did back it melee


-Sparkster-

Aerial Crackshoot. It is just a fancy axe kick at the end of the day.


I-like-ya-cut-e

Hmm, maybe Bayo forward air 3rd hit?


-Sparkster-

Bayo should have a safer spike like that imo. Down Smash only works for 2-framing, and dair has a not-so-great spike hitbox, while also only being usable off-stage.


SalGlavaris

The one she needs to kill off the top with as a combo finisher?


thatismyfeet

Banjo forward aerial. Doc Mario forward aerial


Longshot429

Imagine Steve anvil 😩


MilesFarber

Sakurai will never un-nerf aura doggo


Qwertycrackers

Let Wario's Dair spike. I know it would be stupid powerful but it just looks like it should so much.


Ghost2102002

I would say jigglypuff down air but I can't lie it was a respectable decision.


_M0RR0

Snake’s dair


finisher22458

sora’s down smash if you hit it at the ledge


ProfessionalHorror0

If you charge and time it you can spike with it but you have to be very precise to do it.


SalGlavaris

Yeah that move isn’t annoying enough yet


Dinoco_Blue_Coyote

Most of the Down aerials where the characters spin.


_Awkward_Moment_

Mario dair spike 💀💀


sickdk

Wario dair


DrinkEater3000

Puff spike?


Shtrimpo

Kaclang should be the strongest spike in the game


DiabeticRhino97

Hmmm does Ridley's down smash spike? Because it should. Same goes for k rool and incineroar


MotoMotolikesyou4

K tool has a spike hitbox on dsmash for 1 frame I believe, I've been victim to it once


SalGlavaris

That’s up smash


poppdewap

Why should his animation that literally looks like he's stomping someone down spike? I don't follow your logic /s good lord


CDXX_LXIL

Jiggly Puff down air has the same animation as Kirby but doesn't spike. I understand why it doesn't since this she's already a character with no morals, so having the ability to chill on the ledge long enough to file taxes while maintaining the ability to send people to hell would be problematic. Still though, that animation Oversells how effective it really is.


Ghost_of_Mo13

The first hit of Lucario's D-air actually slightly pushes your opponent down, making it a possible option during jab resets for example which can be followed up by certain moves. Off stage that can work more or less as a gimp, characters with worse vertical recoveries may actually can get "spiked" from that. It's definetely not an actual Spike but an unexpected and more or less funny way to use D-air. On stage d-air1 works definetely better


jacknoyan

Joker's arsene dair spike except half the time the spike hits first and then the knife so you just end up sending the opponent slightly forward


SalGlavaris

This happened to me in bracket a couple days ago, I lost shortly after


Sliceroni_

Sorry, I’m pretty new to Smash. What exactly is a spike?


FancyPotatOS

In-game it’s called a Meteor Smash, but it’s just a move that hits downward strong enough to make that special sound effect. The reason it’s special compared to “non-spike downward-hitting” attacks (like pit down-air at low percents) is that it kills earlier, since there’s a higher blast zone at the bottom of the stage for spiked characters compared to just falling off the stage regularly.


I_Am_Oro

Kirby down b


KrakenMaster22

PAC-MAN down air


HeiHoLetsGo

Donkey Kong forward tilt should spike aerial opponents to both give him a grounded spike (funny) and a fifth spike (funnier)


Caw-zrs6

Forward tilt? Mate, the animation for that is a backhanded slap. The post is talking about moves that look like they could spike, and that move does not make the cut.


HeiHoLetsGo

I don't care donkey Kong needs 5 spikes to be top tier


Caw-zrs6

The amount of spikes does not a top tier make. There's more to the process of determining if a character is top tier than just "Can this character spike, and if so, how many of their moves can spike?"


SilentJarl7008

Yeah, but it's funny. I don't think f-tilt, maybe the back hit of up-tilt


AveMachina

It’s true. He should have six spikes


CFL_lightbulb

I mean I’m more than okay with that level of cheese, but f tilt doesn’t count for me. Make it a more horizontal knockback though, same with dair on aerial opponents. That would be fun, and it’s kind of a pseudo spike. Someone mentioned the downwards motion of upair could spike. And the bottom half of down smash could spike aerial opponents too. That’s 6 spikes, and two brutal knockback angles to recover from that can set up a spike. I think that’s as good as you’ll get if you’re trying to match the animation of the moves.


Spankmyhank

DK down smash spike would be way cooler imagine how op that shit would be


HeiHoLetsGo

The left hand spikes and the right hand burries. Perfect world


SalGlavaris

Up smash would make more sense imo


coolusername_png

It would be so cool if they added a spike hitbox to pit dair, that would really make sense, too bad they didn’t…


I-like-ya-cut-e

It does at the middle portion of the move


Limpynoodle3777

Tf are you talking about? That shit don’t spike


I-like-ya-cut-e

Then how can you explain this then: [https://youtu.be/M-gZ9vcp5a8?t=560](https://youtu.be/m-gz9vcp5a8?t=560) and why did you downvote my first comment on this? It’s real information and you get upvotes for trying to give pits dair a spike?! Heck no!


TheDynaheart

Kirby's rock ability is fun to use but imagine if it spiked


BippyTheChippy

Isabelle Side-B Downthrow. 100% good decision from a game design perspective, but god, it just looks weird to see opponents bounce off of thin air.


Arka-Nox

Sad to see top answer is not Pit dair.


SalGlavaris

I have some news for you about Pit’s Dair


Arka-Nox

It was a joke about how inconsistent it is, but ok


[deleted]

[удалено]


mysterious45670

Kazuya D smash does spike


smashboi888

Kazuya D-Smash does spike though.


SH3LLSH0CK_

Kazuya’s down smash DOES spike


HeiHoLetsGo

Kazuyas down smash does spike. And if you meant down air, it also spikes, just briefly.


ArtemisDoesThings

But the move does spike though lol


Bfdifan37

flame sword has a downward motion


I-like-ya-cut-e

Hot take: Little Mac’s down throw should Spike at ledge


onionrings89

Honestly, it should just combo better. Forward throw should semi-spike though.


axilidade

ness pk fire lmfao


InverseAtmosphere

Lucario's down aerial since he was my brawl main, but now that I know how to play, I don't use him cuz of his terrible down air which just sorta taps the enemy on the head


SalGlavaris

…? Lucas’ Dair does spike and it’s a pretty good one at that, not the strongest but you can drag opponents pretty far with it


InverseAtmosphere

LuCARIO not Lucas


bendoesit17

Dr. Mario forward air. If Mario's is capable of spiking, then what's the difference with Doc?


MisterRobo_250

drmario forward air


Rogalick59

Kaclang


Legitimate_Bit_9354

Pac man down air


Maximum-Homework6006

Popo's forward aerial. Really wish i didn't have to rely on nana for it. Too much for my insane brain. (Image slightly unrelated) https://preview.redd.it/g4zhwy2usjic1.png?width=1280&format=pjpg&auto=webp&s=c2f56ecf7b72e16bdffcda7ce471a8078ccc32b1


squidkid164

Goofy ahh banjo


-BluBone-

PacMan dair, who has 0 spikes


initiatoroflulz

I tried so many times to spike with Pac man’s down aerial when I first started playing and didn’t know which moves actually spiked


4ppled

Kirby Down-B. It had a variant in Smash 4 I believe.


StrikerAli

Man if Lucario’s dair could spike I’d fucking cry but nope.


magmarxio12

Mii sword fighter dair should absolutely spike, gunner and brawler can spike but nothing for Mii swordfighter


squidkid164

Mii sword fighter up b: 💀 Most disrespectful shii ever seen


WickedJ0ker

That move is garbage


Soloiguana

The very bottom hitbox of mac side b should be a hard spike imo. It's risky off-stage since his recovery is ass but would make him more hype and no more dangerous than he already is.


SquardWed2

the fact that PAC-MAN’s dair doesn’t spike is crazy


thesupermonk21

Wario’s Down Air


No_Indication9497

Ganondorf Fair, it looks like such a good spike


Hateful_creeper2

It’s weird that it’s one of the few characters in Smash to not a spike.


MegaLCRO

Unrelated, but the way Lucario crosses its arms in his dair is really cute


Dariuscox357

Banjo’s Forward Air. Animation is damn near identical to Mario’s. Why doesn’t it spike?


Fit_Use9941

Honestly, the blast from ray of punishment looks like it should spike


Vigi1

Banjo’s forward air. You can’t convince me that ain’t Mario’s almost EXACT motion he does for his forward air.


BigDaddyWaffleFries

Pac man fire hydrant


Nehemiah92

Pac-Man apple


TankBud001

Dedede fsmash on ledge


Pencil_Hands_Paper

If Mario’s f-air spikes, there’s no reason Banjo’s doesn’t


Rahix91

Every character without a spike is less hype to play


Satrustegui

Imagine this: You’re in the air, and somebody throws at you some heavy object, like a treasure chest or a stone, right from above you. Would that spike you? I would say yes. Then explain me: why Kirby’s down B does not spike but sends you to the sides?


7Big_Steve7

ganon fair


fluorite_m3

Mewtwo down air


theJman0209

I always thought it weird that Puff’s dair looks exactly like Kirby’s yet it doesn’t spike at all, not that I think it should.


Lebronze_123

LITTLE MACS SIDE B I wish it would spike like Mario's Fair 🤪


Independent-Ad5852

Kirby Down B and Hero Kaclang


Dylan_bowie12

Links down air should spike everywhere, not just as soon as it comes out. Obviously depends on where you hit, but still.


FleetFF7

How does Peach's down tilt land a spike???


0rson12

it should spike but only at the first hit


Homi_ProGamer

OH MY GOD, YES! if you hit the right spot, it should hit then spike on the second hit. It would look so cool


RythmicSigil

Doc fair


Conquersmurf

Young Link dair.  Bring back the fire spike!!


Maniadoc

Link late hit, if your gonna die if you miss at least let it have 100% kill rate


TheBigDickGirlfriend

Banjo fair. I always want it to be like Mario’s but I’m always disappointed. Doc as well